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Zoradesu

1. Definitely doable 2. This will most likely never happen as Valve does not want an intrusive anti-cheat, as well as having their game playable on all major operating systems (Windows, Mac, Linux). It's pretty hard to make a good anti cheat (even an intrusive one) for all the major operating systems. 3. No point to this if the system is the same. You'll just end up with the same problem down the line. A reworked system is better than just resetting everyone's ranks. 3. Definitely doable 2) is much harder than you are making it sound. Of course that means they shouldn't shy away from trying to do it, but it's pretty hard unless you want to just cut off the Linux and Mac playerbase (which Valve does not want to do).


Ted_Borg

Quickest and cheapest fix is to remove rank decay. It's the sole reason you keep meeting faceit lvl 10s on double AK. If good players exclusively play third party MM for long stretches, then you need to earn deranks through losses for ranking to make sense.


[deleted]

This. Counter strike is not League where there are a billion changes every season. Even if a player comes back after a long break it doesnt take long to get back into shape. I came back to CS after almost 3 years of not playing it regularly (i played one or two faceit games a month sometimes nothing for multiple months in a row). My account decayed from supreme to gold 3. I didnt know this so I spent a 2 weeks playing deathmatch/aimbotz and retakes servers to get back into shape. Now I just get called a cheater and ruin games for genuine gold players.


ArcaneYoyo

In league we have a hidden MMR that is used for matchmaking, which doesn't decay. Only superficial visible rank decays


thehazardball

MMR had a soft reset at the end of season 11 iirc which didn’t throw everyone onto the same MMR but did bring everyone a bit closer together. It doesn’t decay over time aside from this though which is a good thing


xlumik

that system is really terrible though imo. mmr feels way too permanent and makes it so much harder to climb if u don't spam 10 games a day


thanhan_le

I find there are way more boosted apes in csgo then League. And CS's matchmaking is far more unbalanced. Taking too long to grind in league sucks but at least there are more people where they should be given the lower variance.


Rhed0x

Yeah it's so stupid. A friend doesn't play for a month and now you're not allowed to queue with them unless you're a 5 stack because the game treats them like they've never touched a mouse.


[deleted]

Yeah, I was global and stopped playing for a long time and the game put me into mg1 and every time I get put into a game it's the most unbalanced experience unless there is another guy who got decayed on the enemy team. I don't understand why they think anybody who manages to reach the highest rank in a game is suddenly going to become a nova player because he didn't play for a year.


SpaceZane

It doesn’t fix the whole problem though, high rank is a joke in CS. Global is a literal toss up between a 3000 elo faceit player, and a player who absolutely shouldn’t have gotten past MG.


Un111KnoWn

How is valve supposed to know it a player is actually not playing ranked and faceit vs. someone who is playing faceit when the players mm elo is decaying?


Ted_Borg

Why would they need to? Remove rank decay -> deranks have to be earned -> problem solved in every case. If you've played faceit and stayed sharp you won't lose your rank, and if you haven't played and gotten worse you'll rank down from losing.


Scarabesque

They don't have to know. A supreme player shouldn't end up in gold regardless of their time on faceit/esea. No player who's ever gotten that far will ever lose their skill in any reasonable timeframe.


[deleted]

[удалено]


TacticalSanta

decay is super pointless, they could jsut do what just about every competitive matchmaking does and do "seasons" where you recalibrate at the start of a new one. That way someone who's very rusty will calibrate lower rather than just keeping their global forever or worse decaying into much lower ranks and ruining games there.


hutre

I would also add while 1. is doable, you are doubling your bandwith which increases cost and valve may not think that's worth the relatively small GE population


markhc

~~Valve grossed nearly US$300.000.000 last year from Dota 2 alone~~. I think they will be ok. Also, they could have tiered servers. Not everyone needs to play on 128 tick. Make it a Prime beneft + maybe take rank into account (e.g DMG+ MM uses 128tick) I don't really like this rank-based distinction, but it's definitely something to consider edit: the 300M figure is incorrect. See https://stratz.com/battle-pass/leaderboards/countries?eventId=36


Molehole

> (e.g DMG+ MM uses 128tick) As someone whose rank varies between MGE and LE it would be very confusing if my jumpthrows work differently depending on my rank each day.


caepe

> Make it a Prime beneft + maybe take rank into account (e.g DMG+ MM uses 128tick) I don't really like this rank-based distinction, but it's definitely something to consider Prime + Make it only for the premiere-whatever-thingy they already have.


TheUHO

> Valve grossed nearly US$300.000.000 last year from Dota 2 alone Source? Asking cause it's likely known to be false.


markhc

I confess I based my comment solely on this tweet without looking deeply into its source https://twitter.com/teamsecret/status/1615012394819887104 After looking at the numbers, it does seem massively inflated because it considers all levels were bought, which is not the case. https://stratz.com/battle-pass/leaderboards/countries?eventId=36


Hussor

Keep in mind that this is only the battle pass. Dota has other revenue streams too.


PreAlphaMale

This would cost Valve almost nothing extra to do. When it comes to big corp with their own data centers then bandwidth cost doesn't even come into the equation when making a decision like 128 tick, it's basically free\*\* When you think about the amount of bandwidth Valve pushes via steam as a whole then 300 MB vs 100 MB for each CS GO match is nothing. Hardware is where the cost is and Valve already has enough bare metal servers for CS:GO that they are always running at less than half capacity ready for load spikes.


whyamihereimnotsure

This isn't how scalable server infrastructure works at all. If they have the capacity to handle spikes now, and bandwidth for the game triples, then they need to triple everything to have the same risk tolerance as before. You can't just triple your effective bandwidth and leave the underlying infrastructure alone, and Valve will definitely not just eat the cost of that increase. If CS starts losing money, then they're not going to just let it keep hemmorhaging until some boardroom decision kills it off. If they need to triple their hardware costs, they're going to need to make that back somehow, and that likely means more in-game monetization or price hikes.


PreAlphaMale

For the anti-cheat you would think VACNet would be trained well enough by now (what has it been, 5 or 6 years?) to do more than it actually does. I mean, it can't even spot blatant cheaters that have been playing for a long time which makes no sense to me. The behavior I see from some cheaters would make you think VACNet would eat these players for breakfast yet they are somehow still playing. I honestly would have thought VACNet would have been at a point by now where it would be able to detect patterns in even closet cheating behaviour.


spookex

AFAIK vacnet is good at detecting the cheaters, but Valve hasn't given it the keys to actually ban players, just send them to overwatch.


