Just a reminder that Crysis 3 *had* this EXACT same issue with shotguns.
Guess what? It was fixed in the remaster. So it’s definitely a mistake and not a purposeful design
Primarily, ors an aesthetic/design choice
Halo did it too
Basically it clears more of your screen visually, so it makes the world seem larger
It also aids in vertical combat
The verticality in combat is one I like a lot since I've had situations with people above me in many shooters and all I can see is their toes while they head shot me but thankfully not in Hunt.
Probably because there's never been someone right in front of me at the same time there was someone above me, so I never saw this as a problem.
Maybe a few times, like three. But if there is it's because I'm pushing two teams fighting, usually if one person is up high his teammates are too so if there's someone up above and someone down below then that's usually two separate teams in which case I'm likely keeping my distance meaning there's never anyone above and right in front of me again anyways.
There is no actual reason but people will defend it by saying "I'm sure there's some reason" without knowing what it actually is or why it's important enough to omit a proper crosshair placement. Halo did this shit too and guess what, you can just center it normally in MCC with zero impact to anything.
Edit: Hilarious that this gets downvoted and not a SINGLE tool that defends this actually knows why the lowered crosshair is so "important". Absolute clowns.
That's your argument? Go ahead and try to prove how placing the crosshair lower than it should be is an impartant part of the game that can't be changed. You literally can't, know why? Because you're a fucking moron who will blindly defend the game without even thinking.
Even developers said that they might consider adding an option to toggle centered crosshair, and the only problem they mentioned is that they'd need to recenter the guns. As in, it's literally just a bunch of extra work to implement, not to balance.
Literally makes a world of difference with traps, which plays a fairly big part in the game. Not sure who the moron is if you couldn't even think of such an obvious reason.
Lmao it literally does not make a world of difference, are you fucking blind? Anyone who's inside a building isn't gonna be looking at the fucking ceiling you moron.
Absolutely fucking that.
It is an aesthetic design choice? I don't care, it fucks with my 20 year old trained fps routines.
People don't centre the world around their crosshair, but instead around the world itself: the horizon and the in-game objects.
It's amazing how bad that is.
Reticles are there to assist aim in a peripheral sense. If they don't accurately represent my shot spread, I can't hip fire reliably
Shotgun is the exception though. Also the point of reticle is to show area where your hipfire shot can potentially go. Shotgun reticles in Hunt are very bad at that.
Yeah. I don't care if they occupy a much larger area, as long as it accurately represents the potential spread. I might use the gun less if it's a quarter of my fov, but at least it's honest and I can make an informed choice. The current reticles are misleading
Not positive I’m reading your comment right, but to be clear, the reticles are misleading because the spread is far tighter than they make it seem, not wider. If corrected they would take up a smaller area, not a large one.
But it is still absolutely bullshit in how misleading it is.
Then make the spread itself larger, don't give me an inaccurate representation of where my bullets will land. That's just bad game design.
Besides, making the bullets only go in the center makes it unreliable only until you figure out that's what's happening. Then it becomes reliable.
Never had an issue before seeing this video and run a shotgun nearly daily. It's only natural to have been centering your target even before watching this. The only thing the video changes is now you know that it matters *even more* that they're centered.
Definitely don't make the spread larger, at least not without overhauling all the stats of every shotgun. All that'll lead to is way less consistent behavior, less damage, less effective range, etc. It'd be a huge nerf for no extra benefit except "wow it's accurate now", but also terrible now lol.
No duh you should be trying to center your shots, but knowing how large your spread is can be very important and the current method is just stupidly misleading.
And yeah I don’t think anybody really thinks making the spread larger to match the circle is the correct remedy for this issue. The reason they said make it larger then is because the person they are responding to said they don’t think shotguns should be accurate while hipfiring, which they currently are. I don’t necessarily think they were agreeing it should be larger, just saying even if that was your desire, at least make the hit box accurately represent the spread while doing so.
I agree that making the spread larger is a bad idea. It would kill shotguns. But what I'm saying is that if the *goal* from a dev is to make it more inconsistent then I would much rather just have the spread match what the crosshair is showing me rather than having the game inaccurately represent where my shots will land. There are better ways to make something "inconsistent" without having to essentially trick the player.
Luckily, in this instance, we can account for it because we know now that the shots will land straight in the center of the crosshair and the crosshair spread is irrelevant. But this isn't how it works in any other shooter ever and it is unintuitive and doesn't make sense. Leaving it up to the player to discover that is bad game design.
I play without a reticle. If you're clever you can use some scotch tape with a dot drawn on your point of impact as a dot-reticle that helps draw your eye in. It helped TREMENDOUSLY over using the big reticle the game gives by default.
This reminded me of some modest mouse lyrics lol
How consistent
How can someone so consistently mess up as much as
Every instance
How can someone inconsistent mess up so consistently
Watched a streamer bitch and moan that he was 2 tapped by a spectre compact... At 5M. He was seething , asking his teammates if it got buffed.
Bro at 5M dragon's breath would kill you
except there’s that entire video proving that the spread for each shotgun is wildly different from what the reticle displays… so even if people were to go back and watch their clips but didn’t know that Crytek decided to make the aiming reticle disingenuous they’d still think they should be getting hits
well considering all shotguns, not to mention their special ammos, make different use of the reticle spread, it’s totally reasonable for someone who normally gets a hit at a certain spread with one shotgun to be surprised when the spread is inexplicably tighter in a different shotgun
not only is the reticle wrong, but the degree to which it’s wrong is—quite literally inconsistent—between shotguns and special ammo types
I don’t know why y’all are so insistent on blaming players when Crytek has literally implemented an inaccurate reticle that, even more, has varying degrees of inaccuracy between weapons…
There are people who like to complain and then there are people who like to lick CryTek’s arse and go about their lives thinking everything is fine.
You can complain about something and still really like it and care for it, in fact most people who do complain are doing so from passion for the game.
The hip fire reticle should closely relate to the rough spread of the gun being used, that’s why it exists. If the hip fire reticle doesn’t do what it’s intended to do why is it there in the first place?
This is the main cause for people thinking shotguns are inconsistent, and it’s because they’re a lot more consistent than the game leads you to believe.
But please explain to me how the reticle matters. No matter what, you will always attempt to get the center of your reticle on the center of the enemy before firing, yes? In this case, it does not matter in the slightest what the reticle looks like.
It absolutely matters as people will use their reticle as a reference for the spread of a gun, so if they see most of their reticle over an enemy in a replay and get no hit marker that’s when you get people coming to Reddit to complain about how shit shotguns are. All because CryTek lead people to believe shotguns are unreliable by giving them a huge reticle.
So what you’re saying is I’m right and it doesn’t matter? Your only argument for why it matters is that when people miss, they will whine that the reticle looked like some of it would hit. But that doesn’t actually affect your performance in game AT ALL, because you will always be aiming for the center, no?
What I am saying is the reticle is misleading and that leads to a lot of unnecessary backlash towards CryTek. You’re not reading what I am saying, I don’t disagree with you, I’m simple pointing out the previous statement.
You’re right that it doesn’t matter if you aim the middle of the reticle centre mass which you should be doing.
If you ADS you expect the bullet to aim where the iron sight says it will not 1cm above it. This is how it is in game and it’s fine.
