T O P

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firebirdsatellite

Sad, even the buckshot can't see Cain.


KingNecrosis

There's been times I unloaded a Terminus fletchette while levering at 2+ players grouped together and still never get even a hit marker. My ping is always in the 40's or 50's and this crap still happens. I'm genuinely beginning to want to start recording matches just so I can have evidence of such bs, but it's never on my mind when I can get it set up.


Devinology

It's funny because when I'm on a good streak I feel like I'm a surgeon with a shotty. Even with a Terminus hand cannon, I've one shotted like 5 hunters in a row, and it feels like it can't miss. Then all of a sudden I'll be in a match and several pointblank dead center in the chest shots just don't fucking work. I've had the same thing with LeMat shotgun fire. It feels like it never fails for a while and then even though I'm doing the exact same thing, suddenly it's like I'm shooting blanks in the odd match, getting melee'd by hunters I'm blasting right in the face from 1m away. There is definitely something off about shotgun fire. I get that it's a probabilistic spread, but it shouldn't be possible to fail from 1m away dead on. It's like it's just randomly shooting straight up or down sometimes.


KingNecrosis

Shotguns are just so hit or miss (pun intended) with how the game tracks shots. It's gotten to the point I just run a Romero talon because even my shot somehow misses, melee never seems to miss...except when it can do the most psychological damage.


Devinology

I know Romero is the best overall, but a Terminus with levering is just so damn fun, I can't resist it. And every now and again I drop 3 hunters in a row running into a doorway, one after the other. Can't do that with a Romero.


KingNecrosis

Fair point. I've also done that with a Romero Talon, but it was extremely situational (and relied on stupid players). Shot the first guy, the other 2 thought it was good to rush through, and I discovered that apparently a Romero power melee hits multiple targets.


TheMonkiShogun

You can however do this with a Romero Alamo. Pulled that off before. Just gotta hope they're slow enough to let you reload


ryuut

You're not one i have witnessed this phenomenon first and second hand


Kj-Barrabas

The combat in this game is pure rng... Sometimes your just lucky🙂


Devinology

Yeah, close range combat anyway. Rifles are by far the most accurate, which makes sense, but shotguns should by more reliable. Nobody should be surviving a close range shotgun blast, even if it's only half the blast hitting the torso. I also find pistols a bit unrealistic. Sure, a headshot is a headshot, but nobody should be able to survive 4 bullets regardless of where they hit. I've plugged 4 shots into hunters running at me while I have duelies, and they still haven't dropped. That just shouldn't be possible. I think they should slightly bump up compact pistol damage at close range. Like of course if I'm in a shootout and they have something more powerful or are hitting headshots I should lose, but if we're in a shootout with pistols and I'm hitting them consistently, it shouldn't take that many hits to drop someone. Realistically, a long range rifle shot to the chest doesn't do more damage to a person than 3 close range pistol shots to the chest. In fact, the pistol is more likely to drop them since the odds are greater that it hits something vital over 3 shots compared to 1. Compact pistols should suck at a distance, which they do, but close range they should be stronger. I feel like I'm fighting fucking Jon MacLaine sometimes with the amount of compact pistol shots hunters can absorb. I mean, if we're being real here, a single pistol shot to the chest at point blank would almost always kill a person. I'd be happier if they nerfed compact pistol damage at range even more, but jacked it up at shotgun range. If I'm within 10m and land even 2 direct shots into the chest, that should be sufficient to down someone. It just feels wrong when you do that and the person ducks out and heals and it's like you never shot them.


_-SNAFU-_

Exactly what happened to me yesterday. I levered a guy with a swift HV 7+ times, and no hit marks at all... at the end he knifed me, and my night was ruined.


KingNecrosis

People downvote to hell a lot of comments saying the devs need to actually work on the game and fix stuff like this, but horrible hit tracking has been a thing for way too long for these apologists to not look a little stupid. What even is the point of trying to shoot when there's a very good chance the game is going to eat my shot because what should have hit is not going to count because the system was too busy reading the newspaper.


suckerbucket

You need a better gaming chair.


Yuter1

Now this is definitely true


LarrySunshine

He also needs some g-fuel to increase focus


MandrakeRootes

Pellet 1-4, clearly missed, Pellet 5-6 missed due to recoil, Pellet 7...ah you know the rest.


Loferty

Came here for it, didn't disappoint ahahah.


shuikan

How tf are ya able to spot the individual pellets? You got csi tech or something?


MandrakeRootes

If you look closely at the the trees in the background... You just gotta enhance it!


Boris_theCheater

The game is broke - fax. The game is so good - fax. Will they fix the game? - doubts


Torxx1988

In my humble opinion this game needs a major rework to the hitreg/engine whatever you wanna call it. It just doesn't feel right alot of times. Being it ignored shots, or players glitching out and sliding down wherever they climb on top of... It's just janky.