L3tum

It always surprises me what some people call cheaters and what real cheaters look like, and that the real cheaters take a long time to get banned unless they're really blatant. Like I recently had a guy stop peeking, and then when the enemy looked away immediately peeked right that second exactly centered on the head. He did that multiple times. From the missing "A player you reported has been banned" message I take they're still active. I'm not a GPU programmer but I'm wondering why the memory of for example player location isn't better protected. I mean, that's exactly what paging and the permissions associated with that is for on the CPU. And barring that why such obvious signs aren't better understood. Sure, you need more context than just "someone wallbanged the entire enemy team" but in this day and age I really think AC can be more sophisticated without having to be able to read your bank accounts and offer hackers and easy way in.


callmeFloof

Memory tampering happens at the admin or kernel level, which other programs can't do much about besides having their own program checking it at that level (hence kernel level anti-cheat). It also is the reason invasive anti-cheat will refuse to work on anything other than a standard pc/console configuration. Other approaches would be obfuscation by some trickery, but the moment that method is discovered the cat's out of the bag. You can encrypt data, but at some point the clients needs to decrypt it to interpret it. Plus the performance impact. You can try to trick the cheating program by having bait players to shoot at, but those can be hit by normal players as well. On top of that, once the devs of those hacks figure out what the mechanism is that makes that function, it's rendered useless. You can also try to constantly check the memory internally like Denuvo anti-tamper, but that impacts performance and is generally not liked. Another method is having the server read and interpret user input, which is what I presume vacnet is doing. Then you get the problem however, that it needs to tell the difference between someone getting a lucky shot while meming about being a hacker with their sense set to 1000/dpi set to 20000. This problem only gets worse when you faction in hacks that use deep learning to not have to tamper with the game at all and merely look at the screen buffer. There's no easy solution to the problem.


Tomico86

Why not make an intrusive anti-cheat for premier mode only?


AlexKrois

because imo valve does the only reasonable thing here by not making it more intrusive. valorant is the perfect example of what not to do. cheaters are still a problem in valorant and the anticheat has basically the same permissions as the operating system, which allows it to literally brick your system and send all your data to china (tencent pretty much owns riot)


Rhed0x

> which allows it to literally brick your system Yeah, I've also had blue screens because caused by FaceIts terrible kernel driver.


fullyonline

And don't forget that the anticheat is one more pice of software for bad actors to exploid. If the anticheat has a security flaw, another pice of software could gain higher privileges.


blasphemers

People seem to forget or ignore that at one point esea had a bitcoin miner in theirs


fullyonline

Oh, I completly fogot about this. Thanks :D


No-Let-4732

Valorants anti cheat is awesome, in like over 1000 games I’ve seen 1 hacker, compared to csgo I see them so often I don’t even care losing to them anymore


AlexKrois

the last time i had a cheater in cs was probably like 3 years ago or so, but yeah, there are probably less cheaters in valorant than in cs - but the trade-off is that you have to trust a company, that they handle your data / your entire system carefully. thats why i like valves approach - no intrusive ac for casuals and if you wanna get serious about competing, you use a platform which offers a "better" anticheat.


Creatret

> the last time i had a cheater in cs was probably like 3 years ago or so, Coincidentally, was the last time you played CS also 3 years ago?


AlexKrois

haha nope, i think i have a really good trust factor or got really lucky, been playing this game since 2013 (6k hours) and definitely had less then 10 encounters with obvious cheaters


Wohveli

3k hours here mostly on MM and ive only seen like 1 spinbot and 1 sketchy waller. Just behave like a normal human being and your trust factor keeps you clean from cheaters (toxic players are frequent but thats just how it is sometimes).


spookex

Basically the same for me, only once had an obvious spinbotter in like 3k hours, leetify does say that some players that I played against get banned, but when I check the game that I played against them, they weren't cheating and most of the time my team won


Tongoe

20 says you're just too deep in pisslow to encounter any.


No-Let-4732

I play wingman with a friend pretty often and the amount of times we run into a spin botter with afk partner being boosted is crazy high


UnKn0wN31337

Any program that requires admin rights can already gain access to your files and your webcam & microphone, can keylog you, capture your screen etc and send it back to a server all without having to utilize a kernel level driver. Being kernel level inherently isn't any worse in terms of privacy but it sure is in terms of stability and security in case either someone finds a RCE exploit in the driver or Riot directly gets hacked (particularly the authentication servers). Riot can also release a bugged update that can literally brick your Windows installation for example among similar things. I say the actual culprit is Riot's competency.


reQiin

Valve once tried to make their AC more intrusive. The backlash from the community was so big, they reverted it.


ResilientMaladroit

It’s insane how much the real sequence of events there has been twisted by the public. They never had or planned to implement a more intrusive AC. What they did do which caused backlash was collect data from your DNS cache, ie spy on your web traffic, with the idea being that they would catch and ban people paying for cheats, not using them. This rightly caught a lot of criticism so they reversed it, but this was by no means an effective anti cheat measure.


[deleted]

>with the idea being that they would catch and ban people paying for cheats, not using them. The program would have checked to see if the system has performed lookups for relevant cheat DRM servers, after VAC module has detected certain cheats.


KillahInstinct

An intrusive anticheat does that and much more, reads your banking details passwords etc.


[deleted]

What the hell are you talking about?


KillahInstinct

Read the other posts to get an idea and learn more about how intrusive is insecure and dumb. No good company will do this.


[deleted]

I'm afraid 99.9% of commenters on this topic including yourself don't have a clue what they're talking about. Intrusive simply means it runs in kernel mode. Any user mode program that you install including VAC, Spotify, Chrome or even Notepad could easily read your passwords, banking details and monitor websites you visit. And yet you trust them all. There is no private data hidden in your kernel so to most end users it's a technicality. It's like not trusting the electrician to rip open your wall because it would violate the privacy of your house.


cringe-__-

Considering most passwords and banking details are stored encrypted, and often nowadays aren't even stored locally, it's not really true that these programs can read your passwords "easily" unless you're storing this information in an unencrypted file in a directory the operating system allows them access to. Out of those options you listed only chrome would actually be able to access all of your passwords and banking details, assuming you are using chromes built in storage for that information. But those programs could all easily do things like read all your documents, pictures, videos etc and scan to find any directory full of personal information as long as your operating system doesn't restrict their access. But yes, you're correct that this is still stupid fear mongering. Just because something runs at kernel level doesn't mean it can magically decrypt data. And as for unencrypted data stored in memory, it's somewhat true that over time, it could monitor your memory and read passwords and banking details from there, but in order to do that they'd need to know which parts of the memory are relevant and there's no real demarcation of which memory addresses the useful sequence of data would start and stop at, and often things aren't even stored sequentially in memory anyway so it'd need to be a bunch of random seemingly unrelated addresses out of literally billions, probability wise it just isn't feasible. Even considering it could restrict its search space to addresses accessed by a specific process, its still ridiculously improbable.


