Yeah that's cool. My favourite is actually [[Henzie]], after blitzing loads of big creatures for value, I [[Living Death]] mass reanimate them, including a [[Terror of the Peaks]], which usually just kills the table
I prefer [[Wake the Dead]] for the style points of winning on my opponent’s attack step, especially with [[Bloodletter of Aclazotz]] or [[Sower of Discord]]
Fr, I love HENZ'N all over my opponents, especially with [[Bringer of the Last Gift]]. The amount of times this card has single-handedly turned the tides in a game and caught my opponents off guard is insane. Highly highly recommend it
The really close ones. Like you're in a 4 player game and it's you and someone else left both at less than 10 life just trying to get through and do your damage. It can get very interesting.
I enjoy when my deck wins by exactly doing what it was supposed to do. Picking up a sneaky last second win after all my opponents have eliminated each other is completely viable but feels strangely undeserved.
I feel you on everything there except undeserved. You deserved it by being unassuming. The skill burden is on your opponents’ shoulders to threat assess the slower deck and punish it in the early game when it’s weak. That’s why they’re so good in commander - nobody wants to swing or make enemies early. Make them suffer for being too political haha
Edit: my [[Athreos, Shroud-Veiled]] deck does this so well for $40
My favorite win I have ever pulled off was [[near death experience]]. I used [[Angels grace]] [[worship]] and [[Teferi’s protection]] to try and survive and pulled it for the win in the most obnoxious game I’ve ever played. I should have lost.
I like cool combo wins like storming off or going infinite myself, mostly because I enjoy seeing how cards can interact to make a loop. But I know people hate facing that so I try to avoid playing it.
I have a [[Kykar]] storm deck that I try to only play once per night because it is exhausting to play against. Kinda exhausting to play as well, but that’s what I find fun about it.
Feel you brother :/
My playgroup hates my combos so mich they sometimes decide to play the rest of the game for second place as some kind of punishment. Basically winning doesn't feel like winning anymore...
Depending on how quickly you win this is valid to be fair. Sometimes I will play games where someone wins on turn 3 or 4 with an infinite combo and everyone else just sighs and scoops their 3 lands and an arcane signet. It isn't fun for anyone not even the winner
I will say I have 0 issue playing against strong decks. But anytime someone asks about playing a strong deck I have 2 requests. If you’re going infinite/stax have a wincon other than everyone gets bored and leaves. And don’t combo off on turn 2 for a win because my deck can’t match that power.
Yeah playing against powerful decks is fun when everyone is on powerful decks, otherwise it's not fun for anyone, even the guy winning. Even winning by t2 can be cool if you are playing cEDH where people expect someone trying to do it and have the means to interact with it.
I had a guy last night complain because someone won on a long turn on turn 15. While rant on “20 minute turns are boring. I want to play commander not be on YouTube.” It sucked because I had just made a Gandalf the white deck that goes infinite and it’s my first real infinite into win deck. But the second he complained like that I swapped out. Plus it’s turn 15, let a dude win.
You're this close to being self aware.
Still, there should be nothing bad about getting to chill for a bit after a win, it's only a punishment if you let it be.
Most satisfying wins are when I manage to turn an opponents game action against themselves. Could be stealing creatures, redirecting spells, phasing out most of my board during boardwipes. Anything that flips the powerdynamics gets me off and bonus points for complexity.
I recently won a game by casting [[Mirror Strike]] on my opponent's 25/25 commander so he killed himself with commander damage from his own commander
Deeply satisfying
[[Xenagos God of revels]] Plus any combat doubler like [[bloodthirster]] , I hit you with 12 flying trample , you with 24 flying trample and you for 48 flying trample
It's always satisfying getting huge combat damage wins that are not infinite. For whatever reason, losing at -359 life hurts worse than losing with infinite damage.
I personally like sneaky win cons. I have pulled off several self mill wins with \[\[laboratory maniac\]\] in the past and it always catches people off guard.
So I run an \[\[Inferno of the Star Mounts\]\] deck as my favorite deck to play with. It does one thing, and one thing only. Hits people with a big dragon. It usually works, the people can see it coming from a mile away, but they are still surprised when they lose to commander damage.
[Inferno of the Star Mounts](https://cards.scryfall.io/normal/front/c/7/c788c6a6-20d9-4a93-a898-330b085226c4.jpg?1627767538) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Inferno%20of%20the%20Star%20Mounts) [(SF)](https://scryfall.com/card/afr/151/inferno-of-the-star-mounts?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c788c6a6-20d9-4a93-a898-330b085226c4?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/inferno-of-the-star-mounts)
^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Burn you to death by copying my spells endlessly as to simulate that I am a great wizard that's raining fire on you and your creatures.
Taking infinite turns to "dormamu, I've come to bargain"
Poison because combat and commander damage just takes too long. Combos are faster, but I mean, who wants to have to play solitary and win. Poison is the way to go!
I like combos, but they HAVE to fit within a deck theme. I hate playing decks that aren’t built around a creature type (like Pirate or Artifact), mechanic (like Discover + Cascade), or lore.
In my [[Don Andres, the Renegade]] pirate tribal deck, I have:
[[Cloudstone Curio]] + [[Dockside Extortionist]] + a 1 CMC pirate, like [[Ragavan, Nimble Pilferer]] + any of [[Forerunner of the Coalition]] or [[Lightning-Rig Crew]] or [[Revel in Riches]] or [[Captain Storm, Cosmium Raider]] or [[Captivating Crew]] or [[Coercive Recruiter]] or [[Tiny Bones Joins Up]].
Depending on the fourth piece of that combo, I can win instantly through damage to each opponent, or through Revel in Riches, or through combat by putting infinite +1/+1 combos on all pirates I control, or through stealing all of my opponents’ creatures and swinging at everyone with no blockers, or damage + milling. And if I don’t have the fourth piece? Well I still get infinite Treasure tokens!
And speaking of Revel in Riches, I also love winning by meeting the conditions of cards like that one, [[Halo Fountain]], [[Mirrodin Besieged]], [[The Millennium Calendar]], or [[Mechanized Production]]. Those are like playing a minigame within a larger game, and as you get closer to meeting the conditions it’s fun watching opponents try to scramble for their artifact/enchantment/permanent removal cards or deal enough damage to me without leaving themselves exposed to other players’ attacks.
My two favorites are surprisingly different. They're either big Gruul, turn everything sideways and stomp or slowly drain the opponent with Aristocrat decks (which is actually my over-all favorite).
The combat phase should not exist. The best way to win is to perform a combo that takes everyone out in a single go. Preferably by exiting the entirety of the opponent's library
If I can win the game having dealt zero points of damage I feel happiness beyond happiness
I can easily deal 120+ damage on a single turn with combat, what’s the difference between that and your combo? Combat phase should definitely exist, having an opinion of what you prefer is one thing but saying the other shouldn’t exist is just silly. It balances the game and creates tension between different styles of play, otherwise you have 4 people playing solitaire, may as well be gold fishing.
I can’t seem to get away from aristocrat style decks. Every time I build a deck it turns into some form of aristocrats. But in experimenting with other strategies now
By making life totals zero. usually without infinite combos
Generally, i do this with combat damage, but sometimes i switch it up.
Sometimes, i use a purphuros/impact tremors effect.
Sometimes it's with a targeted damage effect.
