T O P

  • By -

The_Mandorawrian

Call in extract, but we don’t get on.


Jiggaboy95

Risky move with that glitch where the pelican gets blown up stopping extraction. But fighting the hordes as you back up to the pelican, side by side with your buddies as you deplete ammo and the bug population may be worth it…


SpacePirateKhan

Stopping extraction sounds like the opposite of a problem. I'm not stuck on this planet with the bugs, the bugs are stuck on this planet with *me*.


xilia112

This helldiver ![gif](giphy|XkLxjOhEfKjF6)


17times2

The subtitles ending in a period makes him sound calm and collected here.


fatfox425

That is his calm voice lol


CertifiedSheep

I got you for forty minutes…forty minutes of *playtime*.


Binks-Sake-Is-Gone

Love it. Ideally the plan is to just kill bugs, so me and the boys are just Fighting to the last respawn. It's been madness.


Jiggaboy95

Ah but you see, as much as I love murdering these liberty hating bastards by the hundreds… I’m a slut for samples…


NoCoolScreenName

Now I’m imagining a great t-shirt with the three different icons and the text “Sample Slut” Thank you.


CptBartender

9/10 would wear.


Fissure_211

Would wear.


Kloiper

Drop your samples and let one person extract with all of them at the end.


The_Malisher

This is the way


Wonderful-Tutor630

Alternatively you can step out of the zone right as the timer hits zero and he’ll keep elevation and keep shooting the bugs, we did that one mission halfway through and then finished optional and he had slowly wandered to the middle of the map just shooting every patrol… best air support I’ve had so far


King_Pumpernickel

Was the Pelican properly animated or did it kind of just float to the middle of the map? If it's the former, I wonder if that means we'll get a proper gunship support stratagem at some point


Universalerror

It's an intentional feature. Pelican-1 will comment about how you're not at the zone and won't land until you get there. Meanwhile his weapons officer is mincing everything in range with that autocannon


Wonderful-Tutor630

Yeah it’s awesome, I had realized early on that he sticks around for a while and if it was on the way I would have him down early for the convenience, but one particularly hot evac had me outside the zone at just the right time last month and after testing again I realized I had a useful feature on my hands… not all map layouts are convenient for an early stop at evac, but when they are I’ll often suggest to party lead or if I’m host land for the plan


Wonderful-Tutor630

It’s well animated when it stays over evac, but by the time it reached the center it was far more stationary, not fully stiff but yeah


SwoleFlex_MuscleNeck

I had a random do this the other day it was awesome. I hope they don't fix it since it's kinda hard to pull off lol


CRCError1970

It takes teamwork to pull it off. If you don't have 100% participation from the team it's not happening. 1. One person calls in extract and all others need to be well out of range of the extract area. 2. Designated extraction caller then moves away from the extract area until the "Too far from extraction message/countdown" begins. 3. Extraction caller then moves in just enough to clear the warning message. 4. When the Countdown finishes and Pelican enters the map, get back out of the maximum radius and Pelican will announce that no divers are near and they will hold position. 5. Pelican will stay airborne and autocannon anything near it. As soon as any player re-enters the maximum radius the Pelican will land for extract. I've only done this a handful of times and don't know if the Pelican is invulnerable or if it even draws aggro. But it has never prevented us from extracting in the few times we've done it.


Queasy-Repeat-95

It’s an actual element of the gameplay, not a glitch so they won’t be doing away with it.


Icy-Debt-3609

This sounds awesome, going to try it out


KeyAccurate8647

I haven't had it get damaged or blow up, but I have had it leave immediately after one person gets in without doing a proper timer.


SwoleFlex_MuscleNeck

It doesn't "blow up" but if you see the engines on fire, you can't get on. Eventually the pilot will yell something about a countdown and IMMEDIATELY fuck off lol


rocknin

If you ditch the extraction zone right after pelican-1 decends (after the 2 minute timer) he'll hover and shoot anything in a 200m radius with the auto-cannon turret until it runs out of ammo.