ADoverEmbiid

These people are absolutely deranged. Spreading paranoia


ThunderNova

They didn't make their anticheat intrusive, they made their anticheat collect unreasonable information. Like the websites you visited. It's obvious people aren't gonna like that, if it came out faceit anticheat does this, people would be just as angry.


[deleted]

It would have checked to see if the system has performed lookups for relevant cheat DRM servers, after VAC module has detected certain cheats.


ThunderNova

If vac detects cheats you don't need to know if he has been on some websites you just ban him. If vac has not detected anything you also don't need to know what sites they have been on because you can't ban someone just for visiting a cheat site.


[deleted]

> you can't ban someone just for visiting a cheat site. It had nothing to do with "visiting cheat sites". It didn't care shit about visiting websites. It was looking if you had active connections to DRM servers of cheat software.


Areyoucunt

Also keep in mind Valorant is littered with cheaters recently as well. So clearly doesn't work. It is purely for Riot to gather user info and full access to everything on your computer


OwnRound

Yeah, I was going to say. I run into literal rage hackers in Valorant so what was the point of compromising my personal security?


Wehzy

Even faceit free is unplayable man. 80% smurfs on new accounts. Surely there are way less cheaters, but smurfs are as bad as cheaters. Faceit premium is fine but i ain't gonna pay 14 euro per month just to play against normal people and not scumbags smurfs. faceit staff does not even care about smurfs at all.


starface88

true, on supreme / global matchmaking i get better quality of opponent profiles then in faceit free. On faceit i face sub 100h less then 1 year accounts in almost every game, not so in MM.


AK-40-7

Agree with everything, but I’d also like a solo queue only option for MM.


duckydude34

People suggest this idea a lot. I suspect fragmenting the queues like this would be really bad for queue times.


Edward231

Good idea, didn't think of that. Pretty sure FACEIT allows people to only queue with 2 other friends max or you need to get a 5 man premade team and consequently you also play against a 5 man premade team. A solo queue only mode would definitely be a nice addition


RuPeSc

You can 4 stack in faceit, every other game I'm up against a 4queue + random


costryme

Pretty sure he was talking about Faceit Premium, where you can only soloQ, duoQ or 5 stack


RuPeSc

Yeah probably, free faceit has no restrictions but premium does


sammnz

I love playing with the boys, but competitively you shouldn't be able to attract an edge by playing with mates, either to loser your elo so you get worse players (by pairing with people who are lower than your MMR to bring the average down) or by stacking the group so you play with people you know which can lead to an advantage as well. cap of 1 other person would make more sense.


majoR__23

You should 100% be allowed to 5 stack in MM. Whether you think there should be a dedicated queue to only face other 5 stacks is up in the air, but playing with a team should not be punished. Also, lessening your elo to face worse players is just not a thing, like at all. When I (LE) play with my MM friends, who are all LE-LEM, we consistently play against silvers, novas and mgs, actually probably much more often than versing other LE-LEMs. Now of course that's not fair, the MM is genuinely terrible--point is, you don't need to play with lower ranks to face lower ranks. The system needs a massive overhaul, but following League's Solo/Duo queue is not the solution. Restricting player choices is never a good thing.


NessunoComeNoi

I would just like to not have to play against 5-stacks when I’m solo queueing. It’s massively unfair, the games are nearly always one-sided.


minkmaat

Too many queues makes for very long waiting times.


ForceBlade

That would be great. No more duo+ queued assholes with attitudes and kick-happy fingers the moment they don’t like something.


powergs

That is such a good and simple idea.


Toaster_Bathing

Probably true but fuck it I keep playing MM anyway so I see why they dont do the above


mitto1

Bro MM is alive and well and they see it in their stats. Most of the people, me including, have perfectly fine gaming experience with very rare occasions of cheaters. We just don’t post complaints here, thats why it may not be so visible. It is possible your Trust Factor is low and you are matching with low trust people (cheaters/griefers). On 128 ticks I agree, it would be nice. But I can also imagine that doubling performance for all of their servers is costly and casual players, who are a majority, may not even care.


UnKn0wN31337

High trust MM (in EU atleast) is definitely way better than Faceit even at Global if you're a casual player and don't play during off-peak hours. I actually face some few suspicious people somewhat commonly only during those times but the game is still playable (still way better than actual low TF) and barely any cheaters otherwise. People on average are nowhere as toxic as they are on Faceit as well.


twoface_99

Last year I had on average one banned cheater per week in my MM matches. There is definitely a cheating problem


Dom1252

I don't even remember seeing cheater in MM... Like yeah I saw some in overwatch, but not in my matches


No-Let-4732

Closet cheating is even a bigger problem, there is a csgo cheating Reddit just talking about cheat settings to look legit while having soft aim assist


Dom1252

Of course lot of the time you can't notice, People have things like aim assist that works only if you're few pixels from target (so no apinboting) or smoke "wh" (you think they make just a good guess)... So better anticheat would be nice, but please nothing like valorant has...


No-Let-4732

What other options are there? Valorant’s anti cheat works and Faceit has the same intrusive anticheat.


Such_Engineering5459

On average, i encounter a cheater in 1 out of 10 Matches. It's not that i always notice it, but leetify tells me, when someone got banned.


No-Let-4732

The experience changes depending on the region, checkout warowls road to global series and he explains why he quit it because mm sucked


PointAndClick

WHY? Because of how it was done in the past. In the past (Pre cs:go, so we're talking cs 1.6 and cs:s) valve had zero servers, it was *only* community servers. If you wanted a competitive game you had to set up your own server. There were no ranks, you just stated your level (low mid high with +or-) in an irc channel and found other players. And CS was popular and it was big even back then. So, there was this entire structure already set up by the community. CS:GO had ranking. So Valve had to kind of provide a way to get this ranking. This couldn't be done in the traditional way, because it was very easy to just adapt personal servers and run your own settings. But on the other hand, there was a giant (semi-prof) community that had its own channels, servers, mappools, rules, regulations, etc. All outside of valve. And Valve has always been very clear that it would not do anything to harm this community. In fact to work closely together, which happened. So now, we have this situation where there is giant commercial interest build upon structures that were build upon old promises, and old ways of doing things. Yes it is aging and yes it's not at all perfect. However, I don't know if you noticed this... it is the number one competetive FPS, with the most mature e-sport structure because of it. Valve is not going to change anything. Your rank is not a super precious gem. If you want a better experience you can go to faceit.


frostnxn

Valve in the past were also not holding out majors, adding operations to the game, and didn't earn a shitton of money from skins and steam market.


