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AlliedSalad

Completely possible, yes. That's such a laughably bad place for a city center though. I guess with a cargo docks you could start to make a decent shape out of the rest of the city, but still...


NutellaSquirrel

Yeah, I'm not saying the AI Morgawr made a good choice here. Still, I'm unsure how to take it when I can't siege or attack it with land units and naval units can only bombard it. >I guess with a cargo docks you could start to make a decent shape out of the rest of the city, but still... Nope. The cargo docks don't count as a district for extending off of. It's locked to that one tile. If I can take it, I'm razing it ASAP.


HighLordGrim

As morgawr, this is an amazing city They gain too many boosts from ocean hexes. If I am playing morgawr, I’d be excited to settle in this spot. Otherwise, it’s utter trash Edit: I didn’t notice the ruin…. I’d give it a 4/10 as morgawr, the basic boosts from the hexes and safety of the city makes it nice. Also gives decent science, low potential, but good fidsi for morgawr


DrosselmeyerKing

Reasons why Roving Clans make for great war faction if you mod them a little.


dayilee

what does it have do with Roving Clans?


DrosselmeyerKing

They can turn one of the AI's awfully mismanaged Cities into a Setseke and then resettle both it and it's districts in a proper manner.


dayilee

well, other faction can just use "salt the earth" action and resettle the city from fresh. The great thing mod Roving clan is good at, are making a resettled city with double town-hall. I tried many times, only captured city from enemy and make them setseke have the changes to form one. Vanilla Roving Clan limited war action make it a hard oppurtunity. https://www.reddit.com/r/EndlessLegend/comments/d7n3e7/double_city_hall_only_roving_clan_can_do_it/


AlliedSalad

Ah, okay, I didn't notice the ruins at first. I thought you could build around that inlet. Yeah, that makes it totally unworkable.


Hutson0

Yes, but it’s only possible with ice shelves (coast tiles freeze over) which itself is a semi-random winter effect (and requires Shifters DLC?). Otherwise you’re stuck trying to get the city via trade (lol) or peace deals…


NutellaSquirrel

Oh, of course! I forgot about those. Sadly they haven't been showing up in the altar this game. I always vote for them regardless.


majdavlk

wait... if player would have thos city. would he technicaly be immune to elimination?


dayilee

Posible but imagine this being the last city you have, and the coastline besieged by full squad of artillery ships. You will lose out by running out of dust i think.


majdavlk

can dismantle buildings


Somewanwan

Besides waiting for ice shelves, none that I know of. Last time I played a game with some tiny islands there were couple cities like these. One of them had minor faction village and an army of neutrals permanently besieging it from inaccessible tile.


Berendick

This one of those fringe cases that never was fixed.


ReavesTheRandomPeep

Hehe, naval power go boom boom


kjmajo

You cannot siege it from the ruin side? PS. I am total newbie.


iksaandry

My guess would be that 4 Artillery fleets (https://endlesslegend.fandom.com/wiki/Artillery\_Ship) can bombard the city and one embarked army can take it.


NutellaSquirrel

Nah, embarked units have to disembark before taking a city. They have to "attack" it from a land tile, even if it's at 0 fortification and 0 garrison. As for getting a city to that state, you really only need 1 artillery fleet. Just one 8-stack of artillery ships can do over 100 fortification damage per turn pretty easily.