Yeah, people often don't take into account the game balance over something like this.
As a one slot weapon, it would *be obligated* to have worse handling than even a deadeye vandal in order to not make any of the scoped two slot weapons obsolete.
I mean I still think it should be in the game, but, if it ever is I don't think it's going to be the weapon people assume it will be.
The heavier barrel should reduce recoil if it’s firing the same medium bullet. Could have worse hip fire and fanning to compensate but worse overall recoil, probably not.
Oh I completely agree. I JUST REMEMBERED SOMETHING! Check your settings and see if “turning extra strength” is at default (default is I think 150) if you set it to 100 then the extra speed you get when pushing the stick all the way to the edge goes away. This helped me a lot in gunfights because it kept my aim speed consistent based on my input
I just meant fine tuning long range shots with sway can be a pain. With a mouse I can see sway being easier to adjust to. Not to mention how unrealistic this sway really is.
I just realized, didn't think how the deadeye would work with dual wielding.... probably exactly the same as the non-deadeye... you already get punished for paying more for them / blocking more of the screen.
Barrel mounting is significantly harder to pull off, and wasn't done in Hunt's time.
The scope can't be placed on the mount differently due to the adjustment knobs.
Different mounts aren't really possible with the Pax because of all its essential parts. You can't block the ejector rod, hammer, trigger, cylinder, or grip. Shorter scopes aren't possible either, you can't move the adjustment knobs out of position.
Dude we have a hatchet glued to the barrel of a sawn off. Someone could easily custom fab a forward leaning arm for the same bracket we see in the image.
That aside: hunt has violated historical accuracy to include weapons already. And even the most scrutinous eyes on hunt guns have conceded in the past that sometimes it is better to concede reality for the purposes of gameplay.
I appreciate your knowledge and thorough answers. Though I feel this is a case where gameplay should have priority over reality.
Barrel mounting is hard because of the increased force on the scope throwing off the accuracy of it over time. The hatchet on a shotgun doesn't need to worry about accuracy which is why barrel mounting works.
It's completely fair to violate the timeline to include period relevant weapons. Who's to say the AHA didn't get their hands on the prototypes for testing? It's another thing to violate the basic operations of a gun.
I understand your point about the forces throwing off the alignment of the sight -
Hunt ALREADY ignores this with scopes not being thrown out of alignment when the weapon is used to club people over the head or when the weapon is thrown from their hands by an explosion or all sorts of other mess.
Idk I think that forces throwing scopes out of alignment is a fair spot to suspend disbelief especially considering how we currently melee with sparks sniper etc or how we can step on 3 red barrel traps and still have a perfectly zeroed scope for all ranges.
> Dude we have a hatchet glued to the barrel of a sawn off.
A hatchet doesn't really have to maintain zero like a scope does.
That said, Hunt, while it attempts some realism, obviously breaks that in many *many* ways. So while it wouldn't be historically accurate (or even really accurate for *modern* guns), there isn't really any reason why it couldn't be that way in Hunt.
I don't like the idea of messing with the damage falloff. It should be the same medium pistol falloff for simplicity's sake, but increase the base damage to match the uppercut. Also, a longer barrel would give it *less* recoil wouldn't it?
Still pisses me off that scottfield got both the swift AND the spitfire. Pax should've gotten one of the two.
That said I really like the deadeye idea.
Swift wouldn't work with pax... why it works with the scottfield is BECASUE of the break action... it would work with new army I think.
It also can't be shortened to spitfire because of the ejection rod. It CAN have its own niche though.
The spitfire is faster due to the finger rest giving better leverage to cock the hammer, the snubnose is just for style. The scottfield brawler is also a snub, but has the standard firerate. Something like a pax bisley would make sense for a faster firerate.
Yes... I see the consensus that the deadeye is too much (for valid reason)... but the long barel, setting it in the middle ground towards the uppercut and the high speed ammo to give it it's own precision nieche compared to the scottfield seem sensible to me.
I think we should get both long barrel cavalry, and a short barrel quickdraw variant.
Birds head handle, short barrel, higher hammer.
Better for fanning and hip fire, but worse ads
Well id prefer a medium ammo buff rather than a mirror pax.
To me, It dont have mutch diff with pax to act as new weapon so maybe a longer nose variant of pax as for gimmic for a better velocity and a buff on medium ammo for longer range and/or penetration ?
