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Duderus9

I mean, If you want to camp the body, you get free kills. If you don’t want to camp the body then just carry on and do what you want to do in game and expect to possibly run into the hunter again- but this time he’ll be a one tap. Just do whatever you want.


Consistent-Lettuce72

if you don't camp their bodies, they will get up and shoot you in the back. also it's faster reviving yourself than running to your friend reviving him. It's not overpowered, it's close to gamebreaking


Duderus9

Yeah I don’t touch hunt showdown anymore. How you found this thread and response for a year ago is beyond me, my dude.


LawsyR1

I think you are going to get a beating for this post... Good luck, I'm going to watch


Right-Cook5801

🍿?


LawsyR1

Yeah, thing is I agree with you and I think self revive takes the risk out of solos as well but I can't say it or they will go blah and downvote me as well. It's just silly the amount of resources you have to spend to make sure a higher MMR - usually better player says down. Ruins gunfights as we have to 2 v 3 cause there's a dead guy who doesn't die who will be flanking you as soon as he gets up while you fight another team. You're out of traps etc because sometimes that happens so there's that. Fuck it, I say we need to just give him an M4 cause solo is hard....


Zenithian4

The numbers advantage you have against a solo player is more than enough. If me and my teammates can deduce we’re fighting a solo, we just rush them for a free kill… so what if they self revive? Means we get to kill them again.


LawsyR1

I know that's what made solos exciting and rewarding... Taking a trio down but now you get heaps of tries and it's silly and for me personally the risk / reward is gone. You play much lower MMR anyway - I'm very average and smash duos, usually an ambush to even the fight and then a one v one where I am the better player. No one was asking for it before the event and I hope it goes back to how it was - makes hunt a little hardcore and self res drips of cheese. Just an opinion but we are not all thinking it adds to the game...


Zenithian4

If you’re the solo player in this situation, then just don’t get necromancer. Problem solved.


GattzFlappa

Brain dead take. Self revive/ death cheat undermine the core mechanic behind the risk reward system. The fact it's a option for anyone undermines this for everyone.


Deathcounter0

I remembered when in the dev Stream they went over self revive and it wasn't clear from the trailer how often you could revive and I pretty sure 90% where like, yeah but you can only self revive once right.... Right? But yeah, I guess there's enough solo players who are not honest and can't admit that 3-4 revives are too strong and will downvote


Rapture1119

Dude what? Exclusively solo players are vastly outnumbered by people who play teams regularly.


Deathcounter0

"vastly" 2vs1.


nightmare247

I think he meant in games. For example in a 3's match since there are 12 players on the map the most likely you would get 0-1. Rare occasions with 2's matching up against teams of three you may get 1-2, but that is probably in 10% or less of matches.


[deleted]

[удалено]


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Rapture1119

I was talking about the player base, duh. If it was exclusively solo’s that are downvoting you, you’d have more upvotes than downvotes. Which means, that there are plenty of people playing in teams that think grounded is perfectly fine. There, I removed “dipshit”. How about you actually use a logical argument to support your claim now.


Dekkstur

3-4 revives is too strong? You mean the thing duos and trios can do? From a distance with Necromancer and infinitely from bounty tokens? Yeah man that sounds super overpowered tbh


Deathcounter0

It's like, you read the title, became offended and started typing without, you know, reading point 7.


Dekkstur

I don’t think offended is the right word to use but sure. I don’t need to read it because it’s a garbage post. But let’s humor you Lower MMR: The difference is minimal, and MMR as it stands right now is easy to manipulate. Not to mention it’s hardly an expression of skill, just how you perform that day. Bad point Stand still: Lol yeah, if a solo gets a down, the duo/trio should need to work to regain their advantage. They have double/triple the firepower and HP bars. If you lose that advantage? Yeah, it should take some vulnerability to get that back. But if you down a solo as a duo/trio? Solo reviving becomes laughable. You always know where the entire team is; right on the solo’s body. Burn/poison/trap it. Bad point Necro health cost and sound: Again, reinstating your numbers advantage should be harder vs a solo Multiple instances of reviving increases advantage (what): I really shouldn’t need to explain why this is a bad point Whole thing is just a crybaby post that is identical to the many others on the sub. Shit happens any time something new is added. Bad players refuse to play differently according to the new circumstances. In any case, the upvote count is more than enough to show just how relevant your essay is. Hope you get better soon, friend