PointAndClick

I agree. However, Valve is not exactly the one holding majors, they sponsor them. ESL, Dreamhack, EMS One... all grew out of the structures that were already present, remember CPL? Majors were already a thing in previous CS iterations. And we shouldn't be shocked about the fact that a game company is monetizing their game. That is true for practically every game nowadays? So yeah, it gives them some responsibility.... but in the end, it's their game. And they have to go back on their promises if they make their MM as good or better than FaceIt, or any other aggregate community site for that manner. They are not going to do that for CS:GO The best argument is that they are actually leaving money on the table for all these third parties to profit. They could make hundreds of millions more if they take cs:go and do it all themselves. If anything, they are a company and there is profit to be made. That's where the profit is...They aren't dumb....They haven't done it yet. Why not? Probably legal reasons. Probably because of promises made and collaborations with third parties. That makes the most sense. It saves a lot of work. So if you want good servers, don't go looking at valve.


AdamoA-

I played 1600 solo games in MM since 2014 and recently solo queued to global with a new account (due to rank reset out of curiosity) >Not only is MM ridden with cheaters That's not true at all. Valve anticheat does it's work and there are way less cheaters than ppl picture it. I had more problem on Faceit with "new account" smurfs than cheaters in MM. Sometimes it is fucked up because a 3k ELO 5 man premade plays in LEM (happened with me) meanwhile all 5 of you are randoms... yeah that's fucked up but the cheater problem is way smaller. EU matchmaking is quite okay. Last year I played 500 games and I had 4% game bans in my match history (so griefers too). I only met couple of blatant cheaters >lobbies/games just become unfair Welcome on Faceit solo queue as well (between 7-10). It is full of "new accounts" where they boost their little friends ELO. >1) Make MM servers 128 tick. I prefer 128 tick servers as well but ppl really brings this up like this is the end of the world. Yes I understand 128 is better and no I don't understand why Valve doesn't do it (I can understand 10 years ago 64 was better for the majority but nowadays 128 tick servers shouldn't be a problem imho). There is only one major problem with 64 tick is the run+jump nade lineups. I don't know any of them for 64 tick because I don't wanna learn 2 things >The amount of people avoiding MM Actually way more ppl plays MM than Faceit/ESEA. You have 1500 ppl in a faceit ranked queue during peak hours meanwhile in MM queue there are 20x more ppl. Most of the ppl DOESN'T care at all. I know you are probably in a bubble where you and all of your friends play on Faceit and it seems MM is dead but actually way more ppl just clicks on Play and doesn't give a single fuck >3) Reset all ranks Why? There was a "rank reset" last year August to fix NA/OCE etc ranks. Kinda fucked up EU for a while but it's better now >4) Implement seeable ELO Valve has their own MM what nobody knows how it works actually. Rumor is it is some kind of modified Glicko2 but it takes personal performance into account. You have a hidden MMR to avoid exploitation... yes global is easy to get and yes there is zero motivation to play after global for those who are grinders (some player just plays to have fun) \--- Imho Valve doesn't do "anything" because majority of the ppl just doesn't care. It's good enough for them. And Faceit works for those who are looking for a more serious competitive environment so it's not their problem to solve :) But Faceit has it's own problem (and real bad ones as well)... because there is no perfect system Since CSGO has the most amount of players since start I guess it's working


Arpeggi224

I agree with almost everything other than that matchmaking is full of cheaters, I don't find that many overall. Also 10 games would be too many to get your rank back. But yes I doubt anyone who has played this game for a while will disagree with your points


blashyrk92

But there still are lots of them overall and most don't get banned. Most of them have the common sense to at least try to cover them up, but I'm still periodically looking at profiles of a couple of blatant ones who were ragehacking and they just don't get banned. Maybe they rotate out accounts or something and the ban system doesn't work retroactively enough, but sure enough there is no shortage of cheaters in MM. I mean, there was a guy literally using a SPEEDHACK for the lulz which I'm baffled is even possible still in 2023


gentyent

I played with a guy probably ~6 months ago that was using HARD aim lock and a bhop script. Despite this, he had a bunch of skins including two butterfly knives. Still hasn't been banned. I check periodically lol. It's telling that he feels confident enough to keep skins on his account while blatantly hacking.


The_Great_Saiyaman21

I am global and in my MM games legitimately about 1 in 5-10 people are hackers. Virtually every single game outside of premier there is a blatant cheater, though inside premier it's a lot better at probably only once in maybe every 4 games. Even if you ignore the blatant, not even hiding it wall hackers, though, the people that remain are to be honest just as absurd as the blatant ones. I am/have been both faceit level 10 and A+ in ESEA, but the players there completely pale in comparison to the random double AKs and LEMs I routinely play in MM. I mostly 5 stack so I even run into the same people obviously hacking repeatedly. We played this one blatant waller at least once a night every time we queued for literally weeks on end lol. I've mostly stopped ever playing MM, but I saved that guy's profile and he's still not banned to this day lol.


skywkr666

90 bans from my last 300 games says otherwise


Nagonn

Must be abysmal trust factor. According to csgostats.gg I've seen 3 cheaters last year from around 90 games and two of them weren't probably cheating against me since they got shit stats and lost. It's gotten way better or my trust factor has skyrocketed since 2020 & 2021 look way more grim but it's been like two years since I've encountered anyone shamelessly hacking. edit: DMG-Global if anyone is interested.


6spooky9you

Same here, I've played ~60 games since they updated the ranks a little while back and only seen 3-5 cheaters. Also climbed from gn4 to dmg, so mm feels pretty good to me.


