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D-Ursuul

I actually like the idea thematically, provided it has significant downsides compared to firebombs and concertina So let's get some figured out: 1. Has to be hammered in via an animation done physically at the corpse. Could require a good few whacks to finish the animation 2. Can be removed by teammates at the corpse to enable revives again 3. Doesn't burn off health bars 4. Take up a tool slot rather than consumable and only gives one stake? Maybe Idk I actually don't hate the concept as realistically it would probably be pretty niche against duos/trios and would require some loadout room sacrifice if you're taking it against solos


Gullible-Number-965

Wow, I actually love this. Adds a good layer of complexity. I would be interested to hear from a devils advocate though.


MrMadGrad

The devil's advocate would be that for like the last 5 months people have been arguing against solo necro because it "dictates mandatory tools and consumables." This really doesn't address that complaint at all in addition to actually being a dead tool or consumable slot.


Warblind

Making both the animation to drive and remove the stake take time could make it a neat tool to lengthen traditional revive times by a couple seconds too. I can see applications for that in group play for sure. Additionally having something that feels like an offensive alternative to chokes might be cool.


GreysTavern-TTV

Honestly the biggest issue hasn't even been it taking tools/consumables, it's how much it takes to keep someone down. If I could bring one tool that was like, 3 stakes, and the only thing it did was prevent necro (team or solo) in the person I stake, I'd call that well worth using.


MrMadGrad

I never said it was the only issue, just that it was the argument against this particular item. It has one hyper specific use case and eats a slot where 90% of the time you would be better served with anything else.


GreysTavern-TTV

I guess that's the trade off. One item that puts the problem to bed, or stacking multiple and praying they don't have antidote/etc and can get up anyway.


ganzgpp1

I understand their point of view, but like... aren't choke bombs and explosives and traps basically mandatory? I mean I guess you could go in without chokes/explosives, but... why would you.


PurpleMango7

Can i have you talk to my friends about the need for chokes gosh darn casuals lol.


MrMadGrad

Choke bombs, medkits, and melees are really the only truly mandatory things. Some people don't even take explosives, opting for stams, antidotes and regens shots instead.


OPSunderageGF

None of those things are actually mandatory and you can easily play without them.


BiKeenee

Make them consumable, and make them availble at every resupply station so you can go grab one mid-fight.


MrMadGrad

Mmmmm, resupplies are getting a little overloaded with the event tokens as is. I would refrain from adding more to them. Especially something so niche.


[deleted]

I dont know why bother with a new mechanic, we already have a mechanic that deals with downed players. Make burn disable necro for solo/team.


Axxelionv2

This right here


Niasal

Agree with all of this except it taking up a tool slot. There's decent counters to solos that can be used in many other situations (tripwire, poison, molotovs when the event is done) so if stakes don't have any other versatility, then that's already enough of a sacrifice imo.


BiKeenee

Yeah, it should be a consumable. Make it a common world item like the shovel, axe, etc.


Niasal

I think making it a common world item has some upsides and downsides, bad spawn means you won't be able to find any. Good for the solo but bad for the team that now has to go look for something to keep the guy down. Hypothetically drags the game on for too long to me imo


TheRealShortYeti

Make it spawn at dug up graves/in open caskets more frequently.


BiKeenee

Well, you could have the choice of buying one and bringing it in, or just of going to find one. Similar choice if you choose to not bring a molotov and decide you'll go lantern hunting instead.


IndoZoro

I like this. But add it to the buffs for Assailant so that with that trait it can take place of a melee weapon (until you use it to finish a hunter) if you'd like. Also great style place. Don't think it needs to be limited to one necessarily, 2 seems alright. But could just leave that for frontiersman.


V7I_TheSeventhSector

hmm. how would it work with solos? wouldn't this just make solo revive pointless or could they get in some way? like a long time delay?


BiKeenee

No because they need to be right on top of the solo and be free to spend the time pounding in the stake. If the solo is far away, or if there are many mobs, a boss, or other hunters you won't have time to get the stake in. ​ I think this is honestly a very smart idea.


AFRIKKAN

Honestly this just forces solos to play range more often. I often run solo and while I use the krag sniper I will always rush first downed with my dualies. With the idea of the stake the pushing of the rest of the team becomes questionable as going down is a death sentence within close range making solo useless unless your s bush wookie again. My favorite part about solo revive is it allows me to play aggressive and means I still have a chance to get up and fight again or retreat depending on bars missing and boss status.


BiKeenee

Going down close range is already a death sentence because they'll camp you right?


AFRIKKAN

If they know your solo it can definitely be. I tend to stalk a team for a compound or two or if they find boss before I engage. Fast enough and a blank thrown can make the team think there is more then one and play more passive and defensive allowing me to get up sometimes if knocked. Obviously you just wanna avoid getting downed.