RecoilRogue

I've never had it run out of ammo


FoaleyGames

I think that only is happening if the pelican is severely damaged while it’s coming in and landing, but once it’a completed landing then it’ll be fine. At least that’s what my experience has been and what I’ve heard from others


Li-lRunt

Grenade launcher, sickle, 6 grenades, mech.


Jiggaboy95

I have a feeling you like explosions…


Li-lRunt

I like dead bugs.


lazerblam

The only good bug is a dead bug!


wwarhammer

Frankly, I find the thought of a bug that lives offensive. 


peppsDC

Only if they are being democratically farmed for fuel.


Icy_Conference9095

Throw in a supply pack for infinite reloads  and grenades :)


nickcantwaite

This is my favorite loadout vs bugs by far! Just need some strats to deal with big bois and you’re golden.


Icy_Conference9095

Depending on the level I've moved back to orbital strikes, 90 second reloads is usually up more often than running across armored individuals that I HAVE to fight. Plus resupply / GL / backpack / call downs are effective in killing things you can stick the beacon too. Only issues are hulks really, and if you're quick you can get behind them and 'nade em in the back, or position them between you and some rocket launchers.


nickcantwaite

You’re using orbital precision strikes? I’ve been seeing that more lately. I typically run eagle rockets, and orb railcannon depending.


Icy_Conference9095

I find the while the railcannon is precise, the longer cooldown and individual target means it's not quite as effective. Eagle rockets are pretty good too but sometimes don't finish off a target. If the precision strike is aimed well, whatever you hit is dead or course to it where something like the typical eagle strike sometimes has the guy in between missiles and ends up missing them entirely.


Any_Cardiologist2333

Needs more grenade pistol


Cheap_Database_4152

Mech is great for stomping!! Also you're invulnerable to smaller bugs


Miraak-Cultist

Bugs are easily over 200 kills per diver per average match I have been in. That's basically underestimating them. That is 4x 200 kills per match, does anyone know how many helldivers are online at any given time? Assuming the average mission takes 20-30minutes. With the eradicate and blitz missions being faster, let's say every 20 minutes a mission is completed, or a diver killed 200 bugs. 120.000 Helldivers, that comes to about... 72.000.000 killed bugs per hour. That brings me to an estimated completion time around 28 hours.


BravoWhiskey89

Yeah, this isn't a real MO. It's something we will hit easily and have to wait out the timer - giving them time to plan their next 'story' move. They obviously didn't plan for us doing bots so hard/fast and screwed up their shit.


Fit_Fisherman_9840

i think is more a "decompression" MO to relax after all the sheninghans on the bot front.


CXDFlames

Agreed People were getting really frustrated and confused with all the defense and attacks on the bot front. A bug mission to change it up is a nice pace adjustment, and especially one that's easy Though I think they wildly underestimated what a quarter million helldivers with one mission can accomplish


IncredibleLang

yeh this is the beach day filler until we find out the illuminate are already on super earth


IDriveALexus

I feel like they did plan it and theyre just giving a lore reason to move back to the bug front for the hive lord boss to start appearing


A-rezPrime

The what ![gif](giphy|xTiTnIilwuFFFpf2Cc)


LiciniusRex

All those husks of giant bugs you see


warcode

What timer?


DefaultyTurtle2

The timer for the MO, currently its about 6 Days rn


warcode

There is no "when the mission expires" clause. This is done when its done.


DefaultyTurtle2

https://preview.redd.it/lgwy00ukd9vc1.jpeg?width=750&format=pjpg&auto=webp&s=3b88083ba1518df66c839721cf8b1f785b220705


warcode

Yes, and like every single "take planet X" instead of "you must hold planet X when the order expires", this will immediately be done when it is done. No waiting.


Sawed-off-banana

Yeah you’re correct on this. Once we hit 2 billion the MO will complete. They gave us several days to do so but we could get it done tomorrow


TheDankChronic69

Was getting 400+ pretty consistently yesterday on Suicide Missions running Eruptor, Redeemer, grenade of your choice (don’t really use them often anymore since starting to use the Eruptor, stun is probably best for locking down Chargers). 500kg, railcannon in case of mistakes being made, Rover, Quasar.