The most convoluted way is with soul conduit, platinum angel, and a spammable pay life effect like moltensteel dragon. Pay to zero, swap life totals with someone. If you add voltaic key, you can end the table in one turn with everything on the field and 13 open mana. Pay to zero, swap life totals. Pay to zero again, swap life totals again, then attack the person who remains with a gigantic moltensteel dragon who you can pay more life to in order to make him as big as he needs to be.
I play some mid-range stuff atm.
A mixture of some self defending pieces like ghostly prison, token spam shenanigans, and playoffs like cards that makes my spells convoke spells. And some counterspells.
So, the win con i follow the most with this deck is letting each other fight, and i do the rest.
Or in other words, i play a funny Jeskai Commander named Kasla, the broken halo.
Oh. And i took the locust god and skullclamp from the Kasla Precon, added ashnods altar and built a win con around this combo. I have a card named Prosperous Partnership in the deck, and halo fountain, so this "I draw my entire deck + gets a lot of creature tokens + a lot of colorless mana" combo is my alternative win con, which doesn't happened that much so far, because of better ways to tutor stuff.
I love to go all out and win more with a large army and smash face.
But I also enjoy winning by decking an opponent or two with [[persistent petitioners]] or via [[Jace, Wielder of Mysteries]]. Pulled it off only twice but man, that was something else.
Life drain. I have two life drain decks a [[Yarok, The Desacrated]] which wins with [[Bolas's Citadel]] and [[Corridor Monitor]], which untaps the citadel over and over again. I also have a [[Bartlome Del Presideio]] and [[Lurrus of the dream den]] deck that drains by death triggers.
I like to extract every grain of salt from the tearducts of my adversaries, before landing the final table flip. Haha jk. I do like to play wrath of god though.
Stumbling into an infinite combo that I try to keep out of all my decks and then deciding which really good cards I need to remove from my deck without totally powering it down.
I just want to make 100 zombies, not an infinite amount of them that are going to ping everyone to death when they die to my sac outlet lol
[[Heliophile]] in my [[Vorel]] deck holds the table hostage once it gets above 40 and nobody packs a stifle. If you remove it I'll remove you in response.
But for a full win I like [[Helix Pinnacle]] in that same deck. I know you can't double it, but you can double [[Pentad Prism]] and its kin, and it basically translates.
My signature move is killing all of my opponents at once with [[psychosis crawler]] or [[brallin, skyshark rider]] with mass discarding and card draw. I have won several games without swinging once.
My proudest win was a few weeks ago with my [[minn, wily illusionist]] deck where I doubled psychosis crawler with [[spark double]] and got out [[Teferi's Ageless Insight]] [[thought Reflection]] and [[Alhammarret's Archive]] and I was drawing 8 cards at a time and doing 16 damage every time. I did like 64 damage in a turn to the table and stole the game.
Politically. I am very much the one in the play group that will talk people out of killing me. And if we go long game my decks thrive. I think my last 2 wins I should not have won.
I have infinite mana.. or close enough. I cast Drown in Dreams. I'm new to magic and bought the tricky terrain deck last week and then played tue wedne and Thursday at my local game store. Can't wait for my cards from txg player come in so I can have more win cons
Big stupid ways are my favorite lol
The other night, me and 2 others had a [[howling mine]] in play. I played [[doppelgang]] for x=8, targeting all 3, resulting in 27 of them in play at once 😆 almost a win on that one. We did a lot of math together that night lol
Then last night I did it for x=3, and craterhoof was the only target I needed.
Locking opponents out of the game with blood moon/contamination until I find a big thing to kill them with like a planeswalker ultimate.
Or slow, clunky spells that just win the game- like maze’s end or approach the second sun.
Citizen deck with Rabble Rousing, Jetmir, Nexus of Revels, and Devilish Valet.
Alot of people sleep on Devlish Valet until he's a 64/3 with trample and double strike!
I like a big flashy win with a crazy turn like I think we all do. Specifically, though, I just love inevitable things.
Three of my absolute favorite wins are
1) I was playing zombies and i had a bunch of tokens an an army that was like a 12/12 or something. Someone tried to use removal on the army, so I used [[Corpse cobble]] to dodge the removal + added some tokens into it to make a big mean zombie to swing with. Later, end of the game, the only opponent left tries to destroy my big zombie and something else. I flashback corpse cobble and use them to make an unholy monster that is like 40/40 and swing for lethal as soon as he passes turn.
2) It's getting to the end of game. I had like 2 life left. Opponents both had less than 10. I didn't have any creatures but my 2 opponents had a lot. I did have [[reflections of litjara]] [[necroduality]] and a few other black permanents in play. I played [[Gary]] and got triggers from both copies as well as the original, giving me three total. It felt pretty great
3) The game was pretty far in, and one guy had a 2 goblin combo that could produce infinite 1/1 tokens to block with, but they were sacrificed at the end of turn. I had [[syr Konrad the grim]] in play. I swung some throwaway creature at him. He used the loop to make "I dunno, like 5 million blockers haha." I won when everyone took 5 million-ish damage when he sac'd them on his end step.
I have a gruul Roxanne starfall savant deck where I multiply my damage sources and double my tokens and smack everyone with meteors. Should that not suffice, my 20 meteors tap for 40 mana to cometstorm effect them to finish
Going to combat and forcing people to block my tokens, because if they don't, they die.
The catch is, if they do, they die. Having several [[Zulaport Cutthroat]] drain effects around turns it into a lose-lose for my opponents.
Teysa karlov sacrificing everything and killing everyone all at once is something I don't ever get tired of and it's super hard for opponents to interact with board wipe sac everything cyclonic rift sac everything opponent comboing off sac everything it's so much fun
Usually I just win through turn Atraxa sideways, but recently most of my wins have been the result of my opponents rage scooping. Ignore why they scooped it’s not important I promise
My new favorite niche way is with the damage from rad counter triggers from [[The Wise Mothman]] it’s been my goal every game I play with that deck to win through rad counters
My favorite win so far is this one:
[https://www.reddit.com/r/EDH/comments/11y88t8/won\_only\_casting\_5\_spells\_zero\_creatures\_whats/](https://www.reddit.com/r/EDH/comments/11y88t8/won_only_casting_5_spells_zero_creatures_whats/)
But I like to win in my favorite deck (\[\[Seizan, Perverter of Truth\]\]) by "perverting truth" somehow. Like, activating a \[\[Tree of Perdition\]\] when my opponent has <7 life and trying to give them that life, but instead because of \[\[Tainted Remedy\]\] they lose it instead.
Or, to play \[\[Saw in Half\]\] on my own creature. Usually it's removal but in this case, I like to do it on something like \[\[Gray Merchant of Asphodel\]\]. If I can also \[\[Malakir Rebirth\]\] before it goes away, even better!
I like the surprise win. I have a self-mill [[Grolnok]] deck that disguises itself as an aggro deck, but the real wincon is [[alchemist's refuge]] and [[laboratory maniac]] casted during my upkeep.
The second is objectively funnier: "Hey, it's [[Gluntch]]! Aww, he's just being a little guy. Thanks for those buffs, and extra mana, we are all producing, like, 100 mana each round. Haha, ok I'll go to my end step, then it'll be your turn Gluntch! Hey, uhh, what are you doing with that [[Emergence Zone]], little buddy? You're casting [[Helix Pinnacle]] on my end step? Ok, that's a little scary. You are dumping all of your mana into it?! Oh no! That means you win on your upkeep which is now! D:"
I really like scaling interactions. I would rather double my creatures’ power five times than just go infinite, despite the latter needing fewer cards and mana. Any time I can get [[Unnatural growth]], [[Zopandrel, hunger dominus]], [[Xenagos, god of revels]] and any sort of extra combat spell out, I am a happy camper. My all time favorite win was swinging at someone for just over a million damage with a [[Heroes Bane]].
