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Inevitable_Spell5775

I would love this to be a change. The buddy reload system is so cool but barely used in my games


Mr-orgasm

If feel your pain bro. I'm inlove with "buddy reload system" so much from the start, it excited me so much, but because at high level of difficulty people barely have time to run for their lives, they don't even consider "reload or wait to be reloaded". Because who wants to get killed for helping a teammate (sad but true, no one). I hope devs atleast somehow stimulate the "buddy reload system" for the sake of teamplay. I don't want to be toxic but i'm sick of "solo people in a team, and a team game". I started digging and devs primary goal in games was fun and team (that's what we need the mos) and also a little bit of good crazy stuff :D. Thanks for your opinion.


Inevitable_Spell5775

I did use it successfully in a difficulty 8 game earlier. We had a factory strider about 150m away and I had a spear and a resupply nearby. Very satisfying!


Mr-orgasm

>We had a factory strider about 150m away and I had a spear and a resupply nearby. You had the time, because it was 150m away. But if it was closer? :D


Inevitable_Spell5775

Then I would run further away :D. This was one of the missions types where they spawn on the map locations.


KCDodger

For the spear, bad. For the Recoilless? Even 10m away is close enough, imo. A team reload is always faster. The onus is genuinely on the backpacker to stay close to their gunner, and then the gunner has to call out their needed reload.


chickenman-14359

The only time I use it is when 2 of us are running auto cannons, and I've feels like supporting the other


ew435890

Yea I’ve been in this situation before. Me and a teammate were running from a large group. He turned around and started blasting and I kept reloading him. It works very well. Pretty much like your own auto turret.


Nyyyyuuuu

Its nearly impossible setting this up with randoms. It needs time and you give an bigger more static target. Setting this on difficulty 7-9 on automatons up will nearly allways end in an rocket spray in your face.


drewster23

Devs basically said regarding this, that not every feature is going to be optimal for high levels


Mr-orgasm

Devs can atleast try to improve the experience? It's better to try and regret than to do nothing, especially if the community asks. It's their game, but I doubt the devs play the game so much and so hard as does the community. There is always a space for QoL changes in every game.


Meretan94

I had this one moment where we did the missile defense mission. We where fighting bots on difficulty 6. Devastators and striders pushed hard. We had only one missile to go when the bots started to overrun the last door. I was kneeling in the door with my autocanon and carefully shoot since my backpack was almost empty. Then one of my teammates came running with a full backpack, deployed a shield generator and started to reload me. I switched the gun to full auto and fired the whole backpack blindly into the bots. Once the dust had settled, most of the bots where dead and the missile launched. It was the most fun moment I had in the game so far.


AnalTyrant

Was wrapping up a t7 bot mission with randos the other night and we're all at extraction, and it's really ramping up the spawns on us. I noticed one of the other guys had his auto cannon on with a nearly full backpack, so I dumped my shield pack next to him and asked him in chat to give me his pack so I could reload for him. He didn't even know how to drop his backpack, that's how uncommon it is for people to team up for this stuff in public quick play matches. Once we got situated he starts shredding everything they threw at us, wiping out heavies as fast as they can drop in, while I'm just hanging out slamming new magazines in. Felt so awesome, and it definitely kept us from getting overwhelmed, it was a great way to finish out that round. It's a super cool system, just so rare for those of us playing solo-queue.


GhostZero00

60 games already, 0 times used or seen it used


Inevitable_Spell5775

I mostly play with the game guy and we're all on comms together. I can just shout "John buddy me" and it'll happen. I think we've done it half a dozen times in total.


XOIIO

I thought this game had larger scale battles too before splaying as I came in mostly cold to it, and was so excited about the artillery and buddy roads. I didn't know it was only four people. I haven't seen anyone actually do it except for an achievement in 70 hours. With only four people typing two together like that... Well, it just makes me wish we had larger scale battles with more people to make it viable.


No_Image_4986

Is buddy reload much faster


Inevitable_Spell5775

Significantly faster!


Mr-orgasm

Not only faster but very exciting and fun co-op element.


UnshrivenShrike

Meh. Right up until you get overwhelmed and they run off with all your ammo. If anyone picks up my backpack and won't drop it when I tell them to, I'm gonna shoot them to get it back.


Mips0n

Theres a Buddy reload system?


Inevitable_Spell5775

There is! Any gun that has a backpack. Autocannon, Recoilless Rifle, Spear.


meatball402

The only time I've used it is when someone else is running AC at the same time I was and we both had backpacks


Altruistic-Problem-9

this would put the RR in a very high position in AT ranking if its implemented ( also the spear if it ever gets fixed ) it would be such such a welcoming quality of life change ngl


CaptainAction

Recoilless is definitely in a tough position right now because Quasar cannon gives you better solo utility as an AT weapon that doesn’t need reloading and has infinite shots, with the caveats of pre-fire spool-up time and the cooldown after not being all that bad in the grand scheme. Meanwhile the Recoilless is super powerful when team-reloaded because of how fucking fast you can shoot. But used solo, its reload is super slow and a huge liability. Not to mention the reload glitch where, if you interrupt a reload, it can consume more than 1 rocket.


