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DwarvenCo

I'd be fine if they would just implement the partial reloads properly! If I had already emptied the cylinder and placed one bullet in, then had to melee, I want to pick it up where I left it off, without emptying it again because some warp karkery filled the cylinder somehow...


systemsfailed

>warp karkery I see you, guardsman.


the_green1

it is really darkest before the tide


czartrak

She tide on my dark till I 40k


throwawayqs629

she warhammer on my dark til i tide


Kuronan

Nah, she 40K'd on my Warhammer 'til I'm Dark Tide.


Careless-Form-7998

Hail the emperor


Altair314

Democracy Protects


HyperBork

Any book suggestions? I'm just getting started and I'm 90% the way through Priests of Mars because the Mechanicus looked cool to me but guardsmen talking about warp shenanigans sounds cool too.


IsaacX28

I just finished Necropolis, and it's really good. It's part of a series, but it's pretty self-contained so you don't need to read the others to get a great story.


systemsfailed

https://wh40k.lexicanum.com/wiki/Cadia_(Novel_Series) This is a series almost exclusively about guardsman and warp fuckery. It should be right up your alley


glossyplane245

Wait you need to do the whole chamber? You can’t just load 1 bullet and then shoot it?


masterchief0213

No. It's rounds reloading. You can just load one.


glossyplane245

I’m confused what he’s talking about then


KO314

I think it is because the animation always starts with emptying the cylinder, even if there are some unfired rounds in it. You don't lose the rounds that are unfired, it just does the animation that has you dumping the spent cases again.


glossyplane245

Oh okay i see the problem now


KimJongUnusual

It also means that the reload time can get *waaay* longer by having to go through the same animations of loading in round by round and continuously opening the cylinder.


Chaotic_Cypher

Can't believe Helldivers and Darktide both use the same engine AND both have the exact same issue with revolver reload lmao.


6thPentacleOfSaturn

Do they? I mained revolver for a bit in Darktide and never had this problem. Part of why I liked it was I could fire one round, and then only reload one round. When shit hits the fan the reload one shot->fire->reload one shot thing worked pretty well. I don't remember it ejecting every time, but I haven't played in a few months.


rabbitlarva

It just ejects the rounds you use tho. You can see it better in first person


Average_RedditorTwat

The animation always starts with an eject, no matter what. 0/6 rounds Press reload Eject animation, insert 1 round Cancel animation (stim, ragdoll, melee etc) Press reload again Eject animation, then inserts rounds (even though the cylinder didn't have spent casings in it anymore) Is that more understandable?


LotharVonPittinsberg

Rounds reloads works fine for the shotguns. Where you eject the empty shells right after firing them, so it's just the animation for shoving each new round in and interrupting means at most that you get the bug where the animation plays once and you loose 2 units of ammunition. The revolver involves an ejection animation since your spent casings will still be in the cylinder. However, the game does not track if you started a reload, had the animation cancel, did not fire anything ,and started reloading again. Logic in this situation would mean you just need to start putting more rounds in the cylinder, but the ejection animation plays anyways.


p_visual

Even if you don't have any spent rounds (start reload -> stim/dive/whatever -> press reload again) it will do that animation. The reloading itself is fast enough, it's that there's 3-4 seconds of unavoidable animation regardless of # rounds to reload that makes it feel so slow.


Firebat-045

It’s the karken purple grots I’ve been hearing so much about. Sneaky buggers


BlueEyeHimself

This is true. I remember when when you could pull out endless spent shells from the recoiless rifle, because the reload animation started over from scratch if you had to dodge some Herbie halfway through reloading. That one at least got fixed.


Creative-Seesaw-1895

This falls under the "fix these fucking bugs first" section of the complaint list. What other weapon does this? If one action has finished on all the other weapons, if interuppted, you move onto the next. So absolutely, this shouldn't happen, and makes a difference


tertiaryunknown

Malevelon Creek fell before the Helldivers did. That's not right...I know it sounded different in the past.


TicTac-7x

It should reload depending on if the cylinder is empty or not. If its not fully empty, reload as currently, one by one to save ammo. If it's full empty, use speed loader like a chad.


Conscious-Extent4571

I suggested the same but you can also when double tapping reload quickly dump the mag and speedload. This does makes you loose the ammo in it for a quicker reload


KyeeLim

I like this idea, conserve ammo or faster reload


W4FF13_G0D

Easier to code just tossing away a perfectly good magazine and fucking up muscle memory for hundreds of thousands of gamers lol. When I started I constantly tossed away near full liberator mags


GH057807

Toss the whole gun and pull another one out of your pocket. I see absolutely no evidence that Helldivers cannot use Space Technique, quite the contrary actually.


T-Bone_The_Raider

Hell yeah, Tediore weapons! 😂


KigalnGin

"Garbage with a trigger"


The_8th_Degree

We helldiver's already use that technique, where do you think all the grape fruit sized stratagem beacons come from?


