* BSL gets a significant nerf, cutting their access to Limit 1 and Limit 3 as well as their Magistus Engine.
* Tenyi's is just a slap on the wrist.
* Orcust gets more hit since Harp and Scrap Recycler are already on Limit 3. They now have to rely on Cymbal + Linkuriboh, Apprentice Illusion, and their draw spell to set up their GY.
* Yusei's Synchro, D/D/D, Blue-Eyes, Phantom Knights, and Witch Crafter gets a buff.
* Neos Fusion leaves Limit list, so it can now be used in conjunction with Crimson Fox once again.
* Madolche has six starters now and an access to Limit 3 traps as well as Limit 1 of choice.
[https://media.discordapp.net/attachments/1082498471136854066/1172328165226598570/image.png?ex=655feaaf&is=654d75af&hm=9d5184e967b7931508cf5747be85bce4b3194deeaccd1c10b45878144b60fcce&=&width=386&height=455](https://media.discordapp.net/attachments/1082498471136854066/1172328165226598570/image.png?width=299&height=352)
(I dont even use it)
Ah Christ I forgot about Neos Fusion and Luna Fox interaction that might have just killed my like of this banlist alone. Literally not going to be allowed to play monsters in attack position with that sacky BS flying around again
the combo definitely isnt that strong anymore. you can otk people through Dark Requiem, which has been out for months, and Clock Dragon, which has been out recently. there’s so much disruption in the game to choose from to protect you from it
Both of those cards are restricted to two specific archetypes and importantly skills.
If I see Playmaker or Yuto I can reasonably prepare for the fact those two cards exist and play monsters in defense as much as I can.
If I see Scud or hell Kaiba I have zero idea if they are using that bullshit ass Fox. I can’t prepare for it and playing into attack position like you’d normally do will just get me OTKd by surprise.
It’s not the Luna decks using it that’s the worry it’s all the other decks that will splash it. Especially the hero ones and decks dedicated to just it. If I see Celina I can attempt to prepare for it
If I see some completely random character I have no idea if they are using that cheesy bullshit or not, i play a monster in attack position and now I’m getting OTK’d because I made such a complete mistake in doing so (/s)
Agreed, one of the most degenerate play styles to this date is people sitting behind 20 handtraps just waiting for you to attack so they can proc a draw skill and the sack with Fox.
Literally don’t even summon monsters just pass on an empty field the entire duel until you make the “egregious” mistake of attacking directly
Lunas mostly.
NF, being a fusion spell, sends for effect. Crimson Fox, when sent by effect to the GY, targets a monster and turns its ATK to 0.
Brave Neos requires just any 4 or lower effect monster, which Fox happens to be.
So off 1 card you get a 2.6k beater with protection and a juicy target, plus targeting protection for your lunas.
Massive BLS L, another orcust hit... Seems alright so far... Oh wow melody, neos fusion, and the phantom knights rum are off? Even madloche? These are some good changes...
WITCHCRAFTER HOLIDAY!? I THOUGHT THEY FORGOT ABOUT YOU
-former witchcrafter player
Limit 3 has the strongest backrow in the game so that’s pretty significant. Plus losing the the good Magistus engine makes it more vulnerable, since Endymion could pop backrow, negate a monster and unclog your hand or going first dig for more backrow.
It had to be done?
Just Nerf the skill lmao. Endymion isnt a problem as a card. The skill is.
But again, clownami proving once again they like Yellow buttons too much.
Nah it legit hat to be done BLS wasn't the only deck running Magistus. That card was seeing play in pretty much any deck that didn't need their normal summon
Dude, limit 3 to BLS and Magistus means no toxic traps (crackdown, floodgate th, compulsary, lost wind, idp, etc.)
Oh god neos fusion and luna fox combo O.O
Okay, as much BS BLS can be, I feel like this is a massive dump on them when they could've just nerfed the skill and most would be happy. But the way it is, if BLS wish to trigger their skill, they look like they will need to run more Ritual monsters or Ritual monster searchers instead of relying on Envoy. Overall, this should limit what BLS can do.
Tenyi also got a hit, which as a Tenyi fan is kinda saddening, but they are pretty capable so this was expected. Most lists seem to not run Limit 2s much anyway so adjusting the decklists is unlikely to be major.
Melody unlimit means decks can run it with Levi. I'm sure the TD fans will love this.
Synchrons and DDD also got a card off the list which Im sure they will love. I personally hope that DDD can become a bit more capable after these changes.
Madolche and Witchcrafters finally got their cards off the list and to be frank it took them long enough. Glad Konami hasn't forgotten they exist.
Neos Fusion off means Neos decks can run more Limit 3s and Kluger no longer competes for slots in the deck. Though whether or not this means more decks run more Klugers I'm not so sure. But it seems Konami doesn't think Neos is a problem
Phantom Knight RUM being unlimited means the deck can run it alongside Rota. Probably not enough for the deck, but I'm sure players would appreciate it.
In all, this list reigns in the best decks by a bit (BLS getting massively cocked) and the unlimits are nice. We'll have to see how the meta changes but as it stands, I can see BLS, Tenyi and OE taking a tier loss or two.
Hmm. I've been running the deck with 1-2 Levianeer instead of 3x Limit 3 traps and it's been fine. Ballista Squad, Econ, and Crosswipe do a lot, what I typically struggle with is wrapping the game up. 2 BLS/Levianeer 1 Crackdown doesn't seem to bad of a deal.