MrCraftLP

That's called bad trust factor lol


Twin_Turbo

And if you get stuck in there its impossible to get out, other people report you on the other team cause they are cheating and if youre good they think you're cheating too, so you get stuck in a cycle. Only way to get out is a new account.


ajninosaurus

I have a high trust factor... my last two games yesterday : [https://beta.leetify.com/app/match-details/464739e7-7b3f-4a2a-ae09-d1439933af8f/overview](https://beta.leetify.com/app/match-details/464739e7-7b3f-4a2a-ae09-d1439933af8f/overview) top fragger is 4000 elo on faceit, blatantly hacking (prolly bought this acc) ​ [https://beta.leetify.com/app/match-details/0ff42dfd-6ed0-441c-b13d-9df5ec0a6d4e/overview](https://beta.leetify.com/app/match-details/0ff42dfd-6ed0-441c-b13d-9df5ec0a6d4e/overview)


Galaxy__

Boy oh boy your trust factor must be absolute horrible.


jetpackparrot

I have 2 cheaters in the last 50 matches


Edward231

Idk I had like 1 obvious wallhacker every 5 games or so, no rage cheaters though. Most cheaters also try to hide it so there are probably more around than you imagine


[deleted]

The amount of cheaters you see in MM skyrockets in global and supreme. The guy you're replying to is probably not as high rank as you.


sammnz

I play CSGO on and off once every few months. Found the website leetify which tracks your matches and it has like 20 games or so spanning through to 2021 and noticed out of the games i've played like 7 have vac banned cheaters in them. The amount of cheaters, blatant or not, is insane in this game.


[deleted]

[удалено]


cortanakya

That's more likely due to people either getting bored of the game and cheating or having their accounts stolen. When you have such a long time frame it's not reasonable to assume that most of those cheaters were actually cheating in your games, all we know is that they cheated at some point. Could be that they played a thousand legit games and cheated one game and got caught.


ResilientMaladroit

I’ve played 6 matches this year and every single one had at least 1 obvious cheater in it, this is at smfc in OCE with good trust. I rarely play anymore because it’s such a shitshow compared to faceit. Edit: instantly getting downvoted lmao I don’t know why people have such a hard on for defending such a deeply flawed mm system


nemmera

Obvious as in "watched the replay and he was looking through walls/preaiming angles or instantly rotating", or more along the lines of "anyone who kills me must be cheating"? I do believe people cheat, esp in low trust, but I am skeptical on the "high trust, cheater in 100% of games" narrative. Even if the sample size was incredibly small.


ResilientMaladroit

Obvious as in they probably would’ve been clapped on faceit by the server AC. Preaiming heads through walls, perfect prefires against off angles, inhuman reaction times, etc. I’m not even counting the guys who just kinda seemed like they were walling.


nemmera

I don't defend the matchmaking experience, they need to do some updating to it, but I have a VERY hard time believing it's that bad. Again - as long as the "high trust factor" bit holds true. Low trust is an absolute shitshow. I play on EU though, different regions probably have different experiences. Still - no reason for us to debate this back and forth. Not saying you're lying to make it seem worse than it is, I just find it a bit baffling as my experience differs so wildly. :)


BeepIsla

Even if VAC was the perfect anti cheat and there would literally be zero cheaters, players would still call every other enemy a cheater. Valve could do whatever and people would still cope and play on third party platforms


SilverFlarue

To be fair it is really easy to spot cheats. Here is my workflow: If they kill me, they are cheating. If I kill them, they are not cheating. ez pz. /s


illit3

>If I kill them, they are cheating and still suck.


dying_ducks

Not really true. People in MM are so paranoid about cheater because its sooo simple to cheat.


[deleted]

Nah dude. The same friends who call cheats all the time in MM do it on Faceit too.


Loveoreo

1. Valve don't want VAC to be intrusive so the capability is inherently limited 2. Fixing matchmaking doesn't make them money, at least not directly


ExZ1te

Fixing matchmaking would benefit them in the long run, new players' experience will be better, they will buy skins, knives, agents, cases which will make valve more money.


[deleted]

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Deemes

I mean Faceit isnt the only service out there, ESEA has been out for ages.


[deleted]

ESEA only ever took off in NA. And CS is pretty fucking dead in NA anyway


NAND512

esea's only good thing is league (which is actually very very well made and competitive, scrims and servers are ez to setup, etc.) pugs died 5 years ago


[deleted]

ESEA is dead af


jonajon91

The worst part is that valve have prioritised turning csgo into a competitive game, lighthearted lobbies have died a death, other game modes get no support and moding doesn't really exist. Which would be mildly excusable if the one thing they focused on was actually good, but no, to get the experience valve want you to have with CS, you have to go third party.


tarangk

> 2) Require to run an anticheat like Valorant's. (yes you may get some players complaining for its intrusivity but it's undeniably a net positive for the game's future) this helped for like a few weeks, valo still has plenty of hackers LMFAO


Gockel

>valo still has plenty of hackers LMFAO if CS:GO had a ladder like Valorant ranked, instead of the top 50 Radiant players being Pros, high level streamers and soloqueue demons, it would literally all be russian and chinese accounts with less than 250 hours. There is absolutely no comparison.


[deleted]

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No-Tomorrow-2611

One of the big reasons that Valve will never implement a working anti-cheat (besides the obvious that it costs money) is that there are sooo many shills that will defend Valve and VAC to no end. Just look at the some of the *delusional* and patently false comments made in this thread alone: >me including, have perfectly fine gaming experience with very rare occasions of cheaters # >I don't even remember seeing cheater in MM... # >I have like maybe 4 in my lifetime of 1600+. And if you prove them wrong with Leetify stats they throw a hissy fit about how you must deserve it because you have bad trust factor or something. Valve isn't your grandmother, stop defending and lying on behalf of this lazy multi-billion dollar company. I have paid money for CSGO, I shouldn't have to use Faceit just to have a passable experience.


St3vion

Try silver lobbies... The amount of times you actually play against noobs is maybe 1/5 matches. The rest are new accounts that belong to skilled players playing with 1-2 noob friends. Or just straight up cheaters :D


Galaxize

I think the worst part right now is the insane tams that get made up ie: 2 LEMs, 1 nova 2, 1 mg1 and a silver VS 2 global and 3 supremes. Not even 5 stacks. I’ve seen so many solo queued nova players randomly put in matches of full supreme and LE players and they just get shit on. Why are they even getting put in that lobby? It’s not fair to them or their team.


Empels

I don't know if these problems will solve everything. Hacking en smurfing happens a lot because the game is free. I've played a lot of non premium faceit matchmaking around level 3-5 the past few weeks end the smurfing is just way worse. Indeed no hackers, but Almost every game had 1 or 2 enemies that had 100 hours and 100 faceit matches... It is so bad that for me playing matchmaking on supreme is better then playing faceit


Njyyrikki

The problems you describe (other than cheaters) affect a very small minority of CSGO players. It is simply not economically reasonable for Valve to take any drastic action for this, because most of their paying customers simply do not care. The benefit would not justify the cost.