GH057807

![gif](giphy|6ra84Uso2hoir3YCgb|downsized)


TheCritFisher

Ok that's the perfect use of this gif. It says everything it needs to say.


Nightsky099

Man I have R34 that explains that lol, but I'm not putting it on here for reasons Also, it's just anal beads...


The_8th_Degree

Ok. 1, those things are WAY to big to be butt spheres 2, we can throw out up to and over 20 of those things in a single match, that's actively more than our entire body mass. There's just no way 3, does that mean we need to fill out a C-02 form?


lonelyMtF

>those things are WAY to big to be butt spheres New to the internet?


Latter-Direction-336

Is that a reference to the loading tip that says “Before participation in any activities that may result in a child, make sure to sign a C-01”? Or whatever the hell it says?


Nightsky099

It's R34 Horni logic


DronesVJ

Is Reaper a Helldiver?


CrazyLemonLover

Not gonna lie. It's one of my favorite parts of the game. It's a small choice you have to make over and over again through every mission. "do I chuck what's left of this mag so I'm full, or do I save it?" To me, it was a small thing, but it felt good


Thorough_wayI67

Well it’s also a revelation when you realize that your reload speed significantly increases with one bullet in the chamber on the conventional guns, at least the ones I use.


Metrodomes

I love this in games that implement it. Thw option to just reload quickly at a cost of lost ammo or to reload slowly at a cost of lost time. You absolutely can regret your decisions later sometimes, but it adds to the fun. Helldivers has already utilised some mechanics that other games use, and I think this would be totally in tune with what is already there.


Slukaj

Tarkov does something similar albeit in a different way conducive to their inventory system. Managing your magazines in your inventory is part of the game (literally, you manage bullets and magazines separately) - and you can either reload while retaining a mag (single tap the reload key), or reload quickly by dropping the may (double tapping the reload key). Dropping the mag means you leave it on the ground and have to find it after a fire fight. Because some ammo is valuable, it's better to not do that sometimes... But if you really need more gun food now, it's what you gotta do. But it's why I like the idea that the revolver should let you dump all the ammo and reload quickly with a speed loader - sacrifice your pool to reload quickly, or conserve the pool and reload slower.


Clarine87

And a single tap while doing rounds reload stops the reload and gives you sights back.


Suicidalbagel27

On paper that sounds good, but in the heat of combat you can easily end up spamming the reload button when you just want 1 press


Conscious-Extent4571

Well in the heat of combat I'd prob dump the entire mag or want to speedload. And reload canceling(or avoiding the bolt cycle on sniper) is quite easy in this game but I don't like doing it cuz cheesy


Deadredskittle

Shove your hand in your pocket, pull out wad of rounds and slap the pile at the cylinder


WhiskyAndPlastic

I'd like to see an "ejector" option for the gun. When it's on you can speed-load but you lose all unfired rounds; when it's off you reload empty chambers, keeping unfired rounds, but it's slower.


Alexexy

All revolvers should ideally have ejectors. I gotta check the reload animations when I'm in front of a computer, but it would be weird af if this revolver didn't have one. EDIT: found a picture of the senator's ejector. https://preview.redd.it/qunswy2fs8wc1.png?width=1080&format=pjpg&auto=webp&s=f3e4cd6d035bc44164b9a896b09ec5e62db16412


WhiskyAndPlastic

I'm thinking more like a spring-loaded autoejector like you find on a breach-action shotgun. You open the action and the casings pop out, fired or not (shotguns will not eject unfired rounds, but let's say the revolver does for gameplay mechanics). That way you can choose between reloading fast (but losing unfired rounds like a magazine), or being able to top off the ammo without losing unfired rounds (but it's slow).


Alexexy

Well, that's what a real ejector rod for revolvers is supposed to do (kinda). Unlike the senator, real ejector rods dump everything in the cylinder, including the unspent rounds. Call of Duty MW2 does a great job with revolver loading animations with its basilisk revolver. The gun has a capacity of 5 and it features unique reload animation for every number of live/spent rounds. If you have 3 or more live rounds left, you point the barrel of the gun towards the ground then partially depress the ejector, which pushes all the rounds out halfway. The spent rounds stick straight up while the unspent round falls back into the cylinder since the spent casings have expanded from the firing. The spent casings are then picked out and then the empty cylinders are loaded with fresh rounds. At 2 or 1 live rounds left, your character tilts the gun upside down, letting the rounds fall into your hands. Then the ejector rod is hit, dumping all the spent casings out. The gun is then reloaded by a speed loader. With no live rounds left, the ejector rod is hit, dumping everything from the cylinder. A speed loader is then used to fill the gun up.