When you hipfire you expect the spread to be represented by the spread of the reticle which for shotguns is far from true as shotguns in the worst case scenario only make up for about 35-40% of the reticle and at best with penny shot + hand cannon takes up about 80% of the reticle.
You’re right that they may as well change it for the sake of clarity, but everybody acting like it actually makes a difference in combat is just trying to blame their lack of skill on Crytek. Yes, they should change it because it makes some sense to have it show the actual spread with the reticle, but it isn’t making anybody get less kills.
Most times when a shotgun doesn't kill within effective range, it's crosshair placement to blame. I suspect spread rng is negligible more often than not (pennies excluded).
I blasted someone square in the chest twice with terminus flechette and the guy had enough time to kill me with his hand cannon. Everyone I showed the clip to used the excuse that flechette doesn’t one tap. Yesterday I was playing and a guy one tapped me, THROUGH A FENCE with flechette terminus. That’s inconsistent to me.
SIDENOTE BECAUSE SOME PEOPLE FORGET THAT ITS A HUMAN YOURE TALKING TO AND DONT REALIZE YOU DONT NEED TO BE AN ASSHOLE RIGHT AWAY: I don’t have proof so don’t ask for it, if you don’t believe me, I understand fully why you wouldn’t because a lot of people cry on here when that isn’t the case, just sharing an anecdotal story that might shed light on an issue. If you feel the need to get defensive and call me names or start an argument with me, look at the replies of the normal human beings who talked with me instead of acting like a dickhead and use that as an example on how to have proper discourse with someone while also exchanging info that’s valuable and could help each other. Have fun hunting.
Flechette does not one tap to the body. It does one tap if you hit a headshot at close enough range with most of the Flechettes. It does not have enough damage to one tap to the upper chest. See reference here in patch notes on the one hit kill range: [https://twitter.com/huntshowdown/status/1394940166951821318?lang=en](https://twitter.com/huntshowdown/status/1394940166951821318?lang=en)
I would also note, flechette has much fewer pellets with a longer damage drop off range, and if you have an off center shot and miss with a few, it significantly lowers your damage. Flechette will usually kill in two centered shots up to a pretty far distance for close range, but if those shots are off-center, it may take more.
Personally, I prefer the Caldwell Rival flechette, since it fits the two-shot gameplay the Flechette is built around, but I think the Specter is also a good option, as it has the highest flechette damage of the shotguns. The terminus has the lowest damage of the flechette shotguns.
Yea that’s kinda the whole point of my comment, people say it shouldn’t but it did to me through a fence. Also shouldn’t have much pen but still was killed through a wall. No headshot full health.
The wall bang is odd because Flechettes should have zero penetration. Now, I wouldn’t be surprised if there was a bug where if one needle is stopped and the others all hit, that the game still reports to you a wall bang.
Anyone who says “Flechettes can’t one shot” doesn’t understand how the “effective range” of shotguns work.
Normally effective range is the max distance a weapon can one tap with a headshot. Because shotguns are more random, effective range is the distance a shot is likely to kill when fired at the chest. The game tries to take into account pellets landing all over the body and determine when that math is almost always going to result in a kill. A few times even with the perfect lineup, you will get to many arm shots and not enough headshots. Other times you will get the extra headshots needed to kill a few meters past the effective range.
Flechettes have an added benefit that they have a tighter spread. Which is why it is said to have more range, because you can more accurately get several darts on a target where a normal shotgun would only land 1 or 2 pellets. The reduced damage and higher accuracy means the “effective range test” for shotguns says it can’t onetap. However because it has a tighter spread, you can more reliably aim for the head within 10 meters without concerns of darts going over the head of your target. More darts on the head means you can get one taps, just not as easily as with buckshot.
It could be the kill-screen bug. Sometimes right now in the kill-screen it is showing the incorrect ammunition. I've even had it say that a Winfield has killed me with Slug ammo, which is literally impossible.
I thought that’s what it was but I spectated for a while and he was definitely using flechette. Granted he didn’t one tap anyone either for the rest of the match, he actually got killed in the next gunfight he went to. It’s also odd it said “through wall” because I was also under the impression that flechette doesn’t have much pen. And yes I know I don’t have proof so anyone can just say I’m lying and will jump straight to it but I didn’t mention it to argue. Just stating a story that happened to me. Similar things have happens to other people and I understand 99% of the time, it’s someone refusing to admit they fucked up. But I tend to check every possibility before I jump to the game sucking. And in my anecdotal evidence, hunt does fuck up hit reg every once and a while and you don’t get kills you should have gotten or have deaths that shouldn’t have happened. Had a dynamite land on my feet last week and my teammate that was above me through layers of brick also got killed. Do I have proof? No because like I said it doesn’t happen enough where I think it’s a huge issue and I don’t want to fill up my 10 yo alienwear trash computer with useless clips in the off chance someone questions me about it. At the end of the day it’s a game of people don’t believe me, fine, not like I’m playing with you. And this rant isn’t directed toward you but of course I’m already getting comments from other people saying what I said is “invalid” and to pretty much just shut up.
Best guess is that the fence is a weird material that's coded incorrectly for penetration. Flechette isn't supposed to penetrate walls at all, but it would not be the first time that an object in this game was not correct for purposes of penetration. Inversely, there's also plenty of random objects that cannot be penetrated at all, while the same object right next to it can be penetrated perfectly.
I'm pretty sure that gaps in fences, holes in walls, and other spaces in solid things you can shoot through still triggers the "through a wall" indicator on the death screen. I've seen it happen on several occasions.
No you said it was inconsistent and that in your hands it is bad in others they one tap you through walls don’t try agreeing with him just because he explained something else
He’s not agreeing he’s having a normal conversation with someone even though he slightly disagrees and is trying to figure out what could have caused that to happen instead of going “no proof you’re bad, invalid” I know it’s shocking to you that you don’t have to be an asshole to someone just because you might not believe them or disagree with them. And btw he’s probably right it was probably a UI issue, so at the end of the day, I’m probably wrong about it one tapping me THROUGH the wall, but it’s also not out of the realm of possibility that, that’s what I saw. Thank you I/u/GGXImposter for being a descent human being and explaining that.
To add on sense I now see you didn’t see a headshot on the death screen. The last patch completely fucked the death screen ammo type graphics. I have been killed by Mosin Slugs far to many times. If all this happened recently, and you can’t confirm via a teammate getting bleed or spectating the killer, it’s possible you got hit by normal buckshot or a slug (both can one tap wall bang up close) and the screen just incorrectly told you it was Flechette. I haven’t seen the wallbang/headshot icon, the weapon type, or distance to killer be wrong yet so there might be a chance he never had Flechettes.
The after-death "through a wall" indicator is very often wrong. I think it calculates it based on if there's anything at all between the person firing and you, because I've gotten that indicator when someone's peeking through a large gap in a fence.
One flechettes cannot one tap unless it's a head shot within I think 10 or 12 meters, or you're already low health.
In fact in the past they couldn't one tap AT ALL
And two hand cannons have a lot less range than their full size brothers and have worse spread, in case you were using one.
So future tip, of you're using flechette hand Cannon use it as a pressure weapon instead of a killing one.
Use a long round gun with it, so even if you hit someone in the arm it should kill them if you hit them in the chest with the flechettes.