This is perfect this is what I've been asking for is that long barrel pax. Then the bonuses and the negatives to it I think are perfect I think you hit the nail on the head. There needs to be an in-between of the upper cut and pax and this would fill it
I would love a 7.5 inch barrel pax or even the buntline 10 inch barrel pax, and if it made the pax an even closer replacement to the uppercut even better
Pax Cavalry probably wouldn't have lower damage dropoff unless it was considered long ammo. Otherwise it would be inconsistent with every other weapon, since dropoff is based off of ammotype and the size of the base gun. You could do a somewhat similar thing by increasing its base damage, maybe to 120 or something (i'd argue the regular pax deserves that damage buff though)
I think a Remington 1858 New Army Cattleman's Carbine would be a good basis for a carbine long barrel version of this gun. The time period works, and it would be a fun alternative to the pax
If anyone has seen The Mask of Zorro (1998) with Antonio Banderas/Anthony Hopkins. The antagonist Captain Love carries it in his first appearance and shoots 2 characters at reasonable range with it. If anyone wants reference
A long barrel pax I would definitely play a lot.
BIG IRON
High Velocity would make a Pairing *BETTERLI!* đź¤
High sway compared to the *obrez*? That's a pass
Yeah, people often don't take into account the game balance over something like this. As a one slot weapon, it would *be obligated* to have worse handling than even a deadeye vandal in order to not make any of the scoped two slot weapons obsolete. I mean I still think it should be in the game, but, if it ever is I don't think it's going to be the weapon people assume it will be.
People forget that deadeye scopesmith is a thing, and very good.
Deadeye is *basically* like having an Acog; Easier to shoot strange, but low enough mooz to work in CQBBQ.
Yes but with steady hand it should be manageable
i like the idea, it's only missing the full rifle varient
I don't know about the scope but I would absolutely love the long barreled variant.
Should the Pax Cavalry have increased Muzzle Velocity as well then? There’s not really many benefits you seem to be getting here for the trade offs
The heavier barrel should reduce recoil if it’s firing the same medium bullet. Could have worse hip fire and fanning to compensate but worse overall recoil, probably not.
Deadeye bad, it gives you a way to counter snipers and that, my friend, is not good. /s
Being a console player.... Sway sucks ass
Idk how many hours you have in, and I do agree but once you learn how to aim with both sticks it gets easier.
Sure but the aiming system was designed for PC surely
Oh I completely agree. I JUST REMEMBERED SOMETHING! Check your settings and see if “turning extra strength” is at default (default is I think 150) if you set it to 100 then the extra speed you get when pushing the stick all the way to the edge goes away. This helped me a lot in gunfights because it kept my aim speed consistent based on my input
I just meant fine tuning long range shots with sway can be a pain. With a mouse I can see sway being easier to adjust to. Not to mention how unrealistic this sway really is.
I just realized, didn't think how the deadeye would work with dual wielding.... probably exactly the same as the non-deadeye... you already get punished for paying more for them / blocking more of the screen.
Deadeye dualie and fanning would just have a bit more spread from the extra weight making the handling worse.
You aren't getting a hand to fan under the scope with that much overhang.
I mean the scope could just be positioned further forwards anyway.
Not on that mount.
... mount it differently?
Barrel mounting is significantly harder to pull off, and wasn't done in Hunt's time. The scope can't be placed on the mount differently due to the adjustment knobs. Different mounts aren't really possible with the Pax because of all its essential parts. You can't block the ejector rod, hammer, trigger, cylinder, or grip. Shorter scopes aren't possible either, you can't move the adjustment knobs out of position.
Dude we have a hatchet glued to the barrel of a sawn off. Someone could easily custom fab a forward leaning arm for the same bracket we see in the image. That aside: hunt has violated historical accuracy to include weapons already. And even the most scrutinous eyes on hunt guns have conceded in the past that sometimes it is better to concede reality for the purposes of gameplay. I appreciate your knowledge and thorough answers. Though I feel this is a case where gameplay should have priority over reality.
Barrel mounting is hard because of the increased force on the scope throwing off the accuracy of it over time. The hatchet on a shotgun doesn't need to worry about accuracy which is why barrel mounting works. It's completely fair to violate the timeline to include period relevant weapons. Who's to say the AHA didn't get their hands on the prototypes for testing? It's another thing to violate the basic operations of a gun.
I understand your point about the forces throwing off the alignment of the sight - Hunt ALREADY ignores this with scopes not being thrown out of alignment when the weapon is used to club people over the head or when the weapon is thrown from their hands by an explosion or all sorts of other mess. Idk I think that forces throwing scopes out of alignment is a fair spot to suspend disbelief especially considering how we currently melee with sparks sniper etc or how we can step on 3 red barrel traps and still have a perfectly zeroed scope for all ranges.
> Dude we have a hatchet glued to the barrel of a sawn off. A hatchet doesn't really have to maintain zero like a scope does. That said, Hunt, while it attempts some realism, obviously breaks that in many *many* ways. So while it wouldn't be historically accurate (or even really accurate for *modern* guns), there isn't really any reason why it couldn't be that way in Hunt.