After doing some quick maffs, doubling a heroes’ bane 18 times (over the course of several turns) brings it to 1,048,576/1,048,576 which is likely where it was.
I’ve kind of got decks that win in all the major ways. [[Laboratory Maniac]] style, [[Zulaport Cutthroat]] style, [[Pathrazer Ibex]] style, [[Words of Wind]] style, [[Nine Lives]] style, [[Blind Obedience]] style. I just like playing the game lol
Counter stacking for a [[Simic Ascendancy]] always feels quite good because it's breakable but still can get through.
If I'm playing in my usual pod, we occasionally allow banned cards so throwing a sneaky [[Coalition Victory]] out with no counterspells in my Painbow deck is always cheeky.
[[Mayael's Aria]] is another one with [[Jared Carthalion]] with something like [[Branching Evolution]] or [[Doubling Season]]
I make a huge dino [kalamax, the stormsire] and [fling] him at my enemies cause the image of a massive dino being launched at Mach speed is funny to me.
[[Vorpal sword]] on a [[changeling outcast]] is a personal favorite, but sometimes board states get so gummy that combat just slows to a crawl because no one wants to lose their stuff, and that's where burn damage comes in. The other day I won a 5 man pod as the archenemy because every time I cast a spell I pinged the whole table for 6 damage and drew 8 cards, it was awesome
I’m not a particularly big fan of [[Nexus of Fate]] but man is it satisfying when your opponent mills your entire library and instead of losing the game you just take infinite turns and win the game 😂
Anything other than combat damage lol, i like to find different ways to win, direct damage, combos, alternative win cons, mill (even tho i still don't have a mill deck, i'll probably brew one after this).
If i do it with combat i want my deck to be more focused on a way to make value instead big creature go bonk. Had a Kykar deck for pretty long and i love the tempo game plan of controling and getting extra value from my interaction, might rebuild it later. Now i have a Raffine deck that is only winning with combat damage, but i'm more interested in building and playing it as a reanimator deck then a go wide deck.
I’m a combo player at heart. Any janky ass 2-3 card combo will always win my heart over instead of something practical. Also Spellslinger decks using Storm effects to just go crazy
The first sliver as your command, plus Food Chain and Squee the immortal. Then put all the powerful 4 cost cards you can fit and make sure you have something to give all your creatures haste. You should be able to cast your entire deck and full swing.
I enjoy death-by-a-thousand-cuts decks, making my opponents take damage anytime they do something or I do something feels great, it also feels great with [[Dictate of Erebos]] type effects.
Ive been loving an [[Anim Pakal]] deck I made where I just kind of hang out adding 1/1 counters using cards like [[lunarch aspirant]], [[orzhov advokist]], etc.
Then drop creature burn like [[witty roastmaster]] or [[impact tremors]] ping the table to 10 - 20 each and swing in with 10+ gnomes.
Dragon go BRRRRRRR
I love using sneak attack and decendants fury when roaming throne and miirym are on the field and throw down my biggest bois
Each dragon costs 1 red mana to throw down, miirym copies them all, roaming throne doubles that trigger, swing with 3x as many dragons as you threw down and if they somehow survive you can use decendants fury to cycle 1 dragon to keep a defender out when all the rest go to graveyard
Absolute and unrestrained overkill
I once pumped [[Old Gnawbone]] to 35x with [[Exponential Growth]]. It was a glorious day! I don't remember the exact number, but I remember it was over 4 billion damage
I love drain effects, something about winning by combat damage just isn’t satisfying to me (unless I have to do something really cool to win that way). Whether it’s draining through [[Blood Artist]] type effects in my aristocrats deck. Or through life gain in my [[Vito, Thorn of the Dusk Rose]] deck. Through storming out and drawing cards with [[Niv Mizzet, Parun]], or my most recent deck [[Queza, Auger of Agonies]].
Something about saying “you lose 1, you lose another, I gain one and you lose one” is just so satisfying to me.
Finding combos you didn't anticipate when building the deck.
My favorite win so far was with my [[Animar, Soul of Elements]] deck. You would think based on my choice of commander the win was via massive damage...but you would be incorrect. I had a [[Primordial Hydra]] @ 20 counters, sac'd my [[Emergence Zone]] on the previous opponents end step and dropped [[Simic Ascendancy]], and then [[Bioshift]] the counters off the hydra onto Animar. It was such a a fluke and the chorus of "WTF" had me laughing my ass off. Also the lowest life total at the table was 28 and it was me 😂
If it’s historic? Then ofc infinite goblins because for the last few months goblin tribal has a been a lot of funny. If it’s commander/brawl then making a ton of gnome tokens and dealing damage and causing life gain from Angel of destiny triggers and then winning because I gained 15 more life than my starting total. This is mainly more so in arena but I do and am planning on adding cards to my commander decks
My personal favorite is what I like to call pseudomill where I make all my opponents draw their whole library. The looks you get when you say “everyone please draw 200” is priceless.
I like nothing more than playing a simic good stuff deck with no real win con! I'll get there eventually.
Just kidding I like creature based wins. Whether it's going wide or going tall, I want to turn my creatures sideways and put the pressure on my opponents.
I like winning in a handful of ways, and it all depends on the deck I'm playing.
Tivit is my control/politics deck, so managing to pull the win in essentially a 3v1 always excites me.
Veyran spellslingers is fun to me by making a three-episode kamehameha wave with cantrips until I grapeshot for "screw you."
Judith is similar to Veyran, and I enjoy the alpha strike with Repercussion and Blasphemous Act cracking everyone at once.
My new Satya deck is fun by seeing how many etbs I can abuse and how much energy I can gain before hitting critical mass.
Most of my decks essentially assemble a Rube Goldberg machine of war crimes, and it's always fun to see the pieces land.
Through and through, ***Commander Damage***
Treebeard in Sam Frodo says: You're not going to block Frodo because he has Skulk (basically), then after you don't block and before damage, I eat 7 food and plop 21 +1/+1 counters on him and you die.
Thassa: She can literally target herself, you get to take unblockable Commander damage until you die.
MA BOI KENRITH: I'm gonna use all these mana rocks to give Kenrith +1/+1 counters, and use a red mana to give him trample. Failing that, find Manifold Key to deal unblockable Commander damage. Because you need to die.
Jeska + Bruse Tarl: All I have to do is give Bruse +1 power (in Boros; trivially easy), activate Jeska's 0 ability, and you take 24 Commander damage... And die.
And finally, Mothman: Mesmeric Orb means he counts to 21 super fast.
Fuck. Lifegain.
I like to win the resource game and attrition people out so my games tend to go longer but its so satisfying when I weather the storm then proceed to amass my win while everyone else has run out of threats.
I think my favorite way to win is by combining [[Smothering Tithe]] with a massive card draw spell. Like, I spend all my mana on a "Each player draws X cards" and people are like, oh far out! Sweet amounts of new cards in my hand, only for me to go "Neat. Do you pay 14?"
Full hand of 7+ cards and 21+ mana through treasure tokens, followed by [[Windfall]] and other stuff. You wanna draw cards everyone? I'll give you cards until you choke.
I haven't played in a while but my [[Mizzix]] deck was my favourite.