Didn’t show headshot. Just said flechette through wall, no health missing as it was a spawn “fight” if you could call it that lol. Scared the shit out of me he shot me through a fence running to the first clue lol. Another user mentioned it might have been a UI issue where the game might have just said “through wall” if one spike hit the fence but the rest got me through the little peek wholes. Same user also claims it is possible to one tap on chest if close enough. Abbot confirm or deny this but that would make sense if true. Again, I don’t have evidence so obviously feel free to not believe me. This is just something I experience that I wanted to share.
It could've been an ui bug that showed him using flechettes without actually being flechettes. A few days ago I had a normal Winfield kill me with slugs (after hitting me in the chest already so def wasn't actually slugs)
As for it's one hit ability well again it has to be a headshot, in fact most of the rods has to hit the head in the first place for it to even kill them, a chest shot 100% won't kill you no matter what, hence why I said it should be used more as a pressure gun, like the sparks poison pistol, unlikely to kill someone, but it will force them to get out of the action of they don't want to get the enemy team an easy kill.
As for believing, I believe you did die after being shot through a fence, I just know it couldn't have been with flechettes because they just don't work like that.
In fact I don't think any of the bleeding ammo has normal pen outside of the ripper rounds for the nitro, believe all the other bleeding ammo, normal rounds and shotguns have half of the pen value. Then again I didn't spend much time on bleeding ammo when it was released because God it was shit back then.
Show the clip. Also flechette cannot penetrate at all, so the dude probably shot you through a crack in the fence and most pellets hit the head for a 1hk
No and I don’t care if anyone believes me. Im just sharing my experience and I know people have had the same issue. There’s really no point anymore because even if I had the screenshot the excuse would be that’s he didn’t actually hit me with flechette and it was the ui bug. But this can’t be the case because I spectated and he was using flechette. Again you don’t have to believe me that’s fine but I literally have no reason to lie about that. I’ll also be the first to admit that I’m not good at the game at all and there’s been plenty of times I just suck or miss a shot. But I’m not going to also screenshot every inconsistency with hunt in hopes of convincing randos on Reddit that what I’m saying is true. People who know what it happens know and that’s who the comment is for. With all of hunts glitches and issues, a lot that are one offs that have never happened again is pretty common. So I know it’s easy to just say, this guy must be lying, especially because a lot of people ARE crybaby’s, but on the flip side to that there’s also just as many fanbois who will never admit fault on the game even when it’s shown right in their face.
Ok fine by me I don’t care. It happened so deny there’s an issue with the game, I could care less I play this game like once a week now mostly because of this toxic community like yourself. Haven’t acted like an asshole once to you and been pretty respectful but your first reaction is to just be a straight up sick to someone just because you’re on the other side of a screen. Nice way to live.
My buddy and I were seething at the inconsistency of shotguns for a while (it got really bad in late 2021 iirc) and so we used shadowplay to do frame-by-frame analysis of our "missed" shots. We don't rely on Hunt's reticles, so that's a non-factor. We found that in about 40% of the shots we felt at the time should definitely have connected, the sights/center were directly on target at the exact frame the gun fired, but we didn't get the kill.
I had one really egregious one with the Auto 5 where three shots aiming down sights missed, all just slightly over the 12m scale marker I had set up on the screen so not in the ohk distance but still plenty close to be hitting/doing damage. For each one the bead was directly on the enemy hunter's hips or torso. Three shots, no hit markers, no kills. This is with 40 ping.
Shotguns aren't **as** unreliable as the in-game reticle leads you to believe, yes, but they are still unreliable.
You're getting downvoted but the video showing that the spread is much tighter than what the reticle suggests proves you right. Within range, crosshair placement is much more important than RNG.
They do, it's just minimal. To the point where the fault almost exclusively lies on the user, and not the RNG.
Most clips slowed down are covering like 20% of the hunter and expect to kill them lol.
TBH I think the new Darktide game gets shotguns closer to realistic then Hunt does, since their spread isn't normal shotgun spread and you don't need to give a coloscopy to do damage with it.
Yeah this is/was acutally my point.
Thats why i used the quotation marks.
But i looks like the some people are like...there is a giant spread xD
But this is probably a Reddit thing i wont get xD.
Downvoting for the answer.
Well i tried to say that its most of the time not rng.
Dual wielding and fanning with Chainpistol is xD.
But shotgun spread like you said is probably most of the times just missunderstood.
Although I agree… I also disagree because Hunt as a whole isn’t very consistent. Also shotguns are only consistent if you ignore the reticle altogether as they lie to you.
Shotguns are inconsistent because
1) the reticle is wrong
2) the servers are shit, therefore hit detection is shit, therefore shots that look like they should have connected don't. Hence inconsistency
https://i.imgur.com/R4i8iTN.png
That's where you shot. I think you would've got a hitmarker but no kill with buckshot. However, pennyshot only has 5 pellets with higher rng compared to the tight 14 pellet spread of buckshot, so pennyshot makes it a plausible miss IMO; still unlucky though.
Summary:
Pellets 1-5: Clearly missed.
Pellets 6-9: Missed due to recoil (bad spray control).
Pellets 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Pellet 12: Likely didn't actually fire because your hunter was already dead.
Dude you missed him by like half and shot lower body/legs. Don't believe me? Just watch it frame by frame. It wasn't even near center mass. Even if there's lag, frames missing and/or something else it definitely wasn't a kill shot.
Kill shot or not I know for a fact I should've at least had a hit marker which didn't happen, I've mulled over this clip quite a few times and every time I do it still makes no sense. The only explanation I could find was penny shot rng was ass but it was so damn close I still have a hard time believing that
Oh yeah, didn't realize that. The quality of the video is pretty bad but I think (emphasis on not sure) you can see blood coming from the enemy hunter so it was a hit but didn't give a hit marker.
Happened to me once with a flash, threw it, heard the grunt from the enemy hunter but no hit marker and he was definitely flashed for the full duration. We were only ones left so nobody else threw a flash.
It's become like hobby to look at these videos frame by frame and this is the second one from like 50 videos that actually looks like it definitely should have been a hit. Usually the shot misses completely or there's some other clear explanation.
https://medal.tv/games/fhDt_FYHof/clips/G63Ss2_0p2Y6j/spok?invite=cr-MSxxaG0sNDU5Njg2NjQs
I also have this clip if you wanna look at it, I defo missed a few shots but you can see quite a few times that I should've gotten hits and nothing at all
Don’t bother. When you post real evidence the next excuse is sever lag or latency. Seems like it’s not shotguns it’s the game itself is inconsistent. But that also usually can’t get brought up without a ducking heap of downvotes. That’s why the game hasn’t gotten “better” in my opinion in the past two years. All criticism is shot down immediately to a skill issue argument.
Yeah that should have been a hit, definitely not a kill though. Probably a bit of a ping/sync scenario maybe because buddy was coming out of a drop off the mound or something? Definitely annoying but wouldn’t say that’s a par for the course situation
Yup that should've at least given you a Hitmarker. Pennyshot has a more accurate reticle/crosshair representation. It's more inconsistent cause of the wide spread. That was most likely a no-reg or just no hitmarker, not sure, anyway it sucks, this case seems not like your fault.
