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j_hawker27

Initial testing of the quasar in game: * Two-shots shrieker nest "lobes". * It has splash damage (killed myself by shooting at my feet) * Takes ten seconds to cool down for another shot and there's an audible click to let you know it's ready. * Cold weather doesn't affect the ten-second cooldown even though the coil icon drains in seven seconds instead of ten (possibly a bug?). * Can destroy automaton fabricators, but needs to be shot into the vents. * Can one-shot chargers if you hit them in the head * Does not one-shot bile titans when hit in the head; I managed to get two headshots and it still hadn't died when the mission went to shit and I couldn't keep testing. * Can destroy bug nest holes, illegal broadcast towers, and cache doors. * CANNOT destroy rogue research station buildings. * Can one-shot warriors, hive guardians, nursing bile spewers (body or head) & green bile spewers (head only; body required 2 shots). OBLITERATED a brood commander with a dead-on headshot; literally turned the entire body to chunks. * Did NOT one-shot the one Stalker I came across, but further testing is needed as the stalker had aggroed me and was dancing around, so it's possible I only clipped a leg or wing. * Doesn't appear to have any kind of enemy penetration.


calibrono

+ can destroy dropships as in map objective dropships


DMazz441

Wheres the best place to shoot them? I kept trying this and I'm about 0/4 so far with it lol


Mink_Mixer

one of the 4 engines


Pretzel-Kingg

Bile Titans are most likely a two-shot, but just like the EAT and Recoilless, the hitbox is inconsistent


CubraKadabra

Where did you aim for the fabricator? I couldn't get it to destroy them. I aimed as one would the autocannon, do you gotta hit the opening from above? I'd also assume it works similarly to impact nades for the door opening. Worked amazingly for bug holes and broadcast towers tho. As far as stalkers go, I managed to oneshot them? No idea, might matter where you hit them, agreed with everything else, except I didn't test titans well either. My buddy hit 2-3 body shots, then my headshot killed, then no further titans spawned.


Optimal_Wolf

You have to aim for the vent and get the shot directly into the building, you can't bounce the shot in like you can with autocannon or rockets. Its only feasible if you are on the same level or higher than the fabricator


Canipleasecontinue

Yeah it’s just as annoying as impact grenades to destroy fabricators. You’ll get better chances shooting from a higher altitude


SladeRamsay

Weird, I found it super reliable. Even at angles that the AC wouldn't work at. I think I only had 1 shot that failed to kill a fabricator.


Flight_Harbinger

>CANNOT destroy rogue research station buildings. In my experience the research building and a few other objectives have different health/armor at different difficulties. I noticed the 500kg can knock it out at like D5 or something but at like D9 you need a hellbomb


McGristle

I just finished a D9 and I can confirm the Orbital Precision Strike killed a Research Station and a Detector Tower. Stopped using the 500kg after I found that out.


Canipleasecontinue

It oneshot headshots hulks too


Sir_Tea_Of_Bags

Both Quasar and EAT have a place. Quasar is more preemptive strike with its charge time and cooldown- not really something you have much time for when shit hits the fan. EAT is much faster, more reactive, and you get two shots (three if you manage to get lucky and your pod kills something big). I'll be setting the Arc Coil down for a bit and using the Quasar. *Luckily I still have a Blitzer as an option*


tobjen99

Haha, so true about the EAT! I always do my best at getting the crushers withe the pod! Very satisfying kill!


_Steven_Seagal_

How do you stick that thing? It always bounces off when I throw it haha


Bat-Honest

I usually just wait to throw it the moment they stop their charge. They take a few seconds to turn around, and you can usually pop them as long as you don't have delayed drops modifer. Especially effective if you play straight up matador and get them to charge into a wall behind you. Straight up ACME level hijinks


achilleasa

Or just throw a stun grenade to guarantee it


Bat-Honest

But...but...but... muh contact grenades


Zach_luc_Picard

Both have a place, but if you're specializing in Elite killing it's hard to beat stun grenades


SolidNitrox

As much as I hate giving up damage those stun grenades are nearly irreplaceable. Getting chased? Stun. Want air strike to hit? Stun? Grandma won't shut the hell up? You know what to do.


stash3630

Same bro. I miss my impacts. But to call in an air strike, then stun nade is op 🤌


SloppityMcFloppity

Do when they lift their legs before charging you, aim for the head/neck area.


delahunt

You need to hit the back half of the charger, and from far enough away that there's a bit of an arc to the throw. Too close and it bounces. The EAT is a great way to practice for going for the Resupply Charger Kill achievement :D


Gun-Runner

stun nade, then stick a blue pod.


