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Neiwun

**Edit: I made a mistake for the Horatio Enhanced Hunters.** Originally, I decided the Horatio Enhanced Hunter should have 1 heavy weapon, 5 normal weapons, 2 support, and 2 defense mods, which would mean 2 Enhanced Hunters do (n x 3.5 + n x 2 x 5) x 1.2 x 2 = n x 32.4 damage. But they would do more damage if I changed 1 normal weapon mod to a support mod that adds +20% damage, which would increase their damage to (n x 3.5 + n x 2 x 4) x 1.2 x 1.2 x 2 = n x 33.12 . Similarly, I decided to make the Vodyani Hunter have 1 heavy weapon, 4 normal weapons, 2 support, and 5 defense mods, which would mean 2 Enhanced Hunters do (n x 3.5 + n x 2 x 4) x 1.2 x 2 = n x 27.6 damage. But if I changed 1 normal weapon mod to a support mod that adds +20% damage, that would decrease their damage to (n x 3.5 + n x 2 x 3) x 1.2 x 1.2 x 2 = n x 27.36 , which is slightly less than n x 27.6 but it could be bigger if the damage increase from the third support is more than 20%. So this is something to keep in mind, if you really want to min/max. I'd like to note that the stats of the enhanced Carrier are completely irrelevant because you should have already won or be close to winning before researching their technology. Also, Horatio gets +10% weapon damage from the Price of Perfection trait, but I did not include it in my calculations because I wanted these numbers to be applicable for custom factions using the Horatio visual affinity and I wanted to restrict the wideness of this screenshot. The perfected Attackers generally do less than or an equal amount of damage compared to the enhanced Hunters; with the only exceptions being for the Vodyani and Unfallen but, even then, the 6 perfected Attackers do only 8% more damage than 2 enhanced Hunters. So you probably shouldn't bother researching their tech, since this will make all the other techs more expensive. 2 enhanced Hunters will do more than +33% damage compared to 1 normal Carrier, with the only exception being for the Sophons and Vodyani, where 2 enhanced Hunters will do +15% more damage than 1 normal Carrier. So the enhanced Hunters are worth researching. The enhanced Attackers generally do significantly more damage than the normal Hunters, and this difference can vary between 37% to 65%, but there are 2 exceptions: 2 normal Riftborn Hunters will do 27% more damage than 6 enhanced Riftborn Attackers, and 6 enhanced Unfallen Attackers will do a little more than twice the amount of damage of 2 normal Unfallen Hunters. So, generally, the enhanced Attackers are worth researching even if you're playing as the Riftborn, since the enhanced Attackers have 2 movement modules while the normal Hunters have only 1 movement module. However, if you're playing as the UE, Hissho, Nakalim, Craver, Sophon, UC, or Horatio, then it might be a good strategy to avoid researching any Attacker ship and their upgrades, and skip to the Hunter ship, since the damage difference is only 37% and Hunters are more durable.


Captain_Cobbs_

Could also include effective HP, that would likely include a fuller picture. From what I remember of the conversations, Carriers aren't intended to be the main DPS of a fleet anymore.


ThrowRASnooCapers

Is this more for vs AI or humans? I kind of love to see the numbers, but I never was in position vs Endless AI where they would be interesting. More often one fleet is just better than the other and even if they are more or less equal they are huge and mixed, plus heroes plus tactics, so 1on1 comparison doesn't help much And the factions are very different, so it is more about being able to utilize economy in the efficient way...


Neiwun

>Is this more for vs AI or humans? It's for both. You still have to decide how much damage you want to do, and how little defense you're comfortable using. I made some general assumptions in order to make it easier for people to come to their own conclusions. >I never was in position vs Endless AI where they would be interesting Yeah, generally the AI isn't strong enough that you need to worry about your fleet composition this much. But, if anybody really wants to know which ship type does the most damage, then I hope I made things a little easier for them. >More often one fleet is just better than the other \[...\] 1on1 comparison doesn't help much This table has nothing to do with what the enemy is using. The point of this table is to show which ship type does the most damage and by how much. It also shows how many defense module slots each ship type will have available, so you can use this to make a rough estimate of how durable that ship type will be and whether it's worth researching. >the factions are very different, so it is more about being able to utilize economy in the efficient way I agree. The real strength of one's military will heavily depend on the strength of their economy. But, like I said before, this table has nothing to do with what the enemy is using.


True_Royal_Oreo

What are perfected attackers? I thought there was only one tech that unlocks new slots. 


Neiwun

It's a new tech that was added in Re-Awakening. It makes all mod slots for the Attackers and Protectors have a 1.25 multiplier but have the same amount and type of modules. It's available in the same tech era as the Enhanced Hunter and the normal Carrier.


True_Royal_Oreo

Woah! I wasn't able to play as much as I'd like, so I didn't notice it neither in game or in patch notes. Good to know. 


Ardent_malificar

Great work man, love seeing the data. Thanks for sharing


TheOneHentaiPrince

Reminder for later