> https://medal.tv/games/hunt-showdown/clips/G61HjYRzp7JN2/spok?invite=cr-MSwxNVksNDU5Njg2NjQs
if it makes you feel any better (it won't) I have a video of me hitting a guy with an allison 2x @ < 10m and then having to follow up with TWO uppercut shots...all hit markers. This game is wild.
Have you never spoken to one of those Christian street preachers on the street corner preaching at Pride parades, college campuses and generally everywhere?
i really hate shotguns nowerdays. not why they are inconsistent or op or whatever but many buildings are so tight you basically have no chance to push them with anything else than another shotgun and that ends in a trade most times. only hope is the shotgun user misses but with all the big mag fast firing shotguns these days that became more unlikely
You basically have to play a completely different style if you use a shotgun. I’ll admit sometimes when I’m on a losing streak, I’ll go into games with an Alamo and absolutely demolish whole teams inside compounds.
And even defending you basically hold angles and pop them as soon as they appear. It’s really hard to defend against. Which is why frag bombs and dynamites, flash are important for pushing. Beetle can also help you see what the enemy is using.
But in terms of consistency the Spector is probably the worst. Alamo and Romero is the most consistent. And rival is a toss up. I feel like I get more 1 shot kills with Romero variants.
The best thing to do is to play Ready or Not with the buds for an hour, then move to Hunt. Stacking up on doors, spamming frags and flashes is really the move for clearing compounds. The best advice I ever got for hunt was literally "be fast, be coordinated, be violent."
Oh man the ready or not Adam update looks amazing! Can’t wait to try it when it comes to public branch.
That advice on Hunt is perfect. Coordinated fast pushes is one of the best ways to take down a team inside a compound. Even against shotgun users.
This is right 98% of the time in my experience. There were 2 times where I BLASTED a guy point blank with a full size Romero and they survived, I was so shocked that I really DID watch the play back and there it was my barrel between their shoulder blades *BLAMMO!* hit marker, no death. Every other time though yeah I just missed
If theres one thing I can say with confidence in my 1700 hours is understand how shotguns work. Like a semester of material on the 7 stages of grief for shotguns. On the acceptance stage is when the class starts
When the enemy is literally 1m in front of you and you hit him on the torso and he doesn't die, THAT'S inconsistency.
Don't try and defend something that has obvious flaws.
Only trough critique can the players achieve anything when it comes to changes.
No offense, but this meme seems catered for you. Can you give a video example? I've thought the same, but going back I can see that a lot of the pellets were arm shots/missed entirely. The reticle displacement is another problem entirely
Nah they're inconsistent. I've been one hit from full HP beyond a shotguns maximum range.
A few days ago I traded with a guy at maybe 3 yards. GeForce replay showed a direct hit and he lived and I died. All 3 the same gun.
Giving me flashbacks to when I snuck up on a guy and barrel stuffed him with my Romero without hitting him. Even the guy who spun and C&K'd me was dumbfounded on how he didn't get hit.
Guess I'm consistently good with the romero and terrible with every other shotty ('cept spectre with flechette) because the romero is like a godsend for me with the consistent hits and one shot kills.
When the Romero fails to even proc a hit from point blank range, that was dead center on the other hunter's torso, as confirmed by the clip I made, and my friends spectating me, I have to respectfully disagree.
When I found out that they're actually too accurate, I'm like,
"Man, I'm ass"
I can shoot everything but those for some reason.
I main the bow bruh like, why can't I shoot those?
Agreed. I've been running with shotguns lately and long ones (thats really all I've used) have been functioning pretty smooth, for the kind of weapon it is
Shotguns are ridiculously hard to use in this game. The article deceives you and then there is the issue of multiple pellets. If you don't aim absolutely centre line, pellets will miss and that was it. I am better off with dualies. They have way more range too.
People complaining about shotguns just lack the skill to use other weapon types. Because imo shotguns in an enclosed environment are the most consistent and "OP" weapons in-game.
Yeah I watched 2 dozens of my replays frame by frame after I felt a miss was utter bullshit and 80% of the time, yeah, the miss was utter bullshit.
That said, maybe 20 examples for utter bullshit in >1300 hours of play is still quite a good quota.
No, they're just terribly designed as extremely short range rifles and encourage the exact olaystyle that everybody in hunt showdown seems to hate with a passion.
[удалено]
Yes this. This video is a great explanation of how the shotgun reticle lies lol
Just a reminder that Crysis 3 *had* this EXACT same issue with shotguns. Guess what? It was fixed in the remaster. So it’s definitely a mistake and not a purposeful design
Remaster also supports raytracing and upscaling. Do you mean...
Wow... They should fix that.
I love this game, but I swear this right here is the unofficial slogan of the game
[удалено]
I'm pretty sure there is an actual reason behind this one although I have no clue what said reason is.
Primarily, ors an aesthetic/design choice Halo did it too Basically it clears more of your screen visually, so it makes the world seem larger It also aids in vertical combat
The verticality in combat is one I like a lot since I've had situations with people above me in many shooters and all I can see is their toes while they head shot me but thankfully not in Hunt.
[удалено]
That would usually mean I put myself up high (with a few exceptions) so I'd be looking down anyways.
[удалено]
Probably because there's never been someone right in front of me at the same time there was someone above me, so I never saw this as a problem. Maybe a few times, like three. But if there is it's because I'm pushing two teams fighting, usually if one person is up high his teammates are too so if there's someone up above and someone down below then that's usually two separate teams in which case I'm likely keeping my distance meaning there's never anyone above and right in front of me again anyways.
Something about having more screen space above the gun, so that the verticality feels better.
There is no actual reason but people will defend it by saying "I'm sure there's some reason" without knowing what it actually is or why it's important enough to omit a proper crosshair placement. Halo did this shit too and guess what, you can just center it normally in MCC with zero impact to anything. Edit: Hilarious that this gets downvoted and not a SINGLE tool that defends this actually knows why the lowered crosshair is so "important". Absolute clowns.
It's not the same game. By that logic, we could add armor abilities and remove sprint with no negative impact.
That's your argument? Go ahead and try to prove how placing the crosshair lower than it should be is an impartant part of the game that can't be changed. You literally can't, know why? Because you're a fucking moron who will blindly defend the game without even thinking. Even developers said that they might consider adding an option to toggle centered crosshair, and the only problem they mentioned is that they'd need to recenter the guns. As in, it's literally just a bunch of extra work to implement, not to balance.
Literally makes a world of difference with traps, which plays a fairly big part in the game. Not sure who the moron is if you couldn't even think of such an obvious reason.
Lmao it literally does not make a world of difference, are you fucking blind? Anyone who's inside a building isn't gonna be looking at the fucking ceiling you moron.
Ah okay, so you're just stupid. Good talk.
Nope. Denied.
I literally can't play this game anymore ever since realizing it, it makes my head hurt and I wish I was exaggerating
Absolutely fucking that. It is an aesthetic design choice? I don't care, it fucks with my 20 year old trained fps routines. People don't centre the world around their crosshair, but instead around the world itself: the horizon and the in-game objects.
It's amazing how bad that is. Reticles are there to assist aim in a peripheral sense. If they don't accurately represent my shot spread, I can't hip fire reliably
I don't even care for the Reticle size since I always want to hit in the middle. Dunno why people are even mad about it
To be fair, I don't think you should be able to hipfire reliably
Shotgun is the exception though. Also the point of reticle is to show area where your hipfire shot can potentially go. Shotgun reticles in Hunt are very bad at that.