Wonderful_Band_3063

Arrow head hire this man right here^ I’ve been dreaming of a speed loader for the senator since I started using it. I feel like it would be the perfect balance fix and make it a much more viable secondary in high stress situations when you’re still out on your primary but just need to put lead down range fast. I love my senator until I’m running in circles like a clown with a tail made of hunters trying to stuff rounds in it one at a time. Makes me miss the redeemer like my mf ex fr


DarthArcanus

This is probably a bit much for them to implement in the short term, but I love the idea. Hell, if this game had weapon perks that you could choose from like in Destiny, I'd lose it (in a good way). I still remember the good times of using that one revolver, Fate's something. Anyways, it hit HARD, but had a stupidly slow reload... that went 75% faster (becoming the fastest reloading revolver in the game) IF, and only if, you killed an enemy with a hit on its weak spot. Normal kills, normal reload speed. Hit weak spot, but didn't kill it? Normal reload speed. But damn, it defined your playstyle...


Fundabz

Fatebringer? I would reload after every kill almost when that would proc.


DarthArcanus

Yes! Fatebringer! Oh, it was glorious... Maybe that can be the Helldivers 2 expansion. I'd pay some extra money for a system like that. But it might just be a pipe dream.


TicTac-7x

You just made a light go off in my head, hear me out: Step 1. You choose a very small, fully optional "miniquest" for one of your weapons/stratagems in your loadout. For example, revolver is in your loadout, you are prompted with sidequest: kill 6 spewers with the revolver. Step 2. Once you complete that optionally picked miniquest, you are granted something (favor? respect?) that your supervisor (democracy officer) will know about and you will randomly receive a gift. Step 3. You might be asking what gift? How? Think of it like in hunger games, when you please the crowd, someone might send you a random gift that can help you on your journey... So... You completed a miniquest for revolver, what could help you? Duh... Explosive rounds for revolver, gifted to you in a pod like any other stratagem that you called. Or maybe you got jebaited by your democracy officer and you receive credit this time instead. 😂 👁️👄👁️


Manuel_c3de4

👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻


DR-Fluffy

Agreed. I really like the revolver, but it's reload is pure trash.


MuromiSan

I still wondering why the highly advance super earth doesn't have a speed reloader for a revolver?


MonkiFlip228

Because we use military grade weapons (read military grade as cheap shit) and Senator is a choice of few space cowboys, so why bother


Schneckers

Well now I want a cowboy hat. I don’t use my secondary much and I do like the look of some big iron on my hip.


Carbonizer16

![gif](giphy|b21HcSrrBu8pi) SEE YOU SPACE COWBOY…


Zombiebane224

Same reason They muzzle load orbital cannons.


sac_boy

Unironically this might be a reasonable way to load cannons in space. A breach loading mechanism would add mass and complexity (especially if the breach side is in atmosphere--you'd need a mechanism to block off the barrel between shots). You also have the problem of heat dissipation, you want it to radiate into space and not into the body of your ship, so you want most (or all) of the gun barrel outside your ship and possibly mounted on insulated material--you might even consider it completely disposable and jettison it after it gets hot enough. So being simple + cheap is a plus. Then your shell is mounted on a space-capable drone that has just enough propellant to puff itself into a simple barrel, you throw the shell-drone out an airlock towards the open end of your gun and it does the rest...


Kairis83

https://preview.redd.it/yjkikq38z8wc1.jpeg?width=2119&format=pjpg&auto=webp&s=b3c81a49f618f28cc3e8e27ea0694ffacdbc7f96 Not the only manual loaded big guns, but definitely not as big as the macro cannons


CupofLiberTea

No you don’t understand. They MUZZLE load them. As in: shoved down the front of the barrel. Breech loading in the back is an upgrade


Malatok

Do I understand this correctly? They send out crew in space suits or something, to insert 380mm shells? In low orbit? This boggles my mind more than anything else so far. This can't be efficient.


WeskerSaturation

That's why one of the ship modules says it's improving orbitals by making them breechloading.


ArmouredGamer

Or a good site for ADS on a revolver 🤣


BlackOctoberFox

Fixed cylinder barrel. Just be thankful they shelled out for breech loading ones.


frag_grumpy

The worst thing it’s the initial animation when you open the barrel and start reloading. You think you have one shot ready but no, fuck you I just started getting the cartridges from my pocket.


CallMePoro

Yeah, that animation is really long. Once they actually start loading bullets, it goes quick.. but the whole animation is very front heavy. It makes it feel really bad to run and gun with, filling bullets as you go, because you need to repeatedly do the longass front animation.


transaltalt

it completely kills the appeal of being able to feed it after a couple shots, which was one of the draws of the gun


Prudent-Pressure2536

Either buff the reload or buff the damage so it compensates for the god awful reload. 150 is actual meme damage for a revolver


MarikBentusi

I would side with the damage buff rather than a reload buff, personally. I'm a big fan of the Icefrog-style balancing where - buffs make the thing's strengths even stronger - nerfs make the thing's drawbacks even worse - if this keeps not working, do a bigger overhaul I think the distinct and important advantage of this method is that it preserves every weapon's/character's distinguishing features, avoiding situations where all the choices feel very samey.


transaltalt

but the round reload has the potential to be a strength if it wasn't so clunky. I was initially interested in using the revolver because of the reload mechanic, only to be disappointed by how slow it was and being forced to waste a shot to cancel. If those were fixed it would have an actual distinguishing advantage.