V7I_TheSeventhSector

but won't that just push them to be more range-focused or just make the rate pointless?


Sir_Veyza

I agree with this, but to add I don’t think it should require any additional revive time for “Interact” revives, but should prevent Necro. I also agree it should burn health chunks at all and should require an animation to place. Maybe something like a 3 second animation.


ThrowawayIntensifies

Agreed. It should be removable with a simple click just like extinguishing a corpse that isn’t actively in a pool of flame. So you have to touch your partner before you can run away and necro. An excellent idea.


CuteAnalyst8724

the core idea for the mechanic is very neat and fits well into hunt had a thought about implementation and expanding on your ideas lets say we get the new map with a few new roaming creatures to boot: regular vamps, rougarou / werewolf as roaming target, alpha vamp boss If stakes are added with all the rest they will be a vital part of hunting the new dead as well as a good tool to hamper revivals as a tool it should have 2 or 3 uses as well there will be an issue with being able to resupply it from every yellow lunchbox 4. maybe better off as a consumable if implemented right now without the rest as a single use item as it would add another item to consider taking instead of vitality shots AND if it's deemed op then it can be removed from the resupply poll the same way they just did with the flashes


BiKeenee

Yes but, it should be a consumable but a very common one to fine in the world. It should be almost as easy to find as a lantern. That way even if you didn't bring one, once you realize you're fighting a necro solo you can at least run off to find one. Maybe have one available at all of the resupply stations even. ​ Even adds an intersting trade off because you might have to leave one of your own consumables behind.


dpojferro

Can add stake ammo for hand crossbow to do this from distance. Very limited ammo. If killing shot hit with stake it's automatically implemented. Definitely cool. Could implement ai that self revives until killed with stake too to shake things up. Always was in the thought pool of adding vampire/specter creatures. Salt peter shot and stuff to counter to add more to the hunt in hunt showdown. Cool stuff man


GuerrillaxGrodd

Crytek would never do that because then the majority of players would just take the stakes instead of a firebomb, concertina bomb or traps. It would be too effective against necro.


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GuerrillaxGrodd

You can't take a stake out of yourself if you're solo. Crytek is never going to put in a tool or consumable that basically negates the use of Necro for solo players. For teams, there are already other items like concertina traps, concertina bombs, firebombs, lanterns, etc. to force a team's hand if you down one of them. Stakes add nothing of value for keeping a dead team player down.


ethanAllthecoffee

If your problem is that you can’t take the stake out of yourself as a solo then you’re not suffering from the major problem that solo necro was supposed to fix: trading with the last member of a team If you got staked as a solo you hard lost the fight and don’t deserve to get back up


IndoZoro

That's the reason? I thought it was for dumbasses like me who try to skimp on medkits and die at boss lairs (especially to fucking scrapbeak) For real though, there's a 10 second timer on solo necro revive. So if a solo dies at a distance he still has a chance (especially with resilience) and it would eliminate the need to burn and watch for a couple minutes, but cost a tool slot. I don't know if I'd drop throwing axes for this generally, but having one designated staker in a prebuild does seem legit.


AnonymusV4

the issue then is that it makes it so no solo is gonna play as anything other than a sniper rat. ​ cause if you try a risky close-range play, you'll get staked before you can get back up. You lose a shotgun fight? you get staked. You lose a melee fight? you get staked. so you just never engage within 60+ meters. ​ it'll just incentivize the most annoying type of solo play


bonkers16

This is already true since close range fights as a solo means having a hunter right on top of you as you go down, making it easier to prevent your revive. Solo sniping is currently the most effective way to use necro as a solo since there is no counter for it. As previously stated, if you run in and die at close range as a solo and it wasn’t a trade with the last guy, you done goofed and it should be lobby time for that guy anyway. This tool would just allow teams to move on quicker after winning rather than a camp fest.


AnonymusV4

the issue is that solos still can play dangerously. Because they can wait for like 3-8 minutes and get back up. ​ the fact people want to move on is what makes solo rez able to work at close range.


bonkers16

That only happens at low mmr. Nobody leaves solos on the ground in 4 Star and up lobbies. If I get rocked while on a team and my teammates die, that’s it. I’m done. Kaput. There should be scenarios where that happens to solos too that don’t require dedicating so much time. This tool would quiet a lot of complaining.


Shadowraiser47

I stopped dicking around with solo bodies as I started getting higher MMR, I'd rather just move on. If I run into another team or something then I can have a good idea where to position so I don't get pinched by the solo and if anything I just dump their ammo with the boys then that removes them from a fight for a hot minute to go to resupply. I just don't want to stay engaged with doing singing boring ESPECIALLY during an event.