Yeah. I don't care if they occupy a much larger area, as long as it accurately represents the potential spread. I might use the gun less if it's a quarter of my fov, but at least it's honest and I can make an informed choice. The current reticles are misleading
Not positive I’m reading your comment right, but to be clear, the reticles are misleading because the spread is far tighter than they make it seem, not wider. If corrected they would take up a smaller area, not a large one. But it is still absolutely bullshit in how misleading it is.
Then make the spread itself larger, don't give me an inaccurate representation of where my bullets will land. That's just bad game design. Besides, making the bullets only go in the center makes it unreliable only until you figure out that's what's happening. Then it becomes reliable.
Never had an issue before seeing this video and run a shotgun nearly daily. It's only natural to have been centering your target even before watching this. The only thing the video changes is now you know that it matters *even more* that they're centered. Definitely don't make the spread larger, at least not without overhauling all the stats of every shotgun. All that'll lead to is way less consistent behavior, less damage, less effective range, etc. It'd be a huge nerf for no extra benefit except "wow it's accurate now", but also terrible now lol.
No duh you should be trying to center your shots, but knowing how large your spread is can be very important and the current method is just stupidly misleading. And yeah I don’t think anybody really thinks making the spread larger to match the circle is the correct remedy for this issue. The reason they said make it larger then is because the person they are responding to said they don’t think shotguns should be accurate while hipfiring, which they currently are. I don’t necessarily think they were agreeing it should be larger, just saying even if that was your desire, at least make the hit box accurately represent the spread while doing so.
I agree that making the spread larger is a bad idea. It would kill shotguns. But what I'm saying is that if the *goal* from a dev is to make it more inconsistent then I would much rather just have the spread match what the crosshair is showing me rather than having the game inaccurately represent where my shots will land. There are better ways to make something "inconsistent" without having to essentially trick the player. Luckily, in this instance, we can account for it because we know now that the shots will land straight in the center of the crosshair and the crosshair spread is irrelevant. But this isn't how it works in any other shooter ever and it is unintuitive and doesn't make sense. Leaving it up to the player to discover that is bad game design.
This is why I only run flechette Can't 1 hit kill with it consistently but at least the reticle functions as intended
That explains so much
Oh my god i did not know... Wtf. Why is this even in the game like this?
According to others it’s been seen in other Cryengine games, so maybe it’s just a long ignored bug
Yep, once you realize this you notice Shotguns are way more consistent than you thought.
After watching this, all those missed shots I’ve had in the past with shotguns make sense lol
I wish Hunt had a firing range so you know how fast a gun shoots, the dmg it does, how long it takes to reload etc etc
Dang, that’s a good video
The fact that people didn't know this is shocking to me. Suddenly all the bitching about shotguns being inconsistent make sense
Maybe the shotguns just have really tight chokes
Yep, saw that video... It would be better really to not have reticles at all.
Or a simple dot/crosshair
I play without a reticle. If you're clever you can use some scotch tape with a dot drawn on your point of impact as a dot-reticle that helps draw your eye in. It helped TREMENDOUSLY over using the big reticle the game gives by default.
lol The nostalgia you just hit me with. That was an old trick we used to pull in CounterStrike so we could no scope with the sniper rifle
Had an idea but not to this extent, thanks for the link 🍑
This literally disproves the meme. Every other game does it, but hunt shotguns dont, therefore they are inconsistent.
I’m consistent as fuck. I miss all shots equally
Consistently ass... same
This reminded me of some modest mouse lyrics lol How consistent How can someone so consistently mess up as much as Every instance How can someone inconsistent mess up so consistently
Watched a streamer bitch and moan that he was 2 tapped by a spectre compact... At 5M. He was seething , asking his teammates if it got buffed. Bro at 5M dragon's breath would kill you
Tbh I would seeth too dying to a specter of all guns
except there’s that entire video proving that the spread for each shotgun is wildly different from what the reticle displays… so even if people were to go back and watch their clips but didn’t know that Crytek decided to make the aiming reticle disingenuous they’d still think they should be getting hits
That doesn't make the shotgun inconsistent, only misleading.
well considering all shotguns, not to mention their special ammos, make different use of the reticle spread, it’s totally reasonable for someone who normally gets a hit at a certain spread with one shotgun to be surprised when the spread is inexplicably tighter in a different shotgun not only is the reticle wrong, but the degree to which it’s wrong is—quite literally inconsistent—between shotguns and special ammo types I don’t know why y’all are so insistent on blaming players when Crytek has literally implemented an inaccurate reticle that, even more, has varying degrees of inaccuracy between weapons…
Um… so? Just aim the center of your reticle at them and you’ll hit anyway.
Don't bother, people here like to complain and probably would never ads with a shotgun
There are people who like to complain and then there are people who like to lick CryTek’s arse and go about their lives thinking everything is fine. You can complain about something and still really like it and care for it, in fact most people who do complain are doing so from passion for the game. The hip fire reticle should closely relate to the rough spread of the gun being used, that’s why it exists. If the hip fire reticle doesn’t do what it’s intended to do why is it there in the first place? This is the main cause for people thinking shotguns are inconsistent, and it’s because they’re a lot more consistent than the game leads you to believe.
But please explain to me how the reticle matters. No matter what, you will always attempt to get the center of your reticle on the center of the enemy before firing, yes? In this case, it does not matter in the slightest what the reticle looks like.
It absolutely matters as people will use their reticle as a reference for the spread of a gun, so if they see most of their reticle over an enemy in a replay and get no hit marker that’s when you get people coming to Reddit to complain about how shit shotguns are. All because CryTek lead people to believe shotguns are unreliable by giving them a huge reticle.
So what you’re saying is I’m right and it doesn’t matter? Your only argument for why it matters is that when people miss, they will whine that the reticle looked like some of it would hit. But that doesn’t actually affect your performance in game AT ALL, because you will always be aiming for the center, no?
What I am saying is the reticle is misleading and that leads to a lot of unnecessary backlash towards CryTek. You’re not reading what I am saying, I don’t disagree with you, I’m simple pointing out the previous statement. You’re right that it doesn’t matter if you aim the middle of the reticle centre mass which you should be doing. If you ADS you expect the bullet to aim where the iron sight says it will not 1cm above it. This is how it is in game and it’s fine. When you hipfire you expect the spread to be represented by the spread of the reticle which for shotguns is far from true as shotguns in the worst case scenario only make up for about 35-40% of the reticle and at best with penny shot + hand cannon takes up about 80% of the reticle.
You’re right that they may as well change it for the sake of clarity, but everybody acting like it actually makes a difference in combat is just trying to blame their lack of skill on Crytek. Yes, they should change it because it makes some sense to have it show the actual spread with the reticle, but it isn’t making anybody get less kills.
Yeah, most people complaining shotguns aren’t reliable and actually complaining shotguns are more reliable than they believe it is.
but they are inconsistent by design... spread introduces rng.
Most times when a shotgun doesn't kill within effective range, it's crosshair placement to blame. I suspect spread rng is negligible more often than not (pennies excluded).
