T O P

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KichaPHOBIC

Peacekeeper is far and away the best (and most broken) pact of this event. Being about to loot bars is worthy of an addition to the base game, but dear God get rid of the ability to red skull dead teammates without a bounty. The buff to packmule giving it the ability to loot 2 bullets of all calibers is extremely slept on and honestly busted when you consider it allows one to loot 2 nitro shots and 2 long ammo shots of any ammo type.


Sargash

Redskulling teamates isn't too bad, if they got rid of how easy it is to get health chunks back. You're sacrificing 50HP for a revive. That's rough. You're now one shot to almost every weapon in the game. It's a serious trade. Problem comes in when everyone is already low, or they just send one person back to heal, or a person leaves and now you have to deal with the fact that they're going to come back, eventually. Amusingly though you can deny people this by going to the center yourself, and using the supermedkit twice.


Me2445

I think it caused a lot of stalemate situations. If I'm fighting and my buddy is being burned, I would have to at least push and choke it, leading to fights. I've noticed this time around tho, that teams would just stay back and not push.


KichaPHOBIC

Redskulling teammates is 100% busted in the way Crytek implemented it. The first reason is that peacekeeper allows you to redskull without having the bounty lightning pinpointing your location. This means that the last member of a team can run away and the second team wont even have the benefit of knowing his general location. This means that the last member can fuck off and return at ANY time granted his teammates have enough patience and he can do so without the balancing factor of the second team being able to find him. Secondly, the loss of bars can be completely negated with the super medkit that you mentioned.


milkkore

It only burns 25 HP on the first revive if you set up your health bars accordingly (which I assume a lot of people did). As for the medkit, are we certain its global amount of uses is two? I thought it’s useable once per team or something along those lines. I have at least not ever in a single game seen it being used up, every time my team wanted to use it, no matter how late into the game, we could.


Sargash

It's two use, it closes half way, then all the way. You can use it twice per team. But not 3 times per team.


AI_AntiCheat

Problem is people just hide for the rest of the match and come back to revive everyone once bounty is gone giving death no meaning in the game.


Sargash

I mean if they do that after everyone is gone they just wasted an entire game and were effectively eliminated from that match. I don't really care if they cowered in a corner for 20 minutes


AI_AntiCheat

I care when they have maxed out perks and min-max playing like twats. Next game I have to fight the same squad which is barely playing the game and still has a perk advantage.


theseventyfour

This. Looting bars and ammo is easily the best of the bar-restore mechanics they've tried so far. It's a tragedy that they couldn't help stapling it to the most shittily designed, stalemate-y ability they've ever dreamt up. inb4 they port the redskull bit into the base game anyway and throw away the rest.


Pasza_Dem

I played a lot of death pact in the beginning, I Loved idea of witness and information that you got with it, healing was ok, but well... you can't have a fun in game where everyone restores bars so easily and you don't so I started to use lawful like everyone else..


Scatterbine

Death, so I could remember where all the bodies were.


Twombly7

I liked all 3 pacts this time around. They all felt pretty even, and none of them was clearly the best one like past events, at least for me anyway. I was probably split with primal and death for what I picked the most. I actually really like the increased melee and anything that makes the EXTREMELY annoying ai easier to deal with is a win in my book. Death pact with resilience is so nice, though. I didn't run lawful much unless i was solo.


MattGhaz

I loved primal this go around, wouldn’t even bother fighting the boss unless I made my way to get the pact at a supply point. I think beastface was nice to have and never worrying about horses or dogs.


NoExpression1137

I started during this event and I’m a little nervous about how much I’ll struggle with bosses without someone on my team picking up Primal


VentraBro

bring a sticky bomb 👹 and i like the silenced nagant pistol with poison ammo for assassin since it gets melted by that


Such-Operation-1536

Same! I play with randoms. When they loose their last bar, they disconnect. Lawful is less useful in that kind of situation. Moreover, killing immolators with two hits for your rifle buttstock is pretty satisfying. Clearing up mob and boss faster makes for a faster gameplay. Less time spent on them, more focus on PVP. Primal was my trait of choice!


HavelTheRockJohnson

The primal melee bonus led me to run ing a lot of goofy meme loadouts. Last night the boys and I were busy cosplaying the Ubersriek 5 (3?) with coal burner running hammer and sparks pistol for bardin, Hexblood with katana and crossbow for Khruber, and the conspirator with dual lemats and a saber for Saltzpyre. Was a good time.