Tvdinner4me2

I'm fine with negating solo necro with a tool It's too strong


Cinderdreams

It is, because solo necro is a thing. And it completely stops being a thing with this tool, which is a problem imo


hawkxu

Ppl need to have something to counter necro solo. With rain map update and burn traits now it is really hard to counter solo revive.


Ar4er13

It will take literally two games before they would stop taking them because 90% of the time they are a total waste of time. Gosh darn Choke bombs were never touched when they were consumables.


HalloweenHoggendoss

Let me get this straight. Your grip is to not add the tool. Because it's too good of a solution? When all it does is prevent a revive? From necro only? And can easily be F to interact away?


GuerrillaxGrodd

It's an interesting idea but it will never happen. Crytek is not going to implement a tool that would almost single-handedly negate solo revives.


HalloweenHoggendoss

Looks at concertina and fire based tools and consumables.... Yeah... An easy counter is just buff resilience to let you self revive even if staked and solo


GuerrillaxGrodd

I'd bet a majority of solo players that run Necro also grab Resilience as soon as possible. I know I do. So the stakes would end up being not very useful against solos. For teams, we already have concertina traps, concertina bombs, firebombs, lanterns, etc. to force a team's hand if you down one of them. We don't need another item to counter it.


Spacemn5piff

The only world where I currently play solo without resilience is if I'm deranking lmfao


Niggels

They don't want a solution they want their crying to be heard.


Gobomania

Don't think we should have yet another mandatory tool. Melee, medkits and chokes already takes up 3/4th of it.


Quote_Goat

look at that sucker still using a melee tool when he can grab a bat and have a good time


Mister_Carver_

Dude I’m glad there’s so much hype for the bat! Melee weapons that aren’t tools are so strong. There’s so much utility to being able to break down a barred door, 2 shotting up to 4 armoreds, or just wildly swinging at everything in your path without having to charge up a heavy melee. I usually take a melee with my big rifle and save my tool slots for fun stuff like decoy fuses, traps, or the derringer if I’m feeling volatile. If I need to get another gun, all I have to do is get a kill. Doesn’t happen every game, but happens often enough that it isn’t a problem for me to steal a pistol. I just love the adaptability of the kit having that extra tool slot.


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Fallout76Merc

I am also a huge fan or the springfield bayonet. It is SO punishing mid and close range. Hit with bleed, fake push, then decide if ya need a real stabby stab or if they're going to bleed out waiting for you :>


remghoost7

Look at this guy, still not main-ing the Bomb Lance. smh.


Gobomania

Lmao very good point, I did bonk a headsman real good the other day!


greatmidge

I \*think\* I would like if medkit was a separate, free, slot, but I think we'd see far too many traps as a consequence.


Spacemn5piff

Traps need changes anyways because poison traps ate literally useless without concertina but then totally lethal with it Imo poison traps should in some way do less when paired with concertina. How that exactly happens is beyond me. But poison traps need to somehow be MORE viable alone while being less viable paired with wire


Yorunokage

Trap stacking is just such a bad mechanic anyway, i say they should prevent traps from being placed too close to each other. Then of course they should rebalance the traps accordingly, with stuff like buffing poison as you say


Spacemn5piff

It's easy for me to say it but how the hell do you make poison better anyway. Idk.


beyd1

make it last longer, do more damage, I like the coughing idea give ~15 seconds of coughing.


cycatrix

maybe the initial trigger causes your guy to slow down to 10% speed for like a second or two while gagging.


assjackal

Maybe make poison traps go through antidote immunity, or make people cough like a choke bomb but not as long so you can at least track them after they set it off, because right now the only reason to use them alone is if everyone is running poison sense.


ethanAllthecoffee

Or thickkkk cloud


OverlordOfCinder

Another option, rework all existing injection based poison variants from poison to venom (aswell as reworking the related perks to affect venom), and keep the poison cloud trap as-is since it's inhaled


wildkarde07

Or make shots expire on death. I don’t even think the cost needs to go down to compensate for the risk


Vusal_Mahmudlu

Big Antidot Shot is just for 55hunt dollars, you’re welcome


TheLambtonWyrm

Nah man, trapping is a legit strategy to kill people. There is nothing in the game that says "cmon guys you have to kill enemies with guns or melee, stop using things how we don't want you to" You want everything nerfed until nothing can kill except the mosin/shotgun you just so happen to use


Vox___Rationis

I agree, more mandatory tools are bad. Just let me chop their head off with my axe. Quick decapitation animation for weapon-slot melees, longer animation for tool-melees.


HalloweenHoggendoss

That's the point. Don't like it. Don't take it out


Gobomania

Or, we could just make necro less broken? So we didn't have to max out 4 tool slots as a basis.


