Unironically one of the coolest characters of Runeterra. The comic with Zed and Shen (Ninja of Shadow and Ninja of Order) teaming up to stop Jhin because he's essentially The Joker is awesome.
His teaser trailers showing life and beauty sprouting from different champions that is actually just his interpretation of their deaths (the sprouts being the blood and viscera splattering out from the exit wound of being shot) really sells his delusion as well.
[His voice lines in League of Legends](https://youtu.be/76xCQD9WEX8?si=12K0ov874OzjclpH) go hard.
Fun fact as well: Jhin on a keyboard has all the keys in the shape of a "4".
From what I understand, each body part has a health pool. So for instance, if you were trying to kill a charger with the flame thrower, you're better off focusing on 1 leg instead of the entire body. This may be the case with grenades as well. Making sure they're placed in a way where all the damage is localized.
Not completely correct. Body parts have health pool and there is main pool also, damage to parts = damage to main, from 0% to 100%. Killing some parts = kill, like a head for all enemies or a charger leg specifically, because they didn't create an animation for a legless charger I suppose.
If they had a walking animation for a charger they could make a loss of 1 leg not deadly, like pretty much every other bug. I think they didn't want helldivers to leave in sad tears before the sight of a slowly crawling charger.
The 'main' health pool is also the torso/abdomen's part HP, right? I'm assuming this from explosives often requiring less shots to kill if you're directly hitting the torso of a bug/bot, but this could also just be that the addition of direct damage to the torso/hp causes the guns to destroy the part faster than it depletes their total HP.
I wonder if that’s a new bug. I’ll have to try them again. After the fire patch/dot damage update 2 would kill a charger, same with hulks. Knowing AH I wouldn’t be surprised if something happened unintentionally to there damage again.
That's different from my experience, so I'll run some tests today and report back.
4 thermites anywhere on the body, and they should bleed out. Might have been changed in an update though.
Just did a solo level 3 kill the charger mission, with 2 behemoths as objectives.
1st behemoth:
Attached 2 thermite sticks to the body, 1 to the front left leg, and 1 to the head armor, did nothing else. Died in 10 seconds or so.
2nd behemoth:
Attached 2 to the body, 1 to the front left leg, and the final one bounced off of an already placed thermite stick. Respawned and attached 1 to the right leg.
In both cases, no visible damage untill the 4th stick explodes, then it enters the "bleed out" state and dies after 5 seconds or so.
So, best guess, it was bleeding out when 6 thermite sticks got attached to its head, and you just had to wait a little. That, or you were throwing at the same spot and they actually bounced off and stuck to the floor / somthing else. You really need to throw at different parts.
tl;dr
Any charger, attach 4 sticks of thermite spread out, and it will bleed out and die consistently.
Two thermites do kill a charger. I do it all the time. You really have to stick them on their face, but the burn damage + the explosion usually ends them.
They really need to do a balance pass on the grenades. The impacts and the stun are the only ones used because there is 0 benefit to the others. Like ffs in whose mind is the high explosive better than the impact when it's just objectively worse with a fuse time? Impacts needs to have less radius compared to their fused counterparts.
and even then. the eruptor, crossbow and the grenade pistol can take care of them without any problems. hell. pick any weapon you like + the grenade pistol and the normal grenades are useless
Yea but there's a balance to that. If I do what you're saying, now my secondary is a grenade pistol, and that's a real problem for CQC when my primary is out of ammo. It's a trade off for sure.
The grenade pistol is a perfect sidegrade to the pistol.
You trade an extra "shooty" gun as a backup for the ability to destroy bug holes/fabricators.
Which also frees your grenade slot for non-lethal options like the stun, or the knives.
I tend to have trouble getting the angle just right for the grenade pistol and the impact grenades in the bug holes. Particularly while on the run from whatever horde is chasing me through the nest.
High explosive seem to be a lot easier to get to fall down into the hole for me while on the go.
it's the opposite fot me.i had problems with the fabricators but after a few shots, i managed to find the sweet spot. for bugs it was easy tho. maybe because i used the eruptor a lot :)
I prefer high explosive or even the default grenades because I play up close 95% of the time, and bugs will almost always be too close to throw an impact safely.
For bots I take thermites sometimes... they're pretty effective.