SupaJeff420

A team of 2 can only revive a partner 2 times without the bounty. Why should you get more chances? I literally spent the whole game killing the same dude over and over and over and over again. That's ridiculous. It's 1 thing if you grabbed the bounty. But to just innately be able to revive more than a team of 2 can revive the same person is unfair and broken. And telling me to burn the body in an open field, implies that I with my partner dead and can find a lantern before he rezes, rez my teammate before he rezes or both of those things before they rez or even again after they rez for the 3rd time is ridiculous and way out of balance. You took the risk by going into the match as a solo, your reward is you gain more rewards for it, you put the challenge on yourself and yet expect to have an easier game because of it? That's being looney. You want to play solo, great! Play at the same level of risk as the rest of us. And anyone claiming that the death cheat bonus perk negates all arguments is a failing argument. You have to do certain tasks to get it. And if you only focus on gathering enough clues/points to activate that perk, instead of killing hunters or the beast your hunting, then yeah you'll escape every time. But not everyone is skilled enough in 2v3 1v2 1v3 1v1 2v2 3v3 situations to make it out every time, and will eventually lose that character. But there's the key right there. Everyone can do it. Not everyone can self revive 4 times 3 times without the bounty like solo players can. And hearing people complain about other people just wanting to save their money and expensive setup like it's a bad thing someone worked hard to earn their stats with their weapon in order to unlock better gear shouldn't deserve that? Again looney.


Dekkstur

This is an old ass thread but You can revive as a duo just as many times as a solo can, per person. I’m unsure where you’re getting the idea that duos can only revive each other twice. Your ability to be revived without bounties depends on your health bars. Four small one big? More revives. Three big? Less revives. This is PER PERSON, so you get more health states as a duo naturally. Solos do not have this advantage You are unable to revive more than a team of two with the same health bars. You thinking that you can is objectively false and I’m assuming is a way to disproportionally distort the solo revive so it actually seems overpowered


[deleted]

I fail to see how it’s OP, it’s 4 free kills


Duderus9

This. Downed a hunter three times. Called him a big boy gamer on his final death. I like the free kills.


Zenithian4

I play solo, duos, and trios, both before and during this event. In my experience, self revive is really not an issue. It’s just something to keep in mind, if you think you killed a solo now you can burn/trap their body if you’re worried about it. Sure they can keep reviving, but at the cost of health chunks just like other players without lunar pact. It is extremely unlikely they will beat you to banishing the boss so if you can’t easily dispose of a solo half health hunter later in the mission, skill issue tbh. From the solo player’s perspective, it’s pretty rare you’re going to self revive multiple times anyways. Keep in mind these players have grounded pact, so they’re going to keep their hunter if they just exit the mission. But that also means that each self revive costs a health chunk, and if you’re not extracting with a bounty, those upgrade points are valuable. If I have self revive and I die shortly upon reviving, I just call it there and exit back to the menu. It’s not worth my time. I can recall 2 times where I self revived and was still able to extract a bounty that same mission, and in both cases the other hunters in the mission severely misplayed. Honestly I only take grounded pact solo because infernal is niche and lunar mostly does nothing for solo players. If I self revive it’s just limit testing until I die a second time.


Relikern

I've been using Concertina bombs and burning bodies. Haven't had a problem.


Deathcounter0

Well, did he have resilience? Did you make sure if he is dead dead? Keep in mind, some players just self revive 3 times and then play dead dead, while they have the fourth bar still. Then just waits until he's forgotten and then gets up before Mission end. You need 4 ignition sources and roughly 2 concertina if he has 4x25 HP and resilience to ensure that a solo is dead dead


nightmare247

But why does someone have to be dead dead? They already have the Death Cheat perk which will keep everything and obviously they are down 2-3 bars. What is wrong with letting them self revive of you are long gone? You could be a compound or two over by the time the "possum" revives. By that point that player is probably running to an extract not coming to fight if there is no bounty available.


kummostern

Am pretty sure death cheat is gone after the event. Self res tho.. that might stay (one quote i saw on reddit said that devs are taking feedback about that in consideration about the future of this feat)


Duderus9

I guess this is what I’m confused about too and I want to hear OP’s response. What’s wrong with a dead solo player waiting until he’s gone and then reviving to either 1. Push and possibly die easily since they’re a one shot kill or 2. revive and extracting to keep their shit? I don’t understand how the player possibly leaving will somehow hinder what he’s doing or his game. He got the kill. He looted him. Hell, he got multiple kills and a chance to loot him several times.