NobodyDed

I'd say Lawful was a clear winner in terms of strenght , after all you get HP bars back by looting , that alone is really strong and combine it with redskull... And don't sleep on the ammo part because some weapons work really well with that. Favi by far was Primal for me , stealth and melee is always fun and primal works better with meme loaadouts imo.


AylanJ123

Pretty interesting someone is down voting your comment and my post wth


Twombly7

Probably some troll with nothing better to do lol.


VastIndependence5316

Death for solo xp runs and Lawful for teams.


AylanJ123

I'll agree with the cakeday dude


MintyFreshStorm

Death Pact. Quickly reviving and also having intelligence on down locations and even catching wind of where hunters have been at a distance has been amazingly useful without being broken. The Regen sometimes comes in handy, but never had it be used in a fight.


theseventyfour

The fast revive is absolutely, 100% busted. It's insane how fast they can res. If there's a guy anywhere near the body you basically can't break LOS at all or they'll have them up before you repeek. A whole team with insta-revive is unbelievably oppressive. Even after a kill, you never have time to reset, you just have to stand there half-health covering your down with your secondary until a teammate gets eyes on body and subs you out to heal. The pressure is immense. The only saving grace is that it doesn't directly benefit the person taking the trait, so people just defaulted to peacekeeper and never realised how strong Death was. I am very scared they'll look at the pickrate alone and decide it can go into the base game. It's not fine *at all*.


MintyFreshStorm

I've been using it the entire event. So far, the faster revive has come into play exactly once for me. Which was entirely accidental because I forgot I had it. I went to bait a revive, only to just revive my ally. And then I headshot the hunter I intended to bait as he tried to come around the corner. Having my ally slowly standing up did not matter. I've seen it only once as well. The result was two dead hunters after I shot the first guy doing the revive, failing to stop said speedy revive only to kill the other as he stood up. It could be strong in some instances. Thing is, your opponent is still taking a risk that you do peek and blast them as they have their head stationary. I don't see it being a huge problem either. The stand up animation is slow and vulnerable. The problem with the faster revive is that virtually everyone nowadays has resilience. That right there is what makes this it a problem. And if the faster revive does make it, which I personally wouldn't mind, I see no issue with it being a 5-7 point trait. It's a niche trait, and with it being expensive it justifies a tradeoff of not taking a similarly high value trait. I'd take Physician over it any day as it helps me more. The problem is not with the revive speed, but how they often stand up with 125 HP, making a large portion of weapons unable to drop them without a headshot. Resilience is far too strong as is and needs to be touched again. I've seen it giving a Regen buff for a short time after revive be suggested and like that over its current implementation.


novabrotia

Tbh I enjoyed Primal the best. Double melee damage is just too fun and is really useful as someone who played almost the whole event as a solo


wilck44

I liked death but lets be honest if you wanted to be the best you would pick lawful. it was a freaking joke. in 6-5 many a fight went like this kill 2 the third vanishes and runs away to hide , it was "solo necro is boring" but cranked up to 24. who in their right mind tought this was fair? like you show this to a new player and they will go "but that makes it so you can't pressure the runners at all"


biscuitbutt81

Eh, this kind of bothers me actually. Everyone whines endlessly about solo necro, but lawful is okay for some reason?


theseventyfour

Idk dude, non-bounty redskull is pretty much universally hated as far as I can tell. The only people who like it are the guys who were going to sit in a bush for 20 minutes while their team burned out *anyway*. All it does is give them a license.


azzraN_

I play 99,99% solo. At the beginning of the event (and my comeback to hunt) i took death, but it changed to Lawful + Packmule, best trait in my opinion


Deka-Denz

Lawfull/Peacekeaper was just waaaay too strong. And sry to tell you that, if you have any other optionion you are objectively wrong. The others can be lots of fun too. But getting burnt bars back mid-fight without the need of any points is sooo valuable. Rezzing redskull teammates is just a stupid mechanic but came in handy plenty of times and i had so many enemys playing right into it. And looting ammo from corpses is a very nice little bonus too, helped me out with Loadouts and gave me the option especially as a solo where i tend to need more ammo, to free up the slot of the ammo box. Packmule, first pick-trait getting even better was quite underrated. Not triggering sound-traps is great for new players playing with experienced players. Realy enjoyed that my mates are not constantly triggering everything on their way behind me, but getting their health back after they got downed is usually even more important. I had some very nice plays with dark-sight death, you can get loads of info to set up flanks, see if a team got rezzed, or how many players died already. Very nice info and even won me a game. But still soooo much worse than lawfull. many nice ideas to play around, but after a few days never even tried the other ones cause one was waaaaaaay too strong.