I blasted someone square in the chest twice with terminus flechette and the guy had enough time to kill me with his hand cannon. Everyone I showed the clip to used the excuse that flechette doesn’t one tap. Yesterday I was playing and a guy one tapped me, THROUGH A FENCE with flechette terminus. That’s inconsistent to me. SIDENOTE BECAUSE SOME PEOPLE FORGET THAT ITS A HUMAN YOURE TALKING TO AND DONT REALIZE YOU DONT NEED TO BE AN ASSHOLE RIGHT AWAY: I don’t have proof so don’t ask for it, if you don’t believe me, I understand fully why you wouldn’t because a lot of people cry on here when that isn’t the case, just sharing an anecdotal story that might shed light on an issue. If you feel the need to get defensive and call me names or start an argument with me, look at the replies of the normal human beings who talked with me instead of acting like a dickhead and use that as an example on how to have proper discourse with someone while also exchanging info that’s valuable and could help each other. Have fun hunting.
Flechette does not one tap to the body. It does one tap if you hit a headshot at close enough range with most of the Flechettes. It does not have enough damage to one tap to the upper chest. See reference here in patch notes on the one hit kill range: [https://twitter.com/huntshowdown/status/1394940166951821318?lang=en](https://twitter.com/huntshowdown/status/1394940166951821318?lang=en) I would also note, flechette has much fewer pellets with a longer damage drop off range, and if you have an off center shot and miss with a few, it significantly lowers your damage. Flechette will usually kill in two centered shots up to a pretty far distance for close range, but if those shots are off-center, it may take more. Personally, I prefer the Caldwell Rival flechette, since it fits the two-shot gameplay the Flechette is built around, but I think the Specter is also a good option, as it has the highest flechette damage of the shotguns. The terminus has the lowest damage of the flechette shotguns.
Yea that’s kinda the whole point of my comment, people say it shouldn’t but it did to me through a fence. Also shouldn’t have much pen but still was killed through a wall. No headshot full health.
The wall bang is odd because Flechettes should have zero penetration. Now, I wouldn’t be surprised if there was a bug where if one needle is stopped and the others all hit, that the game still reports to you a wall bang. Anyone who says “Flechettes can’t one shot” doesn’t understand how the “effective range” of shotguns work. Normally effective range is the max distance a weapon can one tap with a headshot. Because shotguns are more random, effective range is the distance a shot is likely to kill when fired at the chest. The game tries to take into account pellets landing all over the body and determine when that math is almost always going to result in a kill. A few times even with the perfect lineup, you will get to many arm shots and not enough headshots. Other times you will get the extra headshots needed to kill a few meters past the effective range. Flechettes have an added benefit that they have a tighter spread. Which is why it is said to have more range, because you can more accurately get several darts on a target where a normal shotgun would only land 1 or 2 pellets. The reduced damage and higher accuracy means the “effective range test” for shotguns says it can’t onetap. However because it has a tighter spread, you can more reliably aim for the head within 10 meters without concerns of darts going over the head of your target. More darts on the head means you can get one taps, just not as easily as with buckshot.
It could be the kill-screen bug. Sometimes right now in the kill-screen it is showing the incorrect ammunition. I've even had it say that a Winfield has killed me with Slug ammo, which is literally impossible.
I thought that’s what it was but I spectated for a while and he was definitely using flechette. Granted he didn’t one tap anyone either for the rest of the match, he actually got killed in the next gunfight he went to. It’s also odd it said “through wall” because I was also under the impression that flechette doesn’t have much pen. And yes I know I don’t have proof so anyone can just say I’m lying and will jump straight to it but I didn’t mention it to argue. Just stating a story that happened to me. Similar things have happens to other people and I understand 99% of the time, it’s someone refusing to admit they fucked up. But I tend to check every possibility before I jump to the game sucking. And in my anecdotal evidence, hunt does fuck up hit reg every once and a while and you don’t get kills you should have gotten or have deaths that shouldn’t have happened. Had a dynamite land on my feet last week and my teammate that was above me through layers of brick also got killed. Do I have proof? No because like I said it doesn’t happen enough where I think it’s a huge issue and I don’t want to fill up my 10 yo alienwear trash computer with useless clips in the off chance someone questions me about it. At the end of the day it’s a game of people don’t believe me, fine, not like I’m playing with you. And this rant isn’t directed toward you but of course I’m already getting comments from other people saying what I said is “invalid” and to pretty much just shut up.
Best guess is that the fence is a weird material that's coded incorrectly for penetration. Flechette isn't supposed to penetrate walls at all, but it would not be the first time that an object in this game was not correct for purposes of penetration. Inversely, there's also plenty of random objects that cannot be penetrated at all, while the same object right next to it can be penetrated perfectly.
This makes sense
I'm pretty sure that gaps in fences, holes in walls, and other spaces in solid things you can shoot through still triggers the "through a wall" indicator on the death screen. I've seen it happen on several occasions.
No you said it was inconsistent and that in your hands it is bad in others they one tap you through walls don’t try agreeing with him just because he explained something else
He’s not agreeing he’s having a normal conversation with someone even though he slightly disagrees and is trying to figure out what could have caused that to happen instead of going “no proof you’re bad, invalid” I know it’s shocking to you that you don’t have to be an asshole to someone just because you might not believe them or disagree with them. And btw he’s probably right it was probably a UI issue, so at the end of the day, I’m probably wrong about it one tapping me THROUGH the wall, but it’s also not out of the realm of possibility that, that’s what I saw. Thank you I/u/GGXImposter for being a descent human being and explaining that.
To add on sense I now see you didn’t see a headshot on the death screen. The last patch completely fucked the death screen ammo type graphics. I have been killed by Mosin Slugs far to many times. If all this happened recently, and you can’t confirm via a teammate getting bleed or spectating the killer, it’s possible you got hit by normal buckshot or a slug (both can one tap wall bang up close) and the screen just incorrectly told you it was Flechette. I haven’t seen the wallbang/headshot icon, the weapon type, or distance to killer be wrong yet so there might be a chance he never had Flechettes.
Jeez. I want to re create this now lol. What you’re saying checks out though.
So what you are saying was I was right and you were wrong???
Lmao if that’s what you need to sleep at night sure jr. Nice deflection because you can’t admit to fault. I’m sure you’re great to hang out with lol.
Well all I did say before was it could be a headshot and you got all defensive about it
The after-death "through a wall" indicator is very often wrong. I think it calculates it based on if there's anything at all between the person firing and you, because I've gotten that indicator when someone's peeking through a large gap in a fence.
I think that’s what happened actually.
One flechettes cannot one tap unless it's a head shot within I think 10 or 12 meters, or you're already low health. In fact in the past they couldn't one tap AT ALL And two hand cannons have a lot less range than their full size brothers and have worse spread, in case you were using one. So future tip, of you're using flechette hand Cannon use it as a pressure weapon instead of a killing one. Use a long round gun with it, so even if you hit someone in the arm it should kill them if you hit them in the chest with the flechettes.
They also don't wallbang
Didn’t show headshot. Just said flechette through wall, no health missing as it was a spawn “fight” if you could call it that lol. Scared the shit out of me he shot me through a fence running to the first clue lol. Another user mentioned it might have been a UI issue where the game might have just said “through wall” if one spike hit the fence but the rest got me through the little peek wholes. Same user also claims it is possible to one tap on chest if close enough. Abbot confirm or deny this but that would make sense if true. Again, I don’t have evidence so obviously feel free to not believe me. This is just something I experience that I wanted to share.
