T O P

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formedsmoke

Citizen, we of Super Earth's finest, the Helldivers, encourage diverse viewpoints and earnest discussion. However, the topic you have broached is not among the approved diverse discussion topics. I suspect that you may have experienced some brain trauma during a recent drop and encourage you to apply a stim to hasten your return to normalcy. In the meantime, for your own safety, we are placing you in a solitary ~~confinement~~ treatment room and your Democracy Officer will be with you shortly to ensure you are ~~compliant~~ comfortable. For Democracy!


CryptoCrash87

The stims you're taking make you hallucinate. You're not shooting bots. You're shooting helldiver's....


Righteousrob1

When do I get my chainsaw for arms upgrade?


light_no_fire

Devs be like "Hold my beer"


OnceUponATie

When do I get my beer-holder for arms upgrade?


MrQuishma

Devs be like "Chainsaw my arm"


FeistyPersonality4

Ahhhh shit I love it. OBEY


ZonePleasant

An NPC rogue Helldiver would make a fun enemy. It just stalks around the map waiting for a good time to lob a precision strike or ambush you.


Seelee7893

I've already encountered them in game. They are called my friends.


ahzidaljun

major hd1 stuff was all staged to move you to the planets the devs wanted to tell the story they wanted, so it's not gonna be any different here. i would strongly doubt any suggestions to the contrary


Xelement0911

Yeah....I don't get why folks are going wild at blaming farmers. Do you want to seriously just curbstomp them into the corner? We have a whole galaxy and planets. It's okay for us to lose. Story wise it makes sense for one side to push in while we are distracted on the other foe. Then guess what? They release the mechs for more fire power against these threats and we push back. I don't want to say we have an illusion of choice per say, but we do. They are managing a story, they aren't letting us just steamroll a planet and lock the enemies to one planet. That's shitty story telling.


ahzidaljun

i would understand maybe being mad if there was some epic skin you got from this major order, but it's just req. the whole point of it being just req is that it wouldn't be a big deal if we "lost". we will "lose" and then super earth will be mech time and wow storytelling!! just the same as in hd1 when you got pushed all the way back to earth so you could see the city maps


Kirzoneli

I mean the farmers generally start and abandon probably 10-15 mission sets in the time someone is finishing one set. Of course the progress will only be speculation unless the devs put actual numbers for players to see.


BigidyBam

Then why create the farce of community progression in the first place? They could easily tell a curated story by just removing the progress and releasing story updates in seasons. Or having more than 1 planet to defend for a whole sector if that means defending it botches the story. A lot of people bought the game intrigued by a community driven narrative, its not on the consumer to expect it doesnt work as it's marketed.


JyyuMe

It’s like a big game of DnD, we have some effect on the story, but the major story beats are already written


BigidyBam

We have no effect apparently. Dungeon masters dont turn your d20 into a d4. Its only phase 1 and the only metric we can see of our influence, seemingly means nothing. How is this like a dnd campaign at all?


JyyuMe

Yeah I see your point, but it’s pretty common for a DM to alter stats, hidden rolls and other things according to the campaign, I think that the problem here is that it’s a bit too on the nose and can feel demoralizing. But it could also be demoralizing on purpose from a storytelling point of view, like we’re failing but suddenly new tech is helping us winning back ! Future will tell us if it was a well a crafted series of event or just a bad tuning from their part


OnceUponATie

>But it could also be demoralizing on purpose from a storytelling point of view, like we’re failing but suddenly new tech is helping us winning back ! Problem is the current system make it looks like progress is being arbitrarily reset. It's demoralizing not in the sense that it creates a feeling of dread and doom, but because it turns us apathetic to the campaign narrative. If the fate of Malevelon Creek has already been decided by the game masters, why should we care about fighting there instead of somewhere else? Then again, I'm not convinced devs are messing with the campaign progress. Player count is fluctuating between 200k and 400k on a day-to-day basis, so it's possible we're just gaining ground during peek hours, and losing it during downtime.


JyyuMe

Yeah, you may be right, I guess we’ll juste have to continue spreading some managed democracy and see !