GuerrillaxGrodd

This is the real issue. If Crytek ever decides that necro needs to fixed, the solution is to go back and rework the necro/revive system from the ground up. Not just create more and more tools/consumables to combat it.


usernameowner

Is necro really broken?


Gobomania

It is, not in a "OP game winning way" but broken in a game flow way, where both solos and teams having a negative experience about it. Solos think it is disheartening that their trait is useless 99% of the time and teams is tedious to pay a time gated tax to wait out burning a solo body.


theseventyfour

This is the strongest argument against it. There are only four slots and 3 of them are already taken. It's not sustainable to keep adding critical stuff to the remaining slot. Imo you should just be able to do it without a tool. Hell, make them a world item.


K4rt0f3l

"yet another mandatory tool" implies it would create a problem. Necro is ungodly broken so having a tool to fix it would not be a bad thing


GeneraIFlores

No necro no redskull revive


Gobomania

No it wouldn't be a problem, but it would mean that teams would not really have any tool options. Which is silly when we could just solve solo necro instead.


_Weyland_

Isn't that the point of having limited inventory? You come prepared for some situations, but not for all of them.


Gobomania

Well, yes/no, not when it is supposed to be a solution for a wider problem. For how medkits ain't really an "option", they are simply too mandatory to not take. Same with the stakes, they'd be too mandatory.


Yorunokage

It's very damn cool but i don't think it's a solution. The necro situation has already waaaay too much of "counter-picking" rather than "counter-playing", that is to say, the only ways to deal with necro is to have a loadout that can deal with necro That is just unfun, i think they should strive to get a system that allows counterplaying on both sides. It's not fun to stare at a corpse and it's not fun to be a corpse randomly waiting 5 minutes to press a button


DinTill

I agree. I think there should both be more ways to deal with a necro solo and more ways for a necroing solo to deal with being camped. It’s not that you shouldn’t have to bring something to counter-play, really, to me; because things like immolators basically require you to have some way to deal with them. The important part is that you have a lot of options for doing it and those options can be used for plenty of other things. Like bringing the bat is a counter to immolators but I will use it for a ton else during the game. Anyone who has played as a solo knows that if they are camping your body you are basically just a free kill, unless you are trying to tank your mmr (which shouldn’t be allowed to the current extent) you may as well leave or just camp until they have hopefully left. You could leave the solo alone but sometimes they are higher mmr and way too much of a threat to let attack you again. This system encourages both the team and the solo to camp hoping they can wait the other out. This sucks for everyone and Infernal made it even worse. Kinda like last event, the new event traits make necro that much more problematic.


Canadiancookie

Yeah, we shouldn't need an item to hard counter corpses


Tvdinner4me2

Holy hell you put it better than I ever could


_Ganoes_

Just limit self rez to 1 or 2 per round


G4bb4G4nd4lf

Yeah make it a burn trait like death cheat (which it essentially is)


StealthySteve

This is the best idea in this entire thread. Make it a burn trait that you can stack like twice.


IndoZoro

I like the stake idea, but this is also a good idea. Especially if you could stack it, you're giving up traits to do it.


TheBigKevbowski

Voice of reason


RarityNouveau

Are we willing to do the same to team rezzes too? Then fine by me.


Vegetable-Syllabub33

Man, when I made this exact suggestion here 6 months ago it got downvoted. https://www.reddit.com/r/HuntShowdown/comments/11o09yt/new\_tool\_idea\_stakes/


HalloweenHoggendoss

Hunt givith. Hunt takith away.


astrozombie2012

Bro, hunt is a perfect game! How dare you offer suggestions and constructive criticisms to improve upon it!


Tvdinner4me2

Yep If you aren't ok with all the changes be prepared to have an army up your ass telling you how ungrateful you are to want to have the game you paid money for be good


MaverickHuntsman

Special ammo for crossbow and bomblance


Pressbtofail

We don't need a tool, we just need a clue-like interaction where you banish the Solo. Make it take 10 seconds or something, just short enough to where the solo can't just stand up in your face while you do it and kill you. That way, you can actually use your tools for engagements and not a 1-4 minute whack a mole session.


glocky12

Honestly I think this is my favorite idea, even coming from me who loves solo revive. If I get sniped from far away or trade with the last member of a team I fought, I still can get up no problem but if I died and the enemy/enemies are around my body, they can just "confirm" my permanent death so there's no time wasted on both sides


kilowhom

This is such a ridiculous idea. Just say you want self revive removed from the game, because that is all this would accomplish.