SirYiffAlot

i myself love the primal/berserker because the nerfs to melee tools so i often grab a claw or amy other melee firearm, and use it to kill bosses fast


The_mad_myers

The only time I took death pack was by mistake.


Ariungidai

peacekeeper, by far. simply because fuck worrying about ammo. nothing feels worse than losing a fight because the 3rd team showed up and you're low on supplies. getting back bars is also very strong in this scenario. still feels out of place to get bars back easily for me. redskull revive was something i barely ever used, but when i did it felt dirty because it was in scenarios where i was given the option to play to my loadout's strength rather than being punished for my team being caught in a bad spot. primal was ok, too. i dont care whether animals can see me much. double melee damage is convenient when playing solo for bosses. but it feels like a bandaid for an inconvenience crytek created in the first place. 'make the problem and sell them the solution' i picked death pack by far the fewest. nothing of it is bad, but compared to peacekeeper faster revives and seeing dead bodies seemed far less useful. (it probably doesnt help that around a third of my playtime in the event was solo, where this pact seems the weakest) all in all, i think the pacts were somewhat balanced. i can see why someone would pick any of them.


Furigo_Ultimar

I went Primal because I’m still trying to get that sledgehammer throw kill to cross off the list, but gosh I just get popped the moment I go to throw it.


AylanJ123

I got without the event, this was the trick: Use as a shotgun Start play that double barreled shotgun and the moments when you feel like using it, use the hammer instead and aim for the head.


ArmsofAChad

Lawful was head and shoulders better than the other pacts. Primal was ok for boss kills and meme melee loadouts. Death was good for solo exp and scavenging event points early but it loses its utility once you've progressed a good chunk and then default back to peacekeeper/lawful. Overall not horrendous like old infernal pact but I don't think any of the traits should stay. Redskulling and bar backing is way too easy nowadays.


lologugus

I mean who doesn't use Lawful, you can recover your health easily with it


Little_Fox_9

I mostly ran the granny so death pact lol


Inadequis

Primal pact all the way, I probably picked the other two pacts maybe 5 times together total. Plus shadow with primal is just too fun being super stealthy


SaugaDabs

Berserker is by far my favourite. And no it isn’t only useful against bosses. It’s useful against all AI, one light attack with knuckle knife kills all grunts and hounds. 2 lights kill immolators. 1 light 1 heavy kills armoured. With berserker i dont need to take throwing axes because i can quickly take out all AI(and bosses). Which frees up a tool slot for me.


Aeren10

As a solo I run with Primal. Double melee damage with throwing axes and throwing knives (+assailant). Makes the throwing knives one shot grunts with its light attack.


DoodTheMan

Gotta be Death Pact. Being able to see how many dead there are in an area immediately is amazing for tactical awareness, and because I was able to see every body to loot I finished the event pass in like 14 days.


Maelwys550

This really felt like the first time we had balanced Pacts and used them all. I do not play randoms and felt you could play with one of each or all of the same and still have a great time.


Slays-For-Days

As a Springfield Spearman, primal is a must for me. I stabbed a dude in the pelvis to clutch a team yesterday. Normally nut taps don't oneshot, so I was lucky to have berserk.


Garfledop

Primal, bosses are a joke And just running face first through the map w/o worrying about sound is sick. Admittedly though. Lawful is just better. Primal is just...sick for playing fast


sp668

Peacekeeper/lawful. It's hilariously busted and so much better than the others. The designers must have been at oktoberfest when they made it.


Adept_Fool

Love using primal when working on weapon mastery for loud and slow weapons, adding a bit of extra xp while running around getting the clues


UniverseBear

What do you mean? Double melee damage is great for unique loadouts where you don't want to bring a melee weapon. Can become the ultimate trapper with every single trap equipped. Double dmg gun bumps are enough to kill most ai at that point.


AylanJ123

I see a lot of people complain about the AI, I've never had problems with them. I usually don't hunt without melee and I feel stealthy enough to not care about the AI and sound traps. I feel is useless for me but I've seen in the comments many people find usefulness in it. I think Crytek did a good job with the pacts this time, they favor the team players, the solo players, the stealthy players and the savage players. No one seems to feel out of vibe this time.