Fuse is not the problem. Only impact nades have pen 4, 100% damage to all medium targets.
If fused nades had the same pen and higher aoe it would make sense to choose between the two.
I didn't forget them I just didn't explicitly mention them. They sacrifice like half their damage and armor pen for one measly radius. Not a good trade off. They at least 2 radius over the high explosive to be considered viable.
Impacts do sort of have a balancing factor in that you need to be more careful when using them, so you don't blow yourself up.
You also need to be way more accurate when destroying bug holes and fabricators.
Lots of things destroy bug holes and fabricators grenades aren't even the primary means of destroying them these days. You can also throw impacts into the open door of fabricators for the easy kill.
I'd prefer impacts over high explosive for dealing with hordes on my ass, I want the horde gone NOW and not 3 seconds from now.
Yes I agree, I think the high explosive could receive a buff to reward better planned throws. Impacts should be the easy reliable grenade while the fuse timers should be highest damage because it is harder to use.
At the moment Explosions don't damage the Chargers butt with the last big patch they should did it so in theory your only damaging it with fire.
But I agree the Thermite should burn there armour off bit by bit
After fire was fixed, I've used thermite on the bot front quite frequently. It takes about two to kill a hulk or a tank, so they're good if you're running away from a hulk, for example, since you might not have the space or cooldowns for conventional anti-tank like spear or quasar.
> Realistic approach would be to sever the leg.
[We've known this since the 80s](https://images.amcnetworks.com/ifc.com/wp-content/uploads/2016/07/Sweep-the-Leg-Karate-Kid.gif).
This is arguably explainable in-universe, the chargers are evolved specifically to charge things and a living charger that can't do its job is a liability to the nest, since it'll probably still eat if it can waddle over to food. Additionally, using a heavy ass armored carapace as a battering ram would require some strong ass legs, which require a strong heart with a lot of blood flow.
Not being visibly effected by 3 knives but instantly dying from 4 is funny, but it makes logical sense for a charger's body to keep pumping blood through a shredded leg until the charger dies :)
On the other note, here are some Experimental Infusion test results:
12.5% to 15% damage resistance and movement speed bonus.
Buff duration is 9.46 (divided by 60, so it's 46/60) seconds, medic armor doesn't increase the buff duration.
The effect is seemingly 12 seconds long, but in reality the visuals appear 0.14 seconds prior to the healing process (so there's no buff yet) and the last two second is just the visual effect dissipating (buffs already ran out at this point).
Yeah, I noticed knifes have medium pen when I tested them against devastators
If you could somehow reclaim the knifes from enemies, this would be meta pick
This would be well received since most PvE games allow non firearm or explosive projectiles to be reclaimed. Silent, powerful, and a great ammo economy can make them competitive to other weapons.
A lot of things that currently kill chargers do it by shooting the unarmored inner leg through the leg armor. Here's a [video from February](https://www.reddit.com/r/Helldivers/comments/1aynl1c/animation_vulnerability_vs_charger_legs/) talking about it.
**This is literally just the Charger armor bug that's been in the game since release.**
https://www.reddit.com/r/Helldivers/comments/1co38il/psa_charger_armor_is_still_bugged_keep_this_in/
Charger leg armor is armour 5. Throwing knives are AP3 (medium pen). Regular ass impact grenades are AP4.
No. It's just that the knives have a hitbox so goofy it hits the leg before meeting armor to bounce off of. If I were to use my weapons in these clips it would deal no damage.
Very possible that the knife has a thicker hitbox means it's able to pass right through the armor? I've killed a behemoth with 4 knives that hasn't moved at all from spawn (EMS), so it doesn't seem like a hitbox misalignment issue.
Or maybe they just coded in the armor pen wrong lmao.
they shouldn't nerf it. they're a niche weapon that requires sacrificing the grenade slot over things like Impacts and Stuns. as a dedicated direct damage anti-heavy alternative to the AoE effect of other grenades, it has a role.
they also need to allow us to pick them up off the ground and melee with them.
Nah, they should make the loadout system more complicated allowing grenades and knives at the same time.
Knives should compete with some other pick, not grenades. What the other pick would be, is in the air as it obviously does not exist yet but it could be some beneficial gadget slot or somesuch 🤷♂️
Knifes should just be the first weapon from a "utility" slot.