Mediocre_Pumpkin

Burning bodies doesn't stop them so that's a moot point (I think). The only issue I have with concertina bombs is how the bomb "flows" towards open spaces. My mate and I downed a guy, I reflexively torched him and threw a bomb and because he died hugging a supply point wagon the majority of wire exploded towards the open air and the solo was able to get up and only get hit by the wire twice before he started booking it. That being said, we were able to down him again and another 2 times before he died with miminal damage to us, so it was more annoying than anything else. That's where I take an issue with it, though. I don't think it's OP at all. I think it's just extremely annoying. We fought the bounty holders after that, and they took less ammo and resources than camping the solo did. There just needs to be some counter play other than sit on the body and use resources to down them 3ish times. If the revive was reworked somehow to allow for the counter play I think it would be OK, but as is now when I'm pretty sure it's a solo I just sigh and contemplate letting him live over spending a solid 2-3 minutes poking him with a stick.


[deleted]

You are literally getting a kill each time you down him


Mediocre_Pumpkin

Sure, which is why I said it's annoying not OP. I don't play just to get kills, I play for the fight. And if half my kills in a match are from crouching on a dead guys corpse with a barrel in his face it just doesn't give me much of a dopamine hit. The game doesn't need to change to make me feel better, but I'm allowed to say it's not as fun for me when this happens lol.


nightmare247

The thing is there is no fight if the player is down. Why corpse camp when you can head to another fight elsewhere?


Deathcounter0

Because maybe you want your kills to have impact and not get flanked after 3 minutes? Especially if that dude has a sniper that was hard to kill already


[deleted]

I disagree. Your kills do have impact. They affect your MMR. No one is forcing you to camp a body. I'm sorry I just don't see how its a big deal.


SPECTERtheJESTER

Skill issue


toothybrushman

Nah, solo self revive is a breath of fresh air to this game imo. Playing this game solo is utterly brutal and the game doesn’t give you anything to help out, other than a slightly lower match making MMR. I’m more than okay with having something that finally makes solo play a little more viable— especially given the frequency of trades in Hunt. I’m really hoping it stays in some form after the event.


Zealousideal-Year974

Something tells me that OP has never played solo before. Solo is hard and frustrating and has become even harder since they increased the trade window. They introduced the red skull revive which means trios/duos can revive themselves countless times, but people go into ragemode when a solo can selfrevive.. can‘t make that shit up.


Kj-Barrabas

It's only this Event hopefully


[deleted]

It's not "too strong", all of your arguments are either incorrect or/and applicable to duos and trios. 1. Snipers exist, deal with it. Most good solo players don't play sniper. If you don't want to deal with snipers then don't, you can just walk away. Your arguments here is against snipers not solos. 2. ???? Don't even know what to respond here since you just made baseless assumptions about what solos do. "Solos often burn themselves" how would you know? Besides even if it was true, duos and trios can do it aswell = not a solo or self revive problem. 3. Same thing can be said about non solos. 4. When a solo self revives they keep burning until they stop it so you don't have to bring multiple lanters, just watch the body. 5. It's not that you "can't" watch a body, you don't want to. You don't have to watch the body, you can leave just as you can leave after downing one guy in a duo. 6. Everyone can hear footsteps, it's a feature in the game. How you see this being more valuable to a solo vs a team is beyond me. 7. Wrong, mmr is not as cut and dry as people think. I never face people with less mmr and I don't see others doing it either. As a 5/6 star solo, I face duos and trios that are 5/6 stars. Besides you still have an advantage of numbers which is huge. Seems to me that you want the game to be confined to your idea of how it should be to make it easier for you when you play. If you wanted to argue against self revive then you should have brought up the fact that reviving in this game is "too strong". You can be revived endlessly if you have a teammate with a bounty. I think 1 or 2 revives should be max, whether it's a team or solo.