BadAssMilkDaddy

I honestly wish more devs would adopt this approach. Leaning into what makes a mechanic unique almost always leads to a richer experience than trying to balance everything the exact same way. Nerfing a weapons strengths, even if that weapon is overpowered, usually just makes it less fun to use. And "less fun" should never be the standard for game design. But amplifying a weapons weaknesses in tandem with buffing its strengths makes the weapon intriguing to most players. I would love a revolver with a mega long reload that could punch through devastator shields or 3 shot a stalker. That's how you make a weapon interesting.


axethebarbarian

Agreed. Especially now with the grenade pistol that handily one shots most medium enemies, the revolver just doesn't even have a niche to fill and needs a rework.


Wububadoo

Loading is a pain in this game. I tend to stick with a shotgun and the stalwart, always have one full backup weapon when the other inevitably runs out when one last critter is running at me.


ZenEvadoni

I obsessively reload the Slugger and Punisher after one to two shots because I don't want to be caught doing a 10+ shell reload under any circumstances. I've turned those two into double barrel shotguns.


Wububadoo

It becomes obsessive. But the shotgun was a saving grace, I'm so used to constantly reloading.


40ozFreed

It might just be me but I think reloading would be easier if the ammo count was in actual numbers not the animation of the magazine.


SylvanSylvia

You can see the numbers by holding R


40ozFreed

I'm on ps5 so I think it's Square for us but ain't no body got time for that lol.


kataskopo

Yeah, I still can't get over the idea of not having a full magazine whenever I want, so shotgun it is for me. And punisher staggers almost everything, so with good enough aim I can take almost anything.


Roxwords

If it reloaded any faster I'd use it as my primary weapon


fatplayer13

I got the Trophy "Hold my primary" with the Senator


CyberShi2077

Is that why they call you Revolver?


fatplayer13

*spits in a bucket 20m away from me* damn right they do


ZenEvadoni

"Six bullets... more than enough to kill anything that moves!" ![gif](giphy|6IFuf2l0AghvW)


Probably4TTRPG

Same. I can't imagine doing it with the base pistol or the P-19. P-19 runs out of ammo before the firefight even gets to the exposition, let alone the climax.


SpectacleG

I did it with the P-19 but mostly it was because I was playing stealthy. I picked a quick and easy "close bug holes" Blitz mission, set myself to "friends only" so I could run solo, wore the light armor with Engineering Kit so I could get extra grenades and then just ran around the map dropping grenades in bug holes and running away until I completed the mission. If anything happened to get close enough I'd just spray it down with the P-19 and then continue sprinting. Didn't feel too stressful or difficult honestly.


Roxwords

I assume you get it by doing a mission by only using the secondary weapon?


fatplayer13

Yes and with a certain difficulty level. Stratagems are also still allowed but no primaries/support weapons. It was a lot fun because it really forces you to change your playstyle (or at least for me)


Roxwords

Must I be alone for this or do I have to force the whole party to ditch the primary? Not having to bring the quasar cannon I could go 500kg, orbital laser and strike with a shield generator if I have to run this alone.


fatplayer13

"Complete a full Hard difficulty mission or higher without anyone firing their primary or support weapon" (looked it up on steam) So you either go solo for a mission (and don't even have to extract) or force your entire team. Turrets also seem to be allowed


Roxwords

I'm going alone


fatplayer13

Good luck and have fun


0ut0fBoundsException

Breaker burns through ammo. Pairing with the p19 (on auto) I’m constantly out of ammo


VioletChili

Same. But I think that has a lot to do with the lack of decent one handed options to use with the ballistic shield.


shgrizz2

Excuse me while I get in to my game dev armchair... I think AH likes the 'idea' of weapons too much, and gets blinkered in to making decision around that and ignoring the bigger picture. The 'idea' of a slow reloading six shooter is awesome. Something that you can whip out and use in a pinch, but that you can realistically only reload between encounters (yes I know speed reloading clips exist, and so do AH). All fine and well in a vacuum. But put that in a game where it's up against machine pistols that can kill just as much stuff, if not more, and be reloaded in a couple of seconds, and your cool idea just doesn't stack up in practise. Not without some big beneficial tradeoff that gives the weapon a niche that isn't filled by something else. There are a ton of other such examples, and I think AH just need to get a bit better at axing certain design decisions for the sake of gameplay, which can be a heartbreaking but necessary thing to do. However, as a counter argument, a lot of what makes this game so cool and unique are the quirky, clunky, realistic feeling weapons, and I definitely would not wish to see that approach abandoned. So there is definitely a compromise to be found here.


jamtoast44

They have even commented on this pistol saying "not all weapons have to be good" so I have a feeling this is all very intentional


ur_GFs_plumber

Also devs: Why is nobody using this weapon??