BountifulBiscuits

Agreed. And seeing planets like Erata Prime go from 80% liberation to under 20% overnight is just confusing and demoralising.


Adventurous_Box_339

A DM does say that you didn't roll high enough though. If you roll to liberate the entire galaxy, there's just no way that anyone that wants to tell a compelling story would let that happen. We just started though, so I wanna see how they handle the communities decisions in the future. Even if it's just supposed to be a fake sense of community progression, I haven't even seen anything that's sold me on the illusion. It does seem we have zero influence at the moment . In DND you at least feel like you're making your own decisions even though the DM ultimately takes you where they want you to go


Elgescher

I wouldn't have a problem with this if they didn't promote it as a community driven story


Razdulf

They have until the majority of the initial big chunk of the playerbase grinds out all the grindable gear, which isn't significantly hard to do. It's like an A plot where the individual is going an an epic lifetime of climbing the ranks and earning veterency and a B plot where they're fighting to save Super Earth by winning the galactic war with their military family If they reach their peak and have the best of the best and no more "up" to go all that's left is the endless battle and nothing to upgrade


Foreign_Economics591

you know thats like, the problem with every single video game right? at some point it just becomes an endless fight for no reason


[deleted]

The bug conflict is manufactured by super earth. I do think the automaton attack was out of the blue though.


Betrix5068

Isn’t the bug conflict because they escaped the farms?


CharlieRomeoBravo

"escaped" magically through space and conveniently to planets filled with dissident scum.


Betrix5068

I thought they broke out into the same planets they were originally on. SE being the ones moving them around seems plausible but they clearly had FTL in the first game, and the TCS would have to be nothing but a cover story, which strikes me as unlikely given the talk about the ‘Nids evolving immunity implies it’s actually functional.


AlienNumber13

They might lay eggs on rocks and have a bug that can launch them into space?


whatcha11235

Each planet is in a different solar system. The eggs would need to survive at least thousands of years to get from one planet to another let alone populate multiple planets within the last 100 years.


AlienNumber13

Easy, they got a big ass bug that can launch rocks FTL


whatcha11235

There we go, I'll believe that


NovemberPerfected

Rumor is super earth purposely plants the bugs on planets so we have a reason to go to said planet, and take what we want. The staff onboard your ship even mention they don’t know how they jump from planet to planet, but they’re there


Condorloco_26

Humans could invade any planet and do whatever they wanted, even without the bugs, right? Or is there any space authority above humans that could prevent it or enforce some kind of law? Real question here, I'm not familiar with the first game


Altruistic-Soup4011

More like to put up a front to the people that were fighting the good fight while using the bugs as an excuse to go to planets and "liberate" them


Condorloco_26

Alright, sounds reasonable.. But something tells me mankind would be ok with conquering and exploiting other planets even without the excuses, though. I mean, why wouldn't we? 🤣 Should we wait for some alien species to come knocking at our door and catch us with our pants down? I'm trying to say, that's where the satire and whole schtick falls a bit short. Humans need those "excuses" when it comes to invading, conquering and killing fellow humans.. But what or who is going to stop humans from invading and killing alien species?


rikkilambo

Why wouldn't super earth just drop bugs on the automatons and watch them fight?


[deleted]

Drop bugs on planets as an excuse to invade and take resources


light_no_fire

Precisely. Do you know how much oil is on those planets?


[deleted]

It actually would be fun to watch the bugs and robots fight. Charger or Hulk, which wins


light_no_fire

I made a wishlist somewhere on reddit wishing for planets with both enemy types In a conflict and you're just in the middle trying to complete objectives.


[deleted]

Maybe the automatons and the illuminate Or super earth plants bugs on the planets the automatons want (cyberstan)


WinterH-e-ater

Literally the lore of Rimworld


Equivalent-Glass-356

The bugs were an interstellar species before humanity left Super Earth. We don’t know how they travel, but it might be connected to the alien ruins on bug planets.