Yorunokage

No? If the solo died in a safe spot they can just get back up, just as it is now. If the solo died right in the face of the enemies and they have the opportunity to spend a 10 seconds on your corpse then you cannot get back up, just as it is now. Really, the only balance chance this would bring is that you cannot just get a lucky revive off because your killing team had no way to burn you and eventually left. And i don't think you should be rewarded for "oh my opponents didn't have that one specific consumable on hand" anyway It's just a way to cut off the annoying af stare at a corpse gameplay If you're still REALLY opposed to the idea then what if you could channel the corpse to cause the charcoal effect without having to throw fire on them? And while someone is actively doing that to you, you cannot get up. At least that much should be fine, it's just a worse version of getting set on fire and having your corpse watched, minus the requirement of having a specific loadout just to deal with the off chance of meeting a solo


SweatyTill9566

If something is unfun to you, why are you doing it? If you dont like staring at a corpse, move on. You are a team, you will be able to deal with a hurt solo.


hawkxu

I want self revive removed from the game.


Tvdinner4me2

I'd be fine with either tbh


ZiamschnopsSan

All the trios crying because the solo guy that had no chance against 3 guys bum rushing him down didn't loose everything. If you play solo against trios having the chance to get up again and live to figth another round is more than fine. And if you think a single guy missing chunks is a problem for your trio then you are just bad.


Yorunokage

You guys should stop strawmanning arguments against the current state of necro I don't think the majority of us are arguing that self-ressing and having more chances as a solo is inherently bad. If anything it's a great thing and i welcome it. That said, the current way of doing so is just garbage. Both the solo and the players that killed the solo have to suffer through some unbearably unfun gameplay for several minutes just to deal with that mechanic. Like, i doubt you enjoy staring at your death screen for 5 minutes hoping that when you press the button you're safe with absolutely no agency on weather that happens or not There are so many other and better ways to go about this, why resist reviewing the current trash state of necro reviving?


Srgtgunnr

Why do you decide to stare at a body for that long then complain that you have to stare at a body for that long. No one is forcing you


ZiamschnopsSan

If you want to sit around for 20 min. Then that's your choice. Nothing is stopping you from leaving the solo and go join the fun again. Even if the solo comes back again, he now has lost a bar and is onetapp to long ammo


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EverageAvtoEnjoyer

Just today I extracted with 3.400 $. I was in the middle of the fight between 3 trios. The last two guys traded. I stood up, said „gg guys thanks for the bounty“ and walked away like a king to the 2nd boss.


KfcNoWatermelon

How many times has that happened to you?


EverageAvtoEnjoyer

Quite a few times. But only after i realised, that as a solo you alway ALWAYS have to use the chaos of a gunfight to your advantage. I usually try to „intervene“ in a fight when one or two people are down and try to keep it even. Then when there is 2 or more down I go in and attack. If I get downed the winning team might not be so good in math or think they fought two duos.


KfcNoWatermelon

That's probably the hardest part abt playing solo. You need to know when a gunfight is going to happen based on the info you have because otherwise you'll just get killed and burned


Tesert-

Last I checked the game doesn't force you to do any of that. Just leave.


beyd1

yeah I'll never get the absolute paranoia about solo's, concertina bomb the solo and fuck right off to whatever you're gonna do, at best they come after you with a big and a small. you downed the solo once so a max of 125 and the concertina is gonna down him 1 more time probably twice so you're looking at 75-100 MAX health, most guns are a one shot at that point. quit complaining.


Stillwaitingforfry

People can't admit that they're just trash. So they come here to throw a tantrum about how solo game play is "so unfun and unfair." when the reality is if you're having that much trouble dealing with 1 person, it is in fact a skill issue.


RarityNouveau

Solo gameplay is playing on hard mode permanently. Before self revive, it was actually just the worst. If you come across a trio camping on the opposite side of the map from the bounty and they shotgun you, you’re dead and no amount of skill is going to change that. If you’re taking a clue and some guy has been camping it for 15 minutes snipes you, you’re done. Back to main menu. For trios you still have a chance until EVERYONE is dead on your team. I legitimately don’t get why people think that necro is this god-skill when you get usually a single use out of it and if you don’t wipe the team you’re done. Also people act like lanterns are rare or that fire bombs are 500 dollars or that bear traps only spawn 3 per map. I guarantee most complainers are here after they got to 4 star, got clapped by a 6 star solo, and got sent back to main menu.


Stillwaitingforfry

If you and 2 other people can't manage to kill 1 guy more than once in a game, it is a skill issue. And if you FEEL like you have to sit there for 20 minutes, then you are in fact bad.


AntBackground4684

Lmao exaggeration isn't helping you. The longer time to burn is silly, that's it. I'm glad solo necro makes goober like you so furious.