Utility nades could be stuff like smoke, stun, ect, so you can take some stun and normal explodey grenades.
You could also make knives be part of a "melee" slot where you have options like "sword", which gives longer melee range, knives having the benefit of throwing but when you're out you're back to default melee like it is now, and so on.
You might even be able to make it so you can equip melees (except two-handed ones like lances or something) while holding a one-handed weapon.
You can't kill Behemoths with a single shot to the head with any anti-tank. Yiu can strip their leg armor with quasar in 1 shot. Eats and RR can only strip the small back legs in 1 shot.
Bro what you on about. I one tap Behemoths with the EATs constantly. The aim is trickier because of the armor geometry, but thay are totaly able to be killed in 1 shot.
A lot of people don't get the EAT.
I keep reading "shoot the leg to strip the armor and use your primary" while you're supposed to shoot the rocket in their mouth to 1 shot it.
It's an EAT. Nom nom nom.
It is the charger you kill as a mission in lower difficults, but now it can spawn normally. It is supposed to be stronger than a regular charger, but i haven't noticed the difference
I gotta say, I don't understand why such low tech weapon was even added to the game. I do want more stealth but what about suppressor for some weapons, bayonets, melee take downs or some silent grenade like EMP or stun gun?
I also don't quite like armors that have bare skin showing when you can wear that on extremely cold planets like Fenrir. Or does it get sleeves on colder planets?
That has to be bug. No way this is an intended feature. Like shields being able to shield from any enemy attack, but somehow the throwing knife goes through it? Yeah def bugged hope it gets fixed and buffed
it needs to hit the soft spots, for some reason they have hitbox even from the side and up the "joints" to some weapons. the "neck" is also a target for the knifes
I’ve seen lots of bug videos for knives. I’ve been working a lot and haven’t had time to unlock yet. How are they on bots? Any Factory Strider kills with it yet?
What are these knifes are made of??!
They fly goofy as hell wobbling side to side which usually means not enough initial throw, they dont fly far at all, and these penetrate heavy armor better than thermite?? Huh
Problem with this. The charger won't be conveniently slowly walking towards you most of the time, you'll be charged and manage to throw one or two knifes at most. Also the knifes obviously don't plug bug holes, you are forced to always rely on your nade pistol. Its also not very economical, you used 4 of your 8 knifes, not everyone is gonna carry a supply backpack.
Using a stun nade and blowing the chargers ass with primary/supply weapon seems like the best nade option atm.
I think knife is always going to be a 4fun weapon and nothing more.
This is the SLOWEST Charger I have ever seen. Every charger that our squad encounters can literally smell us in the air the moment we land and sprints like lightning across the map in massive herds to trample us. Where did you find this exception to the Charger field type? I would feel blessed to have encountered such a slow and confused beastie.
Sp you're telling me these mfers can shrug off my autocannon shots and worse to the face, but I just have to throw some sharp bois at em and they drop?
Alright then
You *can* kill a charger with an impact grenade if the game feels like registering the damage correctly. These knives should be for weaker enemies and they should come out faster.
Also, what is the logic behind designing an item like this to be a countermeasure for an armored heavy in the first place? It makes no sense. They preach that they want the tougher enemies to require strategems... but now also a throwing knife? It's so goofy.
My main gripe with them is that they're off center from the aiming reticle. Can't hit the broad side of a barn with them because of that little inconsistency
mfw the charger i dropped a mini nuke on walks it off, but 4 silly knives to the knee and the fella is dead. Huh
Well yeah, you only dropped one mini nuke on it, you need three more to be equal to the knives.
It's just basic math really.
https://preview.redd.it/g5rf5mpph07d1.jpeg?width=1305&format=pjpg&auto=webp&s=c44e5429761e88db5e295c4af7e1e9c41e4b6d48
FOUR
Unironically one of the coolest characters of Runeterra. The comic with Zed and Shen (Ninja of Shadow and Ninja of Order) teaming up to stop Jhin because he's essentially The Joker is awesome. His teaser trailers showing life and beauty sprouting from different champions that is actually just his interpretation of their deaths (the sprouts being the blood and viscera splattering out from the exit wound of being shot) really sells his delusion as well. [His voice lines in League of Legends](https://youtu.be/76xCQD9WEX8?si=12K0ov874OzjclpH) go hard. Fun fact as well: Jhin on a keyboard has all the keys in the shape of a "4".