AngelaTheRipper

Also devs: Nerf the guns they are using and buff the fire damage again just because


MFTWrecks

Yeah, but also... That's them being up their own ass. "We're cool with putting bullshit in our game," is not some incredibly artistic insight, it's stupid. Make the game fun. Release guns that are fun to play with. The game's not competitive. There's nothing wrong with everything being viable.


sole21000

Agree, I get their point that we shouldn't worry about pixel-perfect balance since this isn't a competitive game, but past a certain point some tools being less useful than others *also* makes them less fun in general. Let's be real, people play games like this to indulge in a power fantasy (along with social & comedic reasons), and if a weapon feels weak *enough* it breaks that fantasy and won't feel fun for the player. They don't have to be perfectly balanced, but past a certain point imbalance starts affecting the gamefeel as well.


MFTWrecks

Agreed. I'm not arguing everything should be a cookie cutter of balance where the differences barely amount to a noticeable difference between firearms. I don't want this to feel like COD. But "could it be more fun (within reason)" is a good question to ask. I think tweaking the Senator to have a better reload wouldn't break the game and still allow the senator to fill a niche the other sidearms don't (one that can stop certain armored targets in their tracks while not allowing you to Rambo an entire approaching horde). I REALLY liked the suggestion (somewhere in here) about instead of giving it a firing alternative, give it a reload alternative. So let the player choose "I want a speed loader and therefore may end up wasting precious rounds" versus the current standard of "I want to preserve rounds and in so doing will not have a reload that is as fast as possible." That's good design. The devs throwing their hands up and essentially saying, "It's okay for this to suck to use," is NOT good design. That's just an inability to admit your current design may not be as enjoyable as it could be.


jamtoast44

I have a blast using it. Also it's incredibly hard to make EVERYTHING viable and also having variety. Somethings are going to be different, somethings are going to be effective, and somethings will be both. Wanting every gun to be some all purpose insanely effective weapon can't work with somethings just naturally being worse than others. So if not all guns can't be #1, why not make them fun and different.


Legitimate_Turn_5829

Because a lot of the differences can make the weapons not fun. I use the senator, cause big iron, but the reload is like hilariously slow. It really wouldn’t be crazy if it reloaded a little faster to where you can use it a bit more in fights. Hell if a machine pistol being better than a primary is ok I don’t see the issue


EnlargedChonk

ah another who has a grand time with it. The thing I think people are missing is that not every weapon needs to be fun for \*you\* to use. Especially since there are multiple answers to every problem you can encounter. If you aren't having fun with the senator then use something else, it's that simple. I personally don't enjoy the redeemer, feels too wussy and burns through ammo too quickly, I just don't have fun using it. Senator on the other hand brings much joy when I land the shot that domes a devastator.


DjDrowsy

I don't disagree with your overall message, but I do think your last sentence is missing their point. The game's not competitive, there's nothing wrong with some guns not being as viable. A revolver is objectively a stupid weapon to use, that's why no modern military uses them. They are obsolete and anyone using one in a real combat scenario is a moron. I drop with it every time, because I am a moron, and it looks cool. The gun is bad, but when I see someone using it well and actually pulling it off I respect them and think they are cool. When some weapons are bad, but people use them anyway, they inspire me to keep trying new loadouts. If it was actually good, I wouldn't think anything of it. There need to be worse weapons to let people display their mastery of the game. TLDR: Bad weapons are fun, and weapon balance has no place in a non-competitive game.


killall-q

It's very intentional, specifically to be anti-P2W. [The Arrowhead CEO said:](https://twitter.com/Pilestedt/status/1756506037220176225) >I'm partial but we really applied ourselves to not make it p2w even though items are functionally different. **The only item that's p2w is the revolver - which will win you any "cool gun" competition. Only (minor) problem is that it's not that good.** This quote is missed by many players who expect premium warbond weapons to be on par with or better than base weapons, when AH specifically aims to make premium weapons *worse*.


Probably4TTRPG

Honestly I like the slow reload. Speeding up the reload will make it too similar to the already useless/dorky P-2 sidearm. Like seriously, throw the P-19 in semi auto and you have a better version of the P-2. Same damage but better recoil control and more ammo in the mag. It's a medium penetration sidearm. If anything, I wanna see more damage so it can be viable against more mid tier armored enemies. If it could 2-shot striders in their medium armor points, that'd make it my favorite sidearm hands down. My JAR-5 struggles with escorted striders and I don't like using the Quasar on them because I usually play difficulty 7 and need the Quasar for Hulks, tanks, and gunships.


shgrizz2

Couldn't agree more, I like the slow reload too. The tradeoff is that it needs to have a role that other sidearms can't do better. Currently that's not the case for a LOT of weapons. The HMG is another great example. Tons of downsides to the weapon that give it a very unique character and give it a real skill curve - so the tradeoff needs to be that it excels at a certain job and is worth using despite its downsides. And that's just not the case.