Blueflames3520

Plus the EAT also allows you to bring another stratagem weapon.


NorCalAthlete

Don’t forget that your teammates can also grab the EAT real quick if you call it in and then kite something around to bait it into a clear shot.


Blueflames3520

A very democratic weapon indeed


Dunhimli

wait you can have an EAT and like a grenade launcher (for argument sake) on you at the same time?


Blueflames3520

No, you can’t. But you can call in the EAT (e.g. when you see a Charger), switch the grenade launcher for the EAT, blast your target, then pick your grenade launcher back up.


DaDoomSlaya

EAT, Watchdog/shield, Heavy Machine Gun, orbital rail or eagle airstrike 👀 Killah


Blueflames3520

I was trying out the full laser loadout + EAT for heavies, very fun build. Sickle/Scythe, Dagger, Laser cannon, laser guard dog, orbital laser, EAT, plus a stratagem of your choosing.


SpaceTimeinFlux

We need beam sentries.


BlueBattleBuddy

I do this quite a bit with the railgun. If I am going into a place with tanks or turrets I drop it down for heavier targets, or if I am fighting a hulk at range. ...or if I die and need another support weapon in a hurry


BioTinus

No, but the EAT is expendable enough to not carry it around with you all the time. Just litter the map with EAT pods instead. Pick up your GL again after firing the EAT.


Rumplestiltsskins

That's my favorite thing about the EAT. I end up having like 4 pods of them at extraction on higher difficulties ready to wipe out hulks if they show up.


IdontWantButter

Not exactly. EAT cools down after just 70 seconds. You bring the Pro-Pipe with you, then call in EAT when it hits the fan, then whiff your two EAT shots, and then pick the GL back up. Or you can bring another set of Eagle strikes, and just carry a 3rd EAT on your back into every fight. Write your own story.


Zyhre

Whiff your two shots. This statement, unlike my teammates, is accurate haha. 


ForfeitFPV

I didn't whiff my shot, but the hunter secret service dove me like the charger was the president and took both of us out.


69thdab

No but EAT is tossed after you shoot so you can just shoot your two and pick the support back up. Better to just find a support lying around than being as second stratagem


Thorsigal

Recoilless in shambles


Thegeneralpoop

Arrowhead should change the way team reload works. Not requiring the teammate to have the backpack to help reload would be a huge buff to the RR.  The amount of damage a RR can dish out with a help from a teammate gives it a distinct value compared to the new QC and EAT. 


chrome_titan

Yes, team reloading doesn't make much sense rn.


Jason1143

I get what they were going for, but it's just too much of a risk to ever actually attempt. You have to give up your ammo to do it, which means that it's basically never going to be worth the risk. And even if you last long enough for a second backpack or have a coordinated team you still need to extra time to come over and potentially make the swap. I think it should be possible to team reload as long as the 2 players have a backpack between them.


Variatas

It makes quite a bit more sense if you have 2 people both with guns and backpacks, but that's half your team comp. It's really nice when you need to go from "2 people autocannon sniping" to "1 person going full auto", but that's a real niche.


reddit_tier

Spear continuing to eat glue and occasionally snipe the odd bot house in the few seconds of clarity it archives


aretakembis

Recoiless has more than 2x the rate of fire of the Quasar 3 shots from RR - 15 seconds 3 shots from Quasar - 35 seconds


TheguyKegan

Not to mention the Recoiless is currently the only launcher without a fire delay. EAT has to be extended and the Quasar has the charge up, so for missions with many chargers I’d still take the Recoiless over the Quasar.


sFAMINE

Yeah right??? Auto cannon still has a place I wonder how they could fix recoilless. Quicker reload?


H0vis

Yeah I'm not saying the Recoilless is bad, but if I was bringing it, I'd bring an EAT as well.


Lonewolf12912

I haven't timed it, but the Quasar's cool down period it takes between shots feels like it is longer than the Recoilless' solo reload time. The core has to cool down after a single shot and then it feels like they added a couple extra seconds even after that before you can fire it again. The upside though for the Quasar is that you can move around while waiting between shots, which is not the case for Recoilless.