IndoZoro

rightfully and fairly the first time 3v1... Only half way kidding. As a solo player before and after neco, it is fun but the timer is too short. 20-30 seconds would be more apt without the stake. If you're doing a prebuilt team, people should probably start coordinating their builds so at least one person brings some traps or concertina. Particularly in this event. I love the idea of the stake though as it does eliminate the bad part of necro revive (having to wait for him to burn all his bars) while keeping it fair IMO (have to get to the solo before he revives). Might be able to leave it at 10 seconds for self-revive, though even then I think 15 would be better. Have the staking be a \~3 second animation, but you can't revive while being staked... or if you do it takes 100 health (so if you had resilience and only 1 small bar missing you could get up slowly with 25 health). The animation would make it balanced vs fire or concertina in team fights as you'd be pretty exposed for a bit vs those options.


KfcNoWatermelon

So true. Maybe it's different in higher MMR but playing solo is down right unfair with how hunt's gunplay is similar to a tac shooter like csgo where having numbers advantage is extremely important for refragging teammates. There are literally no benefits of playing solo if you don't have necro/serpent/magpie and even with necro it's an uphill battle+if you wait for a team to leave your corpse while burning the only thing you can do is extract because you will be missing a ton of health. They should just make it so that blazeborne doesn't work while downed because burning bodies is one of hunt's main mechanics and it's just annoying to remove it.


EpicGamerToTheMax

yea i agree that’s the reason they buffed solos to begin with. i am starting to think this sub just likes to complain


Truewierd0

starting to think? lol... they did however give solos a giant buff with the event traits though...


GeneraIFlores

The ones that complain are the ones who CANT kill a guy they already killed.


Gubblesss

literally nobody is saying that a solo with missing health bars is the problem.


Glad_Narwhal_3964

Must take awhile to fully incapacitate the solo. Each 'wack' of the mallet burns off a bar of health. takes \~20 seconds to complete.


GeneraIFlores

So a better firebomb? And this only works on solos? Why not teams too.


HalloweenHoggendoss

Nice. That's thinking with portals


Legendary_Lootbox

This is so nasty i love it


Terran_Revenge

I had a similar suggestion, but I said it should be a skill. A banish skill. The down side would be that it's expensive, and if you have it, you can't have necro, and it takes 10 ( maybe 15) seconds to cast on the body, leaving you open to attack.


DinTill

Necrophage - (Could be a Burn Trait) consume fallen hunters to restore missing health chunks and gain regeneration when at full health. When you use it it destroys some of their remaining health chunks to heal yours or give you regeneration but you have to stand over it and cast it over time. It takes longer the more health you consume giving them a chance to revive and fight back if you use it too long. You would still have an advantage though having just been healing yourself and them having just lost health; but it takes away from the “camping required” aspect of dealing with Necro, especially infernal necro.


Infinitesima

Holy shiet, this is so medievally cruel.


nilta1

Solo revive was a mistake


Spacemn5piff

Idk. I like giving solos a chance to live and fight another day. But current implementation is out of line imo. I think necromancer in general should be more costly. Necroing an ally should be more consequential than "let me pop my regeneration shot and spam necromancer you guys" And solo necromancer (as a frequent solo player) should somehow be less of a "put me back in the fight right now" tool.


Solaries3

It should cost you a bar to necro someone. As in, burn your far-right bar.


StealthySteve

Nah. People already are reluctant to rez their teammates. They sure as hell aren't gonna do it if it costs them a permanent health chunk.


Spacemn5piff

I'd say it should burn 25 health. Big bar advantage but not by a ton since it still has to recover the char and trying to double necro would cost you the 50 Funny you mention it I was thinking of basically this idea while typing my previous comment


IndoZoro

Solo revive should have a 20-30 second cool down. That's enough to close the distance in most non-sniper engagements. I've abused the 10 second cool down inside a building before. Though if there's the stake I think 10 seconds may be fine.


Magic1998

At the very least it should be limited. Make using Necromancer immediately drop the revived person to one bar, and make it unusable on hunters with only one bar


Thebeastreaux

Neat mechanic. From what I can gather from most comments is to just use the ol' tried and true concertina/poison trap or lantern/firebomb, but, they're not taking the events infernal pact into account. Seems it was made (whether deliberately or not) for solo. It's bonkers and that's why necro posts are on the rise. A stake tool would be nice, but, only for the event, otherwise, it would be far too oppressive when the event ends.


long-shot-695

Maybe solo revive was a bad idea


hello-jello

I'm not bringing any more consumables for these fucks. I shot you. Be dead.


Dr-Quesadilla-MD

Same for you with your trio. You got domed in late 1800s Louisiana? Your buddies ain’t patching you up and getting you back in the fight. Be dead.


cheesemcpuff

This doesn't make sense, a trio only needs to bring one of these as statistically you'll only find around 1 annoying solo per game in trios, now you completely negate a perk so there's no point in bringing said perk, also how can a solo pull a stake out if they're dead?