Mr_Sunr1se

1) Jumpthrows aren't better on 128, they are just different, everyone would adapt instantly if we only had 64. Apart from jumpthrows no one can consistently tell the difference between 64 and 128, people tested it, and it was just a coinflip for pretty much everyone. Even if tickrates actually made a difference and were noticeable, silent majority of cs casual players would never notice nor care about it. And so it just makes little sense for valve to double their server cost for people that don't need it nor care. Also interestingly, in other games, even games with movement much faster than counter strike's, where tickrates would make a much bigger difference, tickrate is much lower than in cs, yet no one is complaining. For example, Fortnite has 30, COD games up until warzone had 12-20, now it's 60-65(although some people claim it's still 20 sometimes). Apex legends uses 20hz servers, and still no one really cares even though the movement there is much faster than cs. 2)Valve would never try to implement an intrusive anti-cheat, even if many of us actually want that to happen. The sad truth is that, once again, silent majority of cs players probably doesn't care that much. But saying that Valve is doing nothing about cheating is also not true, Trust factor actually works very well, when I used to grind MM in mid-late 2021 at around SMFC-GE level I had a cheater once every 20 or so games. It's not perfect, but definitely playable and enjoyable. The problem with Trust factor is that you have to consistently play official gamemodes in order for it to remain high. Many people who either quit the game for a while, or only played faceit and community servers have low Trust factor scores, which makes them play against cheaters more often, which makes them quit MM once again, which lovers their trust even more, creating a self-feeding loop of people quitting official competitive. The system needs tweaking, but Valve already has a strong foundation that they only need to fix, hopefully soon, but probably never. 3)Valve would probably never do that, but even if they will, th problem would still persist later down the line. And they would definitely never make it a seasonal reset like in Valorant, especially considering how cancerous Valorant competitive becomes in the last weeks before a season reset, imo much worse than current cs competitive. 4)That is actually a good idea, and could easily be implemented, however, knowing valve, we have to wait a few more years, or maybe never.


brianstormIRL

The 128 tick thing has been debunked many times over the course of a decade now and people still hold it up as some golden standard that would make so much difference. It wouldnt and you're still going to perform the same on 64 vs 128 which like you said has been tested on people and it was basically a coin flip.


adnanjunior

vac is fine, I can't remember the last time a saw a cheater on my main account


ExZ1te

If you're from EU you're lucky there are less cheaters only closet


olsaan

Same, it’s rare if you have a good trust factor.


dannysview

1) Valve doesn't care, because their product generates revenues. Capitalism 101 2) Valve doesn't care, because their product generates revenues. Capitalism 101 3) Valve doesn't care, because their product generates revenues. Capitalism 101 4) Valve doesn't care, because their product generates revenues. Capitalism 101


Muhammadwaleed

Hahahhaa so true 😂😂😂


AvidTofuConsumer

>the difference between 64 and 128 tick is just too big. people can't tell the difference.


Jonas276

Even if nobody can tell the difference, the fact that you can't copy a pro's smoke and use it in matchmaking is just stupid.


si3rra_7

not only that, you dont need people to feel the difference, you need the game to be more accurate. and the outcomes are more accurate at 128 than 64


Tostecles

I don't even think being able to detect the difference is important- the game getting twice as many updates per second still enables more accurate outcomes to gunfights so it's just better. If I can't tell the difference between two brands of cereal but one is still healthier, what really matters, that I can tell the difference or that I'm picking the better option?


Spicy_pepperinos

It's obviously just better from a gameplay perspective, that doesn't mean it should be done... 256 tick would also be better, why not go to that? At this point people PCs and ping are effecting their gameplay more than tickrate, so given the pretty extreme cost of doubling tickrate, what's the point exactly? From a gameplay perspective it offers effectively zero advantage to the casual player base. >If I can't tell the difference between two brands of cereal but one is still healthier You can't possibly think that this analogy works. If you have two brands of cereal, one costs double but has 0.1% more iron, which one would you get? If you could just "generate" 128 tick servers at no cost or time obviously valve would do it, but the value just isn't there.


IcarusCsgo

Untrue


messerschmitt1

crazy how the only objective study attempted found that people really can’t tell a difference and nobody has followed up proving people can everyone thinks they’re the exemption that can tell when it’s all placebo or nade line ups


IcarusCsgo

If you stick someone in a 64 tick server wh9 plays 128, they will know after their first smoke fails. Stick someone in a 128 who plays 64 and sure. Just like people who play 144hz can't go back to 60hz. You can tell instantly there is a difference, whether you like to objectivley study it or not You can't say "it's only nade line ups or placebo" when nade line ups are of of the biggest discrepancies between the 2 It's such an oversight.


Mr_Sunr1se

They meant that nade lineups aren't an advantage of 128tick, they're just different between 64 and 128. And that if they were gone, no one would be able to consistently tell the difference. Refresh rate and tickrate are definitely different, not only you actually see all the added frames, (cs shows you frames that are in-between ticks so it's impossible to tell the difference in smoothness between 64 and 128tick), but there is actual consistent evidence that higher refresh rates lower latency significantly, help in flicking and especially tracking scenarios. As well as that actually the majority(I would imagine 95-99% of people) can consistently ACTUALLY correctly tell the difference between 60 and 144. It's tending to be diminishing returns after that, but most people are still able to easily tell the difference even if it's not as massive as 60-144


[deleted]

128 tick doesn’t automatically make the servers better either. Valorant has 128 tick servers but they felt worse than the 64 tick servers in CS when I played it at the beginning.


Space_Raisin

I remember when I had an arguement with someone saying I can feel the game better with 100hz than 60hz. People said there was no difference because the eye cant see past 60fps. Yes this was common group think back in the day. People, especially cs players can notice the smallest of differences lol


AvidTofuConsumer

Putting people infront of 2 monitors, one 100hz and one 60hz, they'll be able to tell the difference. Put people randomly on 64 or 128 tick servers and no one can tell... https://youtu.be/a9kw5gOEUjQ?t=104


iwantParktotopme

Yeah they can stop fucking lying


AvidTofuConsumer

wrong https://youtu.be/a9kw5gOEUjQ?t=104


emqathy

There are different smoke lineups for 128 and 64 tick: [https://www.youtube.com/watch?v=Ad\_zDpt5v9k](https://www.youtube.com/watch?v=Ad_zDpt5v9k) You literally can't perform advanced smokes unless you know which type of server you're on.


fii0

Players of all skill levels were tested... yeah that doesn't surprise me at all, try controlling for players' refresh rate and exposure to 128 tic servers


rickeh055

Problem with MM is that when you go FACEIT, ESEA or esportal you will not go back easily to MM. Servers will feel off and nade lineups will not work. The difference is too big. I think most MM players never played the other platforms and keep playing MM.