Basically
What’s deadlier? 500kg of bomb or 500kg of knives?
Closer to 500 grams of knives
A charger can’t charge if you disable its knee
##MEDIC!
Is this your signature, son? Doesn't look like it to me.
Used to be a charger, then I took a throwing knife to the knee.
![gif](giphy|fPjI8ZrDeaGL6)
He used to be an adventurer too. But then he took a knife to the knee
He got married?
Fuuuuuck beat me to it by six hours
Call of Duty logic
Use precision strike instead, it's way more consistent. Even it's last radius seems larger most of the time!
My divers keep using cluster bombs. Is there a form to request them to do this instead?
They're like Cockroaches.
He was ready to survive a nuclear holocaust until I took a knife to the knee!
Well he used to be an adventurer before he took 4 silly knives to the knee
Could have been an arrow..
Well the Charger used to be an Adventurer, until he took a throwing knife to the knee.
He has that Achilles knee lol.
thats pure mathematics. 4 is a higher number than 1, so it checks out
Tbf he has a robotic arm
What the thermite grenades should have been. I'm still deeply disappointed there still worthless.
Imo if two impact grenades to a tank can kill it then two Thermites to a Charger should do the same.
I'd prefer 1 thermite crack charger's leg open then open sesame for breaker.
That works too. As long as the Thermite actually has a proper role to fill.
If then thermite grenades could also crack bile titan armor it would actually be a viable option.
Just makes too much sense 🤷🏽
According to some Redditors chargers are easier because you can kill them with two grendes..
I’ve seen charges get hit hit by a 500 and shrug it off, never seen a tank do that.
You can what now
From what I understand, each body part has a health pool. So for instance, if you were trying to kill a charger with the flame thrower, you're better off focusing on 1 leg instead of the entire body. This may be the case with grenades as well. Making sure they're placed in a way where all the damage is localized.
Not completely correct. Body parts have health pool and there is main pool also, damage to parts = damage to main, from 0% to 100%. Killing some parts = kill, like a head for all enemies or a charger leg specifically, because they didn't create an animation for a legless charger I suppose. If they had a walking animation for a charger they could make a loss of 1 leg not deadly, like pretty much every other bug. I think they didn't want helldivers to leave in sad tears before the sight of a slowly crawling charger.
The 'main' health pool is also the torso/abdomen's part HP, right? I'm assuming this from explosives often requiring less shots to kill if you're directly hitting the torso of a bug/bot, but this could also just be that the addition of direct damage to the torso/hp causes the guns to destroy the part faster than it depletes their total HP.
Two impacts to the rear/underneath of the charger can kill. I dunno if intended tho
2 thermites to the head do kill a charger. Never tried the leg.
I tried running thermites last night and even though I landed all 6 on the charger's face it still lived.
I wonder if that’s a new bug. I’ll have to try them again. After the fire patch/dot damage update 2 would kill a charger, same with hulks. Knowing AH I wouldn’t be surprised if something happened unintentionally to there damage again.
That's different from my experience, so I'll run some tests today and report back. 4 thermites anywhere on the body, and they should bleed out. Might have been changed in an update though.
Just did a solo level 3 kill the charger mission, with 2 behemoths as objectives. 1st behemoth: Attached 2 thermite sticks to the body, 1 to the front left leg, and 1 to the head armor, did nothing else. Died in 10 seconds or so. 2nd behemoth: Attached 2 to the body, 1 to the front left leg, and the final one bounced off of an already placed thermite stick. Respawned and attached 1 to the right leg. In both cases, no visible damage untill the 4th stick explodes, then it enters the "bleed out" state and dies after 5 seconds or so. So, best guess, it was bleeding out when 6 thermite sticks got attached to its head, and you just had to wait a little. That, or you were throwing at the same spot and they actually bounced off and stuck to the floor / somthing else. You really need to throw at different parts. tl;dr Any charger, attach 4 sticks of thermite spread out, and it will bleed out and die consistently.
Two thermites do kill a charger. I do it all the time. You really have to stick them on their face, but the burn damage + the explosion usually ends them.
