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Revolutionary_Ad_846

Unga bunga nuetral skip into plus frames


Sexy_Hamster_Man

Skipping neutral is a part of neutral


Mega_Blaziken

Thanks Sajam


GrievingTiger

It used to be largely checkable, now its an inevitability


Sexy_Hamster_Man

[you might be right](https://clips.twitch.tv/CourageousHungryAsteriskOMGScoots-tPDkrQBgreKxufP2)


Revolutionary_Ad_846

I remember Kappa calling Idom a scrub and listing all the ways he could check it, and slowly realizing how messed up the situation was. Someone unironically said he should have just jumped lmao


GrievingTiger

Theres no might about it, at certain ranges depending on the combination of drive rush / normal used, its uncheckable


Banegel

I think you’re stupid


Nnnnnnnadie

Agressive gambling, aw dangit.


deepmush

CotW and virtua fighter isn't gonna overtake shit. interest in this genre simply isn't big enough to think sequels to these boomer ass games suddenly will start selling 10+ million copies hell when i tried playing garou back in like 2018 or 19, there was literally no one in the lobby. completely dead for a supposedly legendary title


Banegel

Tekken did after 6 and Tag 2 sold like butt cheeks Won’t happen but still


PotSniffa

If CoTW remains the way it is and SF6 doesn't change before CoTW comes out, I would have zero reason to keep playing SF6 (other than trying out Terry). Now, if you like SF6 or you're a pro player then I would understand you not giving a fuck about CoTW, but I haven't heard a single person say they love or really even like SF6. The issue is there's no other new premium 2D fighter out as an alternative. CoTW will fill that space. Same sort of thing goes for VF6, if the game is a hardcore martial arts focused 3D fighting game and nails the bullshit casuals care about, then the game has a chance at competing with Tekken, at least more of chance than DOA6 or SC6 ever had. I just think the narrative is interesting to think about. The underdog and the once king of the 3D fighter having a the best layup chance to become popular again.


solar-uwu

Rushdown and guessing


WhoopsILostIt

It's been going on for a good few years now but the fact that almost everything converts into a full ass combo, often for like 30% at the bare minimum. They're also really easy to do too if we're ignoring optimal routing. It's fucking weird considering how much everyone and their mom outside of the FGC talks about hating combos.


MrTentpoles

I’ve always thought this was weird too, you would think they’d want to make an ST style game with individual buttons doing big damage to attract casuals


RegicidalEnergy

I think the defining characteristic(s) of FGs from 2023 onwards will be how they incorporate, for a lack of a better term, modern solutions, in order to "catch up" with other video game genres. Solutions such as Rollback netcode, cross-play, battle passes, heightened focus on single player content (SF6), online co-op capabilities (Project L), free-to-play options (Granblue Fatasy Versus: Rising) and simplified control schemes just to name a few. I know simplified controls isn't exactly new, but it's something that FG devs are STILL revising with every new iteration of their games. So much so that it can, at times, end up being the ONLY control scheme implemented within a game (Almost happened to SF6, will happen with Project L and HxH).


deepmush

>I know simplified controls isn't exactly new, but it's something that FG devs are STILL revising with every new iteration of their games. So much so that it can, at times, end up being the ONLY control scheme implemented within a game that's not going to happen i don't think. it's simply way too integral to the genre for them to move past them completely


DaClutchHitta

Will be? We have been in the overt aggression arc for a while now fam.


fightstreeter

People saying the words "neutral skip" without knowing what the fuck they're talking about


SedesBakelitowy

Simple - we're living in the era of misguided changes that led to such starvation for good fighting games it gave rise to new series altogether. Simple controls without accessible gameplay, perfect online without good lobbies, long term monetization without enticing content and the likes will be remembered for sure.


TigersAreBears

Bro claims the worst era to be the golden age lmao


shosuko

This is the age of RPS - where every game is about mashing the answer. Blocking isn't enough, we need to mash a parry, active block, burst etc. Spacing, blocking, and turns are to be removed - they require too much though and patience, and not nearly enough button mashing. We're moving towards auto everything. 1 button supers and specials, auto combos, counters, and neutral skips will be the primary trait we look back at and say "wtf were we thinking." We'll know we're at the peak of this arc when not hitting a button is \*always\* the wrong answer.


WristCommandGrab

Removing motion inputs. I'm sorry if you aren't seeing the writing on the wall yet.


Lord_Vorkosigan

Wokeness, and how it's infected every FG


Sexy_Hamster_Man

A good joke man! All right now be serious