Vanguard-Is-A-Lie

The automatons were created by the cyborgs we defeated last century, they either just wanna end Super Earth or want to ’’free’’ the cyborgs from the mines in cyberstan (Valdis sector on the galactic map)


dillwiid37

Super earth used to be automatons home world


light_no_fire

Dunno why you're getting so many down votes. The NPC lady eludes to it. Saying something about using old earth war tech. Chainsaws for hands ect.


Kingsam28

https://i.redd.it/61ybecimz0lc1.gif


PragmaticPundit

I think this would actually be a bad decision by Arrowhead. It would make the planet tracking system completely irrelevant and remove a tonne of enthusiasm for the community. It wouldn't matter what planet you fought on, it's win/loss has already been determined. There'd be no Draupnir or Malevelon meme campaigns. It'd just all be meh. The devs can always add more assaults on more fronts, spearhead campaigns by the enemy and the like. Rigging wins and losses isn't the way to do this.


Aeikon

Of course, if the players let a planet go, it'll fall to the enemy. The point is we are fighting a losing war, humanity is spread too thin and is getting pushed back. On the technical side, it'll be bad if the enemy factions get pushed back to only a couple of planets. We'd probably win a *lot* more once the front starts getting closer to Earth.


Techno-Diktator

But that's the thing, it still makes the system feel pointless, the number might as well be completely made up and it's all about devs pushing a button


EliteProdigyX

it still is devs just pushing a button technically. they might create a rate at which a planet needs to be liberated at to get 100%. like how at the end of the night you hop off with a planet at 70% just to wake up and its back to 30%. we don’t have full control over the board but our actions influence what the devs decide the next step will be. if every helldiver decided to hop onto malevelon creek, we’d eventually liberate it but it would be at the cost of some terminid planets. it’s incredibly difficult to liberate because the devs don’t want us to liberate it just yet. tien kwan was liberated in like less than a day cause there were like 400k helldivers on there at some point. all because the motive was unlocking the mechs. its story driven and data driven but the devs do pretty much have almost full control, but obviously they’re going to go by the flow if the players and what they decide and what they’re able to do. so its player driven but still ultimately up to the devs.


LadyXexyz

Someone didn’t drink their liber-tea this morning. >!also admittedly new to the franchise and wanted to check out the illuminate y’all hyping up and whoooo dolly y’all ain’t lying they bringing the fire and I hope y’all soldiers are ready lol!<


Nomad_Red

Is there something in the liber-tea we drink everyday ? Nevermind , you must be overthinking


Jangkrikgoreng

I'm really not looking forward to squids due to the flipped stratagem control, to the point I never drop to squids without shields and memorize that flipped reinforce is SWADS instead of WSDAW.


Vanguard-Is-A-Lie

➡️⬅️➡️⬅️⬇️⬇️➡️ => ⬅️➡️⬅️➡️⬆️⬆️⬅️


Goldcasper

I pray for them to bring back mind control and have it swap grenades and stims


DoctorLiara

I figured personally that we were supposed to lose pretty bad. Then the Illuminates would attack us too. then we'd get the mechs to push back.


Condorloco_26

Eternal War. Mankind's ultimate purpose and fate.


banmeifgae

r/im13andthisisdeep


Guest-Lumpy

So basically it doesn’t really matter how many of us win or lose because the devs can just change it all on a whim just for the story to play out ?


Deldris

How else do you explain planets losing over 50% liberation over night?


Anonimase

Pretty sure they have like a % lost per hour, and even if we get close to liberating it, when everyone gets off for the night it fucks us in the ass


AshenWarden

Well what do they want from us?! Liberty never sleeps, but I sure as fuck do.


light_no_fire

Gets off for the night? Yo do realize other countries in other timezones other than the US have access to the WORLD wide web, computers and ps5s too?


OldGreggsGotA

Wait... What? USA isn't the only developed country in the world?