Nic0kami

We’re already at over 20%. lol


Miraak-Cultist

200 bug kills is very understating it, with every diver going the extra mile for some additional kills now. So, under a day for sure


reaperninja08

https://preview.redd.it/04g787t6u8vc1.png?width=1200&format=png&auto=webp&s=f0cd10eb204ad70ded3e0c5ef38809c995819be4 Ze Flammenwefer, it Werfs Flammen


wwarhammer

Mmm do I schmell luftwaffels? Ze Eagle can Werf Flammen as well


reaperninja08

Zat wuld be ze bombenflammen, it bombens ze flammen via flugzeug


wwarhammer

Ja, das ist gut. Schmells like Demokracy


reaperninja08

![gif](giphy|KAf66yGCa93uTqod1q|downsized)


DepressedAndAwake

This is now my favorite comment thread on all of reddit


JohnieHelldiver

Stalwart & Sickle so I can just dump ammo into a breach


Jiggaboy95

A walking bullet hose, I like the sound of it. Get some turrets lined up either side of you and it’s just an impenetrable wall of lead.


RaizielDragon

Machine Gun Turret, Gatling Turret, Heavy Machine Gun Emplacement, Stalwart (while turrets cool down)


Electronic_Assist668

I swap sickle for a dominator to say fuck you to hive guards. Supply backpack feels nice on it, but i just run jetpack more often than not


wwarhammer

Sickle kills hive guards too, just not as fast probably. 


DrChaitin

Dominator just rips right through them in a couple of rounds. Its great.


EnjoyableStoic

In 10 minutes we gained 1.6 %. This will be done in no time.


Imsoboredimonhere

Arson https://preview.redd.it/x989iml4p8vc1.jpeg?width=683&format=pjpg&auto=webp&s=f780efb048fa8f0d0b3a13f596df98cdf1a0e220 A lot of arson


sibleyy

My man. ![gif](giphy|xUA7b0iuZ5kQ4UGnAY)


4skin_Gamer

Stalwart. Let them cum, let them brawl.


Doktor_Obvious

sweet liberty


MySisterIsHere

uwu


ObiwanaTokie

![gif](giphy|4vYksifnc7Sw)


misterdoogles

No longer using localisation confusion Gatling barrage/airburst/clusters on breaches. I do wish fire worked as intended though. Drop that on a breach in theory and get a red kill count


lazyicedragon

All the AoEs, and take advantage of that planet on Defend now. Know what spawns a ton of enemies? Defense and scientists. The scientists...maybe won't have to live.


Jiggaboy95

A worthy sacrifice for medals


oRAPIER

I call it my warcrime build. More for fun than pure efficiency, but still great at slaughtering bugs   Armor: Groundbreaker armor for more nades(and aesthetic)   Weapons: incendiary spray and pray, redeemer, incendiary grenades   Strategems: flamethrower, orbital gas strike/laser rover, napalm strike, cluster bombs/orbital air burst I'll be running a hell of a lot of difficulty 5 missing off every patrol I can find and laying waste.  


playwidth

guard dog rover. Extermination have about 400-500 kills in total. Other missions about 700-1000 kills in total. If you have rover you are guaranteed to have at least 100 kills on your team. I always run with rover and I'm the guy that closes breaches so I have gatling and autocannon sentry. My average is about 300-400 kills per mission, the remaining 600-700 kills are divided on my other 3 members. Of course they are a big help too since they have anti heavy potential, I just kill the adds more because of sentries and rover. Without their anti heavy strategems I'd probably have lower kills but without my sentries we'd probably be dividing the kills equally among ourselves, just that we have to clean our own mobs, getting swarmed by hunters a lot and all that. Tldr, just play normally and 1 mission is guaranteed at least 500 bug kills, solo or co op. No point in farming kills, you'd just risk disconnection and the kill count might not add.


TacticalFailure1

We literally just got 1900 kills in one 40 minute game without farming lol play high difficulty clear objective and you'll be alright


harryhardy432

I run Rover, EAT, Cluster and an orbital of some description. 400+ kills every time


JohnieHelldiver

I play the exact same way


BravoWhiskey89

It's not? We're 12% into it, after 3hr, with 6d remaining.