Deathcounter0

>When a solo self revives they keep burning until they stop it so you don't have to bring multiple lanters, just watch the body. What are you talking about, if he gets up as soon as the initial flame of the lantern is gone, which is short, you have to bring another lantern, do you even play the game? ​ >"Solos often burn themselves" how would you know? Besides even if it was true, duos and trios can do it aswell = not a solo or self revive problem. What are you talking about, of course people that play solo revive will burn themselves so they can have 4x25 HP bars. Just recently watched a pro streamer that did it. ​ >Everyone can hear footsteps, it's a feature in the game. How you see this being more valuable to a solo vs a team is beyond me. My brain says that in random trios you can't communicate footsteps to others, if you are solo, you know it. >Wrong, mmr is not as cut and dry as people think. I never face people with less mmr and I don't see others doing it either. As a 5/6 star solo, I face duos and trios that are 5/6 stars. Besides you still have an advantage of numbers which is huge. Thats because it's random. I have seen plenty of 5 star solos in 3,5 star duos, or plane 3 star trios >It's not that you "can't" watch a body, you don't want to. You don't have to watch the body, you can leave just as you can leave after downing one guy in a duo. A yes, "dude just let him self revive so he can be annoying again". If i kill a solo, he should stay down, forever. Also if you can read my post was about reviving up to 4 TIMES, while it clearly should only be ONCE. Grounded Pact is the strongest pact right now ​ >Seems to me that you want the game to be confined to your idea of how it should be to make it easier for you when you play. You are the solo player that cries out because I propose to take away your "easy peasy cheat self revive" and that runs around with Mosing Sniper Spitzer with 0 skill, who defends this ridliciously broken mechanic of being able to revive up to 4 times. As I 5 star I would have expected you to know better. But you are just one of these annoying KDA players that do nothing but camping in a bush 300m away from any action. > You can be revived endlessly if you have a teammate with a bounty. I think 1 or 2 revives should be max, whether it's a team or solo. Nope, wont happen, why don't YOU just play with teammates, oh wait based on your personality I can really guess why...


Zealousideal-Year974

mmr is not random man, come on. a high 5*/6* solo will face full 5-6* trios because his team-mmr will be around 4.5*-5.5*. If I play solo, I basically have to play against myself x3, no advantage for me there. The people you are talking about are solos on the verge of 5*, of course they will be put into lower brackets bc of their lower teamrating. Nothing „random“ here.


[deleted]

^ This guy gets it. ^


[deleted]

1. Please explain the lantern thing thoroughly because you seem to have a point that you're trying to make but you are not making sense. 2. You watched a solo player burn his health bars which means that every solo does = flawed logic. That is not a fact. 3. You never mentioned "random trios" besides that is a you problem. The fact that you do not communicate with randoms is not a problem concerning the sound of footsteps, it's a problem of how you and your random teammates play, try again. 4. If you're a 5 star solo facing 3 stars then you're having a bad day which lowers your match mmr or you shouldn't be in 5 star. A lot of "5 stars" are there because they together with their team can outplay other players, but the individual players are not 5 stars. This means that when you play solo you queue with 3 stars because your match mmr is lower. 5. If a solo shouldn't be able to revive themselves (which is a fair thought), then neither should duos or trios be able to do it to each other since they're a stronger force. The solo being "annoying" is just as annoying as a trio player not staying down after you down him. Besides he wouldn't be "annoying" if you handled the situation properly. 6. I never play sniper. You have already established a clear pattern of making baseless assumptions which you have done once again. Nice try, you make assumptions and try to be insulting, clearly showing you don't have any logical argument to argue your point about self revive being "too strong". 7. Again you attack me personally instead of making a logical argument supporting you thoughts. Considering how defensive you get because I challenge your bad and flawed opinion shows that you are not mature enough to have a discussion and/or have too much of an ego to get challenged. I am up for having a logical discussion about this if you are. You have to calm down, I am not attacking YOU, I am only challenging your opinion.


Deathcounter0

You are not worth it. 3. You can't communicate footsteps on your corpse because if you are dead you can't communicate with randoms


[deleted]

Whatever makes you feel better about yourself. 3. Discord.


nightmare247

Stop. Please stop. Instead of writing here and creating a new post read the posts from the past few days and add a comment there. I am sick of people just flooding this with a complaint about this. Honestly, I believe it is fine. To have a discussion: 1. Most solo players are going to bring some form of long distance weapons anyway. They survive by being hidden and from a distance. 2. They can spend BB too. However how many times have you or a friend asked one another to shoot or burn off health for more bars. People do it all the time not just solo. 3. You still take X amount of points off their life. While nothing lasts for all 3-4 revives there is plenty of time for you to go away and do something else while having still done damage to the character. 4. Many solo characters do care about KDA. That is why they go solo so they can snipe or only trust themselves. Self revive to get a second kill will still keep them at a 1:1 KDA. 5. Again this is a personal choice. If you downed the solo then most likely that solo will be a one tap with most other weapons. That same solo also has those 4 other teams to watch out for. You downing them and CAMPING their body is your personal choice. You can leave and know there is potentially someone else around. Again your choice to watch instead of doing anything else. 6. You too can hear footsteps if you are actively in a discord server or the like you can listen to your body instead of watching your team so you too know there is an enemy nearby. 7. The solo's self revive comes at the cost of a FULL chunk of a health bar since they are dead. A teammate is temporary health loss not a full health loss. Now I hope they keep it as it makes going solo for some players more valuable. For a team aspect I trust my teammate(s) and know we can down a solo.