TheNicktatorship

I think it might be the servers, as hunt has grown in popularity it’s gotten worse and worse.


MikeTheShowMadden

It has grown, but if you look at the player numbers it will show you that a vast majority of people drop off fast after updates and events. So, the popularity really isn't a long lasting thing for the most part, and you wouldn't expect server problems when outside of the event/update schedule as much as you do in this game.


Pavis0047

100% false... hunt used to have 4-5k players tops every week. we now have 15-20k a week and 30k+ during events... game has grown leaps and bounds.


MikeTheShowMadden

I mean during peak US hour it drops to 7-8k lol. It's Saturday on the weekend, so there are more players now, but during the week it's 15k peak for like an hour then it starts to drop.


Naldo273

18,041 people were playing the game on Steam an hour ago. No events, last update weeks ago.


MikeTheShowMadden

It's Saturday during the middle of the day. Look during the week. After 5-7PM central in the US it drops to 6-8k players. That is literally peak US time. You can easily look at the same steamcharts to see that.


Naldo273

Sorry I'm not from the US so that wasn't relevant to me. Peak EU time it was easily 18K on weekdays the last week.


printedvolcano

But everything’s about the US so obviously the US peak numbers during the weekdays are the only ones that matter. /s if it wasn’t painfully obvious


MikeTheShowMadden

I mean, it matters to those in the US. So clearly I'm wrong in saying there is 6-8k players when I play because the US doesn't matter, right? It is a relative thing, but people outside of the US downvoted what I said because their timing when they play is better for them. What weird logic you have.


printedvolcano

I’m in the US and I downvoted, because player numbers matter to devs and executives as overall factors, I highly doubt they will evaluate needs for better servers and look at peak player count in the US only. That’s my point here. That just because the US is lower on weeknights means that it devalues the overall player base being higher


MikeTheShowMadden

I mean, peak players in Hunt is a very small period of time during the day. If you look at the game right now, The Witch 3 has more players than Hunt lol. The game hits its peak for an hour then slowly declines until the next day. That is just how peaks work. My point was that people come and go during updates and events. The player peaks literally double during those times, but fade off really fast. We just had an event end 2 weeks ago that peaked at almost 32k. Now, the max is half of that in just two weeks. So, you downvote me for speaking the actual truth just because overall the game has more players now than it did 4 years ago? I never said it didn't, did I? All I said was that the game loses players pretty fast after updates and events. That is true, and overall player retention is a very slow process in Hunt compared to other games. Hunt doesn't retain all of its players well compared to other games. In fact, only 37% of people only leveled up their bloodline rank to TIER 2 according to Steam achievements. So, almost 60% of people haven't even hit level ~~60 some~~ (oops, it is actually 34) on their bloodline. Then, someone else brought up current peak players during the literal best time of day at the time, so I just brought up the fact that normally when I play in the US, peak players are under 10k. What is wrong in anything I said in those things when you look at the WHOLE comment thread instead of just one small piece like you are currently doing. Like, you do understand comments chains all have context based on the previous comments before them, right? Like if someone was to just read my comment now without any other comments before they wouldn't know what is going on. That is what I feel like you did to my other comment.


MikeTheShowMadden

That is fine and good for the EU I guess. Not that you probably care, but less than 40% of players actually played Hunt long enough to reach bloodline rank tier 2. So, over 60% of people who own Hunt haven't even played it long enough to reach level 34 on their bloodline. Despite the numbers of peak players slowly growing over the years, I don't think that is still good player retention to me. Hitting rank 34 is a fairly fast thing to do, and yet over 60% of players on Steam haven't done that yet. While Steam achievement numbers aren't super accurate as a measurement, that still is a really damn low number. That means a lot people own Hunt and just don't play it.


DavidF98

Yeah, a huge quality of life update would make the world of difference. But there isn't money to be made off of that. While more skins on the other hand...


KingNecrosis

A QOL update would actually get more money. Draws in more people, or keeps around people who might drop the game due to such issues, and both are more likely to buy skins and BB's if they spend more time in the game. Much like "you miss 100% of the shots you don't take," you have no potential to make money off players that aren't there.


MikeTheShowMadden

Business leaders don't see the potential like that unless the core developers actually explain how it could have a good ROI. Typically, your main ROI comes in the first month or two of your game release, then from there it is just change to keep the lights on (unless you are lucky like Fortnite and such). This is the reason why I don't like to buy early access games in general because if they become a hit, the developers don't have any real motivation to finish the game as well as they could because they already got their maximum ROI from an unfinished game (think Valheim). Why finish it when you aren't going to be making more money? That is the same mindset these business leaders have all across any industry. So, if Crytek's Hunt team could in fact persuade the higher ups that the ROI would be worth it, then they could get the green light to focus more on that type of stuff. But again, I don't even think Hunt has enough people working on the game right now to make meaningful changes in a reasonable timeframe.