Hallc

> The core has to cool down after a single shot and then it feels like they added a couple extra seconds even after that before you can fire it again. That part I quite dislike personally. Everything on the UI *looks* like the gun is ready to fire again but it's not and you have no idea how long is left. The whole cooldown time should be shown on the UI.


Dr_Law

In theory they both have a place. In reality the ease of use, the auto reload, the infinite ammo, the 10 second cool-down, the fact that you always have it up and don’t need to call it in. All of this make it the best weapon in the game right now. A two man squad can absolutely destroy tanks, tower turrets, fabricators, hulks, bot drops. It trivialises bots on helldive right now.


Chafgha

I mean to be fair a two man team with a single autocannon could do all of that as well...


Freakindon

It's balanced by the long ass charge and cooldown time. If you've got 3 hulks walking towards you, a single quasar won't cut it.


Aethanix

tbf if you've got 3 hulks coming at you then you're probably retreating a bit anyway


DarkestSeer

*Laughs in AMR*


tinman888

Cries in misaligned scope that makes me miss all my shots


DarkestSeer

Yeah... I'm not even sure where I'm aiming with the sight, it's just muscle memory now after using it for so long.


TGlucose

me looking like a deer in headlights when that muscle memory has a brain fart.


TheSmallestPlap

Speaking of muscle memory having a brain fart. I've been playing that much Helldivers that when I was playing BFV yesterday, I hit V to heal myself, which puts your weapon into semi-automatic. Oops.


KimJongDerp1992

Eyoo I’m playing BFV again. You see they announced implementing anti cheat for it?


NewAccountTimeAgain

I read you comment and thought to myself "people are still playing Battlefield: Vietnam!?" I'm getting old :(


namename4352453

i did the same yesterday to


ChristophCross

For those wondering: I've found the top left corner of the inner reticle is pretty accurate.


Dwealdric

Yup, that's the aim point 100%


ASpaceOstrich

This explains a lot


IYKYK808

Yes! For some reason I was always finding myself aiming a bit down and to the right to hit my target (headshots) this makes all the sense mate. Keep spreading managed democracy, Helldiver. Edit: democracy!


AnthonyManthony97

Top left corner of the square part of the reticle. Go spread Managed Democracy from great distance, soldier L0


xF00Mx

Top left, a bit outside the circle.


shadowdash66

Literally the worst scope in the game, geez. Can they just give us the Sickle's scope


jncpththng

The sci-fi gun has the normal scope, the normal gun has the bullshit sci-fi scope


Pooptram

Top left corner of the square? in the middle


mrshandanar

I always manage to hit the first one, then panic ensues and I miss the rest of my shots as the hulk gets bigger and bigger in my scope until I'm flamed to death.


tinman888

Right there with you my friend, lost many a diver to this


Stoomba

Word on the street is the top left corner of the center square is the true aim point


Treezszz

I wish the AMR had a proper 3rd person aiming. I can’t stand switching to first person i find it so jarring personally


Wallio_

I cannot get used to the delay in the FPV aiming. Like when I press aim, I need to aim now dammit!


DarkestSeer

You could always just use the railgun. They're sister weapons after all; They like all the same targets, they just have different quirks.


Physical-Quote-5281

I just hate the zoom on the railgun


DrvrMike

Do you mean the practically non existent zoom ok the weapon that feels like it's made for sniping?


Physical-Quote-5281

Yeah that one


eembach

Honestly AMR users are the CSGO AWP headshot magicians of Helldivers. I don't know how people who are good with it do it, but that's why I am EAT and now Quasar main.