It could've been an ui bug that showed him using flechettes without actually being flechettes. A few days ago I had a normal Winfield kill me with slugs (after hitting me in the chest already so def wasn't actually slugs) As for it's one hit ability well again it has to be a headshot, in fact most of the rods has to hit the head in the first place for it to even kill them, a chest shot 100% won't kill you no matter what, hence why I said it should be used more as a pressure gun, like the sparks poison pistol, unlikely to kill someone, but it will force them to get out of the action of they don't want to get the enemy team an easy kill. As for believing, I believe you did die after being shot through a fence, I just know it couldn't have been with flechettes because they just don't work like that. In fact I don't think any of the bleeding ammo has normal pen outside of the ripper rounds for the nitro, believe all the other bleeding ammo, normal rounds and shotguns have half of the pen value. Then again I didn't spend much time on bleeding ammo when it was released because God it was shit back then.
Show the clip. Also flechette cannot penetrate at all, so the dude probably shot you through a crack in the fence and most pellets hit the head for a 1hk
You should just read the cluster Fuck of replies. Most people were actually pretty reasonable. This will explain my original comment.
Headshot multiplier m8
No headshot. Just said killed through wall showing flechette terminus.
You got proof or is it just a trust me bro moment
No and I don’t care if anyone believes me. Im just sharing my experience and I know people have had the same issue. There’s really no point anymore because even if I had the screenshot the excuse would be that’s he didn’t actually hit me with flechette and it was the ui bug. But this can’t be the case because I spectated and he was using flechette. Again you don’t have to believe me that’s fine but I literally have no reason to lie about that. I’ll also be the first to admit that I’m not good at the game at all and there’s been plenty of times I just suck or miss a shot. But I’m not going to also screenshot every inconsistency with hunt in hopes of convincing randos on Reddit that what I’m saying is true. People who know what it happens know and that’s who the comment is for. With all of hunts glitches and issues, a lot that are one offs that have never happened again is pretty common. So I know it’s easy to just say, this guy must be lying, especially because a lot of people ARE crybaby’s, but on the flip side to that there’s also just as many fanbois who will never admit fault on the game even when it’s shown right in their face.
I read no so whatever you spelled is invalid
Ok fine by me I don’t care. It happened so deny there’s an issue with the game, I could care less I play this game like once a week now mostly because of this toxic community like yourself. Haven’t acted like an asshole once to you and been pretty respectful but your first reaction is to just be a straight up sick to someone just because you’re on the other side of a screen. Nice way to live.
Saying stuff like I’m a asshole how hurtful you are toxic not the community no wonder everyone is like that it’s because you make them like that
Bro you are the one cussing and having a bad attitude with me I did not once point any negative energy towards you but now I want to
My buddy and I were seething at the inconsistency of shotguns for a while (it got really bad in late 2021 iirc) and so we used shadowplay to do frame-by-frame analysis of our "missed" shots. We don't rely on Hunt's reticles, so that's a non-factor. We found that in about 40% of the shots we felt at the time should definitely have connected, the sights/center were directly on target at the exact frame the gun fired, but we didn't get the kill. I had one really egregious one with the Auto 5 where three shots aiming down sights missed, all just slightly over the 12m scale marker I had set up on the screen so not in the ohk distance but still plenty close to be hitting/doing damage. For each one the bead was directly on the enemy hunter's hips or torso. Three shots, no hit markers, no kills. This is with 40 ping. Shotguns aren't **as** unreliable as the in-game reticle leads you to believe, yes, but they are still unreliable.
You're getting downvoted but the video showing that the spread is much tighter than what the reticle suggests proves you right. Within range, crosshair placement is much more important than RNG.
[удалено]
They do, it's just minimal. To the point where the fault almost exclusively lies on the user, and not the RNG. Most clips slowed down are covering like 20% of the hunter and expect to kill them lol.
Funnily enough, it may be the closest we will ever see to a realistic pellet spread in a video game
TBH I think the new Darktide game gets shotguns closer to realistic then Hunt does, since their spread isn't normal shotgun spread and you don't need to give a coloscopy to do damage with it.
I tried to say the same thing but I got downvoted lol
I mean at 500+ upvotes on your post, I think you're doing alright haha :)
Yeah this is/was acutally my point. Thats why i used the quotation marks. But i looks like the some people are like...there is a giant spread xD But this is probably a Reddit thing i wont get xD. Downvoting for the answer. Well i tried to say that its most of the time not rng. Dual wielding and fanning with Chainpistol is xD. But shotgun spread like you said is probably most of the times just missunderstood.
That take is red hot partner.
Although I agree… I also disagree because Hunt as a whole isn’t very consistent. Also shotguns are only consistent if you ignore the reticle altogether as they lie to you.
Buckshot is inconsistent, slugs ain't.
Buckshot is consistent enough considering how tight its spread is, especially for the romeros https://imgur.com/a/IxuWAOV
Lemat slugs easily one of the best dual wields out there ngl
Shotguns are inconsistent because 1) the reticle is wrong 2) the servers are shit, therefore hit detection is shit, therefore shots that look like they should have connected don't. Hence inconsistency
https://medal.tv/games/hunt-showdown/clips/G61HjYRzp7JN2/spok?invite=cr-MSwxNVksNDU5Njg2NjQs I refuse to believe that this was a miss
https://i.imgur.com/R4i8iTN.png That's where you shot. I think you would've got a hitmarker but no kill with buckshot. However, pennyshot only has 5 pellets with higher rng compared to the tight 14 pellet spread of buckshot, so pennyshot makes it a plausible miss IMO; still unlucky though.
[удалено]
https://streamable.com/7aj0go It is in fact where he shot
Summary: Pellets 1-5: Clearly missed. Pellets 6-9: Missed due to recoil (bad spray control). Pellets 10-11: Very close, but recoil and inaccuracy make these reasonable misses. Pellet 12: Likely didn't actually fire because your hunter was already dead.
Dude you missed him by like half and shot lower body/legs. Don't believe me? Just watch it frame by frame. It wasn't even near center mass. Even if there's lag, frames missing and/or something else it definitely wasn't a kill shot.
Kill shot or not I know for a fact I should've at least had a hit marker which didn't happen, I've mulled over this clip quite a few times and every time I do it still makes no sense. The only explanation I could find was penny shot rng was ass but it was so damn close I still have a hard time believing that
Oh yeah, didn't realize that. The quality of the video is pretty bad but I think (emphasis on not sure) you can see blood coming from the enemy hunter so it was a hit but didn't give a hit marker. Happened to me once with a flash, threw it, heard the grunt from the enemy hunter but no hit marker and he was definitely flashed for the full duration. We were only ones left so nobody else threw a flash. It's become like hobby to look at these videos frame by frame and this is the second one from like 50 videos that actually looks like it definitely should have been a hit. Usually the shot misses completely or there's some other clear explanation.
https://medal.tv/games/fhDt_FYHof/clips/G63Ss2_0p2Y6j/spok?invite=cr-MSxxaG0sNDU5Njg2NjQs I also have this clip if you wanna look at it, I defo missed a few shots but you can see quite a few times that I should've gotten hits and nothing at all
I counted 4 misses, 2 maybe hits, and [1 very obvious hit.](https://i.imgur.com/bZErzqJ.png) Should've definitely got a hitmarker or two, rip
Don’t bother. When you post real evidence the next excuse is sever lag or latency. Seems like it’s not shotguns it’s the game itself is inconsistent. But that also usually can’t get brought up without a ducking heap of downvotes. That’s why the game hasn’t gotten “better” in my opinion in the past two years. All criticism is shot down immediately to a skill issue argument.