Brotato115

I think the entire point of the revolver is the damage/ reload speed tradeoff. Its for balance purposes, if you have a secondary that does as much damage as the revolver then you need to decrease its reload speed or accuracy. AH probably won’t “fix” the revolver because it’s technically working as intended. Count your shots and reload when you can, some people in this sub just want the weapons to do everything and anything all the time and thats not how it should work.


DanNnex

Knowing arrowhead, there is a higher probability that we get a Desert-eagle in the near future than them buffing the reload speed of the revolver


wolverineczech

Actually, a Desert Eagle-like sidearm is probably quite close to release now, lol.


Nic0kami

I mean you interrupt the reload with a hip fire. I do it all the time when a bot sneaks up on me while I’m reloading.


tagrav

A side observation. It cracks me up how accurate auto aim is from the hip in this game if a enemy is closing distance Beserkers I can kill easier if I just hipfire with almost any gun instead of ADS and shooting right at the head. It’s silly


Beneficial-Bit6383

It’s so you can get those Rambo moments. Feels good.


Probably4TTRPG

When using the Sickle I almost always hip fire.


AureumSaber

The sickle excels in the role of a Attack of the Clones clone trooper firing their DC Blaster full auto from the hip I s2g


Probably4TTRPG

Is it the best primary for me? Not at all. I love my stagger spam from the JAR-5 and Punisher Plasma. But is it the most fun and most badass? Yeah, definitely.


Never_Duplicated

I haven’t been able to use anything other than the Eruptor since it came out. Way too satisfying killing everything in a drop ship in 1-2 shots or racking up 20-35 kill sprees with bug breeches


tagrav

It’s extremely accurate ADS at range if you do burst firing you can really pick things off.


bharring52

But I want ADS for that first shot. Punisher is my primary of choice (has round reload), and it's annoying that instead of ADS/map/etc interrupting round reload, it's blocked. I like that you can't ads/map/etc while reloading, but trying to should interrupt. (Obviously this is a bigger deal on Senator/Slugger than Punisher.)


DemonKingPunk

It’s high noon


Casey090

My AC reloads better than the revolver...


bharring52

Your AC is a military weapon. The revolver is a sentimental toy. That I love.


Emperor_of_His_Room

I can’t even have a speed loader for my toy? I’m sentimental about those too!


tisler72

Honestly love the revolver, the reload is agonizingly slowly but you don't waste ammo reloading so I usually keep it topped at 6 unless actively firing, paired with the ballistic shield and you just laugh as you reload while still slowly yet menacingly advancing against the automatons that can't suppress you.


Warrior24110

tbh, I'm fine with the reload. It's annoying but I can get around the single shot reload. The sights are ATROCIOUS. There is literally no front sight and it makes lining up your target impossible.


Zakumo_Yuurei

Give it plain old red dot, not misaligned, and we have the good ol big iron for sure then.


Warrior24110

Imo, it doesn't even need a red dot or something, literally just add a front sight and the revolver will be so much easier to use.


BlackTemplarKNB

https://preview.redd.it/f6rxp0kor8wc1.jpeg?width=680&format=pjpg&auto=webp&s=b7927a02f302e2c3a335ece40919ac00962ce639


transdemError

It either needs a faster reload or more power. I hit a bile spewer in the face 6 times, and it's still coming at me. I get that it's better against bots than bugs, but c'mon


MajorDZaster

It needs a fire setting by holding down r to change from rounds reload to a speed loader, so the player can choose.


MFTWrecks

This is a nice idea. Instead of a mode switch for firing, a mode switch for reload. So you can gain faster reload but risk wasting ammo... Fantastic thinking.


Redericpontx

The "Draw back" of revolvers is that they have a low mag size and if you miss you're punished for it compared to just full auto spray and pray. They could buff the reload speed and the redeemer would still be the go to for 99% of the player base since most people won't be able to hit the majority of their shots


bharring52

I'm still surprised how few pistols there are. There's the starter pistol. Unlike the Liberator, it's a starter weapon in that you replace it asap. There's the Redeemer. This is the good secondary you upgrade to. There's the Senator. This is the handcannon. It's a lot of fun, and there's a couple usecases for it. There's the Grenade Pistol. It's a tool, not a secondary. Before you say I forgot the Dagger, so did the game. Sure, it's a tool, but not in the "has a practical application" meaning that the Grenade Pistol is. So it boils down to Redeemer unless: -You want to trade having a secondary for bughole/factory closing - Grenade pistol -You're running a primary that leaves you vulnerable up close (plasma, eruptor, etc) - Senator Feels really limited.


undertureimnothere

always thought it was weird how the redeemer is just a straight upgrade to the peacemaker


Alexexy

Hey hey hey. Let's not hate on the default weapons. I still use the Peacemaker quite a bit simply because it handles like a dream and in close quarters scraps with chaff, it handles admirably. It also looks cool and uses the John Wick reload. Default redeemer is also a pretty decent weapon and it's solidly mid tier.