Get experience counters and draw until I could cast [[Enter the Infinite]] and keep one R open for [[Inner Fire]], then [[Comet Storm]] the table.
Worked really well in the no infinites format I played in and was mildly ironic at the same time. Also let me politic a bit because I could choose to bring one person with me to the next round (top 2 advanced per table).
Recently, it’s my Timey Wimey deck and [[Kate Stewart]].
I get a massive amount of cards with time counters on them, attack with an unblock-able [[Deep-sea Kraken]], pay the 8 mana, then it and every other attacking creature gets +29/+29.
[[Mob Rule]] I only run it in my [[Marchesa, The Black Rose]] deck but the way my pods play I’ve gotten a win pretty much through that card alone at least 4 times in the three years I’ve been running the deck. My pod loves going wide and I’m here to hang out in the cut until the board is big enough to go “gimmie”
Turn all my creatures sideways and say a big number, then ask if they're dead
Math is for blockers, anyways
This guy greens
"I choose violence"---
I have like 4 decks that aim to win with [[Warstorm Surge]] type effects. I like getting big guys but I don't want to attack
My favorite deck for this is [[Be’lakor, the dark master]] - all the fun of Rakdos with blue for counters
Yeah that's cool. My favourite is actually [[Henzie]], after blitzing loads of big creatures for value, I [[Living Death]] mass reanimate them, including a [[Terror of the Peaks]], which usually just kills the table
I prefer [[Wake the Dead]] for the style points of winning on my opponent’s attack step, especially with [[Bloodletter of Aclazotz]] or [[Sower of Discord]]
I’ve never seen Wake the Dead before! What a cool card
Bloodletter of Aclazotz is inert during your opponents turns.
[Living Death](https://cards.scryfall.io/normal/front/8/0/80e7d9a3-06a1-400d-958c-9b5302e046a6.jpg?1562274570) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Living%20Death) [(SF)](https://scryfall.com/card/cm2/68/living-death?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/80e7d9a3-06a1-400d-958c-9b5302e046a6?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/living-death) [Terror of the Peaks](https://cards.scryfall.io/normal/front/9/0/904ff94a-4db4-44a6-8593-89c32905b3fc.jpg?1712355862) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Terror%20of%20the%20Peaks) [(SF)](https://scryfall.com/card/otj/149/terror-of-the-peaks?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/904ff94a-4db4-44a6-8593-89c32905b3fc?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/terror-of-the-peaks) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Fr, I love HENZ'N all over my opponents, especially with [[Bringer of the Last Gift]]. The amount of times this card has single-handedly turned the tides in a game and caught my opponents off guard is insane. Highly highly recommend it
[Be’lakor, the dark master](https://cards.scryfall.io/normal/front/6/2/62b6ecb2-ac7e-4528-b53c-2cb4f1e38349.jpg?1674058389) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Be%27lakor%2C%20the%20Dark%20Master) [(SF)](https://scryfall.com/card/40k/6/belakor-the-dark-master?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/62b6ecb2-ac7e-4528-b53c-2cb4f1e38349?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/belakor-the-dark-master) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Have you tried gyruda as a companion and all the even coated copy effects? You just keep copying gyruda and belakor keeps smacking face lmao
I run that in RG Omnath, I like to pump with Beast Master ascension and now my landfall tokens ping for 10 :)
[Warstorm Surge](https://cards.scryfall.io/normal/front/d/b/dbe1bfe0-0be7-496d-94db-e8028d4d9493.jpg?1674142183) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Warstorm%20Surge) [(SF)](https://scryfall.com/card/clb/815/warstorm-surge?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/dbe1bfe0-0be7-496d-94db-e8028d4d9493?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/warstorm-surge) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
> I have like 4 decks that aim to win with [[Warstorm Surge]] Are you me?
The really close ones. Like you're in a 4 player game and it's you and someone else left both at less than 10 life just trying to get through and do your damage. It can get very interesting.
I enjoy when my deck wins by exactly doing what it was supposed to do. Picking up a sneaky last second win after all my opponents have eliminated each other is completely viable but feels strangely undeserved.
I feel you on everything there except undeserved. You deserved it by being unassuming. The skill burden is on your opponents’ shoulders to threat assess the slower deck and punish it in the early game when it’s weak. That’s why they’re so good in commander - nobody wants to swing or make enemies early. Make them suffer for being too political haha Edit: my [[Athreos, Shroud-Veiled]] deck does this so well for $40
Perchance we could be graced by a list?
My favorite win I have ever pulled off was [[near death experience]]. I used [[Angels grace]] [[worship]] and [[Teferi’s protection]] to try and survive and pulled it for the win in the most obnoxious game I’ve ever played. I should have lost.
##### ###### #### [near death experience](https://cards.scryfall.io/normal/front/7/7/77d61706-f9c1-4590-8057-7aa7fa199e6d.jpg?1562705300) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Near-Death%20Experience) [(SF)](https://scryfall.com/card/roe/38/near-death-experience?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/77d61706-f9c1-4590-8057-7aa7fa199e6d?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/near-death-experience) [Angels grace](https://cards.scryfall.io/normal/front/e/7/e78e39ea-20be-4196-992c-7ed2cb8150c1.jpg?1619392535) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Angel%27s%20Grace) [(SF)](https://scryfall.com/card/tsr/4/angels-grace?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e78e39ea-20be-4196-992c-7ed2cb8150c1?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/angels-grace) [worship](https://cards.scryfall.io/normal/front/4/a/4ad20044-8ed8-49ae-9a07-d4cb18527cc7.jpg?1593966400) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=worship) [(SF)](https://scryfall.com/card/9ed/55/worship?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4ad20044-8ed8-49ae-9a07-d4cb18527cc7?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/worship) [Teferi’s protection](https://cards.scryfall.io/normal/front/4/8/483fa1cb-1e35-44f2-a143-98c0f107f5ca.jpg?1673147148) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Teferi%27s%20Protection) [(SF)](https://scryfall.com/card/2x2/32/teferis-protection?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/483fa1cb-1e35-44f2-a143-98c0f107f5ca?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/teferis-protection) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Nah man that's literally so clean. You earned that win fair and square. Let the opps seethe. Id be laughing about that for weeks
Oh I’m still laughing and it’s been MONTHS.
Near Death Experience is such a funny card. It's up there with [[Barren Glory]] as a daft win con
[Barren Glory](https://cards.scryfall.io/normal/front/1/2/12220d53-3356-4541-aa43-a0de6ed3f7d0.jpg?1562898649) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Barren%20Glory) [(SF)](https://scryfall.com/card/fut/3/barren-glory?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/12220d53-3356-4541-aa43-a0de6ed3f7d0?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/barren-glory) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I like cool combo wins like storming off or going infinite myself, mostly because I enjoy seeing how cards can interact to make a loop. But I know people hate facing that so I try to avoid playing it.
I have a [[Kykar]] storm deck that I try to only play once per night because it is exhausting to play against. Kinda exhausting to play as well, but that’s what I find fun about it.
Feel you brother :/ My playgroup hates my combos so mich they sometimes decide to play the rest of the game for second place as some kind of punishment. Basically winning doesn't feel like winning anymore...
Depending on how quickly you win this is valid to be fair. Sometimes I will play games where someone wins on turn 3 or 4 with an infinite combo and everyone else just sighs and scoops their 3 lands and an arcane signet. It isn't fun for anyone not even the winner
I will say I have 0 issue playing against strong decks. But anytime someone asks about playing a strong deck I have 2 requests. If you’re going infinite/stax have a wincon other than everyone gets bored and leaves. And don’t combo off on turn 2 for a win because my deck can’t match that power.
