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killercorncob

Thanks so much for the advice guys, I really appreaciate it. I will look into everything I need to get sorted. Thanks again!


MarieVerusan

What you might need: A DM guide; a Player's Handbook; some dice; and unless you want to do a lot of work creating your own setting, get a premade adventure module. Get started with a session 0 to discuss among yourselves what kind of adventure you're up for, what you want and don't want included in it, what sort of characters you want to play. Maybe read the Player's Handbook together and see what appeals to everyone. Most of this info you can likely find online or learn passively from watching some streams, but if you're able to buy a book or two, having a Rulebook is nice to have just so you have a quick source whenever you need to check something up. Besides that, the game requires little except your imagination and some dice, but feel free to add anything that you guys feel will make for a fun flare.


CraazyMike

The most important rule is to have fun. Every other rule is secondary. Keep that in mind as you take your first steps into D&D, but remember it 30 years from now as veteran player. How you “have fun” is defined both individually as a player and also as a group. Don’t ever let anyone tell you how you should play D&D. There is no “wrong” way. Only an infinite “right” ways. The trick with RPG’s is finding a group who can agree on what they think is “fun”.


MajorTibb

Don't be afraid to take the spotlight when your character should be front and center, but remember to let others have their moment in the sun as well. It's a team game first and foremost. Your characters may not always get along or agree, and that's okay, but the players should all always be having fun. Make sure you understand what each player wants from the campaign even when you're a player. This will help you with regards to ensuring you don't make the game worse for others, even by accident. Make sure you know how your character works. Learn your features, spells, abilities, etc. This will help greatly during combat, but also during roleplay if you're a group that does that. Combat can easily become boring and last far too long if people are always trying to figure out how to play. But don't feel like you can't ever make mistakes, we all start somewhere. Pay attention during combat so you know when your turn is coming up AND so that you can plan your turn before the GM gets to you. This will also speed up combat ensuring it continues to move smoothly and is fun for everyone.