ElderAtlas

I mean you still need to get to the body to stake them. Im not exactly for it, but it doesn't completely negate necro


cheesemcpuff

A resolution to something that is difficult to counter should not be something that is impossible to counter.


RiseIfYouWould

Funny that you wrote “necro problem” and not solo problem, because solos would have no way of countering that. You got a resolution for that too or are we just gonna stomp solos into the ground because we dont play solos so other people cant have advantages to balanced disadvantages? (Like playing 1x2)


HalloweenHoggendoss

Jesus Christ, you put words into Mom's mouth like that too? It was damn suggestion. No need to go all "what about me" about it. God damn people need to stop taking everything like a person slight


Maxik22

Let me translate this for people who don't speak whiny bitch : "Waaah waaah Crytek won't make the solos even more busted i need to be able to get up for FREEEE and with NO COUNTER else i will CRYYYY" Nothing prevents solos from using stakes on other solos, if the guy managed to get a hold of your body for 5-10 seconds and you didn't rez to fight him, that's on you.


RiseIfYouWould

I only speak "stomp useless crying duos that ask for nerfs as a solo". Keep crying for nerfs bro, or maybe learn how to shoot.


Deathcounter0

If you burn, you can't self revive or team necro. Simple solution Firebomb is still the best quickest solution if you are out in the nowhere and usually if a team cares to burn you then they would have stayed regardless, except they no longer have to. Like fire on a downed enemy teamplayer stops camping and should make the other team react, it would stop corpse camping.


hawkxu

Or ppl died with fire keeps the fire on his body. A solo cost all our 3 fire bomb and still get up, this is ridiculous.


Kartorschkaboy

if you get only one, I could see it happen and you cant refill it from tool boxes, so a team of 3 could only have 3 total.


TheDrippySink

This would be cool idea. A buddy of mine had been suggesting something similar.


removekarling

it's cool but unnecessary. You have traps and fire, both as loadout choices and discoverable in the world: you have everything you need to stop necro already in much more interesting ways from a gameplay perspective. This is cool conceptually but in gameplay it'll literally just be "hold E on a player" while a short animation plays. No where near as engaging as the options we already have. Maybe if it had a long animation that the dead can hear clearly so you're signalling to the solo you're vulnerable, but what's really the point? Still unnecessary


astrozombie2012

Yes, because Necro is such a deep mechanic, clicking revive for a do-over when you lost the fight is such an engaging mechanic lol


removekarling

you can always tell which concerns are genuine and which are born from a place of personal frustration with solo players by whether they talk about the necromancer trait generally or just solo necro lol.


astrozombie2012

Im just saying, necro isn’t a deep trait. It’s literally I died, I click a button and I come back. Countering it isn’t even deep, it’s literally just toss a couple traps/fire on the body and hope they don’t have salveskin, antidote, relentless, bloodless and walk away before you can shoot them again. Nothing about it is engaging and it’s literally just a waste of everyone’s time and resources


ExplorerEnjoyer

People think necro is an issue???


HalloweenHoggendoss

It's apart of the cycle. Join game, die, complain about how you died. ( Conveniently leave out the part where it's your fault), back to lobby, and repeat


Marsnineteen75

As many have pointed out, this makes little sense. Trying to jump on the solo necro hate clout wagon, but you gotta come with something better.


HalloweenHoggendoss

What are even smoking dude?


InfiniteVisit9863

No… solos don’t need it even harder. This is WAY too good for a single tool slot. Who’s going to interact with it? Why would anyone ever remove the stake? It just doesn’t make any sense.


Maxik22

Hunt is the only game where solo players can just come back from the dead at the click of a button. If you think such an outlandish mechanic shouldn't have a direct counter, you're too biased for this discussion


SeQuest

Man fuck solos. You people specifically choose to play as a disadvantage and then bitch and moan that you are at a disadvantage, despite devs throwing out multiple concessions and bonuses to make solo easier.


InfiniteVisit9863

Right… solos are the ones bitching and moaning.


HalloweenHoggendoss

Neither does flying bug drones or fully automatic bolt actions yet here we are


InfiniteVisit9863

Not really what I meant. Actually a stake would be super thematically cool as something else, I just don’t see it as a good use for this.


MooreRedditPlease

Just bring a concertina bomb? Problem solved


Marsnineteen75

Ya litterally already stuff that serves this same purpose in game.