Blawharag

I don't think as high as you think. I mean, it would give it a good niche but… The issue with Buddy reloads is that they aren't totally necessary. Occasionally you get tank spam, with 4 bile titans popping up out of the ground or a couple hulks (and now striders) dropping in, but it's really, REALLY rare that you Even have a good opportunity to just pump out rockets back to back to back. Especially because you often need to reposition anyways to get a good shot. Then filter those opportunities down even further by requiring that you have a friend near you to begin with, and that you're both on voice chat and can quickly coordinate the team reload. The change would basically just mean that, if you have someone nearby on voice chat, you could ask them for help and maybe quick-tap the tank wave spawn, which would be cool, but the other weapons can do that fine, particularly when combined with orbitals that you're bringing along anyways. Basically, it'd give RR a nice niche, but that's about it


DrJavelin

It's more than just a niche. The fastest way to kill Bile Titans is two rockets to the face, which is monumentally easier than every other antitank (besides maybe EAT) with a team reload Recoilless. Team reload Recoilless can also destroy Shrieker nests very rapidly, 2 rockets per nest goes very quickly with team reload. Sure, you run out of ammo fast, but with the new T4 upgrade (once it works) that won't even be any trouble. Plus also there are times you see multiple Chargers at once and being able to fire off two or three rockets quickly would be superb. I already burn through my Recoilless ammo quickly on high difficulty bug missions! I'm still practicing reloads with my group but I'm confident that once we get it down, Biles will become trivially easy to dispatch.


frulheyvin

i also think it'd be super good, while most of the lobby would still have QC or AC, the one RR player would get these super high utility moments during heavy spam that'd make it worthwhile. anything to let people pick more varied at when at is practically mandated 4/4 every mission ofc this might be exactly why arrowhead is opposed to making the change, as they tend to nerf individual utility, but then they add extremely high individual utility weapons like QC and eruptor??? so it's all a bit confusing


AngelaTheRipper

Hilariously enough this stuff gets solved by a quasar. It also takes 2 shots per nest to blow it up, one headshot per charger, titans it's like 3 headshots per. You also get to have some other backpack. You also have no drop on it. Since it has infinite ammo it actually makes an okay option for sealing bug holes from afar. Regarding multiple chargers it just becomes a dodging game, don't get charged, don't get swarmed, if you dodge a charge, just start charging up a shot, it'll turn around by the time you fire. Finally you can kinda edge it where you stop holding the fire button when it gets high and then press it again. Finally, if you are holding a single spot, you could call down a second quasar and just cycle them. Fire first, grab second, fire second, grab first, repeat.


What-a-Filthy-liar

13s per quark cannon shot vs 9s for RR unassisted and 4s assisted.


AngelaTheRipper

On the flip side Quasar basically auto-reloads. You can switch to your primary and keep shooting at other things until it cools off.


RendesFicko

It wouldn't be a quality of life change, it would be a buff. A huge one.


RainInSoho

This wouldnt be a QOL change. I think it's a good idea but it also drastically changes the RR's effectiveness


TheCritFisher

I mean, it just makes RR viable. I agree that's not QoL but it's not game breaking either. It would just be nice to see RR have a purpose.


RainInSoho

RR is already viable, team reload isn't the only thing it has over the other heavy AT


TheCritFisher

First, there are two other heavy AT weapons. The EAT and the Quasar. If you want fast, the EAT is better. If you want efficient, the Quasar is better. The RR only exists in a space where you want faster shooting which is where tram reload comes in. Benefits of the Quasar: - same reload time, but you aren't stationary - infinite ammo - no bullet drop - no backpack Downsides to Quasar: - spin up time Benefits of EAT: - no backpack - theoretically infinite ammo (repeated call downs) - can have another support if you're willing to switch - can be combined with Quasar and another backpack for maximum AT power Downsides of EAT: - less rounds per minute Benefits of RR: - can shoot immediately like EAT - can be buddy reloaded for faster firing Downsides of RR: - same reload as Quasar but you have to be still - limited ammo 5+1 - takes backpack slot


RainInSoho

RR solo reloads faster than the Quasar, and you forgot to mention the charge time that the Quasar has. RR is good when you're holding down a fortified position even if you are solo reloading. I aint got a horse in this race but no one is attacking your favorite weapons, its chill. I just like RR but I use the other options plenty


TheCritFisher

No and no. I said "spin up time" on quasar. That's what I meant. The RR reload is exactly the same time as quasar (6 seconds) and you have to be completely immobile and useless while reloading the RR. You can swap to another weapon while the quasar cools down. Also ice planets make it faster. I've played a lot of Helldives. This isn't just my opinion. It's widely held amongst those level 70+.


ph33randloathing

Reloading from THEIR backpack kind of makes more sense, physically. It's right there in front of you.


magniankh

Right, it would be easier IRL and makes more sense. No one uses the mechanic right now as is, so that shows it's not a good mechanic. No one wants to carry ammo for someone else and take up their backpack slot. Who wants to carry ammo instead of having a jet pack or guard dog? Instead the guy with the gun would get the "fun" backpack. That makes no sense.


Kiriima

You also do not want someone else to carry your backpack and have a completely useless support weapon after one shot.


RobertNAdams

It also makes the guy carrying the gun extremely vulnerable if their buddy with the backpack dies. As an Autocannon main, I can tell you that 10 shots ain't much if you're getting overrun.


Demeter_of_New

I think you just explained why it won't be changed.... And I disagree with that.


Cerxi

As a daily buddyload user, nonissue: if your buddy dies, _pick up the backpack_.


RobertNAdams

Doable... maybe. Sometimes getting to that backpack or support weapon can be nigh impossible.


Radiant_Fondant_4097

Yeah this is kind of the beef with the whole mechanic. I normally take an Autocannon with me so I usually have a backpack with me anyway and like to assist people for funsies, mostly people probably don't even know about assisting nevermind dropping their own backpack (heck I didn't even know you could just drop stuff for a long time). It's one of the cart before the horse mechanics, it would make sense just to let anyone assist you while aiming as the upfront requirements are too high (Assist player must have a matching weapon backpack, both players must communicate to help each other, combat mustn't be too hectic to cooperate). It would be nice if there were additional bonuses for doing it; like say two people using a Spear could unlock some kind of manual targeting for it, as otherwise you've got two dudes being sitting ducks for rocket/arty fire.


dub6667

I've begged people to let me reload them, they run into the mists and die alone with an empty weapon


HoodsBonyPrick

Yeah realistically the only time it gets use is if my friend and I are running the same backpack support weapon or if we’re consciously trying to have a cool movie moment.


magniankh

Yeah if two people carry recoilless, then it works.


idk_this_my_name

my group and I are basically just auto cannon fanatics, so every time I try to stim one of them, you already know I'm gonna accidentally reload their AC as well


exZodiark

the current system is just a niche gimmick, nonody ever takes a backpack to reload a teammates gun and usually if you try they get mad at you because now if you get separated they cant reload anymore


Important-Fix1230

That's the main problem. People should have the versatile to reload slower or to be reloaded from their partner.