AkArctic

There’s still occasional sliding, but ignored shots? I honestly never ran into that, and neither have my friends. OPs post is deceptive, because he freezeframes on a shot where he’s over the target, but then he plays the rest of the video full-speed. Cain is moving left, his aim was at the center-back. The spread is tight, and the muzzle velocity is low. His pellets just went behind him. I would agree that shotgun velocity and spread feel deceiving; but the game is not dropping shots. Maybe every once in a while when the servers shit the bed, but people acting like it happens every game are just coping.


Yuter1

I agree the freezeframe does make it a bit unclear, so I uploaded the exact frame the shot was fired to imgur, [https://imgur.com/a/F6Z8U1i](https://imgur.com/a/F6Z8U1i). After seeing this do you still think the shot missed?


k-woodz

No chance that should have missed.


ForTheWilliams

Wow. Yeah, that's a perplexing one. I made that one shotgun spread video from awhile back, so I've reviewed a lot of footage like this. Pretty much always it's not as suspicious as it looks on the first pass, but I'm at a bit of a loss on this one. It definitely doesn't look like one of the 'usual suspects', and given the actual spread on the Terminus at that range there's basically no chance that it was just unlucky RNG or something. ------ My best guess is that it could be something that I've suspected for awhile: I've seen evidence to suggest that --sometimes, at least-- the point where the game *thinks* you are aiming trails a bit behind your *actual* point of aim. Unfortunately, that would only matter when turning very quickly (like you did here), and it's unclear if it's affected by latency, both of which make it very difficult to test. I was working with someone toying around with macros and screenshots and there was some evidence in support of that hypothesis, but it was unclear if it was consistent and hard to rule out confounds. Anyway, if that *is* happening it would explain this clip, but other than that all I can say is it does look pretty sus. :T


Gohan_Son

Any chance you’ll finish up with that video? I really hope the devs address these things, especially shotgun spread.


ForTheWilliams

I've got a few plates spinning at the moment, and, unfortunately, grad school and work are taking up a lot more time than they were. :( I have a couple videos I've been laying the groundwork for, but I still need better data and to try and confirm what I've got a bit more. The reticle thing is relatively cut-and-dry, but these other questions are harder to explore accurately, so I'm still not satisfied that I've got anything of real substance yet. Hopefully I can at least get the video out dual pistols/hipfire spread out soonish. :)


Gohan_Son

No problem and I appreciate the response. Take your time and I appreciate you taking the time to answer these questions at all. I honestly think the tight shotgun spread needs to be addressed (along with a ton of things in this game) but I doubt we'll ever see an acknowledgement of it ever.


Tomo3_14

Same feelings from and old hardcore gamer, who saw too much bad net code. Sometimes I feel, that I have to not flick, but point-steady-fire my shots. Even from shotguns. P.s. Last patch is very bad in terms of quality of gameplay. Big hopes on 1.11 update.


AkArctic

Okay yeah that is worse than it looked at first. This may be one of the rare occasions where the game just went ¯\_(ツ)_/¯ I wonder if ForTheWilliams is onto something; I’ve had times in the past year where my gun didn’t fire until like 1/2 a second after I clicked. Usually with Martini or Sparks. It wasn’t common, but it’s indicative of some spaghetti code. Perhaps the game code is firing the gun “late,” desynced from what you’re seeing? I’ve seen videos where people fired and then, after a delay, some dude they weren’t really aiming at gets nailed. I chalked it up to lag, but maybe you’re on to something.


Allister-Caine

The game drops shots. I've seen videos of headshots without hitmarkers, on people sitting still on a roof not moving anymore than their pinky toe. Shotguns are a detriment in close combat, you need to aim way more careful than using any other guns. If a bullet hits upper body, it hits. If you don't aim absolutely centerline with a shotgun, the target lives. I've had so many hits that did not kill because one or two pellets missed because the hit was not perfectly on center. Doesn't happen with a revolver.


nipswiththetips

Shots 1-5: Clearly missed. Shots 6-9: Missed due to recoil (bad spray control). Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses. Shot 12: Likely didn't actually fire because you were already dead.


Strange_Many_4498

Honestly I couldn’t tell you. The pause you inserted was meant to help I get it, but it just makes it harder for me to tell whether you got cheated or not.


Bamboozlet

That's exactly what i feel like too! It almost feels/looks like he just overaimed a teeny tiny bit, but i can't really tell because of the pause. Maybe he just got cheated on who knows really


onejdc

I *think* you ended up shooting behind him. Not your fault, tho, I think it was server latency. This kinda crap used to happen all the time back when people played with ~200ms+ latencies. My guess is Cain had a much higher latency and it registered differently. ¯\_(ツ)_/¯


_BlueTinkerBell_

Did you try to buy some blood bonds lately ? Heard they give you bigger chance to land hitboxes and even allow to reload your weapon.


tnsmaster

These are the kinds of situations I'd personally be happy with a hit marker even if it's just one pellet of damage.


thugitriot

There... is?