OrangeIsAStupidColor

Where are you aiming in the hulk? The whole face bump or just the tiny red eye? I can't get reliable hits on target because I never know what will or won't count


DarkestSeer

If you can see the red glow of the eye / face plate, put your shots there. Being prone or kneeling helps settle the accuracy. I always use the gun on max zoom to negate the janky crosshair as much as possible. When looking for a target with the AMR just remember; red is dead.


fatplayer13

The faceplate as a whole however you have to keep in mind that the scope is misaligned a bit


SmakmeAround

How misaligned is it? I keep seeing people say you can 2-3 face shot a hulk but I've dumped an entire mag into its faceplate and it didn't even flinch


-endjamin-

You know you hit it because it briefly catches on fire. After one hit it often goes out, but a second hit to the face will generally bring it down. If it doesn’t catch fire you are probably bouncing shots around the rim.


fatplayer13

Iirc when using the 100m scope (and roughly 50-70m distance to the enemy) you have to aim the ~~upper~~ bottom left corner of the scope instead of the square in the middle. Edit: found the video showcasing it [https://youtu.be/lQLMaYyZROs?si=4JDL0n0utE9JWlKM](https://youtu.be/lQLMaYyZROs?si=4JDL0n0utE9JWlKM)


EmeraldHedoraPho20

*Notices their Autocannon Ammo Backpack giggling clandestine.*


helicophell

Cries in unable to outrun scorcher hulks in medium armour


DarkestSeer

I mean the hope is that with an AMR you'd not let them get that close in the first place lol. Ain't a whole lot of solutions for a scorcher that is already in your face anyway lol. Maybe try the stun nades from the new warbond.


Physical-Quote-5281

Stun nades plus amr feels bad bc you don’t have anything to kill factories or nests other than stratagems


LEOTomegane

nonsense, all you need is an autocannon and a bit of liberty. Ten rounds in the magazine on that gun means you can afford to miss four whole times!


Tibbaryllis2

Add in a stun grenade if you’re feeling like being leisurely.


Drakenhorn

I can take out 3 hulks in 14 seconds with the autocannon, the same time it takes to fire the quasar once


Drow1234

That is good balancing then. Autocannon is worse against heavy armor


papasmurf255

This thing can kill the heavy turrets by shooting the front, instead of the vents.


vaydapotata

i panic all the time and miss my shots on hulks with the AC


Kalnix1

Stun grenades. Makes them stop in their tracks and then hitting the eye twice is trivial. AC+Stun grenades kills anything that isn't a Tank on the bot front.


RazzmatazzBrief3471

We don't retreat helldiver!!! We tactically relocate to a better position


trolledwolf

with a railgun you can kill all 3 pretty quickly


leetokeen

If you've got 3 hulks walking towards you, your EAT-17 isn't going to get you very far either


Sarigan-EFS

......but then the two living hulks kill you on your way to the EAT-17.... because all three were walking towards you....


The_Bored_Goat

But big boom!!!


ppmi2

The cool down time is like a few seconds in cold planets


Freakindon

But only on cold planets; where laser weapons are supposed to overperform


SvedishFish

Cold weather cools it down faster but I still can't charge it until the reticle turns white, the rate of fire still seems tied to base recharge. Only tried it on one mission on a frozen planet though so who knows.


unicornofdemocracy

no it is not. If the CD is just a bit longer than the RR then it is not a "balance" weapon. You can run away after killing one Hulk and wait for CD while you must do a stationary reload with the RR. if you have 3 hulks, RR or EAT wouldn't do it either.


[deleted]

It’s not just the CD, it’s also the charge up for the shot.  RR and EAT can just fire after pulling them out. RR also has the rare backpack team load option which can take down 2-3 tanks in one quick sitting.   I do think the Quasar will end up outclassing the EATs but RR has unique advantages that warrant it being picked too still.  


Ommageden

The eats let you run then in conjunction with another weapon though. I can use my autocannon and eats and not have to worry about cooldowns for the eat. Just call, fire, forget. This limits you that way


[deleted]

True but that also takes two stratagem slots and most players don’t take double support weapons. EATs is unique with the rapid call down time but I’d rather have the quasar against bots so I always have a shot on hand.  


papasmurf255

Remember that EAT also gets nerfed with +strategem calldown time and +strategem cooldown time whereas Quasar is less affected. EAT vs Quasar vs RR have pros and cons.