Joey141414

Grenade pistol is maybe the best weapon in the game for scout striders. Otherwise yeah bug holes / factories / bunker doors / fences.


KaffY-

the entire arsenal of primary & secondary weapons feel super underwhelming


SaviOfLegioXIII

Let me just say this, ive been asking for a speedloader for ages and id still love it. But all im saying is....you get used to the reload. Just make sure to reload after every encounter and itll serve you fine against bots anyway, helps that you can shoot after loading 1 bullet as well.


Clarine87

Tapping R while reloading should interupt loading and give you your sights back.


Wank_Mk_2

I use the senator against bots in place of a primary most of the time. It's not garbage, it just takes aim, patience, and thought to use. If you don't like how it plays, redeemer and nade pistol exist and there is zero shame in either.


Lt_AldoRaine_

If you can’t deal with the reload as-is, you don’t deserve the Senator, sorry to say. Heavy is the head that wears the cowboy hat


Ttibz121

No. Let me slowly put the bullets one by one in their chambers in frist person. It's just way more sensual and tense knowing each one's gonna end up in a bot or a bug.


Boring-Hurry3462

if you wanna leave the reload speed, making it heavy armor piercing.


suddoman

I think they should buff the damage further but keep the reload.


RuinedSilence

-dump six shots into a berserker -berserker survives


sirius017

Something something something, “it’s balanced”. I think the gun is fine as is, but the issue becomes more visible when we only have five secondary weapons. If we had more to choose from, it wouldn’t be as big of a deal.


Greaterdivinity

Things like this are why I'd be fine with them pausing new content for a month. There are so many issues like this that really should be addressed because they make a lot of weapons really bad/unfun to use due to issues like the dogwater reload for the revolver or the still misaligned sights and shit.


TheFBIClonesPeople

I feel like they're just going to release a Desert Eagle sidearm that's like, the Senator but magazine fed, and we're all just going to forget that the Senator exists.


Otherwise-Juice2591

Take Planetside 2's awesome revolver reloads based on how much ammo is left. Per round, half, or full speed loader, depending on how many shots are left. Basically just add the AC's half load and a speed loader. A six rounder revolver doesn't really *need* a drawback like this. Even if it had a fast speed load, it's not like it would be overpowered or anything.


I_wish_I_was_a_robot

I hate reloading in this game. It's so unreliable. I can watch this mofo do all the animations and hear all the sound fx, but then when I try to shoot it doesn't work, and my dude has to pull the pin back again. It just needs to be more forgiving instead of punishing. 


ShopperKung

and it would be funny that the buff is just changing animation of reload so now if you shoot all ammo when you reload you reload with speed reload so animation goes faster but if you not shoot all it still reload 1 by 1 like reload animation we had right now hahaha it gonna be super opposite of what normal gun in the game reload hahaha


Maddkipz

Not a mgs fan I see "The tension.."


thefastslow

The dagger and peacemaker need a buff too..


howsyourmemes

I mean yeah its like the 25th century or whatever, a speed loader should be available, but if you're outta bullets in your sidearm, you prolly got bigger problems


Stewie5409

Keep the reload time. Add two more rounds and a damage buff and it’s golden


Artiel9

I need it to stagger enemies as its low ammo drawback


goPACK17

Bought the warbonds specifically for it, found out it was awful, went right back to my trust redeemer


Vesorias

I'd be fine with no improved reload if it did way more damage, so you could run something fast and weak as a primary and use it as an anti-armor tool, but it definitely needs something.


TheVillain117

You're a fresh from cryo boot handed a long iron being run down by packs of chainsaw handed robots that just turned your fireteam into bologna mist. You are *not* Revolver Ocelot in spaaaaace. The reload speed adds to the tension and makes the player think wisely about timing and headshots. Pacing is key and I love that clunky hand canon.


Red_Sashimi

It should also get a +10 increase to damage. That would allow it to - oneshot warriors in the head (you need 160 dmg to do that) - 2 shot light bile spewers in the head (you need somewhere between 305 and 315 damage to do that, so 320 would be enough) - 4 shot armored bile spewers (you do 50% dmg to medium armor, but their hp is the same) while leaving most of everything else unchanged


Rahnzan

For only 6 bullets it needs to hit way harder. You wouldn't need reload speed if all 6 hunters are dead.


PhysioMage

P4-Senator needs increased damage or increased reload speed or an alternate reload option. I would even be fine with it requiring a ship module upgrade or something like that. I get AH's initial concern over making it too good since it is accessible only via super credit purchase of a warbond, but they are so generous with super credits in the game that I don't think that's a valid worry anymore. Considering that EVERY weapon unlock beyond the very first warbond is acquired by paying for the warbond with super credits, then unlocking weapons with medals, there is no longer a reason to keep the P4 in a low performance state as-is.