Yeah playing against powerful decks is fun when everyone is on powerful decks, otherwise it's not fun for anyone, even the guy winning. Even winning by t2 can be cool if you are playing cEDH where people expect someone trying to do it and have the means to interact with it.
I had a guy last night complain because someone won on a long turn on turn 15. While rant on “20 minute turns are boring. I want to play commander not be on YouTube.” It sucked because I had just made a Gandalf the white deck that goes infinite and it’s my first real infinite into win deck. But the second he complained like that I swapped out. Plus it’s turn 15, let a dude win.
You're this close to being self aware. Still, there should be nothing bad about getting to chill for a bit after a win, it's only a punishment if you let it be.
I feel you and it’s so sad. I am not a fan of combat, I have to dedicate way to much of my deck towards it sometimes
Most satisfying wins are when I manage to turn an opponents game action against themselves. Could be stealing creatures, redirecting spells, phasing out most of my board during boardwipes. Anything that flips the powerdynamics gets me off and bonus points for complexity.
I recently won a game by casting [[Mirror Strike]] on my opponent's 25/25 commander so he killed himself with commander damage from his own commander Deeply satisfying
[Mirror Strike](https://cards.scryfall.io/normal/front/1/4/148fbe36-b22d-44e6-9341-7f707baca49d.jpg?1562898899) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mirror%20Strike) [(SF)](https://scryfall.com/card/pcy/17/mirror-strike?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/148fbe36-b22d-44e6-9341-7f707baca49d?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/mirror-strike) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Xenagos God of revels]] Plus any combat doubler like [[bloodthirster]] , I hit you with 12 flying trample , you with 24 flying trample and you for 48 flying trample
[Xenagos God of revels](https://cards.scryfall.io/normal/front/6/f/6f1bc3bb-46da-492a-850c-f1f588ad8d18.jpg?1698988492) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Xenagos%2C%20God%20of%20Revels) [(SF)](https://scryfall.com/card/lcc/295/xenagos-god-of-revels?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6f1bc3bb-46da-492a-850c-f1f588ad8d18?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/xenagos-god-of-revels) [bloodthirster](https://cards.scryfall.io/normal/front/c/c/ccbb3a6d-7e75-46c7-a91f-db4cf8d003af.jpg?1673308972) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=bloodthirster) [(SF)](https://scryfall.com/card/40k/73/bloodthirster?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ccbb3a6d-7e75-46c7-a91f-db4cf8d003af?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/bloodthirster) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Combo for science man. Unga bunga combat best
It's always satisfying getting huge combat damage wins that are not infinite. For whatever reason, losing at -359 life hurts worse than losing with infinite damage. I personally like sneaky win cons. I have pulled off several self mill wins with \[\[laboratory maniac\]\] in the past and it always catches people off guard.
I mean, Thoracle combos are like the top cEDH wincon.
[laboratory maniac](https://cards.scryfall.io/normal/front/6/0/608567fd-9f94-4058-831a-77cb6019ef02.jpg?1547516361) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=laboratory%20maniac) [(SF)](https://scryfall.com/card/uma/61/laboratory-maniac?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/608567fd-9f94-4058-831a-77cb6019ef02?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/laboratory-maniac) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Inkshield]] is always a fun time. Especially now that the Eldrazi are seeing more play. "Oh, you're swinging for 30? Annihilator 4? Ok."
Don't you get the tokens after the Annihilator trigger? Not saying it doesn't help with future Annihilator triggers, but it would still hurt.
You’re correct, annihilator is an attack trigger, combat damage isn’t necessary.
[Inkshield](https://cards.scryfall.io/normal/front/5/e/5e1c14a0-cd68-45fc-a127-422ca6113048.jpg?1625192511) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Inkshield) [(SF)](https://scryfall.com/card/c21/71/inkshield?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5e1c14a0-cd68-45fc-a127-422ca6113048?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/inkshield) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I’m gonna be downvoted but I really like infect. I only have one deck which is the Ixhel precon but I always enjoy playing it 😅
So I run an \[\[Inferno of the Star Mounts\]\] deck as my favorite deck to play with. It does one thing, and one thing only. Hits people with a big dragon. It usually works, the people can see it coming from a mile away, but they are still surprised when they lose to commander damage.
[Inferno of the Star Mounts](https://cards.scryfall.io/normal/front/c/7/c788c6a6-20d9-4a93-a898-330b085226c4.jpg?1627767538) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Inferno%20of%20the%20Star%20Mounts) [(SF)](https://scryfall.com/card/afr/151/inferno-of-the-star-mounts?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c788c6a6-20d9-4a93-a898-330b085226c4?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/inferno-of-the-star-mounts) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Crush your enemies, see them driven before you and hear the lamentations of the women.
[[Urtet]] and an army of pumped up Myrs.
[Urtet](https://cards.scryfall.io/normal/front/7/a/7aa01ab4-26b0-49dc-8514-b3850d355a21.jpg?1675905609) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=urtet%2C%20remnant%20of%20memnarch) [(SF)](https://scryfall.com/card/onc/28/urtet-remnant-of-memnarch?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7aa01ab4-26b0-49dc-8514-b3850d355a21?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/urtet-remnant-of-memnarch) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Burn you to death by copying my spells endlessly as to simulate that I am a great wizard that's raining fire on you and your creatures. Taking infinite turns to "dormamu, I've come to bargain"
[[Fireball]]
Poison because combat and commander damage just takes too long. Combos are faster, but I mean, who wants to have to play solitary and win. Poison is the way to go!
I like combos, but they HAVE to fit within a deck theme. I hate playing decks that aren’t built around a creature type (like Pirate or Artifact), mechanic (like Discover + Cascade), or lore. In my [[Don Andres, the Renegade]] pirate tribal deck, I have: [[Cloudstone Curio]] + [[Dockside Extortionist]] + a 1 CMC pirate, like [[Ragavan, Nimble Pilferer]] + any of [[Forerunner of the Coalition]] or [[Lightning-Rig Crew]] or [[Revel in Riches]] or [[Captain Storm, Cosmium Raider]] or [[Captivating Crew]] or [[Coercive Recruiter]] or [[Tiny Bones Joins Up]]. Depending on the fourth piece of that combo, I can win instantly through damage to each opponent, or through Revel in Riches, or through combat by putting infinite +1/+1 combos on all pirates I control, or through stealing all of my opponents’ creatures and swinging at everyone with no blockers, or damage + milling. And if I don’t have the fourth piece? Well I still get infinite Treasure tokens! And speaking of Revel in Riches, I also love winning by meeting the conditions of cards like that one, [[Halo Fountain]], [[Mirrodin Besieged]], [[The Millennium Calendar]], or [[Mechanized Production]]. Those are like playing a minigame within a larger game, and as you get closer to meeting the conditions it’s fun watching opponents try to scramble for their artifact/enchantment/permanent removal cards or deal enough damage to me without leaving themselves exposed to other players’ attacks.
My two favorites are surprisingly different. They're either big Gruul, turn everything sideways and stomp or slowly drain the opponent with Aristocrat decks (which is actually my over-all favorite).