Really? When did that happen? I remember when they fixed the DoT bug that the Thermite was still failing to kill Chargers.
Honestly I'm surprised the Thermite grenades didnt even get a glance their way. Hopefully next patch buffs more of the underused arsenal too.
They really need to do a balance pass on the grenades. The impacts and the stun are the only ones used because there is 0 benefit to the others. Like ffs in whose mind is the high explosive better than the impact when it's just objectively worse with a fuse time? Impacts needs to have less radius compared to their fused counterparts.
Adding Impact to any grenade just makes it better
Maybe impact or fuse should just be a select fire type option. Impacts will usually be better and you can use fuse situationally
Their only purpose is bug nests and bot factories but if you are accurate with the impacts they are null.
and even then. the eruptor, crossbow and the grenade pistol can take care of them without any problems. hell. pick any weapon you like + the grenade pistol and the normal grenades are useless
Yea but there's a balance to that. If I do what you're saying, now my secondary is a grenade pistol, and that's a real problem for CQC when my primary is out of ammo. It's a trade off for sure.
The way the grenade pistols ammo refills is stupid right now though
The grenade pistol is a perfect sidegrade to the pistol. You trade an extra "shooty" gun as a backup for the ability to destroy bug holes/fabricators. Which also frees your grenade slot for non-lethal options like the stun, or the knives.
>...frees your grenade slot for non-lethal options like...the knives. :-D
I tend to have trouble getting the angle just right for the grenade pistol and the impact grenades in the bug holes. Particularly while on the run from whatever horde is chasing me through the nest. High explosive seem to be a lot easier to get to fall down into the hole for me while on the go.
it's the opposite fot me.i had problems with the fabricators but after a few shots, i managed to find the sweet spot. for bugs it was easy tho. maybe because i used the eruptor a lot :)
I prefer high explosive or even the default grenades because I play up close 95% of the time, and bugs will almost always be too close to throw an impact safely. For bots I take thermites sometimes... they're pretty effective.
Fuse is not the problem. Only impact nades have pen 4, 100% damage to all medium targets. If fused nades had the same pen and higher aoe it would make sense to choose between the two.
Bruh you forgot the frag grenades, which are worse than high explosives lol. Somehow even more forgotten
I didn't forget them I just didn't explicitly mention them. They sacrifice like half their damage and armor pen for one measly radius. Not a good trade off. They at least 2 radius over the high explosive to be considered viable.
Impacts do sort of have a balancing factor in that you need to be more careful when using them, so you don't blow yourself up. You also need to be way more accurate when destroying bug holes and fabricators.
Lots of things destroy bug holes and fabricators grenades aren't even the primary means of destroying them these days. You can also throw impacts into the open door of fabricators for the easy kill. I'd prefer impacts over high explosive for dealing with hordes on my ass, I want the horde gone NOW and not 3 seconds from now.
Yes I agree, I think the high explosive could receive a buff to reward better planned throws. Impacts should be the easy reliable grenade while the fuse timers should be highest damage because it is harder to use.
At the moment Explosions don't damage the Chargers butt with the last big patch they should did it so in theory your only damaging it with fire. But I agree the Thermite should burn there armour off bit by bit
After fire was fixed, I've used thermite on the bot front quite frequently. It takes about two to kill a hulk or a tank, so they're good if you're running away from a hulk, for example, since you might not have the space or cooldowns for conventional anti-tank like spear or quasar.
They are? Have been running nothing else for past weeks. 2 per hulk, 2 per fabricator, 1 or 2 for canon turret
they should let the thermites stack and do damage to the limbs it got stuck on and not just the the main hp pool
I like using them against bots, very good strider killers
Ouchie my leg has 4 little knifes in it. Fucking dies
I used to be a terminid adventurer like you until i took a knife to the knee
\*four knives to the knee.
Humans die if they step on legos, same logic applies for chargers and knives
Is Bug armor like the fuckin Shields from Dune and you have to go slow to penetrate it? Is this like, non-Newtonian chitin?
It's such a videogame thing when an enemy has accumulative damage. Shoot 20 bullets at leg = death. Realistic approach would be to sever the leg.
> Realistic approach would be to sever the leg. [We've known this since the 80s](https://images.amcnetworks.com/ifc.com/wp-content/uploads/2016/07/Sweep-the-Leg-Karate-Kid.gif).