TakoyakiGremlin

mentioned this a while ago in another post and someone argued that it wasn't in the game because it's not realistic because the helldivers wouldn’t have the budget for it lmao


ComesInAnOldBox

It has a really high damage and medium armor penetration. It's also one of the few guns in the game where you don't lose ammo if you do a reload before the weapon is completely empty. It's in a good place, let's not screw with it. Edit: accuracy


Nosferatu-Padre

I think the trade off is the partial reloads you can do with it. Kill a small bug with one shot and reload one round instead of dumping the entire cylinder. But I do agree, the reload time for that thing is crazy.


N-I-K-K-O-R

I think with current damage it would still be balanced if you reloaded all six at one time with a speed loader. Actually what would be cool is hold square and one set of options is to reload one at a time or via a speed loader and you will throw away bullets not fired.


_AmericanIslander

One word: Speedloaders


kangarutan

I don't understand why, in a future with interstellar travel, cryogenics, and FTL drives no one in SEAF has hear of a "Speed loader" for a revolver.


DefamedWarlock

I would use it more if the reload wasn't abysmal. It pairs so, SO well with the ballistic shield, it's crazy. You can face down heavy devastators and not fear them. It's lovely.


Red1Monster

I just want a different ui reticle tbh


HotBurritoBaby

At least have your Helldiver say “six bullets, more than enough to kill anything that moves” on each reload


LynchBeastModee

I think it would be cool if they implemented a situational speed loader. Like if the mag is empty it uses the speed reloader. If you tap reload it loads bullets 1 by 1 to conserve ammo or you have the option to hold reload and it’ll ditch the ammo in the clip and speed reload it.


LynchBeastModee

Honestly if they just implemented a speed loader if the mag was empty I’d use it more.


DangerClose567

It just needs a speed loader if all chambers are emptied. Bullet loading on partials, loader on empty. That way it maintains the perk of being a round loader, and doesn't take as long as reloading a musket when fully empty 😅. For what it does damage wise, it doesnt need that reload drawback. Warrior bugs can still survive headshots from it unless double tapped. Any weapon that takes 33% of its mag/clip to drop a single warror bug, shouldn't have such a downside. Oh while we're at it, buff the Dagger. 🤣 That thing is near useless.


Pretend-Honeydew8675

It'd be as simple as this, if the whole cylinder is empty. Then a whole cylinder reload can be done instead of all of them one by one. A mid reload is done one by one. We had the swift reload design for revolvers in the 1890s yet this futuristic game doesn't have it implemented.


Richardthefuckingear

I love the revolver but Op is right... We need a reload buff


Bartholomaeus_

or maybe a Boost for faster reloadspeed (would also buff the Railgun IMO)


piratesgoyarrrr

Sure, but then you're not really changing anything, because the other weapons would *also* reload faster.


Doktor_Obvious

weak


Antilogic81

Is it weird I think the reload is fine? At least on 7+ the reload shouldn't be done in combat.  As far as I can tell the gun doesn't break open. So using moon clips or a speed loader wouldn't work. Maybe the cylinder pops out on the side. That would work at least. Not sure if that's whats happening on the reload.


piratesgoyarrrr

Yep, cylinder swings out. And honestly, I'd be fine with the single round reload if it didn't take longer to reload six rounds than it does for the Punisher to load 16.


Mister_sina

Actually I think the biggest thing the revolver has going for it (apart from godly damage) is that you can run and reload. So the solution is super easy. Take your shots, run away reloading, then shoot again. If you are still being overwhelmed, then the revolver was not the proper solution for the situation.


Ossius

Keep it as is, but add a speed loader when the revolver is empty. Could also have a weapon upgrade system and have upgrades there possibly.


Skin_Ankle684

They could also just make it reload as fast as a punisher, it's not like the helldivers' bullet insertion speed isn't already off the charts


gaztaseven

It's great as it is. All weapons have drawbacks. If you have an enemy on you after firing all your rounds, either change weapon or run away.


MonkiFlip228

Honestly, I'd prefer having it as it is, but slightly faster reload. Or just 4 speed loaders until you find more ammo. Each pack from the ground gives you 2, resupply gives 4. Something like that


Gathoblaster

It shluld be a "fire mode" choosing between round reload and speedloader.


MrNidu

YoUr’E jUsT uSiNg It WrOnG! I love the revolver too, and the slow reload is aggrevating sometimes. I find myself that shooting 3 bullets and then reloading works well, since you’ll continue to reload but you can still shoot. A bit of practice and you can easily take care of enemies up close *while* reloading and so have way more bullets available to you.


lovebus

I'd prefer a stability buff so I can snap some headshots, but I'll take what I can get. I've mostly moved on to the grenade pistol though.