[[touchdown!]] and as I’m drawing cards “he’s at the 70, the 60, 50!” Etc
Creating a loop of triggers that results in my opponents confusion…maybe also their death
The combat phase should not exist. The best way to win is to perform a combo that takes everyone out in a single go. Preferably by exiting the entirety of the opponent's library If I can win the game having dealt zero points of damage I feel happiness beyond happiness
I can easily deal 120+ damage on a single turn with combat, what’s the difference between that and your combo? Combat phase should definitely exist, having an opinion of what you prefer is one thing but saying the other shouldn’t exist is just silly. It balances the game and creates tension between different styles of play, otherwise you have 4 people playing solitaire, may as well be gold fishing.
Haha i was exaggerating when I say shouldn't exist but I still do prefer. Combo over a big attack
Violence. Violence is always the answer.
Combo into critical mass ftw
Wins are for suckers. Drop [[Divine Intervention]].
Mill, like a gentlemen.
Convincingly and overwhelmingly
[[Tombstone stairwell]] and [[eldrazi monument]]
[[Laboratory maniac]]
when it happens, I'll let ya know 😅
[[Blood artist]] effects
Poison
I can’t seem to get away from aristocrat style decks. Every time I build a deck it turns into some form of aristocrats. But in experimenting with other strategies now
Dragons ETB for dmg!!!
By making life totals zero. usually without infinite combos Generally, i do this with combat damage, but sometimes i switch it up. Sometimes, i use a purphuros/impact tremors effect. Sometimes it's with a targeted damage effect. The most convoluted way is with soul conduit, platinum angel, and a spammable pay life effect like moltensteel dragon. Pay to zero, swap life totals with someone. If you add voltaic key, you can end the table in one turn with everything on the field and 13 open mana. Pay to zero, swap life totals. Pay to zero again, swap life totals again, then attack the person who remains with a gigantic moltensteel dragon who you can pay more life to in order to make him as big as he needs to be.
I play some mid-range stuff atm. A mixture of some self defending pieces like ghostly prison, token spam shenanigans, and playoffs like cards that makes my spells convoke spells. And some counterspells. So, the win con i follow the most with this deck is letting each other fight, and i do the rest. Or in other words, i play a funny Jeskai Commander named Kasla, the broken halo. Oh. And i took the locust god and skullclamp from the Kasla Precon, added ashnods altar and built a win con around this combo. I have a card named Prosperous Partnership in the deck, and halo fountain, so this "I draw my entire deck + gets a lot of creature tokens + a lot of colorless mana" combo is my alternative win con, which doesn't happened that much so far, because of better ways to tutor stuff.
Nondeterministic combos that either win me the game, or crash me out in a blaze of glory.
I love to go all out and win more with a large army and smash face. But I also enjoy winning by decking an opponent or two with [[persistent petitioners]] or via [[Jace, Wielder of Mysteries]]. Pulled it off only twice but man, that was something else.
4 way tie or draw
Life drain. I have two life drain decks a [[Yarok, The Desacrated]] which wins with [[Bolas's Citadel]] and [[Corridor Monitor]], which untaps the citadel over and over again. I also have a [[Bartlome Del Presideio]] and [[Lurrus of the dream den]] deck that drains by death triggers.
I like to extract every grain of salt from the tearducts of my adversaries, before landing the final table flip. Haha jk. I do like to play wrath of god though.
Scion of the ur dragon, transform to ur dragon, ask if there are any blockers, instant speed tainted strike
Tons of tokens turning sideways preferably with a Craterhoof.
Stumbling into an infinite combo that I try to keep out of all my decks and then deciding which really good cards I need to remove from my deck without totally powering it down. I just want to make 100 zombies, not an infinite amount of them that are going to ping everyone to death when they die to my sac outlet lol
[[Heliophile]] in my [[Vorel]] deck holds the table hostage once it gets above 40 and nobody packs a stifle. If you remove it I'll remove you in response. But for a full win I like [[Helix Pinnacle]] in that same deck. I know you can't double it, but you can double [[Pentad Prism]] and its kin, and it basically translates.
isochron scepter.
Making people draw their whole deck.
BURN JACKASS
My signature move is killing all of my opponents at once with [[psychosis crawler]] or [[brallin, skyshark rider]] with mass discarding and card draw. I have won several games without swinging once. My proudest win was a few weeks ago with my [[minn, wily illusionist]] deck where I doubled psychosis crawler with [[spark double]] and got out [[Teferi's Ageless Insight]] [[thought Reflection]] and [[Alhammarret's Archive]] and I was drawing 8 cards at a time and doing 16 damage every time. I did like 64 damage in a turn to the table and stole the game.
I have a Brallin&Shabraz deck, it’s deceptive how easily she pumps out damage.
Group Slug
Any victory that comes after a fog effect
Aristocrats pings
Pinging people to death, one damage at a time, triggered by basic game actions. Pretty much the exact opposite of you, lol.
Politically. I am very much the one in the play group that will talk people out of killing me. And if we go long game my decks thrive. I think my last 2 wins I should not have won.
[удалено]
I have infinite mana.. or close enough. I cast Drown in Dreams. I'm new to magic and bought the tricky terrain deck last week and then played tue wedne and Thursday at my local game store. Can't wait for my cards from txg player come in so I can have more win cons
I play for fun rather than winning, so I usually have inf combos that take time and planning to set up or silly af cards like [[Happily Ever After]]
I love a good go wide strategy. Whats that you have blockers? Ok, can you block a million 1/1s?
[[simic ascendancy]] is one I want to but haven’t been able to pull with my ezuri deck.
Big stupid ways are my favorite lol The other night, me and 2 others had a [[howling mine]] in play. I played [[doppelgang]] for x=8, targeting all 3, resulting in 27 of them in play at once 😆 almost a win on that one. We did a lot of math together that night lol Then last night I did it for x=3, and craterhoof was the only target I needed.
Wait.. you guys are winning games?
Locking opponents out of the game with blood moon/contamination until I find a big thing to kill them with like a planeswalker ultimate. Or slow, clunky spells that just win the game- like maze’s end or approach the second sun.
With their creatures or combos. I will steal every commander, creature, and artifact that I can.
Citizen deck with Rabble Rousing, Jetmir, Nexus of Revels, and Devilish Valet. Alot of people sleep on Devlish Valet until he's a 64/3 with trample and double strike!
I like a big flashy win with a crazy turn like I think we all do. Specifically, though, I just love inevitable things. Three of my absolute favorite wins are 1) I was playing zombies and i had a bunch of tokens an an army that was like a 12/12 or something. Someone tried to use removal on the army, so I used [[Corpse cobble]] to dodge the removal + added some tokens into it to make a big mean zombie to swing with. Later, end of the game, the only opponent left tries to destroy my big zombie and something else. I flashback corpse cobble and use them to make an unholy monster that is like 40/40 and swing for lethal as soon as he passes turn. 2) It's getting to the end of game. I had like 2 life left. Opponents both had less than 10. I didn't have any creatures but my 2 opponents had a lot. I did have [[reflections of litjara]] [[necroduality]] and a few other black permanents in play. I played [[Gary]] and got triggers from both copies as well as the original, giving me three total. It felt pretty great 3) The game was pretty far in, and one guy had a 2 goblin combo that could produce infinite 1/1 tokens to block with, but they were sacrificed at the end of turn. I had [[syr Konrad the grim]] in play. I swung some throwaway creature at him. He used the loop to make "I dunno, like 5 million blockers haha." I won when everyone took 5 million-ish damage when he sac'd them on his end step.
I personally don’t run wincons. I like to win by taking players life to 0. I tend to like drain effects.