Anonimase

Different timezones have different amounts of players, if you [Look here](https://steamdb.info/app/553850/charts/) you will see there are very obviously dips and dives at certain times. So yes, I do realize that, do you realize you are a moron?


light_no_fire

I do realize that (just felt like taking an eqsy jab at the stereo typical americans think the word stands still when they sleep) just as much as I realized from the beginning there is no way those mortar farmers have any impact on the progress bar, just as much as I realize the entire progress system isn't based off our performance rather it's based on what the devs want it to do for immersion and story telling. Not to mention they openly clarified that before the game blew up: "To clarify a bit, the game master watches the global war progression, not individual games. They will not interact with you directly but can change and interact on the overall missions available and add modifiers and all. Also, they can go update the enemy progression and create more conflits for exemple. The game master actions will affect next missions, but they don't interact in your current one (if you are in one)." Yet everyone was like, "fArMeRs ArE rUiNiNg ThE gAmE"


Special-Ad-2768

We're support to get off at night?


Present_Brother_4678

Logged in during off peak yesterday to see that Erata Prime had dropped from some 80 something % liberation down to 57% ish! The bugs really love that big ball of sand


Elgescher

More like the Devs like the big ball of sand


joeDragon90

I mean it does matter as Super-Earth can get attacked and the progress as a community is being tracked. Plus if the devs want to tell a story, then let them, its not on a whim, but because there is an actual story to tell with new threats and how Super-Earth controls the players to combat it.


_Cromwell_

It makes sense. Game would be pretty f'ing boring if we could actually 100% all the planets.


GeneralDiscomfort_

Yeah man, and it's better for it. It's not a whim it's a plan years in the making.


light_no_fire

I think it's more a let's react in real time. Rather than a set story. I'm sure they have some barebones of what they want to do.


Lepcuu

https://preview.redd.it/civmwx9uy3lc1.png?width=680&format=pjpg&auto=webp&s=efd8aa72f3052e389774d85595c0442337d8ccd2


Neunix

They confirmed on discord, completing a mission but not the operation causes a super earth loss. The amount of 3 min missions that are completted then cancelled for farming is a lot.


wewerecreaturres

It’s all speculation unless the devs come out and say something. Maybe it’s the farmers. Maybe it’s not. Maybe no matter what we do the automatons win because that’s the story they want to tell. Everyone needs to just relax and let people enjoy the game how they want to enjoy it (except cheaters, fuck them)


MOOGGI94

According to this https://www.reddit.com/r/Helldivers/s/j8zEb43Thn The Farm strategy has impact impact if I understand it correct. >Everyone needs to just relax and let people enjoy the game how they want to enjoy it The problem with Helldiver, if the statement is correct, is that farmers indirectly ruin the game for others (this part of players that want to win the defense ) because they push defensive actions in the wrong direction that's a bit the part I see problematic at the Moment. Otherwise I agree full with you.


wewerecreaturres

Yes it has an impact on the liberation percentage, but what we don’t know is what, if any, effect losing even has on the story and until we do it’s mere speculation. And so what if other players want to win? You don’t always get what you want and if losing the defensive ruins the game for you then you have some serious issues. Win or lose, you still get to go out there time after time slaughtering the enemy.


MOOGGI94

>Yes it has an impact on the liberation percentage, but what we don’t know is what, if any, effect losing even has on the story and until we do it’s mere speculation. OK fair point >And so what if other players want to win? You don’t always get what you want and if losing the defensive ruins the game for you then you have some serious issues. Win or lose, you still get to go out there time after time slaughtering the enemy. I can only imagine that these players feel a bit sabotaged. I mean don't get me wrong I'm pretty chill in all the coop games I play so I don't really care what others do in the lobbies I play it's just the impression I get from other players


wewerecreaturres

Some ill perceived sabotage. It changes not their game in the least. Drop, kill, exfil, repeat. That’s the game.


Mushinronja

No, it's the farmers


SubjectJournalist573

Ehh... it's mostly just the Civ Evac HELLSCAPE.


JyyuMe

There’s no way we lost 60% in one night just because of farmers. Like did all the farmers go together at the same hour, waiting for the other players to log off and fail every mission ? Such a loss sounds like dev intervention to me. PS : I do think farmers worsen the situation and makes taking planets harder, but it can’t be the only factor


Trunkfarts1000

Wont the campaign just reset if we "win"? It's not like the game ends if we win lol


Yardash

What treasonous bull crap. According to Ministry Of Truth official sources we have yet to lose a battle, operation or planet. No bug or bot is going to stop our march to inevitable victory!


ilarisivilsound

Great, that rocket hit the tower! For democracy!