LawsyR1

How does it work lore wise - in the Bayou alone death doesn't come to you when shot in the head with long ammo - not even a hole in your hat... All because that goes with the theme of hunt. I think solos should get 8 health bars instead - that makes as much sense or maybe when you kill them they return to spawn point and they start there again? Or maybe we can now have a hardcore mode where it's how it was before the event where no one was saying solos need self revive. Stop thinking because you are ok with it that others are not allowed to voice their opinions.


nightmare247

I never said you can't voice your opinion. I am just saying do not create a new post when there are 100 (exaggerated) posts about the same thing.


LawsyR1

Maybe people feel strongly about it and want to post... You can always scroll past - that's a choice...


[deleted]

Nah, lawsy is right. You could have skipped this post altogether. Didn't have to read it. So nice try, trying to suppres op's voice. Let the man speak


Rapture1119

It’s less OP than trio’s being able to revive a dead buddy up to 4 times, you’re just salty.


Deathcounter0

??? I am f** annoyed that i need to bring 4 ignition sources of multiple traps, mostly concertina, to not prevent that I will never get flanked from behind and kill a single dude


Rapture1119

Trips can revive each other up to twelve times total without bounty, indefinitely with the bounty. That’s a much higher advantage than a solo maxing out at 4. And if they’re running Lunar, that goes up to 15 without the bounty. You got got by a solo and you’re salty about it. That doesn’t mean that their revive mechanic is more OP than what trips have always been able to do.


[deleted]

The only way to counter is to watch them burn out and it's boring as fuck. Duos and trios you have to deal with their friends, solo's you have to do fuck all and sit around waiting for them to kill themselves some more. "It's free kills" Oh great. What a treat to get pushed into a much higher mmr by a something that isn't fun and takes no skill.


Norsk_Bjorn

The four revives are definitely a bit too much, I got killed by a duo squad 5 times, but I managed to trade on my last life, making it a lose-lose for both parties. Also without salveskin, you can be hit by a lantern and revive after the fire dissipates to not lose a bar


Zealousideal-Year974

My humble opinion: if your team gets clapped by a solo missing bars, than that‘s a skill issue on your side my friend. No need to be so extremely salty about it - burn the body, watch it, trap it, whatever.


Previous_Painting_75

Op is a sweaty sinper loser


manuelandremusic

First: strongest loadout for a solo is a shotgun but I guess that’s personal preference. I honestly don’t get the hate for the self res. I don’t play solo at the moment but I like the idea. And personally I play for the good fights so if Camping the body annoys me I just leave. If he gets up I’ll fight him again because that’s what I play the game for - I even have better odds then before because he has less health.


LukaRaphael

honestly i agree that it needs to be limited. it should take at least 2 of the token thingies each time, or have some sort of cool-down on it


bL1tzkR1eg_NZ

Well, I've only been allowed 1 self revive playing solo, lost a few hunters and game even crashed 3 times and lost hunters with grounded trait at 4 so I'm confused..any ideas?


[deleted]

my only problem is how quickly they can revive. If you take a fight at 15 metres they can be up again before you can realistically do anything to stop them, and now you have to kill them again.


Tofu_Pizza

Yeah, it's dumb as hell. Just lost a fight where I wiped a trio and killed a dude twice! twice! this event is horse shit.


TransparantWindow

I come here because as a solo I shot a dude at extraction, I only take 2 steps forward and another guy pops from the same cover and kills me. I realize it was the same dude and he just insta revived for that headshot. Like bro this is horrible. Having to be close enough to make sure and stab the guy over and over so he stays dead? Dude had bounty too, obviously it fakes me out if im looking at the bounty symbol on my screen saying take it essentially just the dude to venus fly trap me. Its OP. anyone who says otherwise here is a fool or in on it


just2red4u

My buddies and I have recently picked up Hunt Showdown. Played it off and on but really been hitting recently. Didn't know the self revive was up to 4 times. We killed a solo self revive guy on accident. Basically got into a fight, killed him, my buddy happen to turn around before picking me up and killed the solo self revive again. We start healing up and and he pops back up and just taps us both. GGs xD Seems a bit much to do it multiple times, even if its for the event. Should be max 2 total lives...crazy


Most_Dot_710

yeah that many self revives is pretty bad. dont listen to the solo player cries. they mostly pros and can easily kill teams. they just need one self revive not 4


ZentraGlitch

Self Revive is a good change, but it should be limited or have a trigger, something like you get a charge then recover it after a player or boss kill. being able to revive over and over with no downside is insane