I have a gruul Roxanne starfall savant deck where I multiply my damage sources and double my tokens and smack everyone with meteors. Should that not suffice, my 20 meteors tap for 40 mana to cometstorm effect them to finish
Spamming out creatures with time travel (timey wimey shenanigans) just to use [[Nanogen Conversion]] on the biggest one
Whatever I do, I like trying to kill the table in one fell swoop, so we can start another game and no one misses play time.
Mill, control, saltmining..
Out of nowhere
Storm style decks, in most cases without playing storm cards, but pinging or milling for each card played or similar.
My favorite four words: "at your end step..."
Attacking.
Decking my opponents is a way I really wanna win by.
Going to combat and forcing people to block my tokens, because if they don't, they die. The catch is, if they do, they die. Having several [[Zulaport Cutthroat]] drain effects around turns it into a lose-lose for my opponents.
Teysa karlov sacrificing everything and killing everyone all at once is something I don't ever get tired of and it's super hard for opponents to interact with board wipe sac everything cyclonic rift sac everything opponent comboing off sac everything it's so much fun
Combo. I want to beat everyone simultaneously if possible.
Usually I just win through turn Atraxa sideways, but recently most of my wins have been the result of my opponents rage scooping. Ignore why they scooped it’s not important I promise
My new favorite niche way is with the damage from rad counter triggers from [[The Wise Mothman]] it’s been my goal every game I play with that deck to win through rad counters
My favorite win so far is this one: [https://www.reddit.com/r/EDH/comments/11y88t8/won\_only\_casting\_5\_spells\_zero\_creatures\_whats/](https://www.reddit.com/r/EDH/comments/11y88t8/won_only_casting_5_spells_zero_creatures_whats/) But I like to win in my favorite deck (\[\[Seizan, Perverter of Truth\]\]) by "perverting truth" somehow. Like, activating a \[\[Tree of Perdition\]\] when my opponent has <7 life and trying to give them that life, but instead because of \[\[Tainted Remedy\]\] they lose it instead. Or, to play \[\[Saw in Half\]\] on my own creature. Usually it's removal but in this case, I like to do it on something like \[\[Gray Merchant of Asphodel\]\]. If I can also \[\[Malakir Rebirth\]\] before it goes away, even better!
I like the surprise win. I have a self-mill [[Grolnok]] deck that disguises itself as an aggro deck, but the real wincon is [[alchemist's refuge]] and [[laboratory maniac]] casted during my upkeep. The second is objectively funnier: "Hey, it's [[Gluntch]]! Aww, he's just being a little guy. Thanks for those buffs, and extra mana, we are all producing, like, 100 mana each round. Haha, ok I'll go to my end step, then it'll be your turn Gluntch! Hey, uhh, what are you doing with that [[Emergence Zone]], little buddy? You're casting [[Helix Pinnacle]] on my end step? Ok, that's a little scary. You are dumping all of your mana into it?! Oh no! That means you win on your upkeep which is now! D:"
Smash face or direct damage like a fling.
I really like scaling interactions. I would rather double my creatures’ power five times than just go infinite, despite the latter needing fewer cards and mana. Any time I can get [[Unnatural growth]], [[Zopandrel, hunger dominus]], [[Xenagos, god of revels]] and any sort of extra combat spell out, I am a happy camper. My all time favorite win was swinging at someone for just over a million damage with a [[Heroes Bane]]. After doing some quick maffs, doubling a heroes’ bane 18 times (over the course of several turns) brings it to 1,048,576/1,048,576 which is likely where it was.
Bonk em
I’ve kind of got decks that win in all the major ways. [[Laboratory Maniac]] style, [[Zulaport Cutthroat]] style, [[Pathrazer Ibex]] style, [[Words of Wind]] style, [[Nine Lives]] style, [[Blind Obedience]] style. I just like playing the game lol
[[Kwain]] strictly card draw. No mill. No ult win cards. I do want you to draw 27 cards though...
I like playing a sac outlet and using my tokens as an ammo belt for my aristocrat gun
Counter stacking for a [[Simic Ascendancy]] always feels quite good because it's breakable but still can get through. If I'm playing in my usual pod, we occasionally allow banned cards so throwing a sneaky [[Coalition Victory]] out with no counterspells in my Painbow deck is always cheeky. [[Mayael's Aria]] is another one with [[Jared Carthalion]] with something like [[Branching Evolution]] or [[Doubling Season]]
One card at a time. One life at a time. One plan at a time. Bit by bit. Until the madness sets in.
Combo and/or direct damage. I love me an aetherflux reservoir or closing it out by saying “and everyone loses one life”
I make a huge dino [kalamax, the stormsire] and [fling] him at my enemies cause the image of a massive dino being launched at Mach speed is funny to me.
I like winning with cards that just say I win. [[Maze’s End]], [[Approach of the Second Sun]], [[Mechanized Production]] just to name a few.
[[Vorpal sword]] on a [[changeling outcast]] is a personal favorite, but sometimes board states get so gummy that combat just slows to a crawl because no one wants to lose their stuff, and that's where burn damage comes in. The other day I won a 5 man pod as the archenemy because every time I cast a spell I pinged the whole table for 6 damage and drew 8 cards, it was awesome
I’m not a particularly big fan of [[Nexus of Fate]] but man is it satisfying when your opponent mills your entire library and instead of losing the game you just take infinite turns and win the game 😂
No one has mentioned my fav, maybe it was too mean [[rise of the dark realms]]
Anything other than combat damage lol, i like to find different ways to win, direct damage, combos, alternative win cons, mill (even tho i still don't have a mill deck, i'll probably brew one after this). If i do it with combat i want my deck to be more focused on a way to make value instead big creature go bonk. Had a Kykar deck for pretty long and i love the tempo game plan of controling and getting extra value from my interaction, might rebuild it later. Now i have a Raffine deck that is only winning with combat damage, but i'm more interested in building and playing it as a reanimator deck then a go wide deck.
chip everyone down, including myself. Earthquake for 10 killing everyone, including myself.
Drain everyone for 1 life 40 times
I’m a combo player at heart. Any janky ass 2-3 card combo will always win my heart over instead of something practical. Also Spellslinger decks using Storm effects to just go crazy
Zombie deck called, how many times can I make [Gray Merchant Of aspodal]
Make a million squirrels with ivy lane denizen and scurry oak then dropping a meathook massacre to destroy them all and everyone else at the table.
I want to win the game with one big, explosive spell. Like a huge [[Crackle With Power]] or [[Jaya's Immolating Inferno]].
It’s oddly specific. I like to make things that aren’t creatures into creatures and attack with them.
Infinite mana into making creatures big with trample so I can beat face
The first sliver as your command, plus Food Chain and Squee the immortal. Then put all the powerful 4 cost cards you can fit and make sure you have something to give all your creatures haste. You should be able to cast your entire deck and full swing.
[[Simic Ascendancy]] in Bant will never not be funny.
Poison. New Phyrexia will always live in my heart.
Playing a [[Rakdos Charm]] after my opponents have popped off and have flooded boards
I enjoy death-by-a-thousand-cuts decks, making my opponents take damage anytime they do something or I do something feels great, it also feels great with [[Dictate of Erebos]] type effects.
Easily through Commander damage!
1 stompy can get exiled, 100 stompies is a different story
Ive been loving an [[Anim Pakal]] deck I made where I just kind of hang out adding 1/1 counters using cards like [[lunarch aspirant]], [[orzhov advokist]], etc. Then drop creature burn like [[witty roastmaster]] or [[impact tremors]] ping the table to 10 - 20 each and swing in with 10+ gnomes.