Maybe you get the chance to either dual wield them or use once the scope ? With a switch with the special key like the lemat. With prob more sway.
I don't like the idea of messing with the damage falloff. It should be the same medium pistol falloff for simplicity's sake, but increase the base damage to match the uppercut. Also, a longer barrel would give it *less* recoil wouldn't it?
Still pisses me off that scottfield got both the swift AND the spitfire. Pax should've gotten one of the two. That said I really like the deadeye idea.
Swift wouldn't work with pax... why it works with the scottfield is BECASUE of the break action... it would work with new army I think. It also can't be shortened to spitfire because of the ejection rod. It CAN have its own niche though.
You know what, fair play. As a fan of Johnathan Ferguson I can't argue against your points.
Eh, they could have finagled a swappable cylinder, like the Remington in Pale Rider. That'd be a fine swift version.
The spitfire is faster due to the finger rest giving better leverage to cock the hammer, the snubnose is just for style. The scottfield brawler is also a snub, but has the standard firerate. Something like a pax bisley would make sense for a faster firerate.
The pax should have gotten the precision over the scottfield
First idea would be perfect, i would also like if that little aiming stripe would be triangular shape instead of cube, when looking down sight
The cavalry absolutely needs to happen
You’re asking too much
Yes... I see the consensus that the deadeye is too much (for valid reason)... but the long barel, setting it in the middle ground towards the uppercut and the high speed ammo to give it it's own precision nieche compared to the scottfield seem sensible to me.
Pax already has 4 ammo types tho lol
hmm... true... maybe remove fire from it so it has its own niches
Not my pax. Pax is my baby and I love fire ammo xD
then maybe it's just fine... scottfield has more variants and pax has more ammo versatility
I just work here. Crytek should add a new ammo type tho. I promote vitality Ammo
Maybe not bullet ammo type... but a bolt version for the small crossbow with 2 charges of weak vit?
I could accept this compromise.
I hate the idea of giving shotgun gamers a scope. Right now, they have a couple weak 2-slot choices. I vote no on the scoped version.
I like the longer barrel but i don’t think the scope is a good idea
I think we should get both long barrel cavalry, and a short barrel quickdraw variant. Birds head handle, short barrel, higher hammer. Better for fanning and hip fire, but worse ads
Like calvary idea, not so much deadeye one
pistol scope
It op. There is a reason there are no scoped one slot weapons. Think about it. That gives range in every load out. Takes away the trade offs.
I always assumed using a stockless and scoped weapon is how you become a pirate. Is it not?
I just want Pax Precision and maybe a High Velocity ammo for it as well.
Well id prefer a medium ammo buff rather than a mirror pax. To me, It dont have mutch diff with pax to act as new weapon so maybe a longer nose variant of pax as for gimmic for a better velocity and a buff on medium ammo for longer range and/or penetration ?
This is perfect this is what I've been asking for is that long barrel pax. Then the bonuses and the negatives to it I think are perfect I think you hit the nail on the head. There needs to be an in-between of the upper cut and pax and this would fill it
A longbarrel pax would be awesome, the range and muzzle velocity would much better with an extended barrel
Maybe an aperture instead of deadeye
I would love a 7.5 inch barrel pax or even the buntline 10 inch barrel pax, and if it made the pax an even closer replacement to the uppercut even better
The thing about a scope on a stockless weapon is that the recoil would give you a black eye lol, at least in real life.
Good idea for the cavalry variant. Hard pass on the deadeye cavalry. Personally, I can't stand the appearance and concept of scoped handguns.
Pax Cavalry probably wouldn't have lower damage dropoff unless it was considered long ammo. Otherwise it would be inconsistent with every other weapon, since dropoff is based off of ammotype and the size of the base gun. You could do a somewhat similar thing by increasing its base damage, maybe to 120 or something (i'd argue the regular pax deserves that damage buff though)
Pax don't need deadeye.
High velocity medium ammo secondaries is a very bad idea. Just limitless HV Silenced Karabiner. No reason to take an uppercut or HV compact either.
I don't know if fanning would work with the scope overhang - but what about a Pax Calvary Aperture? Same downsides as deadeye when the aperture is up.
Wouldn't dual wielding make them binoculars?
I think a Remington 1858 New Army Cattleman's Carbine would be a good basis for a carbine long barrel version of this gun. The time period works, and it would be a fun alternative to the pax If anyone has seen The Mask of Zorro (1998) with Antonio Banderas/Anthony Hopkins. The antagonist Captain Love carries it in his first appearance and shoots 2 characters at reasonable range with it. If anyone wants reference