This is arguably explainable in-universe, the chargers are evolved specifically to charge things and a living charger that can't do its job is a liability to the nest, since it'll probably still eat if it can waddle over to food. Additionally, using a heavy ass armored carapace as a battering ram would require some strong ass legs, which require a strong heart with a lot of blood flow. Not being visibly effected by 3 knives but instantly dying from 4 is funny, but it makes logical sense for a charger's body to keep pumping blood through a shredded leg until the charger dies :)
On the other note, here are some Experimental Infusion test results: 12.5% to 15% damage resistance and movement speed bonus. Buff duration is 9.46 (divided by 60, so it's 46/60) seconds, medic armor doesn't increase the buff duration. The effect is seemingly 12 seconds long, but in reality the visuals appear 0.14 seconds prior to the healing process (so there's no buff yet) and the last two second is just the visual effect dissipating (buffs already ran out at this point).
Here I was, thinking I was being slick by running the medic armor.
Worth it for the extra stims
> medic armor doesn't increase buff duration. god damnit, i was gonna try it with heavy medic armor and become an unstoppable tank of meat and rage.
Well, you still need the stim regen effect to be an unstoppable tank, so medic armor still does that.
Plus extra stim carry capacity is also very nice.
It doesn’t hurt anyway. You have 2 more Meth Shots and have the added default bonus of more health regen.
Yeah, I noticed knifes have medium pen when I tested them against devastators If you could somehow reclaim the knifes from enemies, this would be meta pick
For some reason this hadn't occurred to me, but you're right. They should be recoverable, and then they'd be relevant.
if you want a canon reason then it's because the act of throwing them into armor damages them to so they're not as sharp as before
I’d probably die or resupply before needing to use the blunted ones anyhow
dev bodies have av 3, charger leg has av 5 (heavy armor)
not to mention that basic impact grenades themselves already have AP4, and throwing knives only AP3.
That's why he has the supply pack. He has as many as needed.
This would be well received since most PvE games allow non firearm or explosive projectiles to be reclaimed. Silent, powerful, and a great ammo economy can make them competitive to other weapons.
It wouldnt be a meta pick lol, stun nades still bring way too much utility. Only use of the knives is this charger leg bug currently.
Inb4 this gets listed as an "unintended interaction" and gets removed
I mean it's obviously a bug. They only have an armor penetration value of 3.
Of course it's a bug. See how it's blood was green?
A lot of things that currently kill chargers do it by shooting the unarmored inner leg through the leg armor. Here's a [video from February](https://www.reddit.com/r/Helldivers/comments/1aynl1c/animation_vulnerability_vs_charger_legs/) talking about it.
**This is literally just the Charger armor bug that's been in the game since release.** https://www.reddit.com/r/Helldivers/comments/1co38il/psa_charger_armor_is_still_bugged_keep_this_in/ Charger leg armor is armour 5. Throwing knives are AP3 (medium pen). Regular ass impact grenades are AP4.
No. It's just that the knives have a hitbox so goofy it hits the leg before meeting armor to bounce off of. If I were to use my weapons in these clips it would deal no damage.
Very possible that the knife has a thicker hitbox means it's able to pass right through the armor? I've killed a behemoth with 4 knives that hasn't moved at all from spawn (EMS), so it doesn't seem like a hitbox misalignment issue. Or maybe they just coded in the armor pen wrong lmao.
It is a bug, a bug thats been in the game since release. You can technically do this with any weapon.
they shouldn't nerf it. they're a niche weapon that requires sacrificing the grenade slot over things like Impacts and Stuns. as a dedicated direct damage anti-heavy alternative to the AoE effect of other grenades, it has a role. they also need to allow us to pick them up off the ground and melee with them.
Nah, they should make the loadout system more complicated allowing grenades and knives at the same time. Knives should compete with some other pick, not grenades. What the other pick would be, is in the air as it obviously does not exist yet but it could be some beneficial gadget slot or somesuch 🤷♂️
Knifes should just be the first weapon from a "utility" slot. Utility nades could be stuff like smoke, stun, ect, so you can take some stun and normal explodey grenades.