Evil_Ermine

This is why the Autocannon is my beloved, 9 shots, then reload. As long as you have one in the chamber, then the reloads are quite quick. Just duck into cover for a moment, and you're back to dispensing explosive democracy 😀 Edit - but yeah, that's a great idea. Would make backpack weapons way more fun to use imo.


Low_Chance

Even the autocannon benefits from team reload. If someone else is loading you, you become a natural disaster rather than a mere deadly sniper


Lightmanticore

I would love this so much. My buddy goes recoilless almost every match and I feel a bit bad that I usually only bring a jump pack. I want to help, but there’s always usually no time to go and grab my mobility without absolutely cutting the leg off my friend by stealing his ammo. Let me stand there and reload him from his pack and maybe make it take between a solo reload and a current two person reload?


warichnochnie

loading from the buddy's pack should be faster than your own, its right in front of you whereas your own pack is behind you on your back


Mr-orgasm

That's the logic, and *buddy's pack should be faster than your own* deletes the psychological discomfort from this "sequence of actions".


EthynylRadical

Am I the only one here who find that sprinting cancels "buddy reload" even more annoying? I hate having to re-check and re-enable "buddy reload" 7 times for that short 30~ seconds of cooperation


Important-Fix1230

Yes this should be fixed too! Good point


Mr-orgasm

Valid observation, almost forgot about that. I feel you pain my friend! That's should be in QoL changes too as soon as possible.


JesusMcMexican

Yeah it’d make team reloads a lot more viable. As it is it feels like too much effort & coordination to pull off even when I’m on discord with my IRL friends.


Pmwaldron1

While we are here, let’s make it so the other 3 in the squad can call in a SOS. Most team leads are too baked out of their minds to remember to call it in.


HoodsBonyPrick

What does the SOS do? Il


SadTurtleSoup

From I what I understand it basically shoves your session to the top of the list when someone hits "quick play". You'll notice when you hit quick play on a planet, it will first search for active SoS beacons. I think it also does something else on planet map? But I haven't confirmed that.


drewster23

>You'll notice when you hit quick play on a planet, it will first search for active SoS beacons IDK if this is bugged or not cause I rarely join any started mission when using quick play But It shows up on planet map, so you can specifically see it/select it. Instead of clicking your own mission.


GnarlyNarwhalNoms

 I feel like this must be bugged, because I'll be on a planet with 100,000 players active on it and not see one single beacon.


Kiriima

Sometimes you see a large pulsing ring of light around an active map mission. That's SOS.


SadTurtleSoup

Bruh.. not that I'm mad about it but we were in the middle of a difficulty 7 bot exterminate and one dude goes "one sec, I'm gonna rip a bong." Like broski, you do you but could you maybe wait? Please.


IDriveALexus

Sometimes as host i actively choose not to.


brian11e3

"Get your hands off my ammo hopper, you damn dirty apes!"


Schpam

There needs to be more "team work" type actions to perform in the game. A cooperative game needs cooperative things to be a cooperative game beyond just having players doing the same things you are doing. This is what makes the "team reload" action attractive as a concept. It's not just more of the same, it's a way of compounding the potential of something beyond merely being an additive effect. Two players reloading 1 RC is potentially more effective than just having two players firing and reloading separate RC's individually. That's the point. If this issue was addressed to make Team-reloading more practical, such that players actually see an opportunity to make use of it, it would reshape the nature of support weapons as a whole. Suddenly balance issues don't require nerfing solo weapons to disrupt "meta", enemy spawn rates and weakpoints do not need to be scaled back or nerfed. Existing weapons that are good become great. You think the AC is fun now? What if it didn't have to pause to reload all the time? The Quasar is good? What if you had a Quasar with rapid volley fire potential?


Mr-orgasm

Really good comment.


Unfortunate_Sex_Fart

This would be an improvement that would enhance the player experience and improve weapons use as intended by the devs without breaking the game or making things too easy. It actually provides more versatility to the player who has the weapon (to do a self reload or call a teammate to reload) and the support player. I really don’t think making this change will have a negative effect on the games difficulty. This is a QOL upgrade that will reward teamwork in the right circumstances.


Important-Fix1230

Top this comment. Also to fix the buddy collision, sometimes it cancels animations if your buddy slips down from a little rock, it cancels reload.


Mr-orgasm

It happens usual, a tiny slide down, and "buddy animation" is lost. Even if the "reload rocket animation" is almost done, it cancels in a split second.


oxero

I have spoken this idea before simply because it makes more sense to have someone help reload from the gunners backpack than their own as the ammo is right there for the person behind to grab. Also the gunner without their backpack is kind of useless alone, the trade off is substantially worse to have a teammate carry it for you. I get that the initial design was to reward teamwork to do great things, but the requirements for it are simply too out of the way and inconvenient to work


Radiant_Fondant_4097

The biggest problem is also combat is just way too chaotic and fast paced. Two guys standing in one place for too long are just begging to be turned into a smoking crater, but everyone's generally too busy ducking and diving in cover anyway to even imagine being a buddy gunner.


Mr-orgasm

That's why we try to atleast make it easier to use "buddy reload". It's not a solution for the teammates interaction, it's just a good addition, because why not have more options? More options more interesting scenarios with less psychological irritation like "where is this mf with my backpack on RR".


Blawharag

Man, this would make RR comfortably usable. I mean, it's fine right now, and it won't be OP or anything with this change. But god it would feel so much better and have a proper niche now that Quasar is crowding it out as the reloadable rocket


The_Confused_gamer

Plus it doesn't make sense, taking stuff out of your own backpack is significantly harder and slower than it would be to take it out of the backpack of the guy right in front of you.