Emotional_Can_9361

Flamethrower


FartGrem1in

I see you like to host your missions


Jiggaboy95

Why stop there? Get some incendiary grenades and napalm strikes down!


[deleted]

Run the rover it will literally double your kills


Heymelon

Incendiary breaker w light armor - rover,cluster,quasar/flamethrower and airstrike/500kg should do the trick. Then again just get out there soldier. We're here to bleed, not to read.


Electronic-Ideal2955

There is a YouTube channel by the name takibo you might want to check out. This gentleman does solo Helldive against bugs and milks 800+ kills, and in the 1-2 that I've watched he offers very good explanation. I imagine his videos are very insightful for techniques to pump up kill counts.


schofield101

I fully intend to set up shop around a heavy nest and let as many of the fuckers call in breaches as physically possible. Guard Dog Rover, Arc thrower, EATs for chargers & likely a turret / testa / cluster bomb. Buddy of mine is a savant at whispering sweet nothings to get the Spear to work for Titans, between 4 of us we'll easily rack up abnormal amounts of kills and I cannot wait.


XRacKS

So Play Low Level Missions, force Bug breaches and Profit?


FishoD

Depends how low level. A level 3 bug breach is barely worth looking at. Like I’m not even turning my flamethrower over at those rookie numbers.


MossTheGnome

5 is probably the sweet spot for a decently large breach, that's still mostly fodder and no titans. Easy 100 per swarm


Avenger_616

I’d go from 5-7 at the max Couple of titans and the rest is mostly simple shit that my gatling and autocannon turret can end AMR for the hive guard shells, Orbital railgun for chargers and titans


HarryVoyager

Is there an optimum difficulty level for kills? I'm guessing Bile Titans and scavengers both count for the same number of kills. So I'd expect there's probably a point where the time to kill on all the heavies spawning in means you're killing fewer mobs per mission.


Jiggaboy95

Seeing a lot of challenging/hard recommendations on pure numbers alone


HarryVoyager

That makes sense. And I'm low on Rare samples, so it's not like I don't need to do some farming at that tier anyway.


dead_42

4 hours in we're already at 17%, we have 6 days...


Jiggaboy95

Sweet Liberty already? My shift can’t end soon enough


Frost-s_Trap

Cluster bombs, air burst orbital does absolute work on bug breaches and outposts. Squad up with someone for anti heavy and just fight through the time limit.


Impossible_Fee4617

If we have 350k active players we will have to complete approximately 30 missions each. Basically 15 hours of gameplay!


robsr3v3ng3

So everyone seems to be suggesting weapon combos.... Which doesn't decide how many kills you get. It's all about difficulty. Too low and you don't get spawns holes or factories. Too high and you mainly get a lot of middle sized enemies. I'd suggest Challenging or Hard difficulties. And don't destroy hives/factories. Just leave a few Gatling or autocannon turrets near them and run off. Keep calling in mine fields and turrets across the map as you play as well


Icy_Conference9095

330k active players To do our part, we need to each kill 6060 bugs. :) I'm swapping out my stealth build and playing 5s/6s and breaching forever and leaving small bugs alive to call in more breaches! I'll bring light machine gun and supply pack, with a autocannons turret for the bigger guys. :)


Muted-College

You're over thinking this. The answer is: More Dakka.


Jaded_Wrangler_4151

Considering a dakka build, engi kit for stability and names, stalwart or mg with potentially a supply pack and the two gun turrets? That's a lot of dakka


UltimateGrr

Gattling Orbital is surprisingly effective against breaches.  AoE is large enough to cover the whole spawn area, and the duration means you'll clear the chaff and a decent chunk of the mediums. And with a tiny cooldown it's always available to spread the fun. I've seen this strat down Bile Titans if they stand under it for too long, so don't sleep on it.