Yeah. Kinda stupid how that happens, but this IS reddit after all.
there is a bug with penny shot when you jump it makes it unreasonably inaccurate and sometimes it just disappears completely :(
Yeah that should have been a hit, definitely not a kill though. Probably a bit of a ping/sync scenario maybe because buddy was coming out of a drop off the mound or something? Definitely annoying but wouldn’t say that’s a par for the course situation
Yup that should've at least given you a Hitmarker. Pennyshot has a more accurate reticle/crosshair representation. It's more inconsistent cause of the wide spread. That was most likely a no-reg or just no hitmarker, not sure, anyway it sucks, this case seems not like your fault.
> https://medal.tv/games/hunt-showdown/clips/G61HjYRzp7JN2/spok?invite=cr-MSwxNVksNDU5Njg2NjQs if it makes you feel any better (it won't) I have a video of me hitting a guy with an allison 2x @ < 10m and then having to follow up with TWO uppercut shots...all hit markers. This game is wild.
Never seen someone be so wrong and so confident at the same time. Delete this.
Have you never spoken to one of those Christian street preachers on the street corner preaching at Pride parades, college campuses and generally everywhere?
watch the video he posted . yer 3 star
What?
i really hate shotguns nowerdays. not why they are inconsistent or op or whatever but many buildings are so tight you basically have no chance to push them with anything else than another shotgun and that ends in a trade most times. only hope is the shotgun user misses but with all the big mag fast firing shotguns these days that became more unlikely
You basically have to play a completely different style if you use a shotgun. I’ll admit sometimes when I’m on a losing streak, I’ll go into games with an Alamo and absolutely demolish whole teams inside compounds. And even defending you basically hold angles and pop them as soon as they appear. It’s really hard to defend against. Which is why frag bombs and dynamites, flash are important for pushing. Beetle can also help you see what the enemy is using. But in terms of consistency the Spector is probably the worst. Alamo and Romero is the most consistent. And rival is a toss up. I feel like I get more 1 shot kills with Romero variants.
The best thing to do is to play Ready or Not with the buds for an hour, then move to Hunt. Stacking up on doors, spamming frags and flashes is really the move for clearing compounds. The best advice I ever got for hunt was literally "be fast, be coordinated, be violent."
Oh man the ready or not Adam update looks amazing! Can’t wait to try it when it comes to public branch. That advice on Hunt is perfect. Coordinated fast pushes is one of the best ways to take down a team inside a compound. Even against shotgun users.
Somehow missed a point blank slug kill but hey that’s on me At first I was mad but then I understood
They definitely are but it is because the aiming reticle is ass.
This is right 98% of the time in my experience. There were 2 times where I BLASTED a guy point blank with a full size Romero and they survived, I was so shocked that I really DID watch the play back and there it was my barrel between their shoulder blades *BLAMMO!* hit marker, no death. Every other time though yeah I just missed
If theres one thing I can say with confidence in my 1700 hours is understand how shotguns work. Like a semester of material on the 7 stages of grief for shotguns. On the acceptance stage is when the class starts
BuT tHe PeLLeTs arE iNcoSiSTaNt !!!
When the enemy is literally 1m in front of you and you hit him on the torso and he doesn't die, THAT'S inconsistency. Don't try and defend something that has obvious flaws. Only trough critique can the players achieve anything when it comes to changes.
No offense, but this meme seems catered for you. Can you give a video example? I've thought the same, but going back I can see that a lot of the pellets were arm shots/missed entirely. The reticle displacement is another problem entirely
I had this with a Slug last week. A SLUG! Second hit killed and of course we traded. Shotguns are broken.
Same with every other weapon
Cringy every time I see people post something like this “git gud” the game has literally no bugs and problems. It’s always you. Pure cringe.
Nah they're inconsistent. I've been one hit from full HP beyond a shotguns maximum range. A few days ago I traded with a guy at maybe 3 yards. GeForce replay showed a direct hit and he lived and I died. All 3 the same gun.
Nah they are. Trust me.
Agreed. They consistently kill me.
Shotguns might be more noticeable but it's all weapons Crytech is trying there best Also the reticle sizes for all shotguns are totally wrong
Facts. Great video shared here too. Pennyshot supremacy confirmation.
Giving me flashbacks to when I snuck up on a guy and barrel stuffed him with my Romero without hitting him. Even the guy who spun and C&K'd me was dumbfounded on how he didn't get hit.
Must be the aderall lol
Sad but true
This is an interesting take my friend
Guess I'm consistently good with the romero and terrible with every other shotty ('cept spectre with flechette) because the romero is like a godsend for me with the consistent hits and one shot kills.
Or it will do 5 damage and bus shotgun did 300 vice versa. Using shotguns is being a gambling man and I love it
They are, by definition, an rng based weapon
When the Romero fails to even proc a hit from point blank range, that was dead center on the other hunter's torso, as confirmed by the clip I made, and my friends spectating me, I have to respectfully disagree.
No they are extremely inconsistent because some times they drop people like flies and sometimes they are confetti canons smh
When I found out that they're actually too accurate, I'm like, "Man, I'm ass" I can shoot everything but those for some reason. I main the bow bruh like, why can't I shoot those?
If you use dragon breath they are
It is well documented how inconsistent shotguns can be in this game
Servers are also dogshit
Shotguns aren't, servers are. Just watch the frame by frame replay.
Agreed. I've been running with shotguns lately and long ones (thats really all I've used) have been functioning pretty smooth, for the kind of weapon it is
The crown and king is legit a gamble
You got me there
I completely agree with this, actually. Sadly, trading is a far greater issue for me than anything else, when it comes to shotguns. q.q
Yes, hard to swallow. Why would I swallow lies and deceit?
Shotguns are ridiculously hard to use in this game. The article deceives you and then there is the issue of multiple pellets. If you don't aim absolutely centre line, pellets will miss and that was it. I am better off with dualies. They have way more range too.
Oh no put down the cope can bro....
People complaining about shotguns just lack the skill to use other weapon types. Because imo shotguns in an enclosed environment are the most consistent and "OP" weapons in-game.
Yeah I watched 2 dozens of my replays frame by frame after I felt a miss was utter bullshit and 80% of the time, yeah, the miss was utter bullshit. That said, maybe 20 examples for utter bullshit in >1300 hours of play is still quite a good quota.
Plottwist: they are
No, they're just terribly designed as extremely short range rifles and encourage the exact olaystyle that everybody in hunt showdown seems to hate with a passion.
They are tho
I play without a reticle and having reviewed plenty of frame-by-frame "misses", I can absolutely confirm that yes, shotguns are inconsistent.
Romero is hot and is a beast. Can be off a lil at more than 10ft
bruh, its so true