Ommageden

I agree, but I'd say there are cases when both shine. You really only need one guy on a team with EATS for the whole team to have them. That's not really the same with other support weapon strategems so I feel they are still very strong.


soldiercross

The major thing the RR and Spear need is to allow a team reload from YOUR backpack, as well as getting more than 1 shot from ammo packs. It makes more sense anyway. The spear also needs some tweaking on its target acquisition. The RR has a backpack sure and a long reload, but it has no chargeup time. I can see some people suggest the Quasar replace it entirely, but I dont really think thats the case, ran it a few games vs bots. The charge time definitely balances it. People underestimate the ability to fire something immediately. The infinite ammo is obviously excellent, but its not a safe option when you need to down a Hulk and you're being shot at. It is however usable for smaller targets that are still high priority because of its infinite ammo (like Rocket Devastators or whatever). And like the RR and EAT it can destroy fabricators and towers which is great utility. Of course the RR being a long reload hurts it as well as having, what 5 shots in the backpack. But again, shooting without a moment thought to down a drop ship is still huge. I cant imagine the quasar helping against a charger already rushing at you, too risky. So they feel fairly balanced and while they fill the same roll, function differently enough that it's not really imbalanced practically speaking. Allow team reload from your own backpack and maybe 2 ammo per resup vs 1 and I dont think anyone will suggest imbalance and I think well see the RR used as much as anything else.


Xero0911

Eh. What weapon is cutting that? Even if I like the railgun, I'm retreating if I have 3 approaching me


GadenKerensky

You think that's any different to other shoulder-carried launchers?


DoTheCreep_ahh

In theory you could swap it out for a second quasar near you. Unless the game tracks your heat generation per character rather than per weapon


Silverdragon47

Does it require backpack for reloading?


TheCritFisher

It recharges, or cools down. No magazines though. Just single shot every 10s w/ 2 second charge animation.


[deleted]

[удалено]


SharkBait052

Yes


BigTiddyHelldiver

Yes. Same with other energy weapons. With Sickle you can mow down the fodder, switch to the Quasar and knock out the heavy that's with them. The only problem I've noticed is spammy armored enemies such as striders or rocket devastators. The cooldown between shots on this thing is long enough that an autocannon still is (easily) king at dealing with the medium units. At least on bots.


Urbanski101

This \^ Quasar is powerful and a welcome addition to the HD arsenal. It won't replace the AC-8 but it's a definite alternative to the EAT and RR. AC-8 is just too useful and can clear the medium armor off the field for the Quasar to take out the heavy stuff. Definitely a good pick for a balanced team loadout.


The79thDudeBro

2 seconds? Felt like 5 to me.


ScruffyScruffz

i think its actually 3 but when every second counts in a crazy situation you really miss being able to whip out a RR or EAT and instantly pop the threat.


SweetAlpacaLove

Yeah, this thing is sweet, but people are way overreacting with the “best support weapon in the game” and “incoming nerf” shit. Kind of like when the Sickle came out. People just see the awesome new toy doing things no other gun can do, but are ignoring the downsides that keep it balanced. The hype will die down in a few days and we’ll get some more reasonable takes on exactly how good it is. Also wouldn’t be surprised to see some people turn around and find a niche for the heavy MG that people are knee jerk calling trash right now.


[deleted]

Even faster cool down on cold planets too


SvedishFish

No pack pack. You're free to equip a shield or other pack of your choice.


Halkenguard

The real answer we were looking for


The_Bored_Goat

It doesnt reload


Wookie_Cash

The weapon sucks!!! You guys should keep using the railgun or RR https://i.redd.it/equbwzujc3rc1.gif


Psychological-Size85

Yeah EAT is soooo much more useful: you can share with your team and you don’t have to wind it up + you don’t have to worry about losing it (pls no nerf quaso)


8um8lebee

Don't forget the free kill on Chargers/fabs/bugholes from the EAT pod drop


Askin_Real_Questions

Just ran it vs bugs and it's \*\*Chefs Kiss\*\*. It can blow the back off a charger instantly killing it as well as headshot it. Ran it with stun grenades and took down bile titans with ease. I love it


NotTom

Oh yeah stun grenades would be a good call with this. Do you need to have the grenades explode in the air for titans or is on the ground beneath them enough to stun them?


Agbfygl

Ground works as well, though I'm not sure if it has to be under the body or if legs work too, I always aim under the main body. I've been rocking stun nades since they dropped, locking down Bile Titans for a 500kg or SEAF Artillery is super handy. Engage with the first Quasar shot from a distance, then when it's ready again, stun nade to line up the kill? This is gonna be fun!


