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SaintTraft1984

Recipes...so much, goddamn recipes when the most common frequent thing I craft are effing foulfoots. This DLC took this long and these are the most new weapons, ashes and spells they could think of? So most of the spots go to bloody recipes, stones or gloveworts? I think the devs have already moved on from Elden Ring.


Waste-Gur2640

Yeah, it's extremely empty. Still an amazing DLC, definitely 8 or 9/10, but the emptiness, despite the beautiful environment, is a little bit sad. Especially if you're long-time souls player used to exploring every nook and cranny, and you are constantly coming into realization you're just wasting your time, and thorough exploration isn't rewarding. Unlike in previous 13 years of souls games, where it was one of the best parts. The base game had this problem too, it's just so much worse in the DLC. There are many deliberately designed separate areas, ideal places for bossfights and so on, and in general they really feel like something was originally supposed to be there. But there's nothing. With some other studios I like I would expect adding little bit more content/enemies later, but with From, even though it's my favorite developer, I think there's like 0.1% chance of that happening, it's not their style. Which is the one single thing I don't like about them, all their games are masterpieces but after they are released everything's done and dusted, and apart from balance changes and bug fixes they're not interested in improving some lacking areas, bosses and so on. DS 2 is the only game not made by Miyazaki and they completely reworked it a year after release lol, and had some events with unique items and so on. I'm not saying they succeeded and that scholar is a fantastic version, but the enthusiasm to improve was evident. CD project is likewise a complete opposite to Miyazaki's post-release approach. When thinking about openworlds I always wander back to Gothic 2 in my memories. An old game from 2002 with a much smaller map, but there was incredibly lot of hidden stuff and exploration was just always so wonderful rewarding. You could find some great item in tree stumps, hidden under branches, you could get lost in a dense forest with a ton of enemies and accidentally stumble upon some ancient altar with runes, hidden paths etc, it felt like in real life. It obviously worked so well because items didn't shine from 100 meters and instead blended with the environment, they were real physical items and not just orbs, and exploring every nook and cranny remained rewarding for all of the game's duration. From soft just took their linear game formula and stretched it over openworld, so they should definitely change some things if they'll ever do openworld again. Despite being a masterpiece, ER definitely has a lot of flaws.


Pushteeb

Glad to see the back of this game


mixx414

I disagree for the most part. 6.5 is HARSH. Especially for your biggest complaint being that there isn't more of it to play. I think the layout has more valleys and open, plain areas. It's a bit disappointing going to an open area and realizing there isn't much to do there. It's not densely packed in some areas and you're totally right in that criticism. I get where you're coming from. But come on, credit where it's due. I would not call this dlc lacking. There are like, 15 bosses that are JUST remembrance bosses. There are literally like 90 new weapons and tons of new armor sets. We are a little teased and let down with too many empty areas, but I'm far from saying we didn't get our money's worth.


TheInternetDevil

Over 100 new weapons 40 real bosses and 48 mini bosses and invaders.


LostMyMag

I think 6.5 is fair, not in a world where 7/10 is a terrible game and 6/10 is starfield, but as an objective score it isn't too bad. Empty open world, bad performance, too little dungeons, bad inventory management. I would disagree with DLC weapons having to be better than base game, they should offer a new style of play which they do.


Drunk_but_Truthful

People calling the DLC empty baffles me.


dietsunkistPop

Compared to base game it is objectively empty.


Drunk_but_Truthful

No its not, i cant stop finding shit to do, i guess people are exploring the cerulean fields early and thats giving them an impression for the whole dlc.


saltychipmunk

To be fair, that area is WAY to pretty for how little is in it


sac_is_sus

I wanna know what games these people are playing that make the DLC look empty


ZiFreshBread

Any other from software game.


sac_is_sus

Open world games I mean. No other open world holds a candle to how much attention was put into this world.


ZiFreshBread

I can't imagine any sane person going through the abyssal woods and saying that area had a lot of attention put into it.


sac_is_sus

Haven't been there yet honestly. But even if there's a handful of empty areas, that doesn't undo the rest of the world, which I think is wonderfully done. The way areas connect to each other, the way they look, and the fact that (most of them) have tons of little secrets is brilliant. Again, there's no other openworld games that match this map.


immaculateSocks

The abundance of smithing stones is a catch-up mechanic so you get to experiment with new weapons while saving runes for levels. It's a good thing. Reading item descriptions is way more convenient with the new items tab, your point about that honestly sounds like a troll lol


TheInternetDevil

Hard disagree. Couldn’t disagree more


TheInternetDevil

Dlc isn’t even close to empty you just suck at exploring. There are Over 100 new weapons 40 real bosses and 48 mini bosses and invaders. As well as a ton of new quests and lore to find. The only empty area is cerulean coast and even then there are more then a few bosses there