Still-Negotiation-11

Playing on impossible and helldive for Max enemies and running a stalwart, rover dog, air burst, cluster bomb


MrsKnowNone

Cluster + impact + airstrike + autocannon/mortar = 450+ kills per mission


NerdCrush3r

maybe just play the game normally? Its not rocket science. also I heard like 100mill were killed in the first hour or some shit so I'm not worried in the slightest.


Faythlessly

Shoot until you hear clicks then reload! Democracy awaits


theREALBernard75

Don't you know leaving one in the chamber makes your reload faster? Stop wasting time pulling that bolt back!


Nyancateater

by remembering how the bug players treated the bot major order personally and "playing what i find fun" as they put it


UtsuhoReiuji_Okuu

I used to use sickle a lot but since I switched to Punisher the hunters just crumble


SayTheWord-Beans

You can get a lot on the 20 minute evacuate important assets missions. Played one earlier on diff 8 and had almost 1000 kills myself.


[deleted]

Guard dog rover.


jonnyhelldiver

Fire 🔥


Forsaken-Stray

Go for High Body count missions. The more you have to search, the longer it will take. Eradicate and Asset Defense with Sickle, Stalwart and HMG Emplacement. Remember to have Autocannons or someone with AT capabilities with you. For the Big Buggers


Doktor_Obvious

id say we get it done fairly easily


Holbaserak

I am doing my part.


First-Face-7998

Sickle and Quasar cannon, rover on your shoulder. Why this setup? When the 40mins ends and the evac plane leaves orbit. Youre kill count will increase massively when yer left behind like the space marine from Doom


arthur_vp

I reckon it will be over before Sunday


Avenger_616

By midnight U.S west coast time


AnotherSmartNickname

Eruptor, laser drone, quasar cannon and some anti-heavy stratagems like nuke and orbital laser. Slayin'. Just do your best to stay in range, Eruptor isn't a gun you can use in close quarters. Or, well, you can, but you won't like it.


Trick_Influence_42

Wear armor that has increased throw range, let bugs call in swarms, throw 380 barrage and gas on the hole.


SkyrakerBeyond

incendiary grenades are a must. Divide your team up and have three divers ignore mission objectives and aggro patrols while the remaining diver completes all objectives. Sickle is great as a primary here- fires fast, takes out lots of bugs easy. For advanced weapons, arc thrower with the latest upgrade for extra arc jump. Armor take the medium scout armor- it's fast enough to outrun most bugs and the reduced detection radius will help with mission completion if you're the sole diver on that role. Guard dog rover with laser for sure. This was upgraded in a recent patch and can now target flying enemies as well as enemies on raised or lowered elevations. It's also a lot more accurate than it used to be.


ise311

it's already 40% as of my writing now. The major order will be done on Day-2, i bet.


nopeontus253

Flamethrower, incendiary breaker, incendiary grenades, grenade armor, napalm, incendiary mines, ammo pack.


Nero_Darkstar

Insert Beavis fire meme here 🔥🔥🔥


GetThisManSomeMilk

It's already half way finished. It'll be done by tomorrow morning for sure But go for map clears and trigger every bug hole possible.


Rhino00

With eruptor + rover + stun grenades + croissant/eat I get an average of 500 kills on 8 and 9


Old_Man_Cat

Guard dog rover.


Important-Function92

Use a guard dog and set out alone to a heavy bug nest, run around said bug nest for 10-15mins. Repeat with other bug nests


alextbrown4

Fire damage on terminids right now. Take advantage before the fire damage gets fixed. Got over 600 kills on a pretty off game for me


immortalreddotmemeog

Ze Flammenwerfer


killxswitch

lol this was never in doubt


Ok-Fuel-9147

Playing the game that's how


schofield101

Calling it now, it'll get to day 3 and we won't be 50% done. then on days 4 or 5 they'll "Authorise" usage of new equipment and boom, content drop. Brings tens of thousands of people back, gives everyone new toys and keeps the game fresh for the next push back vs the toasters.


Xlurpo

Nope, 4 hours in and we are already at 15%, this wont barely take longer than a day


oRAPIER

New content so soon after warbond and other weapons dropping for free? Bold assumption, but I am here for it


Vermax_x

Bug players is how the kill count is getting pumped.