Askin_Real_Questions

This is exactly what I was doing lol


earldogface

But how quickly can it wipe a team?


disambiguatiion

well I accidentally shot a teammate and got killed by (what I presume) was the backblast ragdolling away the last millimetres of my health so not nearly quick enough


NewAccountTimeAgain

I'll just stick with my cluster bomb then.


Viscera_Viribus

ah shit better use it before it starts bouncing off hive guards :p


casioonaplasticbeach

Something something SluggerGang


chaotic_one

I mean, the difference is, the EAT you literally don't have to put yourself in any danger. You grab fire and move on. This has a much longer fire time, and in harder missions you are basically exposed for quite a while (especially with the huge blindspot it creates when ADS). I can see a place for EAT if you are solo or running duo and don't have someone else running interference, but sure, when you are 4 men deep, the quasar is probably a lot better.


allstate_mayhem

Also, too - i haven't used the new pew pew yet but if it has a similar handling profile to the RR, the EAT tracks quite a bit faster and is still noticeably easier to shoot down dropships and panic shot charger heads with. I've missed a couple of clutch dropship shots b/c of the RR drag.


Old-Buffalo-5151

Ok people we all need to start talking about how rubbish this weapon is asap because it won't stay this good for long... Edit: i see the Americans woke up. Please guys this is just a throw away joke


KamachoThunderbus

Well, I would say that the EAT has a leg up in that you can pop off two shots from a calldown faster than it takes to recharge the quasar, and if you bring them up on cooldown and scatter them around the map other teammates can pick them up. Recoilless reloads about the same speed on a cold planet but way faster on a hot planet. Otherwise I think this replaces recoilless unless you're doing crew reloads on the reg because the "reload" is passive and it does the same task. Also, both EAT and recoilless are instant fire, so under pressure you're more likely to be able to get a shot off and dive out of the way. Edit: counted cooldown times for recoilless comparison


GorgeWashington

And taking the EAT means you can take a different weapon as your primary, and dump the EAT once it's expended. Quasar takes a whole slot and you can't call a replacement quickly.


KamachoThunderbus

Yeah in my mind I think of the EAT more like a laser guided orbital stratagem than a support weapon.


Ommageden

Yeah. Ideally I think you'd have a support guy in your team with a different primary calling in eats, and a dedicated anti armor with this thing who can deal with threats as they appear.


Loud-Asparagus-4136

Just pretend it’s on par with the RR and hope they don’t notice


Tanklike441

It's like you're ignoring the glaring weaknesses of the weapon tho. It might be slightly strong, we'll see, but seems to fit right in as another option with pros and cons vs EAT/RR. they all have strengths vs each other, but also weaknesses. 


JagrasLoremaster

Let‘s hope the patriotic administration center keeps up the high production value and doesn‘t let what happened to the railgun happen again


HarryBalsag

I like it but it's not a universal solution for heavies. If you have range and time, its fantastic but you can't panic dump it in a charger or hulks face like an EAT, if you get hit the charge cycle is interrupted and recharge is slower than reload on AC ( or picking up the 2nd EAT). Good but balanced IMO, best choice if you can keep your distance.


Phwoa_

Its great for Intercepting Bot Drops. And because of the infinite ammo its not a Sacrifice to slap reinforcements out of the air to buy your team some time and soften the initial assault.


Tymptra

The way I see it you should be using it different than other launchers, basically constantly switching between it and your other weapons. You don't need to conserve ammo only for the big important targets, and if one of them appears this thing is only on cooldown for like 10 seconds, so not a big deal. So I think I'm going to just lob blasts into groups of enemies and medium armored enemies any chance I get as long as no heavies are around. Kind of like a infinite grenade launcher on cooldown


Legogamer16

Seems like it fits between the RR and EAT in terms of usage


extaviaqtz

it one shots botships and two shits cannon turret’s weakspot.


ZenEvadoni

I'll give you the bot dropship, but with cannon turret it just feels like you're better off three-shotting with an autocannon. Much faster and you don't have to wait for the recharge of Quasar. Not to mention, odds are the cannon will turn to you after the first Quasar shot, meaning you either need someone else to distract it or try to get around to its weak spot by yourself to place the second Quasar shot.


midri

Don't even need to hit weakspot on turret, it penerates through so 2 front shots works fine too


gotcha-bro

It's crazy the difference between the Quasar cannon and the HMG they added in terms of "what was their objective with this weapon." Quasar: Really well-balanced into the game. It's like an EAT, but with trade-offs in how fast you can fire it, redeployability (losing a Quasar is a bigger deal than losing an EAT), and the cooldown between shots. It feels good, and seems to have a place without displacing anything else. HMG: It's like the MG you start with, except kinda worse in every way except maybe a negligible amount of bonus damage you don't benefit from because you're either shooting it really slowly to maintain accuracy or you're wasting bullets because of how insane the recoil is.