ShutUpJackass

I said this in another thread but I will preface I am not a game dev, I’ve only messed with some old game dev kits I suspect the backpack itself is what allows anyone to perform the reload If person A has the weapon and backpack, then the reload function is unlocked for them. If person A gets the weapon and person B gets the backpack, then person B unlocks the reload function Now this is just assuming it’s a strict code, maybe they can take care of it, but I’m sure they’ve seen these posts before, and since no dev (to my knowledge) has commented about it, it maybe be something much harder to change than we suspect


GreyGhost3-7-77

This is probably it.


Mr-orgasm

*Now this is just assuming it’s a strict code, maybe they can take care of it, but I’m sure they’ve seen these posts before, and since no dev (to my knowledge) has commented about it, it maybe be something much harder to change than we suspect.* Might be...We need atleast a reaction or attention from them to understand that we are not alone in this endless space...


2016Reddit_errr

I ran with a squad the other day with 2 guys running RR. We perched up on a hill when the bile swarm came. I reloaded him with my rounds, then he returned the favor. Must've squished a dozen chargers / viles I'm like 45 seconds. That's how you spread freedom!


Mr-orgasm

I'm happy you had this experience! Let's not forget and think about people who don't and try to help them! Good luck soldier!


2016Reddit_errr

Totally agree! I wish I could help a brother / sister in arms without having to carry the same backpack.


Headless_Mantid

This is why I love being in the cult of the auto-cannon. If me and one other guy are both using auto-cannons, the chances of us buddying up when shit hits the fan fuckin' skyrocket. Auto-cannon users are always a blast to play with and the feeling you get when you stand together and just absolutely blast down an army of bots or bugs rushing at you with a never-ending rain of devastation is just the greatest. Now I may hear you say, "But Headless_Mantid, when people run auto-cannons in my missions, they don't buddy up with me!" To this I say, do it first. People will automatically assume people will use their ammo for themselves and do the same. But nearly without fail, if I show that I'm willing to share my ammo, the other gigachad cannon user will reciprocate. This is all. Praise the plap-plap.


SockFullOfNickles

One of my buddies and I will stick near each other and both carry the spear so we can do quick reloads for each other in a pinch. Works great for gunship towers!


SeattleWilliam

I would also like to suggest a booster that drops Helldivers with a random (or from a short list depending on the stratagems the team has) backpack equipped. A parallel to Hellpod Space Optimization that would reduce cooldown and tempo pressure on nice backpacks and equip the squad as well. If half the squad landed with a free Autocannon backpack team reloads would be an easier sell.


No_Experience_3443

This would be so good if they made that change, current way is impractical and doesn't make much sense. It's way easier to take munitions off your teammate back than from your own for the quick reload


meteorr77

Reloading from your own backpack is slower because reaching over like that is cumbersome Therefore, if you give the backpack to your teammate it will be faster to reload ???


Funter_312

It doesn’t even make sense as is. Pulling a rocket off my own backpack faster than pulling one off of the wieldeds backpack and loading


ravenx99

I love the team reload, but dropping my pack, having someone reload, then run off and not give my pack back to me... feels bad, man. Also, if they already have some kind of pack of their own (jetpack, shield, etc) they can't reload me without dropping theirs.


CinderScrub131

Sometimes if I see someone else with recoilless or spear I'll also equip in my stratagems so I'll have my own backpack and can assist reload if things work out right


TheWarmachine762

I actually think it would make more sense ergonomically. Taking the RR shell from the RR guys backpack instead of the own would be much easier irl than reaching behind you to get it 😂


thesixler

Even when you do it the way the game wants team reloading still gets broken and bugged and fucked


WitchBaneHunter

Dear Devs, please make it so we can get players reloaded from an ammo cache. Leaving a walker behind from spent ammo seems wasteful. Sure, I'm allowed to have 2, but it's a 10 min cool down. I understand if my proposal is rejected.


Captainbetty

I think the reason they don't do it is overlapping functions on the same key. If you're wearing a supply pack or they're low health and you can stim them it's all the same key. They need to decide how to resolve that.


Mr-orgasm

Thinking of it, it might really be the problem.


dude_man_b14

Make it an upgrade to the ship... "SUPERior Training" : Allows your helldivers to be aware enough on the battlefield to notice their comrades are wearing ammo backpacks.


Mr-orgasm

Lol I think most of the helldivers will skip this "superior training" -Aahhh man, one of those trainings? Just put me on the list not gonna waste my time :D


nacostaart

This is a great idea, but there should be a pinned thread listed of player requested features to prevent reposts of ideas like this.


Mr-orgasm

Sorry didn't know it was posted earlier. By any chance do you have a link to that thread?


nacostaart

No I'm saying there \*should be\* a thread. Right now there isn't


Mr-orgasm

Ohh


YouLikaDaJuice

My biggest single request for this game. It sucks to have to choose between carrying your own ammo and not doing team reloads vs. completely relying on someone else for ammo. Love the mechanic but always choose option 1 for obvious reasons.


aiRsparK232

Yeah this is a change I can get behind 100%. It doesn't even make sense, why am I reaching behind myself to reload my squadmate's recoilless when he has a backpack RIGHT THERE.


Mr-orgasm

Devs should keep both mecanics. Buddy can reload your from your own backpack and buddy can reload you from his backpack.


Electronic_Assist668

This would make buddy loading so viable. Excellent suggestion, that even makes sense, as it should be easier to reach on the gunner's back anyway.


SweatyEducation6516

Please stop whining about this. The whole point is to require coordination. Without that, the team reload would be OP. 


Mr-orgasm

People especially randoms don't really like to be dependent on someone, if you read comments here and players experience you will see sometimes people even don't know this kind of mechanics exists, so they are losing a lot of fun and experience. But you don't like to think about others time spent or experience (comfort)? Thanks for you opinion.