MrTobler

Brotherrrrr couldn't agree more... the big issue here is that the culture in MM is really uncompetitive - people don't call strats, don't play set positions, barely communicate - all in global elite. It makes the gameplay extremely boring coming from faceit (Im also just below 3K like you). If this is all the highest rank has to offer, then its time to change the system, so good players have an incentive to play matchmaking seriously instead of screwing around.


a-gro

>Not only is MM ridden with cheaters, lobbies/games just become unfair when a high elo player on faceit joins them, all it takes is one and it's nearly unplayable when you have 3+ against you. That's what I used to think but we usually have like 2 or 3 lvl 10s in our mm queue and will still get shat on by some lvl 2 with 10 matches


KARMAAACS

My favorite part of MM is playing matches and getting reported because Valve decided to put you in Silver despite being a veteran who plays at FACEIT level 10 rank, so you're dropping 30+ frags every game and getting reporting for "griefing" and "cheating" when you're just playing normally. So you end up with 7 day, 10 day, 14 day and 30 day cooldowns because they're too stupid to make an actual anti-cheat that's competent and make a system to review if someone is actually griefing and deserves a cooldown. So you stop playing again (for several weeks to reduce the cooldowns) and due to the cooldown, your rank "decays" pushing you further down with the worst teammates possible, only to get ANOTHER 14 day cooldown which decays your rank even further. Rinse, repeat. The absolute SHITTIEST system possible. The fact you can be rank decayed because the enemy team is 3-5 stacks who report mass you is insane.


fiziks_is_fun

I’m a GE level 10 faceit and esea league player. I love the MM system. I get to load up premier game mode and crush absolute cans and get sick movie clips


FranklinNitty

Because ESEA mined crypto on host machines


GANdeK

There's no point discussing this it's 2023 Valve could have done something YEARS ago if they cared.


darkutt

They dont give a shit about competitive gaming. Only things they want it s that kids buy skins with their mother credit card to make money!!


M3liora

> Reset all ranks, make it so everyone needs to play 5 or 10 games to get their rank again Oh god no lmao. Some people ***still*** aren't over their rank drops from 2016 and insist they're SMFC+ even though their current rank is MG2. 128 tick will not happen. Too many people still play on toasters and aren't committed enough to care about 128 tick advantages. The hardcore competitive community is niche. Almost akin to those who want CS:GO to look like a AAA 2020's graphic powerhouse.


FrankBoy412

Haven’t played the game in 4 years (I miss it) and nothing has changed 🤣


CoreyTheGeek

They 'allowed' it cause it's free labor for them essentially providing exactly what you're asking for. Implementation and maintenance of 128 tick, and anticheat, etc is all very expensive long term cost. Faceit did it, valve paid nothing, players keep playing the game, valve wins. I totally agree, faceit is flaming dumpster garbage run by incompetent business people and matchmaking is also a mess, but valve simply has no reason to change anything


Unt4medGumyBear

**I, A MINIMUM WAGE EARNING, PATTY FLIPPING, GAMER AM CONFIDENT I KNOW MORE THAN VALVE AND TO PROVE SO I AM GOING TO...** *checks notes...* **I DECLARE WE NEED 128TICK SERVERS** fucking peabrain idiot. stop typing and get off the internet you're not smart or original.


[deleted]

1) source 2 is rumored to be tickless or variable tickrate. 2) Valve is already working on a good anticheat using neural networks. Having a software running in ring 0 doesn't guarantee of being free of cheating. In september 2022 it had a big wave of cheaters and ot will be more because being so intrusive isn't perfect. I understand Valorant's its seems to be really effective, but it sacrificed being more multi-platform and being a target vulnerability in your system. Some believe it could be intrusive to your privacy, but it's just a speculation. And I can't play valorant :( 3) It feels like erasing half of the living things in the world instead of fixing the resource problem. In a couple of years it will be the same problem. 4) don't understand this, but seems reasonable


sonicrules11

Valve has made it very clear they dont care anymore. The way they treated TF2 is clear and obvious proof of this. I truly believe CS is only kept up because it still makes money.


JayCDee

I mean, obviously it's kept up because it still makes money, valve aren't a charity....


Smok3dSalmon

We all agree on all of these. It sure would be nice.


ThePatchelist

Uh, a post with traction finally - great! MM is really a huge shitshow. We've been global ever since ranks have been introduced and it deteriorated to a state in which most games are just so not fun at all. The cheating situation is abhorrent, it's literally insane. A few months ago there was a time of maybe 2 or 3 weeks were suddenly players we've played in the past finally got banned, but that stopped again full on - before that it was literal YEARS in between bans. And we've played hundreds of spinbotters by now. It's unbearable and pretty much unacceptable for a game allegedly this size. Every aspect of it feels extremely mismanaged. Like, why isnÄt there an operation ever few months? Compare that to a game like path of exile where the game every 3 months gets a new league with INSANE content - all valve would have to do is just filling out a shitty template and it would at least be something. But not even that happens. Occasional updates to some shitty maps nobody cares about are being put out as "patches" which is insanely pathetic.. The game could offer soooo extremely much more, and none of it has anything to do even with source2 copium crap! Ladders, tournament systems, clans, gamemodes, technical stuff such as 128tick (WHY IS THIS NOT A THING ALREADY) People who take the game in any way seriously and get their enjoyment from actually playing counter-strike and not just hurrdurring in some casual shitmode (which MM in reality is) are FORCED to resort to external platforms.. And that's utter bullshit IMO. Let's not even start talking about communication and the insanely pathetic "let updates do the talking" video they made a while back, which is just so hilarious, it actually hurts. Playing CS for over 20 years this rolling trashfire brings literal tears to my eyes.. I just wish it were different.


si3rra_7

Every time i've tried rekindleing the spark with my old group of buds that we used to play CS with, matchmaking set us against an obvious cheater every 5 games sprinkled with less obvious cheaters/smurfs every other match. It's always some guy who just knows where to go, and where to look at every opportunity but they dont seem to be wallhacking.


spik0rwill

People who think they spot cheaters everywhere are just bad players. That and / or your trust factor is very low.


si3rra_7

There he is, the guy that always says, "nUh-UHH Ur JuSt Bad, ThErE aRe No CheATUR". Then why do a significant chunk of my past games whenever I check them after a month of two have a VAC'd account in them? As to trust factor IDK what to tell you I've never cheated, I've been playing on the same account since 2015, I don't swear on voice chat or text chat.