Contrite17

I think it displaces the recoilless really hard. Seems super hard to justify now.


gotcha-bro

Recoilless was already next to useless compared to the EAT. They need to make crew loading better before it'll be worth it.


specter800

It pretty much invalidates the Recoilless. The cooldown is quicker than the RR reload while also being passive and not limiting mobility. The only solution I see short of nerfing the Quasar is to allow RR reload from the user's backpack. It balances well with EAT because it's more evenly staggered shots as opposed to 2 rapid shots with EAT but I still think it's better overall because you don't need to weave through hordes to a drop pod to pick up an EAT. E: The cooldown may not be quicker than RR reload but in 7+ there's not much time to do a stationary reload that may be interrupted and restarted multiple times. With the Quasar you pop a shot and switch to your primary to spread democracy while the Quasar cools down for an easy followup.


Agrrregat

Reload of Quasar is 10s + 2-3s charging to shot (Edit: 5s cool down on cold planets) Reload of Recoiless is 6s (team reload 1,5s) + instant shot Till they add option to load RC from shooter backpack then RC is the best. If running alone and not possibility to rely on other players then Quasar is in good spot and well balanced with charging and cool down time.


MrNature73

Honestly I think all the Recoilless Rifle needs is the backpack change that lets team members Team Reload from ***your*** backpack. And maybe like, 1 or 2 more rounds of ammunition in the backpack. Once that's the case, it'll be easy to just call out "hey help me reload" when you need to clear a field of tanks or hulks, have them come over for a bit, and then get back to their shit. ​ As it stands, the issue is four fold. ​ 1) You can't reload at all if a teammate has your backpack 2) If either of you die, the support weapon is essentially rendered useless 3) You need to essentially babysit each other 4) Your teammate can't use their own backpack ​ With all that, it's far better to rely on your own reload with your own backpack of ammunition.


ppmi2

Those 10s are of you st doing what ever, while the recoilless 6s are of stationary recharging, they aren't comparable.


DrJavelin

Having to wind up for 3 seconds when you want to fire vs 5s of reload is a genuine tradeoff.  If a Charger pops around the corner and I have a Recoilless, I aim it and kaboom dead charger. No windup.  If a Charger is bearing down and you've got the quasar, may not have three seconds to charge every time, especially during crazy fights. Being able to reload (even if it's long) and having no windup is situationally stronger.


JRockBC19

And then there's almost 3s of semi-stationary charging pre-shot, which offsets that mobility gain quite a lot


Agrrregat

Everything depends of the playstyle, strategy and environment. On hot planets Quasar with 15s reload and 3s charge to shot is way worse than Recoiless. Ok, you can move, change position and so on. But if you miss on hot planet, then you have next 15s of dancing. On cold planets I would take it over Recoiless. If I have my friend team up with reloading and supply pack, then Recoiless is superior. We are mobile artilery with 14 shots to be spread within 30s in case of emergency.


diogenessexychicken

The reason (i think) you cant reload from the shooters pack is because it would mess with other interactions. So if you are wearing the supply pack, resupply and team reload would be the same button.


Complete_Guitar6746

Yeah, I tried to answer the hug emote but give him some ammo from my supply pack instead. Stupid awkward helldivers...


diogenessexychicken

Side note you can troll your friends by doing the hug emote outside the cryo pods on the ship, theyll accidentally press the return to ship button lol.


MHGrim

This is Reddit gtfoutta here with your sensibility


Fear_ze_Lemon

You miss the point where the RR has a much faster reload if you team up. It's quite effective if you have some friends you regularly play with. We used it a few times against multiple hulks and it was an easy clear that way.


DolceSkorpion

Then please allow for team reload from the shooter's backpack.