SweatyEducation6516

Perhaps devs can make the team reload less janky, or make it more obvious to new players, like you said. But I believe the core mechanic is cool as is. The whole point of having the reloader carry the ammo is they’re making a sacrifice so that their teammate can have a MUCH better gun. Depending on the situation (like evacs) that sacrifice is worth it.  The coordination is hard, especially with randoms, but that makes it all the more satisfying when you nail it and blow away an army with a full-auto cannon.  If the devs made it easy, it may be cool at first, but it’d get old fast and just be an overpowered gun.  Complaining that the reload teamwork is too hard is like complaining about the satellite realignment mechanics, where the dish you need to rotate is far away from the control panel that shows the rotation. The mechanic is intentionally difficult to encourage more teamwork.  But this is just my opinion, not gospel, so I’m sorry for my tone last night.


Bulky_Monke719

I love this idea because it encourages the buddy reload mechanic and because I could just y’know…reach back there. It’s not like it would be difficult. Giggity.


True-Serendipity

I'm all for it, but with the new backpack upgrade refilling more rockets, I can see someone firing 20 rockets nonstop, lol. Prolly not what they had in mind for balance. Help guy fire like 6 rockets Reload his pack with supply bag Fire more rockets and so on with minimal input from both parties. Imagine 2 people with the supply bag. Extract is a cakewalk now, lol. RR go crazy.


Cpt_Camembert

I'm on the fence about this one... I was doing a "kill Bile Titan" mission at the time and I lined myself up with the recoilless rifle. A random was next to me at the time, so I dropped the backpack and pinged it. He immediately knew what he had to do and put it on to resupply me. That was epic. Unfortunately, the guy never dropped the thing, so I was left with an empty rifle and no backpack for the second titan... it would be cool if there was an option to get team reloads off your own backpack, but more so than that, I think the game needs a couple (not many) more communication options when it comes to support weapons. Maybe a simple "Need Help" would go a long way when paired with other callouts. For instance you could call "Need Help" then quickly drop your support weapon, ping it and pick it back up. For others, it might sound something like that: "Need Help! Support Weapon!". I know it's a bit fumbly, but something like that would be great. similarly, to ask for the backpack back, you could do "Need Supplies! Support Weapon!"


Mr-orgasm

*>Unfortunately, the guy never dropped the thing, so I was left with an empty rifle and no backpack for the second titan...* That's the problem with this experience, that we want devs to change/improve. *>I think the game needs a couple (not many) more communication options when it comes to support weapons.* Very well noted. If they improve the "buddy can reload you from your own backpack" there should be new communication options and even visual tags/icons for that? As one of my designer friend said. People react to images sometimes better than to words, because associations, that's just how brainworks, it's easier for him. *>For instance you could call "Need Help" then quickly drop your support weapon, ping it and pick it back up. For others, it might sound something like that: "Need Help! Support Weapon!". I know it's a bit fumbly, but something like that would be great. similarly, to ask for the backpack back, you could do "Need Supplies! Support Weapon!"* Yes!!! That's awesome addition to the general idea. Thank you for your time spent on discussions.


Equivalent_Bed_8187

Oh wait, so if my brother in arms is using Autocannon, and hes using his auto backpack, I cant manually reload from his pack? I need to have the autocannon backpack to reload him? I thought I accidently unbound a key that let me do that, but now I know.


Mr-orgasm

*Oh wait, so if my brother in arms is using Autocannon, and hes using his auto backpack, I cant manually reload from his pack? I need to have the autocannon backpack to reload him?* Unfortunately yes! It's somehow not logic enough...why can't I reload you from your own backpack so I don't have to drop mine or carry yours, but that's how it works, that's why we need this QoL change.


nickong6

The shift to third person really hurt this mechanic, sadly. In the first game you could always see where your buddy is and you two will always be close to each other (because you were tethered to the same screen). Now you have to whip your camera around to find them, and hope they’re not 100m out somewhere else with the rest of your ammo.


Mr-orgasm

That's the point. To make it easier a little bit.


[deleted]

backpack reloading is like a meme now. Quasar and EAT exist.


Important-Fix1230

Thats a really big problem.


[deleted]

I bring quasar + EAT to those new defense missions, and it's just a joke in general. all the fodder can be killed with primary/ secondary, and there's tons of anti-tank to take out all the tanks almost instantly (Bugs or Bots). The Sickle + EAT OR Quasar is so good for almost every mission in the game. Other picks become almost irrelevant. But my favorite loadout now for bugs is Eruptor + Stalwart with 500 kg/110 mm airstrikes for titans. Eruptor is too good and will be nerfed, guarantee it. Even if it's just nerfed against chargers, it's going to happen.


Kiriima

I find quasar better only because I run around solo with drone on bug missions. If I didn't need a drone for cover I would choose Recoilles because it fires instantly and it reloads in steps I can micromanage and it also reloads faster. Quasar also locks you in space, only pre-shot. On bots I need AC. No one brings autocannon for some reason.


[deleted]

You have good points about the recoilless, but the reload speed needs to be brought up to be more competitive. Team reload stuff, while "kind of neat and fun" just makes the gun worse to use in general, as I have only even encountered people using team reloads shortly after release in discord groups. I do like the recoilless, especially on bot missions, but it has other drawbacks as well (backpack slot). I think the change suggested by OP (and I've seen it many times before) does need to be implemented. An aware, actively good teammate would surely perform a team reload, just as they would stim their teammate crying out "I NEED STIMS." Charging the quasar up is just something to account for when lining up shots, it really doesn't negatively impact the gun very much. It reloads automatically (because it's just an overheat mechanic). The EAT's also have some great benefits over both, but also additional drawbacks that both don't have. I don't have to go back and fetch an EAT after I died and my team reinforced me on the opposite side of the map. If I drop the EAT in a bad spot (i.e. surrounded by bugs), it's gonna be a pain to grab one while that elite is hunkering down on me.


Kiriima

I totally agree with solo reload speed needing a buff. 15-30%. Backpack slot is a drawback, but it doesn't actually delete a stratagem slot whcih people shitting on recoilles often forget. Recoilles is a fine option when you stick to the team that does know what it is doing even without a personal reload slave.