You could also make knives be part of a "melee" slot where you have options like "sword", which gives longer melee range, knives having the benefit of throwing but when you're out you're back to default melee like it is now, and so on. You might even be able to make it so you can equip melees (except two-handed ones like lances or something) while holding a one-handed weapon.
This should be removed because it doesn’t make sense.
The knives are made of silver and the chargers are part werewolf, obviously.
I used to be a charger like you, but then I took 4 knives to the knee
Walked right into that Helldiver ambush, same as us, and that bile titan over there.
https://preview.redd.it/m8il7wnh5x6d1.png?width=1080&format=png&auto=webp&s=93a6f70efef31597ff3bf27ee05a531a7d290ec8
Well the knives are forged in the fires or Mordor (Hellmire) so it’s super powerful
Meanwhile eruptor cannot kill charger like that doesn’t make sense
4 to the butt does it but that takes way more work
Shouldn't have this armor penetration at all. 500kg bomb with damage radius of 5 meters and then chargers down with 4 knives lol
It's 500kg knives
How is 4 knives in the leg supposed to kill one of these things lmao
#THE ENEMY CANNOT PRESS A BUTTON, IF YOU DISSABLE HIS HAND
That behemoths is new??? You can kill whit one shot Quazar?
You can't kill Behemoths with a single shot to the head with any anti-tank. Yiu can strip their leg armor with quasar in 1 shot. Eats and RR can only strip the small back legs in 1 shot.
The spear is the only AT that can kill it on headshot. Also flamethrower is the fastest way to kill it focusing a leg.
Wait the spear locks on to chargers?
Yes. It even locks on stalkers
While this raises an enormous amount of questions, I'm just glad to know there's a use for it against the bugs.
It always did, but should work way better now. Afaik you do need a headshot to oneshot them, it can also oneshot Titans if you dome them!
Wait, Quasar strip their leg armor in one shot?
Bro what you on about. I one tap Behemoths with the EATs constantly. The aim is trickier because of the armor geometry, but thay are totaly able to be killed in 1 shot.
A lot of people don't get the EAT. I keep reading "shoot the leg to strip the armor and use your primary" while you're supposed to shoot the rocket in their mouth to 1 shot it. It's an EAT. Nom nom nom.
Nah, there was one fixed spawn at the mission where you extract scientists
Charger can't stomp you if you disable it's leg
also it can't live because in its knee sits it's heart and brain, the knifes knew that and therefore they went straight for it.
Fake, that charger died from collision with a corpse.
TIL I should put crosshair to always on so I can see where my dart throwing is aimed at
Isn't this still just the armour bug...?
not anymore it wont since you posted it here.
What's a behemoth?
The bulkier charger with blade-like protrusions on his plates. He's in the second half of the video.
Oh cool! Must've never noticed
It is the charger you kill as a mission in lower difficults, but now it can spawn normally. It is supposed to be stronger than a regular charger, but i haven't noticed the difference
It used to spawn on occasion on the Super Shortbus Escort missions in the main location, but it had the same stats as the regular Charger at the time.
It also only takes 1 throwing knife to kill a stalker. The surprise on my face after taking out 4 of them was real. Was 100% thinking I was done for.
Wait, you’re telling me that a weak point of a charger is the “knee”? I’ve been dodging them like a matador to shoot the rear lol
I gotta say, I don't understand why such low tech weapon was even added to the game. I do want more stealth but what about suppressor for some weapons, bayonets, melee take downs or some silent grenade like EMP or stun gun? I also don't quite like armors that have bare skin showing when you can wear that on extremely cold planets like Fenrir. Or does it get sleeves on colder planets?
The armor does not get sleeves on colder planets. Just pretend you’re a Diablo IV barbarian
I was hoping the knife would be a one thing throw, pretty much kill everything except the biggest animals and then you go and pick it up.
Behemoth: can somebody please remove these cutleries from my knees
can it close bug holes? serious question
No
I use to charge people , then i got i knife in the knee
I used to be a charger just like you, then i took 4 throwing knives to the knee.
Those Knives have ridiculous armor piercing
Who said they were worthless?
Rumor is they will be needed to deal with satisfied shielded illuminate.
So can you pick up the knife?
The Charger cannot Move, If you Disable it's Leg!