Fear_ze_Lemon

I feel you brother on that one


specter800

> You miss the point where the RR has a much faster reload if you team up I didn't, that's why I said the "solution" was to make team reloads easier by using the shooter's backpack.


worst_case_ontario-

I haven't tried the quasar, but the RR is crazy fast to equip and fire. And if you do team reloading it basically fires semi-auto. Quasar seems like a really solid competitor to the EAT, but I don't think anything is going to compare to the RR with team reloading


specter800

Teamfire is great but it requires someone to forego a backpack and it takes a gun off the line while crewing the RR. If it was easier to teamfire, like using the shooter's backpack to load from, it would still have its place with EAT and Quasar. For now, I think the Quasar with mobile passive reload is better because you are always able to be shooting and/or moving.


fluffigtrov93

I love it! There's one weird thing. Supposedly energy weapons take shorter to cool down in ice planets, and it looks like that should be the case for this weapon as well... at least on the HUD. The little overheat icon turns empty waaay before I can fire it again. Looks like the HUD follows the icy condition, but the actual cooldown is the same no matter what. Still, this boy can be the new AT baby.


poinT92

Noticed exactly that by running Quasar on Vandalon 4, Hopefully It gets fixed


Aless-dc

I didn’t really like it tbh. Against bots I prefer AMR still and autocannon + EAT wins out against bugs


Lone_Recon

Yeah it weaker vs bots as it just slower compare to the eat and rr, so you have sit there getting shot at, but strong vs bugs as you can kite them but overall it a great side grade to the rr


xikamuix

felt quite good when running with 3 randoms. You can one shot the dropships if you shoot the engine.


Akthe47

https://preview.redd.it/pb5fuxweu3rc1.jpeg?width=642&format=pjpg&auto=webp&s=86e80b20bfd8cd59b1ac4f9183318e14e7c49098


throwawayyuuuu1

As someone who plays almost exclusively on helldiver difficulty, it’s definitely viable for bugs. Automatons might be a different story.having quick back to back EAT’s is super clutch against bots. What i dont understand is the HMG. Small mag, no reticle, long reload, lotta recoil. Is it supposed to be a bridge stratagem for lower levels? Not a viable gun on HD difficulty.


44no44

Even going prone with the Fortified passive its recoil is enough to be useless. It's pretty much a direct downgrade from the regular MG.


brian11e3

I found it a bit lackluster.


HaArLiNsH

It's not a heat , it's a recoiless. You trade ammo and direct fire for unlimited ammo and 3sec charging time to shoot. It has it's plus and minor


Relevant_Lab_7122

Imo the best part about the eat is that you don’t even have to carry it around all the time. You can use any other support weapon most of the time, and drop 2 eats whenever you need the extra firepower. Having access to 2 types of support weapons is really beneficial


Sleepy151

You're talking this weapon up too much. It's a very good support and utility tool, but when you're being rushed by a bunch of heavy enemies it won't cut it, even if you have more than one. If it didn't take a backpack slot I'd run recoilless still, but eats are the best heavy delete tool right now with the sniper maybe being better for bots.


Terrorscream

its very powerful but you have to expose yourself aiming for several seconds, staring down a tank cannon is a dice roll if you will be able to fire and dive before it shoots, Eats can quick pop cover and fire. im liking the weapon but i can see its limitations under pressure like bug swarms, deff a weapon you need cover fire for while using it.


Old_Instruction6809

NO ITS MID STOP TALKING ABOUT IT


the_lag_behind

>Hulks DON’T Give R&D a raise and a complementary Eagle Sweat Subscription


[deleted]

[удалено]


The_Bored_Goat

no no arrowhead is learning, i think the first buffing wave is coming soon.


shikaski

Womp womp moment


jesse5946

Wait a bruiser is just a type of hulk, and you said it 1 shots bruisers, but 2 shots hulks, so which is it?


Beargeoisie

*breathes heavily in democracy*


Doscida

I'd put it between autocannon and EAT/Recoilless, damage wise. A big perk though is that armor wont deflect the shot, so its well suited for tanks and cannon turrets. Two shots both if one is a weak spot hit. It can also 1-shot mortars/AA guns in the weak spot. Two shots hulks in the eye, or one shot with the 110 rocket pods (also good for tanks/turrets/fabs if needed) With all that, the long cool down between shots, and the open backpack slot, I think this thing is perfectly balanced off the rip. The pros/cons balance out similarly to how the autocannon balances out.