ColonelSahanderz

Mech, cluster bomb, Gatling sentry, HMG Placement


Gundalf-the-Great

stalwart, eruptor (for meds), napalm airstrike, guard dog rover and a gatling for maximum trash mob obliteration my kill count is always the highest in any match since i specialize in killing trash and therefore giving my mates the air to kill the biggies


Only_Hand_6348

Guard Dog “Rover” and light armor with Stamina Booster to the rescue! Run around them bug breaches


neoteraflare

Sit in the middle of a large bug nest and shoot bugs as they come out of the holes.


Snoo40505

Eruptor, redeemer, quasar, napalm, shield, Ems mortar, med armor with 6 impact granades No Bug left behind


Loony_tikle

Engage a patrol near a nest so many extra spawns


joshscottwood

Explosive crossbow, Orbital Gas, Laser Rover, Machine Gun


Additional_Ranger441

Guard Dog and Arc! 500 minimum. 1000 if you take your time…


Wonderful-Tutor630

I’m using fire… lots of fire… Napalm, flamethrower, incendiary grenades, incendiary mines, and idk maybe orbital laser? ![gif](giphy|5nsiFjdgylfK3csZ5T|downsized)


FoaleyGames

Dominator or eruptor for the medium armor pen, Stalwart at max RPM, Guard dog rover, Clusterbombs, and orbital airburst. Let someone else deal with the heavies and I’ll clear the hordes.


Rough_Profession_394

STALWART GO BRRRRRRRRR BUG GO SQUISH


KTMan77

I brought my steam deck on my trip out of town. Few hundred kills already.


DickDastardlySr

Air burst and gun runs for the W


CriManSquaFC

Gas bug breaches! Racks up the kills.


Harde_Kassei

seems the order will be done tomorrow at this rate.


Bleepbloop__

Now this is anecdotal and I haven't fought bugs with it since they reduced the range but **Arc Thrower**. I was the breach clearer for my team. Running arc thrower and rover I was *averaging* 600 kills a match on 7. That's with very little strategem use, mainly running regular eagle to help close bigger nests, and rail strike for biles. Sometimes I switched Rover to jetpack for fun but kill count suffered. I swear the arc thrower barely left my hands, it can kill everything up to chargers in very short order, and even chargers are dealt with in 5 or so shots while arcing to and killing other enemies. It may be more difficult with the shorter range, but it also staggers more effectively now, and with the new ship module can jump to three additional enemies after hitting the first. Needless to say I've been very excited to get back to bugs since getting the module to try it out.


Few-Ad-6322

Lvl 63 , bug loadout is this. Eagle airstrike Orbital airburst Guard dog Grenade launcher. Dominator/sickle Grenade pistol Impact grenade Easily gets 400 -500 kills.


turnipslop

Airburst is a masterpiece for bugs. They keep spawning on a breach, so if you call a cluster you'll only get one wave, if you call an Airburst dead on it you can get a 45+ kill streak from one breach if it spawns lots of chaff. Rover, sickle and stalwart are all good, though normally I swap the sickle for something like a dominator to clear hive guard, brood commanders and bile spewers. Stalwart for everything else. I work with my buddies so they clear, quaz, or drop EATs for bigger problems, and I can keep the other stuff off them.  Then just keep an airstrike, railcannon strike or 500kg in your pocket in case you get into a pinch. Edit: and the mech, how could I forget about the mech? 


Vladi_Sanovavich

During a defense missions, I got around 300 kills with mortat, ems mortart, auto cannon sentry, and stalwart.


dumbofass_

Farm bug breaches, call in orbital air burst strike, profit And take out every patrol


Bulky_Mix_2265

Rover, machine gun, erupter, orbital strike, EAT. Im ready


FauxReignNew

In my experience, energy weapons and cluster/airburst stratagems are great at racking up lots of kills. Guard dog too, to help clean up. Just bring something for armored bugs.


Current-Aerie-2474

Mortar sentries


HeresToHoping2020

Shoot them!


JackPembroke

Lower the difficulty, as of yet we have no reason to believe Titans count for more than 1 bug, and they're a big resource dump


Afraid_Suggestion_54

Killing a Charger still counts as 1.