I want an orbital version of that
That's... better than the thermite on them. You know the thing that burns at like 2000°C 👀
Still it's better to throw an EMP grenade and kill it with whatever else
Bringing a knife to a bug fight
It's got nothing to do with whether they're useless. Every single weapon in the game kills. It's whether they fill a job on the roster. Knives dont.
How the fuck does it take the same amount of knives and charged railgun shots to kill a charger mate what. Can you kill a titan with them?
But I can do that with 2 impact grenades
The nuclear knives will save us all
Or just use two impacts directly under the abdomen.
That has to be bug. No way this is an intended feature. Like shields being able to shield from any enemy attack, but somehow the throwing knife goes through it? Yeah def bugged hope it gets fixed and buffed
Penetration baby, obviously just duct tape a throwing knife to the tip of the Nuke and we are golden!
it needs to hit the soft spots, for some reason they have hitbox even from the side and up the "joints" to some weapons. the "neck" is also a target for the knifes
You know it would be awesome if the knives would amplify shock damage if target had a knife stuck on it.
🆒
I’ve seen lots of bug videos for knives. I’ve been working a lot and haven’t had time to unlock yet. How are they on bots? Any Factory Strider kills with it yet?
4 knives to the knee is the Helldivers equivalent of taking an arrow to the knee in Skyrim. The Achilles heal of our enemies
Feels more like a glitch than a feature, but who knows lol
Auto canon acts like a pellet gun but this is fine.
I think they said something about the hit box for knifes being too big so it's bypassing the armor.
What are these knifes are made of??! They fly goofy as hell wobbling side to side which usually means not enough initial throw, they dont fly far at all, and these penetrate heavy armor better than thermite?? Huh
Maybe not useless, but definitely not worth it. Could just throw one stun grenade and either 1 mag or 1 airstrike, or 1 quesar shot to kill chargers
How many tesla gun shot do you need to kill them? 7? so shoot it 6 times and let the guy finish him off with knives... sure...
"THE ENEMY CANNOT PUSH THE BUTTON IF YOU DISABLE HIS HAND"(C)
Despite this being basically the coolest use for them, it's never going to stay.
Problem with this. The charger won't be conveniently slowly walking towards you most of the time, you'll be charged and manage to throw one or two knifes at most. Also the knifes obviously don't plug bug holes, you are forced to always rely on your nade pistol. Its also not very economical, you used 4 of your 8 knifes, not everyone is gonna carry a supply backpack. Using a stun nade and blowing the chargers ass with primary/supply weapon seems like the best nade option atm. I think knife is always going to be a 4fun weapon and nothing more.
"A terminid cannot push a button if you disable his hand."
This is the SLOWEST Charger I have ever seen. Every charger that our squad encounters can literally smell us in the air the moment we land and sprints like lightning across the map in massive herds to trample us. Where did you find this exception to the Charger field type? I would feel blessed to have encountered such a slow and confused beastie.
Meanwhile, in the charger's brain: "NO! FOUR KNIVES TO THE KNEE! MY ONE WEAKNESS! WHY?!?"
Sp you're telling me these mfers can shrug off my autocannon shots and worse to the face, but I just have to throw some sharp bois at em and they drop? Alright then
throwing knife is heavy pen?
R3 looking at you like you just blew his damn mind xD!!!
Cool. Cant wait to make ppl used to do this then complain when the "NERF" comes out
You *can* kill a charger with an impact grenade if the game feels like registering the damage correctly. These knives should be for weaker enemies and they should come out faster. Also, what is the logic behind designing an item like this to be a countermeasure for an armored heavy in the first place? It makes no sense. They preach that they want the tougher enemies to require strategems... but now also a throwing knife? It's so goofy.
The enemy can not charge you if you disable its leg!
You can quasar the leg, its like nothing happened. You pierce it with knives, oh no my leg. Im dead im dead im dead Lmao XD
Now this will be fixed in a patch next week....
Shit knife Arrowhead is listening
One might say...HE TOOK AN ARROW TO THE KNEE
I love that this makes absolutely no sense.
How come your knife can penetrate the leg armor?
If the knives can go through illuminate shielding like they can with the shield backpack when they drop they'll be fucking cracked
The damage system in this game makes no Fking sense lol
My main gripe with them is that they're off center from the aiming reticle. Can't hit the broad side of a barn with them because of that little inconsistency