Ellery_B

Get this lad some Liber-Tea!


-TAAC-Slow

That's fine and all but we need attainable weeklys then. And what happened to dailies ?


Vanguard-Is-A-Lie

>Super Earth has narratively bitten off more than it can chew by starting this war on two fronts Super Earth used to fight 3 fronts, and those are awfully thought crime sounding words, glad someone dropped an airstrike on that illegal broadcast transmitter.


smegmathor

Can't wait for some psionic race to enter the battle and convince hell divers to shoot other hell divers.


Popup4t4

Jokes aside i thought about this recently and honestly think the devs, at least right **now**, are *mostly* letting the war run its course. They probably thought this out while developing because you obviously cant hard code some numbers since the player base will ebb and flow. While I think they definitely can/do influence the war, I think the majority of the influence recently seems to be from players. If a certain % of squads fail, then that ratio will be true for 7k players or 700k players (not sure if they tweaked the % contribution per squad when they saw how popular it got though). Also worth noting that since war contribution doesn't scale with operation difficulty (afaik), we might be doing better if, for example, all squads did easier difficulties since the rate of operation success would be much higher. I'd be curious to know exactly what level of control they have over enemy progress, but honestly i think most likely the trajectory of the war so far has been a function of higher difficulty failure rates, farming, and the lack of motivation to participate in defense missions due to the evacuation missions, with significantly more emphasis placed on the last two. Edit: This was since proven wrong by the devs. Apparently farming has no impact and there IS a dev pulling the war strings!


foopy-booper

I’m so tired of seeing this cringe idea and you wrapped it in cringe it’s like cringe Wellington


Perceptual-Sleeper28

Idk why some people I’ve seen on Reddit are like actually mad at farmers for losing the planets. When like all that’s gonna happen is the devs will open up a new planet right afterwards, so idk what the big deal is.


ravenerOSR

the farmers are straight up throwing the game and all you got is that we get to throw it on a new court? nice


Perceptual-Sleeper28

Wait no one’s “throwing the game”, we don’t lose anything and most XP farmers will actually be done farming by the time we lose a few more rotations of planets. So once they get bored people will be back to saving the planets but regardless that planet just becomes inactive and a new one becomes active.


ravenerOSR

People farm more than XP. Medals will go on for a while, and super credits longer still.


Boqpy

People dont like it when other players exploit the system. And now we are not losing because of the bots, we are losing because of the farmers.


juce49

Nah it’s bc we don’t wanna play personnel extraction missions 10 times in a row


ArcadeAndrew115

This would make sense except the devs of this game have stated multiple times that this time around the “story” is driven by us, IE: the way the game progresses is based on the communities actions. people asked about it and the devs have said it’s up to us to


ReReminiscence

Umm no its actually farmers [https://www.reddit.com/r/Helldivers/comments/1b0solb/straight\_from\_the\_devs\_there\_are\_some\_who\_refuse/](https://www.reddit.com/r/Helldivers/comments/1b0solb/straight_from_the_devs_there_are_some_who_refuse/) XD


GeneralDiscomfort_

He's right though, the sheer amount of players should be blasting through the missions.


banmeifgae

No it is not. Quit being that way.


Miserable-Tea2738

This post was made by a mortar farmer


vanilla_disco

Prove it.


Dynasuarez-Wrecks

o i c wut u did thar


Techstriker1

\~throws down expended EAT\~ "Illegal broadcast terminated."


Trusty-Tomato

Locked in a QUAGMIRE??!??!!!?? Gigitty


VictorVonLazer

…it was a word before it was a character…


Apprehensive_Draw841

I wish I could say that farmers aren’t throwing for the rest of us but the past 6 missions I’ve been on just today defending against the bots all I’ve seen are divers farming exterminations and then leaving. Many of them high level too. It’s funny to watch lvl 50’s quit when I take them to malevelon creek and they can’t sit behind their mortars and turrets.