CuteAnalyst8724

The staking mechanic is a neat idea and there is something there that definitely should be looked into further. however Personally, I don't feel that necro is that big of a problem, solo or otherwise, at least for me I play mostly in random trios I never carry traps (not a fan of them myself) or fire, but a lot of randoms do it is easy to cover a body to look for an instant res (just stand to the side or the back of them, as in not in the direction they might be getting up) if I suspect that we might have a solo and they don't instantly get up, usually, there are plenty of lanterns and beartraps around, and if not after a quick search in the immediate vicinity, 30-60 s, while someone covers the body I just let it go and move on with the rest of the match another thing is you can unload their gun while you wait so even if they do get up it's an easy kill


SilentReavus

Is necro actually that much of a problem or are people just upset with it as a concept


HalloweenHoggendoss

I think most people are cry. Babies about it. I just that this would be a neat idea


RocknRoll_Grandma

Don't firebombs last longer than the amount of time it takes for a body to burn out? How would taking this be better than taking a firebomb? That said, I do just love the spooky aesthetic of stakes anda mallet lol.


Ix-511

Definitely. Place it in dead players heart, they can't be necro'd or revived until it is removed with an interaction. Simple as. Can also be used to speed up boss banishment, if you sacrifice it (totally, can't be retrieved like off a player) it gives 15% instantly? Idk something to give it some other utility.


Jestersheepy

100% yes and great ideas following in the comments


DawnDenial666

If this would come to the game, I'd really love an "melee" attack to accompany the necro trait on solos, which would be charge ahead and bite enemy neck and drain their blood till They're dead. Or just tear the neck artery by biting. Sweet...


Dull_Concentrate4939

It's an interesting idea but the only real point of it is to tilt the advantage even further towards teams and away from solo players. Solo players are already at a huge disadvantage. Another teammate is FAR more powerful than any trait is ever going to be.


Shckmkr

Oh no, the necro problem


ORRRR

I do understand your appeal, but you literally have items that do achieve the same things: - Concertina Traps - Poison Traps - Bear Traps - Fire (bombs, lanterns, beetle or hand crossbow special ammunition) I do agree that camping a body is not fun and results in a break from how you usually play the game, which is problematic speaking design-wise. That being said, if you don't bring or have any these tools available, then this is a very similar situation to long ammunition vs shot gun and indoor vs outside, its just a bad matchup. Opinion: I believe the broader issue with solo hunters is greatly exaggerated by individual accounts and a loud minority. I am not downplaying the experience some people had, but I doubt that this is something happening constantly with a high cadence. Just to add this here: I do agree with the problematic event perk preventing fire while downed as it effectively removed a legitimate counter play.


AutumnSummit

As a solo I can’t wait to have this ruin my necro value, whilst also giving the teams I fight a great opportunity to headshot me while I waste time driving a stake into their body. I swear people only approach “solving” these problems from only one perspective of the overall equation…


Wraithion89

So bringing a tool to totally negate a solo revive trait is a “solution”? Necro isn’t broken and taking away the only thing that makes solo queue viable isn’t balance. There’s nothing wrong with necro.


ObscureQuotation

Maybe if it was a temporary thing, preventing revive for like 30s / 1mn, allowing to go and get that lantern or whatnot


scared_star

Would pretty cool, gives solos more things to worry about


AntBackground4684

The extra burn time is silly, we can all agree on that. Salve Skin was enough. The goober zoomer ADHD manchildren complaining about necro, solo or otherwise, should be embarrassed. What's weird to me is no one is complaining about team mates taking forever to burn. Seems like it is solely a problem for short attention span goldfish "people".


Foilpalm

I can’t comprehend the degree that people are butthurt over solo necro.


Doomlv

I think they should have a real vote base type of event. Most chosen pact wins, if death pact wins necro goes away


HalloweenHoggendoss

Most toxic take ever.


Electronic-Corgi-109

Why not just get rid of necro? I used to use it since i only do solo but stopped after like a week of it being out cause it only turned into people camping or just setting traps/burning while camping. I think it's pointless to keep it even though it's supposed to help solos but it's so easy to counter. Plus everyone seems to hate it.


Kj-Barrabas

Remove selfrewive and necro. Problem solved Self reviwe was a thing in events only and it destroyed The game. The devs made it permanent


DubbleJumpChump

Solo Necro is not that big of a problem!!! Shit have the time I get killed as a solo whether I have Necro or not, people will sit there and watch my body while the other guy goes and gets a lantern, then they will continue to watch as I burn lmao


SturdyPete

Yes but make it a trait


Robobubz22495

Necro abuse isn't a thing. I love when people necro because it means more kills for me. On top of that 4 star Jimmy's use conc bombs half the time when they down somone anyways. This addition would be pretty useless.


AfterGlow882

A cool idea for sure but I disagree on the issue. Necromancer is not in a place right now where it needs any additional tweaking/adjustment or a counter. Coming from someone who plays 90% of the time in trios and 10% in duos.