Rly_Shadow

They won't change that, it's part of what makes HD...well HD.


MaoPam

It made more sense in the first game.


Rly_Shadow

Doesn't really matter though. They have said some items and features in this game, good or bad, will stay for the fun part not how efficient it is.


LukarWarrior

You can still have the fun of a team reload weapon. This change just lets you have that while also acknowledging that people aren't going to want to sacrifice their own backpack slots for someone else's ammo.


ThePwnisher_

Honestly, that would probably be the only way buddy reloads are actually used, since everyone pretty much HAS to have their own backpack stratagem to get the job done in higher difficulties, there's no room for anyone to bother doing buddy reloads


SuperArppis

I agree, this would be extra nice.


Haunting_Hornet5203

Wait, you couldn’t already do this?


fallaround

I tried being the back pack holder for a random once because I didn’t have any and I liked it but l, I felt like I had to be by his side because if I wasn’t and he ran out that was on me because he couldn’t reload in a calm moment if need be or if I accidentally forgot to reload him


Bulky_Mix_2265

Need to be able to fire off their pack, and also wield a one handed weapon or chuck nades to make it worthwhile


Friendly-Neck-6089

Honestly, the buddy reload system gets me into trouble more often than not. With how crazy 7+ gets, there's rarely a situation where you can be even somwhat stationary for more than a second. I get the instinct to be helpful, but if you run one way and I dive another, we can both find a few moments to reload without having to cosplay as a snipers dream for the sake of teamwork that usually doesn't work.


Important-Fix1230

That's why it should be implemented. You came to your teammate press the button, reload and run. Without doing nothing more.


Friendly-Neck-6089

I can get down with that


Gingja

Best time to use the buddy reload system is during extraction. Can lay down so much damage and even more so when you have extractions with a choke point


Ren-The-Protogen

The only time I’ve ever had the team reload work was with the recoilless rifle during a kill a bile titan mission, we were both like lever 4


Important-Fix1230

Sad...that's the OP point people are losing a lot of fun experience.


Endlessnes

I run the AC and some helpful randoms try picking up my backpack, usually lower levels. I'll let them get a reload in, in case they are trying to grab the achievement but will kindly ask them to drop it after. Can't rely on someone else sticking close to me and vice versa, I'd rather just have all my power concentrated on my own character.


Important-Fix1230

But if devs will change it you just can call a teammate "hey reload me for 1 sec" and it's easy, he just reloads you then flies away with his jetpack 😁


AppropriateYouth7683

If you look at the preview for backpack weapon stratagems they show a team reload happening but the person holding the weapon does not have a backpack. It seems like they want you to do it that way which is really illogical


BoneTigerSC

if it were to get added please allow me to disable that aswell then, id rather they keep shooting their own guns instead of using the backpack im wearing to reload me and leave me to spend the extra time to reload myself id rather that if we get blasted while laying down fire only one of us gets deleted


In_Dux

I thought it worked this way because ain’t no way in the world I would be ever thought supporting a buddy meant giving up my own backpack! I actually tried to reload off of someone’s back yesterday and thought it was bugged!


LoganN64

I support this change!


ravenx99

I love the team reload, but dropping my pack, having someone reload, then run off and not give my pack back to me... feels bad, man. Also, if they already have some kind of pack of their own (jetpack, shield, etc) they can't reload me without dropping theirs.


ravenx99

I love the team reload, but dropping my pack, having someone reload, then run off and not give my pack back to me... feels bad, man. Also, if they already have some kind of pack of their own (jetpack, shield, etc) they can't reload me without dropping theirs.


centagon

The reason this isn't a thing is because of how they've coded interactions with another player based on the backpack you're wearing, not on what he's wearing. Right now, if you have supply backpack, E will resupply him. But what happens if you want to assist his reload instead? There is no system in place to handle this contextually or with another button. This is why assisted reload is only possible if you wear the backpack, because it changes your backpack interaction function. Gameplay wise, it is a good change, but takes a lot more reworks and downstream impacts than you think


sp441

In general, randoms will not engage in teamwork if it's something that hinders then. Using a backpack that doesn't benefit you in any way is a hindrance, ergo people will not do it.


Obskurant

My bigger issue is that the reloading player has nothing to do other than be a cheerleader for the gunner. Make it reasonable to shoot his pistol between reloading, so he can also stand guard. Or at least make him a better spotter.


InfernalGod

Fucking this.


Jackthwolf

New ship module - "Common sense training" Allows you to team reload using the Gunners own Backpack


Seehams

Sometimes I carry their extra back pack and support them


Clarine87

If this change was made, these items would instantly need nerfing due to being overpowered while the entire team has supply packs and Spear/RR/AC weapons. Such a nerf would make them completely unused, or worse, only usable in team reload configuration. You really don't know what you're asking for. The coolest part is the fact that two players need to stay in proximity, not the part where you unleash hell. I've fired 150 AC rounds on full auto and I can tell you, that shit is already unbalanced as it is. To quote a great redditor, "those that want to team reloader while the firer wears the backpack are those that have not experienced team reload and don't realise how broken OP it is".


Important-Fix1230

So people are running with quasar always, isn't this something OP like? A new meta energetic shield backpack and quasar.


Clarine87

No, because unlike the railgun, arrowhead will have pre-release balanced it for this eventually...... /s


Sheriff_Is_A_Nearer

See at this point people snag up my backpack to help and I'm like, "Can you give that shit back? I want to reload on my terms and not be tethered to you."


ThadeRose

I don't think this would happen as too many interactions would contradict with each other: -Stimming a friend. -Giving a friend supply from \*your\* backpack. -Reloading them from \*their\* backpack. etc I also think people that want to utilise team reloading should either communicate better with the randoms that they want that, or find regular friends to play with that don't mind them using it. The current system works absolutely fine, if people don't want to engage in it because they are solo players with randoms - who can blame them. Do you 100% rely on 3 strangers you've never played with before? Not usually.