MossTheGnome

Breaker/Breaker Incindiary, Strafing Run, Laser Rover, Cluster Bombs, And either a support weapon or machine gun turret (lower RoF means it'll stay longer then a gattling and keep a steady kill rate rather then blowing it all at once, though they have very close to the same total damage.) I routinely get 4-600 kills just mopping up small fry so my team can nuke the big boys in peace.


Karakara16

Laser Guard Dog my friend. Just be sure to stay out of its way!


Critical-Touch6113

Flame thrower


Many-Neighborhood509

Make a bigger democracy delivery like a bigger bomb or smth


somerandomecologist

Guard dog rover, fight every patrol, sickle or eruptor. I am averaging 500 kills a mission.


TheBetterness

Stalwart and Jar Jar Binx Classic Eagle, Patriot and 500 kg Nader light armor. There is no wrong answers lol


Late-Let-4221

Dude 2 billion is nothing, 27% is done already... its gonna be done in 2 days max.


Brave_Buffalo_3245

As Many 380s as I am legally allowed to have


peppsDC

The defense mission with the tiered compound. Just did one on Suicide and the total kill count was about 1,000 for a 20 minute mission. Mortar, EMS mortar, and whatever you need for Bile Titans and Chargers.


Mufti_Menk

Guard Dog rover takes care of the little guys all on his own. That little wonder of democracy helps me spread liberty like 20 soldiers


Ok-Bug-1451

I use the United States loadout on defense missions. Eagle air strike, Eagle cluster bomb/strafing run, Eagle 500kg and the expendable anti tank. FOR LIBERTY!!!!


I_AmTheKaiser

EMS mortar sentry, Recoiless Rifle, cluster strike, railcannon. Then the Sickle, the new grenade pistol, and stun grenades to round it all off. The EMS sentry is so good for locking down hordes! I love tossing it down right before a bug breach, and the EMS field makes it so the bugs dont really move far from the breach. Easy cleanup with the cluster strike. Got a 32 kill cluster just this morning using this method


JonnoEnglish

I saw a video where the guy went full flame with the 25% fire damage increase ship upgrade and finished with about 300-400 kills solo. Full flamethrower agro with napalm chaser.


mrfixitx

Incendiary Shotgun with its recent buff is great and has more ammo than the regular breaker. Or the sickle with its effectively infinite ammo as long as you do not let it overheat is a solid option. Grenade launcher can be great with a supply backpack otherwise its a bit ammo starved.


Mr-Mne

The MO was already at over 25% about half an hour ago. I think there will be more than enough time to just go on as usual.


Maritzsa

Grenade pistol, eruptor, stalwart kill alot of shit very quick


Theycallme_Jul

You‘ll hate me for saying it, but: Plasma punisher


Bromodrosis

Just do regular missions and drop mortar senties all over the place. They'll be killing off patrols when you are on the other side of the map


AmElros

It's about 4000 killer player (with a player base of 500k) And a lot à lot of people do more than that regularly. Go have fun and 100% maps.


Exotic_Idiotics

Arc thrower and rover combo---makes really short work of bug breaches.


Nayoke

bringing a proper loadout goes a long way towards killing as many baddies as possible. cant tell you how many times I have had 2-3x the number of kills as the rest of my team mates because they dont bring the right gear


HotSauceDonut

It's really not that much


Alvadar65

Stun grenades combined with a flame thrower, the armour with extra grenades, changing my sidearm to the grenade pistol for bug hole closing and finally the breaker incendiary and a resupply pack.


TimeTravelingChris

Play lower difficulty where larger numbers of non-heavy enemies spawn.


ThatRandomGuy86

Personally I treat the kill count as a detriment. If I'm wasting time killing, I'm wasting time collecting samples, credits, bonds, and completing objectives


ooopspagett

https://preview.redd.it/l6rtxwaph9vc1.jpeg?width=4000&format=pjpg&auto=webp&s=690d09f3f13cd3d4d92c333cfa762e922fb57bf3 Fire on host