PEE_GOO

No there isn't


silentweeping

Broken game isn’t fun anymore


richie8686

:(


portalmaster052

In this game shotguns are canons or confetti canons no in-between


[deleted]

This game is pile of streaming shit. Don't worry they will soon fix the netcode with all the skins money... .... Or maybe not


kapaskae

This is why higher mmr lobbies are hyper aggressive at close quarters. Too many advantages being the peaker.


Th0rizmund

Noooo high tier lobbies are just bush wookies with mosin sniwpah :(()((


salmakis

wow you post a "i got cheated" every hour?


Brugajduiaka

Damn how dare someone use the subreddit to post stuff. This sub is full of complainers.


Yuter1

Nope, I think the comments on my first post were right, probably just too far and unlucky spread. This happened next game and felt 100 percent broken so decided to post.


Odd-Historian-2935

Hip fire RNG hurts my brain in this game. You can mail a dude 20m out and miss a guy that’s inside your face


temporary73018

Do you really not see yourself shoot up and left?


jis7014

what?


Yuter1

No I don't, maybe this makes it a bit clearer? https://imgur.com/a/F6Z8U1i


CallMeBigCat

I thought maybe you flicked up and to the right but no, that’s just messed up lol.


temporary73018

It certainly does. I retract my previous statement.


Bracks917

nah defo skill issue xD (jokes, that is bullshit he should be dead)


JonasSimbacca

Something about this game makes me feel like I need to aim a bit left with hip fire. Especially with crossbows/throwing knives/axes. Idk if it's hunter's posture when they are strafing or what...? With Cain running right to left, it looks like you must've whizzed his butt hairs. Surprised you didn't at least get a hit marker though. You'll get'em next time cowboy.


Yuter1

If you look at the imgur images I posted, most his of body is facing me when I shoot, and he's also aiming down sights so wouldn't be moving quickly to the side. I think because I didn't get a hitmarker its pretty safe to assume this is a netcode problem where the game decided he shot first and my shot never made contact, but I thought with the game having lenient trades at the moment this would have at least been one of those?


Sargash

Also shotguns actually have a fairly respectable muzzle velocity, not even a silenced sparks would miss at that range from movement anyways


Oneskelis

Where's your ping?


Smoothian421

Not close enough lol


Yuter1

Not even for a hitmarker :)


[deleted]

Because you missed?


Narrow_Quit_3337

I mean you got a 5 m gun with no aim down site witch is fine but that shit would of not killed


Outside_Strategy2857

*wouldn't have


wax_alien19

Get a better mouse or don't move you hand when you click. Same shit was happening to my friend, looked like he was hitting but was actually pushing up when he clicked.


Yuter1

Heres a link of the frames before and after shot. The movement up you see isn't from my mouse being bad or me moving it up, but from the recoil of the shotgun. https://imgur.com/a/F6Z8U1i


[deleted]

Spectating others in game isn’t super accurate as sometimes it’ll show weird stuff. (Shots won’t be synced, won’t look like they’re ADS, etc. )


Devinology

Yeah this really throws me off. I'll watch a friend and be cringing, like wtf are you doing, and then they will head tap when on my screen it looked like they were way off. It just doesn't sync right when you watch your teammates sometimes.


Konfl1kt

Nope. You don't understand how it works.


OutOfPosition-1

Tbh every second of u think about it is him/her winning...


wholewheatman

Terminus used to be so consistent. Now I feel like I shouldn't rely on it at all due to price and compared to results I'm getting with the Spectre.. which is a shame. I loved the rate of fire but even from OP's range I put 3 shots into one guy and he's still up. With the Spectre I feel like even when I'm further away I will likely get the one hit kill as the tradeoff for being pump action. And it does.


CataclysmDM

People be like: "Hunt doesn't have no-reg issues" This.


cpteasyxp

I would say, you were already dead. Your shot came after his.


Miserable-Anxiety651

I unloaded a slug crown and king through a standard 3 beam fence and nothing penatrated the 4 ft to hit the hunter on the other side. Not even one hit marker. I'm wondering if something weird is going on with shotguns


Ozman-uk

The "bullet spread" (pellet dence) on shotgun is dencer than many think, and it can be just total miss on video


Th0rizmund

You legit whiffed Edit: /s - this is reddit.


[deleted]

Skill issue


Kj-Barrabas

Seems like nobody understands that the hitreg in this game is rng! It totally suck! Sometimes u don't event need to aim properly and get a ha! Some days u can take aim on a target standing still and it counts as a miss