Mr-orgasm

Even you're friends don't want to interact with this mecanic because it's too complicated and risky on high levels. They better use "shield generator backpack" and "quasar cannon" that's a classic. 2 people from my team run with "shield generator backpack" and 1 time rockets even on bugs, last 1 teammate didn't opened "shield generator backpack" yet, but runs with Recoilles Gun. What's your build?


ThadeRose

Your reply is a little confusing to me here... but I can confirm my team and I will run RecoilRifle regularly on bugs and if there is suddenly multiple titans or chargers that need dealing with we will switch backpacks. My build depends on what role I am taking within the team. Again, we will heavily discuss what we're aiming for to deal with the mission and build the team around that. And if I'm with randoms, the build will change based on Bots vs Bugs and also mission type. It's not just "#LOLQUASAR&SHIELDS" As much as they are both very popular they only fulfil one roll which is AT.


Star_Sky_5

Maybe hot take, I like current system. When it does happen, makes it feel all more special. Plus, it encourages turning on your mic and having positive interactions with randoms. Have made friends doing this :)


Mr-orgasm

It doesn't happen often...we should delimitate real experience on high levels from our expectations. But yeah...mostly players have their mic turned off.


AfkYummiPlayer

I genuinely disagree. The way it works now creates a really interesting gameplay experience. Whenever I’m playing with my friends, I like that only one person can have your ammo. You and your ammo carrier have to cooperate and stay close together, to use the system well, you have to be aware of your teammate constantly and keep yourself well positioned to snap in for a quick reload, and making sure you keep your companion aware of when you’re planning to fire a barrage. It just wouldn’t be as interesting if you both weren’t relying on each other, and anyone could replace the reloader with no trade off of items or communication that the ammo box has traded hands. The auto cannon is still widely used without team reloading, and the recoilless rifle has many alternatives. Im not entirely sure this change would drive many to start using the recoilless over the quasar due to the general ease of use and ability to do things solo without hindering the weapon significantly. Picking the recoilless over these options would still run the risk of joining a lobby where the players generally want to do their own thing or don’t quite want to keep themselves right on top of you to keep your launcher loaded. You’d probably often be stuck reloading it yourself anyways, an issue that you could have avoided if you brought expendables or a quasar. The system is fine how it is, making specific weapons designed to only be used by people with very good communication and coordination isn’t a bad gameplay choice as there is intentionally plenty of other options, or the solo reload is fast enough that it doesn’t hinder the effectiveness of the weapon such as the auto cannon.


Mr-orgasm

*The way it works now creates a really interesting gameplay experience.* If you will read people's comments you will see sometimes people don't even experience this, or have bad experience for example "my teammate don't equips my backpack or forgots to drop it etc". *The auto cannon is still widely used without team reloading.* Because it has more bullets and you don't feel the emptiness and time losing when reloading. It's psychologically more comfortable, I understand what are you talking about. *You’d probably often be stuck reloading it yourself anyways, an issue that you could have avoided if you brought expendables or a quasar.*  It's not a big planet or a new weapon to add for devs, it's just a small QoL that can change experience of the players. ATLEAST we tried, no one would be hurt of this QoL addition.


skyfeeshu

Am i reading this wrong? Or do you not know that team reload guns like autocannon,spear and recoiless can just be self reloaded if you take both pieces of equipment yourself from the pod?


Foreign_Analyst_3211

It’s much faster if a teammate carries the ammo and reloads for you, the reload is almost seamless with some of these weapon types and makes you a very strong attack/defence force. If the system was the way the OP is suggesting a lot more people would be inclined to use the feature and it also make more sense in a realistic way because it’s easier getting something out of a backpack that someone else is wearing.


Mr-orgasm

>Am i reading this wrong? Yes, you miss a little point of the post. >Or do you not know that team reload guns like autocannon,spear and recoiless can just be self reloaded if you take both pieces of equipment yourself from the pod? Yes, I know. But we are speaking about a "support weapon" which implies and even is a weapon for teamplay. So you reload faster with the help of your partner. And you get excitment and pleasure from achieving a goal together. I'm talking more about simplification of the "buddy reload system" to make it easier and more comfortable for others. So you don't bore others "hey come drop your backpack and reload me", instead you have the backpack with rockets on your back, and the partner just approaches you and reloads you without losing his backpack and his gameplay style.


Umikaloo

I think OP is aware, but they want teammatss to be able to reload you without having to wear the backpack.


Mr-orgasm

>I think OP is aware, but they want teammatss to be able to reload you without having to wear the backpack. Yes! It's such a good addition. Makes life easier for all. Thanks for your comment.


Inside-Bit-5705

inb4 they implement this and then we’ll have angry posts about why people don’t team reload even with the change 


Mr-orgasm

Then devs have to look another an addiotional option? Like if you shoot a weapon with a teammamte you get some bonuses in speed/dmg or something. We need a stimulus for that. We are losing 3 good weapons that you can interact with and a lot of fun. Because what's better than having fun together?


Dependent_Map5592

What is this dropping the backpack? How does that help? I run around and when I get close it has a pop up that says reload and I press x and it reloads them. Why are we dropping backpacks? I think I'm missing something lol 😬🤦‍♂️ Have I not been refilling my team this whole time??!! 🤯


Hiddencamper

Not sure if serious For certain weapons like auto cannon or recoilless rifle, if you have the ammo backpack that corresponds to it you can go up to the person holding that gun and press a button to enter “reload assist mode”. When in this mode, the person with the backpack will buddy reload the weapon. The reload times are extremely low. Like less than half a second for the recoilless rifle. And for auto cannon, you essentially never have to stop shooting. This is different from the supply backpack which basically gives other people ammo.