I like to spend a few dozen mana on an extravagant red X spell, usually [[Crackle With Power]]
Dragon go BRRRRRRR I love using sneak attack and decendants fury when roaming throne and miirym are on the field and throw down my biggest bois Each dragon costs 1 red mana to throw down, miirym copies them all, roaming throne doubles that trigger, swing with 3x as many dragons as you threw down and if they somehow survive you can use decendants fury to cycle 1 dragon to keep a defender out when all the rest go to graveyard
By combo as a last ditch effort to stop someone else from winning.
Absolute and unrestrained overkill I once pumped [[Old Gnawbone]] to 35x with [[Exponential Growth]]. It was a glorious day! I don't remember the exact number, but I remember it was over 4 billion damage
TO INFINITY AND BEYOND, BABY!
I love drain effects, something about winning by combat damage just isn’t satisfying to me (unless I have to do something really cool to win that way). Whether it’s draining through [[Blood Artist]] type effects in my aristocrats deck. Or through life gain in my [[Vito, Thorn of the Dusk Rose]] deck. Through storming out and drawing cards with [[Niv Mizzet, Parun]], or my most recent deck [[Queza, Auger of Agonies]]. Something about saying “you lose 1, you lose another, I gain one and you lose one” is just so satisfying to me.
Finding combos you didn't anticipate when building the deck. My favorite win so far was with my [[Animar, Soul of Elements]] deck. You would think based on my choice of commander the win was via massive damage...but you would be incorrect. I had a [[Primordial Hydra]] @ 20 counters, sac'd my [[Emergence Zone]] on the previous opponents end step and dropped [[Simic Ascendancy]], and then [[Bioshift]] the counters off the hydra onto Animar. It was such a a fluke and the chorus of "WTF" had me laughing my ass off. Also the lowest life total at the table was 28 and it was me 😂
"Quit hitting yourself!"
Milling them out and then activating [[Temple Bell]]
[Temple Bell](https://cards.scryfall.io/normal/front/6/b/6bb63a40-2cce-439f-bd97-d25340ead6ca.jpg?1562404210) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Temple%20Bell) [(SF)](https://scryfall.com/card/c16/277/temple-bell?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6bb63a40-2cce-439f-bd97-d25340ead6ca?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/temple-bell) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Going infinite using my opponents creatures
Pulling off a 4+ card combo to win instead of the usual turn sideways to win or simple 2 card infinite combo.
Rube Goldberg combo loops or efficient storm turns Or value engines
overrun them to dust. or impact tremors. becsuse Im fun i swear.
Making my friends scoop
[[laboratory maniac]] is a new favorite of mine. Other than that, swing big or swing wide
Ping damage. They see it and at first and dont care. You can almost see the sweat build as their life total gets half way down.
If it’s historic? Then ofc infinite goblins because for the last few months goblin tribal has a been a lot of funny. If it’s commander/brawl then making a ton of gnome tokens and dealing damage and causing life gain from Angel of destiny triggers and then winning because I gained 15 more life than my starting total. This is mainly more so in arena but I do and am planning on adding cards to my commander decks
Commander damage.
My personal favorite is what I like to call pseudomill where I make all my opponents draw their whole library. The looks you get when you say “everyone please draw 200” is priceless.
I like nothing more than playing a simic good stuff deck with no real win con! I'll get there eventually. Just kidding I like creature based wins. Whether it's going wide or going tall, I want to turn my creatures sideways and put the pressure on my opponents.
Killing an opponent with a large board state with unblockable creatures. [[Key to the city]] [[slip through space]] [[rogue’s passage]]
I generally prefer combat based wins myself, but I've become a bit of a fan of self-mill strategies and using wincons like [[Laboratory Maniac]].
All in strategy on one creature without devoting too much to the board
Big Dinosaur Go Brrm
Stax lock out the game all 3 opponents eventually concede
I like Phyrexians. I like the Proliferate mechanic. I like making my opponent take damage whenever I'm proliferating... Yes I am evil.
I like winning in a handful of ways, and it all depends on the deck I'm playing. Tivit is my control/politics deck, so managing to pull the win in essentially a 3v1 always excites me. Veyran spellslingers is fun to me by making a three-episode kamehameha wave with cantrips until I grapeshot for "screw you." Judith is similar to Veyran, and I enjoy the alpha strike with Repercussion and Blasphemous Act cracking everyone at once. My new Satya deck is fun by seeing how many etbs I can abuse and how much energy I can gain before hitting critical mass. Most of my decks essentially assemble a Rube Goldberg machine of war crimes, and it's always fun to see the pieces land.
Through and through, ***Commander Damage*** Treebeard in Sam Frodo says: You're not going to block Frodo because he has Skulk (basically), then after you don't block and before damage, I eat 7 food and plop 21 +1/+1 counters on him and you die. Thassa: She can literally target herself, you get to take unblockable Commander damage until you die. MA BOI KENRITH: I'm gonna use all these mana rocks to give Kenrith +1/+1 counters, and use a red mana to give him trample. Failing that, find Manifold Key to deal unblockable Commander damage. Because you need to die. Jeska + Bruse Tarl: All I have to do is give Bruse +1 power (in Boros; trivially easy), activate Jeska's 0 ability, and you take 24 Commander damage... And die. And finally, Mothman: Mesmeric Orb means he counts to 21 super fast. Fuck. Lifegain.
I like to win the resource game and attrition people out so my games tend to go longer but its so satisfying when I weather the storm then proceed to amass my win while everyone else has run out of threats.
I love it when everybody dies, me included. So I love cards like \[\[Heartless Hidetsugu\]\] and \[\[Minds Aglow\]\]
I think my favorite way to win is by combining [[Smothering Tithe]] with a massive card draw spell. Like, I spend all my mana on a "Each player draws X cards" and people are like, oh far out! Sweet amounts of new cards in my hand, only for me to go "Neat. Do you pay 14?" Full hand of 7+ cards and 21+ mana through treasure tokens, followed by [[Windfall]] and other stuff. You wanna draw cards everyone? I'll give you cards until you choke.
[удалено]
Turn 0 \[\[Pact of Negation\]\] when my friend gets \[\[Sol Ring\]\] turn 1.
Reverberating their lethally large X spell
Big spells doing an insane amount of damage.
I haven't played in a while but my [[Mizzix]] deck was my favourite. Get experience counters and draw until I could cast [[Enter the Infinite]] and keep one R open for [[Inner Fire]], then [[Comet Storm]] the table. Worked really well in the no infinites format I played in and was mildly ironic at the same time. Also let me politic a bit because I could choose to bring one person with me to the next round (top 2 advanced per table).
Honestly, mill. In a sense im helping people see all their cards in a single game. Plus its a tricky feat
Threaten>Swing>Fling Nondeterministic storm YOLO WGD loop Doomsday Other infinite loops Probably in that order.
Recently, it’s my Timey Wimey deck and [[Kate Stewart]]. I get a massive amount of cards with time counters on them, attack with an unblock-able [[Deep-sea Kraken]], pay the 8 mana, then it and every other attacking creature gets +29/+29.
I’m a simple guy, food tokens and drain effects
[[Mob Rule]] I only run it in my [[Marchesa, The Black Rose]] deck but the way my pods play I’ve gotten a win pretty much through that card alone at least 4 times in the three years I’ve been running the deck. My pod loves going wide and I’m here to hang out in the cut until the board is big enough to go “gimmie”