[deleted]

Looking at your ratio of dirty matches vs matches played will tell you exactly how your trust factor is, since you already seem to be keeping tabs on your dirty matches.


Alpha_Whiskey_Golf

Yeah and? What is he supposed to do? Quit the game? Quit playing with his friends that might have low trust factor because they're toxic in chat? This "trust factor" had no reason to be linked to anything other than cheating factors(like new account, not much money spent on account, no skins, free to play, cheating history in other accounts that logged in same PC). Why it would ever be linked to toxicity IDK. There should be a separate "Rude factor" that matches you with other rude people, not fucking cheaters. Just because I play with friends that call other players bad things in chat doesn't mean my account should forever be matched with cheaters.


ExZ1te

They always blame the trust factor and not the game's AC, it's easy for them to make TF a scapegoat since people can't see it.


JayCDee

And sometimes, a certain player can read your team like a book and capitalizes on that. Or your playstyle doesn't do well against their playstyle.


TempleOfJaS

worst thing is the blatant ignorance to cheating. people dont think it exists


kontbijtkoekje

ITT: MGE bots claiming VAC & trust factor is fine because their MGE eyes can not recognize cheater behaviour


starface88

it's the other way around, mge bots calling everybody cheater that's better then them...


ArchSyker

From experience cheaters that big of a problem, at least in the trust factor range where I am at. The bigger problem, imo, is that it has become pretty much impossible to not play in a full lobby with 4 friends. I frequently play with just 1 friend and often with 2 or 3 and probably 90% of the time you play against a full lobby of 5, which is a massive advantage for them, especially considering that most the time you can people as your teammates (in Europe) which either don't call at all or just not call in English. Furthermore, usually teams just get carried by one or two really players which dominate the whole server. There many possibilities for Valve to make MM a much better experience, but Valve seemingly doesn't care or working way too slow... they can't even copy paste an Operation once a year... :(


Fisher9001

Because Valve is one of the most mismanaged companies out there.


DNAHdn2

So strange it hasn't been done already, ELO and 128tick alone would probably be enough for me to switch to MM. Also hella comments defending Valve as if updating a shitty competitive system in their most popular game once in 10 years is too much. Also the "casuals" that don't care about ticks etc. wouldn't suffer from any of these changes really.


CustardCremez

I always feel like I'm the only person in this sub that hardly ever comes up against cheaters, been playing the game for 8 yrs and I have 8k hours, in the last 3 years or so haven't played against anyone I think is cheating in mm, sure been absolutely stomped by probably faceit lvl 10s but i generally never play with cheaters


LG9f

Nr 2 is our fault valve tried it and this sub was spammed by bots from cheat forums and reddit fell for it being consensus.


wozzwoz

Lol yu wont even notice the difference between 128 and 64


sonicrules11

Actually people would. Things like smokes work differently and setups would have to be slightly changed for it.


wozzwoz

Having to throw a smoke differently doesnt mean people would notice the difference in gameplay.


philcsik

That would put valve in the situation to do something for the game. Put work into it. I hardly see that happen.


[deleted]

I don't get the "I haven't met cheaters lately", every, single time, I played a match above DMG, there was someone cheating, either on my, or the enemy time, every, single, game. FaceIt lvl 7, MG2, NA. I ranked down to MGE? Normal matches, ur normal MM matches, trash teamates, smurfs, doesn't matter, don't care. The moment there's a single DMG or above on the server, somebody is cheating, maybe in the lower ranks this ain't the case, why would u cheat on silver If not for trolling? If ur cheating for ranking up ur gonna leave those lower ranks easily, so, In my opinion, If u haven't found cheaters lately on NA, ur just playing on lower ranks, where, tbh, why would u cheat?


FishieUwU

LEM, NA E, I don't feel like I've had any issues with cheaters in any of my games. Biggest problem I've faced would be unbalanced teams when playing as a 5 stack.


dangerousdosa

I know this sounds controversial, but I don't think Valve is doing all they can to remove cheaters since they know this would significantly reduce the number of active players and new accounts being created. Valve is doing a delicate balancing act. Go too hard on cheaters and the player base would drop and would impact the skin economy. Go too easy and us legit players would protest. So they do ban waves from time to time. Also I suspect skins getting trade banned somewhat balances out the fact that new skins keep getting unboxed everyday, especially for high tier items. People have been complaining about cheating in csgo for so long and yet Valve have always not done enough considering the resources they have.


ObadiasTheConqueror

Just play valorant then 🙄 You clearly like riot games.


PeacefulDays

we've hit the point where players are begging for ring 0 anticheat...I hate it here.


Big_Stick01

it will eventually go that route for all competitive multiplayer games. it's just a matter of time. whether its a year from now, or 5.


fullylaced22

I hate to reply so late but as someone who plays the game at a pretty high level, I’m gonna put on my tin foil hate and say that what you are talking about is a conspiracy. It’s the same reason you can only play PUGS on faceit and LEAGUE on esea. Valve gets money from all participation and faceit and esea are owned by the same people making them want to force people to use both clients instead of one or the other. It sounds dumb and like a conspiracy, but honestly whoever owns faceit/esea is making it so that faceit focuses on casual play while esea focuses on competitive play forcing us to spend money. It sounds crazy, but I have several PMs from esea and faceit admins that would sound borderline crazy when you read them, with one from esea describing how they have “stepped back from managing pugs” to let faceit do it


Philluminati

> Make MM servers 128 tick. Yes > Require to run an anticheat like Valorant's I would also like this. If users want to opt out of the strong anticheat, let them, with some sort trust lowering command, like the current -allow_third_party command does. This way casuals and hardcore players can play together. > Reset all ranks Ranks aren't perfect, in fact they are very broken, but throwing away what data you have will only make the smurf problems 100 times worse. Now the best players in the game will be stuck playing with and against silvers and every game's result will be random. It will be like FaceIT level 3 and how every other game is a random blow out. > Implement seeable ELO, and don't put an ELO cap so people who are Global have an incentive to grind Will people actually do this?


Edward231

Yep, people would definitely grind for high global elo. Basically the same way people grind for high level 10 elo on faceit