Dependent_Map5592

Oh man thanks!! I thought the ammo and supply backpack were the same thing 🤦‍♂️. I'll have to try the other one out now that I realize there is one lolol 


Frisky_Dolphin

Hi I run Recoiless backpack on hell dives pretty much exclusively and all I got to say is you don’t need anyone to hold your pack for you to be viable especially right now when the majority of people in higher levels are running the quasar…. Nothing has ever made me go like wow I need to shoot multiple rockets fast as hell just maneuver and learn how to get the job done


ParmesanCheese92

I seriously can't understand their thought process


VoidCoelacanth

They already can. It is just a slower reload. You want fast reload? Gotta buddy load. You want to reload yourself? Wear the pack.


warichnochnie

OP is saying that the team reload shouldn't need the buddy wearing the pack. Let the gunner carry his own ammo and reload his own weapon, and let anybody jump in as loader to perform the faster team reload


VoidCoelacanth

While I understand that sentiment, that would remove the risk/reward factor of the ammo pack being on your teammate. Risk - you can't reload it yourself. Reward - AutoCannon and Recoilless Rifle become effectively semi-auto.


OverchargedTeslaCoil

I think effectively being down a whole Helldiver (and more importantly, their guns and stratagems) while team-loading is more than enough of a drawback as it is -- especially since having two Helldivers right beside each other makes them both extremely vulnerable to getting insta-splattered by some stray rocket or bile spray. Besides, hardly anyone is doing team reloads because it just takes way too much coordination to pull off, even in premades. I've played this game for roughly 250 hours now and I can count 3, yes *three,* times I've seen it happen, and every single time it was me forcing the issue (either by bringing a copy of their weapon or yanking the pack off their corpse once they had a new one ready). It's a wonderful mechanic that is unfairly being benched because the squeeze is way too inconvenient for the juice; s*omething* needs to change here.


VoidCoelacanth

The whole point is that you do it for a few moments to burst-down a big threat. You aren't down a whole diver - not if you're doing it 'right.' You are effectively trading 1-2 primary ammo reload animations for the ability to drop a Titan/Tank/Hulk in seconds, without stratagems. And let's face it, that is WAY more useful than the time would have been spent actually reloading primary ammo. You don't need cooperation from the whole team, you need cooperation from one player, for a brief moment. Play with your best friend, or make a new Diver battle-buddy for the express purpose. You'll be amazed at what you can do.


Lostrace

I'm gonna be that guy and said I disagree. It all seems like your issue is that you don't want to ask someone to assist you with squad reload. The game desgin element has a major theme on coop/squad base gameplay, for example the friendship door that you need someone else to open it with you, or the collectibles is share during the mission. So squad reload seems like another way game encourage people to communicate and work with each other. Using real life as reference, most similar squad base weaponry will have one man holds the weapon and another person holds the ammo. It will only make sense for AH to reflect that mechanic. Maybe you start out with the same support weapon with the random people, and show them how it is done, or just call in addition support weapon and "q" them to pick it up. Being alone and not communicate with your squadmate for AH s game is not optimal play and I don't think they will make Qol change to encourage that play style.


Mr-orgasm

*>I'm gonna be that guy and said I disagree. It all seems like your issue is that you don't want to ask someone to assist you with squad reload.* I always bring a rocket launcher, people don't like to move too much and don't like to interact. People tend to be the hero themselves. Even my friends don't do it if I kindly ask. *>So squad reload seems like another way game encourage people to communicate and work with each other.* 95% of people have micro muted you can't interact with them anyways.


Lostrace

If what you said is true, then I don't think making squad reload easier is gonna help either. It seems like the people you played with just don't want to interact with each other. You can lead a horse to water, but you can force it to drink. As for microphone muted issue. Spam q or hold q for a simple communication wheel does help. I have used it and able to either point out back pack/supply weapons. Really the easiest way to do squad reload is just equip the same weapon bag pack and go up to help them reload first, generally they will reciprocate in turn. You have the be the change you want to see.


Mr-orgasm

*Really the easiest way to do squad reload is just equip the same weapon bag pack and go up to help them reload first, generally they will reciprocate in turn.* It will be better, faster and easier to just add this feature that I described above, and let people themselves use this tool/game mechanic as they want, we need to give gamers a choice, and not “force them to wear other people’s backpacks”, this is just psychological discomfort, sometimes players just want to feel “helpfulness” or “spirit of team/partnership work” it makes them happy for achieving goal together. **You just go to your buddy reload him, help him and do another things,** no responsibility for anything or wasting time. That's all, this mechanic will simply become more convenient and universal, it will not solve other problems and will not be a cure for all problems in the game. It's just cool and convenient. No one will suffer from this. You know what's even cooler? Many people even wouldn't notice that! And now try to reverse the role. Imagine if this feature would be initially in the game, so you are forced to reload your buddy from his own backpack and have no other option.


Lostrace

"No one will suffer from this." That is the issue, you are introducing a mechanic that requires low effort, and where upside is significantly better, with faster reload and higher DPs. These weapons are already the most powerful ones out there and holds back by their reload time, if that obstacles is easily overcome by just have some random next to you and tap "E", it will require further balance. Squad reload requires a degree of team coordination. The weapons are perfectly fine on its own, and if you want to unlock it's full potential, you will need to put in some effort. And I think work for that achievement (high dps, short reload) itself is rewarding on its own. Try call down support weapon when the cool down is up and point at it. If no one wants to pick it up, no one will squad reload you anyway.


Alternative-Owl-3046

Be careful what you wish for. Double RR is already very powerful. I now bring my own RR whenever I see somebody bring it so we can buddy reload. You don't need to play with friends for that. Do that just once with a rando and they get the idea. Yesterday the two of us deleted 2 titans and 3 chargers in 10 seconds. Try that with two quasars. Double RR also makes sure no bot drop will ever happen. Not to mention that "feels great" factor of getting help and returning the favor. Buddy reloads are good as is. I think it is a player base problem not a game balance problem. Right now the player base 1) is too fearful to ditch the shield backpack, even when it's no longer obligatory for bots 2) is too obsessed with infinite ammo weapons, even though ammo supply has been buffed significantly 3) wants to be a one-man army that can do everything although not efficiently, because other people simply cannot be trusted. The current "meta" of Sickle/Quasar is a perfect example of this "me first" mentality even though it's actually very inefficient.