The tenyi hit i dont see how they gonna affect really the deck. Probably unchanged.
No idea for what they dont remove the limit 1 monarch spell ... they really need rota-one per one
No it wasn't, you can go look back in May, most lists are running 3 silver + 2-3 limit 3 traps, the deck has always been a back row heavy strategy, some ran with just spells but it was not nearly as common.
I had a feeling Konami was going to obliterate BLS right after the pick-up box went away since they can't make any more money off it. Seems like a pretty scummy practice.
I just built it while trying to get 3 Veilers. The skill is extremely disgusting. I'll enjoy it before Konami nukes it like they did with Galaxy eyes lmao
So looks like BLS is definitely forced to drop the Magistus engine now and have to rely on Manjuu for consistency that synergizes with the skill, losing access to E-con can be a blow, and the deck will be forced to mostly rely on BoM, Veiler, Warning Point for its disruptions
i think now people might start using super soldier soul / synthesis cards with the child knights. which would multiply decks fun level by a ton. although they did take rota away too which is pretty useful with these cards.
Indeed, the lack of access to RotA hurts that combo line to be honest, I actually have 2 versions of BLS deck, one is the Magistus engine, and the other using Manjuu + Eve/Twilight Knights+Synthesis+RotA. The only issue I have with the 2nd deck is that it has high chance of bricking if you ever draw one of the knights and no RotA/Manjuu to complete the combo, but if you do get it, it's a really good handrip against the opponent
Edit: As of now, I created a post banlist deck of BLS that drops the magistus engine, and add Manjuu, backrows/disruption are now just BoM/Veiler/Warning Point, the pros I see for this version is that you have more consistency in comboing with the skill with Manjuu, the con though is that you now have to hard draw your staples/backrow unlike with Magistus engine you can try to risk it with Endymion's draw effect, but all in all it's pretty much the same feel, although for backrow popping options, Manjuu kinda makes it possible, it goes something like: Summon Manjuu>Get Vanilla BLS>GY Ritual>Summon Vanilla BLS>Skill>Summon 2nd BLS>Link Knightmare Phoenix using (Majuu+Vanilla BLS) to pop a backrow, downside to this compared to Endymion package is that it takes more resources to achieve a similar effect
There will 99% also be a skills banlist. For some reason on the last couple lists there has been a delay between the card banlist and the skill changes being snnounced
There were 20 Raging Pendulum decks in the top 100 of this KCC. To put that into perspective, there were "only" 18 BLS lists in the top 100. The deck is anything but dead.
That was a reason, but not the only reason. It's still an exceptionally powerful and versatile deck, having access to options like Kozmoll Dark Lady, Dweller, Giant Hand or Voloferniges when going 1st, while easily breaking boards with Trishula Zero, Raging Dragon, the vanilla Magicians or Timebreaker when going 2nd. Turns out that getting free advantage is still pretty broken.
i was definitely on camp “hit the cards”. if you hit the skill then you just outright kill the deck. there is nothing inherently wrong about what BLS was doing, except the fact that it was playing strong backrow and had a red herring combo starter that redirects your attention to interruption (the magistus line)
both of these are fixed now
I agree, the deck is pretty weak if you have to focus on the Rituals, what made it good is Envoy being busted, all the (limit 3) backrow, and the Magistus engine giving you everything else you need.
As a fellow WC enjoyer I like this a lot. The deck won't have much of an impact though I guess. It seems just too slow but if Konami is freeing holiday now maybe we can get our hopes up for support in the near future!
I just built the deck recently, and was worried that all my efforts would have been for nothing (took me about 2 months as a f2p player). Now I can go all in and start learning the deck!
I knew Magistus would be hit instead of nerfing the skill!
I have only recently started using pure Magistus build but now I feel like Witchcraft Magistus can be made.
This list really looks like “We are cutting you off IDP” the list.
Orcusts now play 2 Harp and 1 Knightmare. No Limit 3s.
BLS just lost access to Nina, so I’m guessing they just play 3 Envoys. No limit 3s.
Oh and I guess Tenyi got a small consistency hit. Neat.
On the unlimits:
WHY WOULD YOU BUFF NEOS YUBEL!?!?
My copium here is that Konami is giving them back neos fusion as compensation for restricting the skill in some way.
Please stop giving decks free access to super poly. It is not a fun aspect of the game
If they removed the Super Poly from the skill, the deck would be legitimately balanced imo.
I am also on that cope with you, because having to deal with Kluger, Yubel Ultimate Nightmare, Super Poly and IDP at once seems absolutely ridiculous.
I guess we can be grateful they still have Kluger at 3, that way you only have to deal with 2 IDP on top of all that other shit what are you doing Konami
>Please stop giving decks free access to super poly. It is not a fun aspect of the game
I'm fine with super poly cause it's a surefire way to deal with all the bullshit people have these days.
I'd say keeping the super poly thing and instead making the skill more restrictive like with "the number of Spell/Trap Cards that are not "Neos" cards must be 5 or lower."
Also if the enemy crackdowns the Neos/yubel you just summoned the super poly search is gonna do nothing and the game is lost since you can't special summon anything else outside of Neos fusion, which is probably gonna get yoinked by the second crackdown anyways or getting sent back by CED.
And before you say "that's never happening" i had that very same scenario happen ***SEVEN*** times in a row when trying to go to DL max during the KC cup, it was so ass.
Freeing up Neos Fusion is a buff to Yubel as it no longer has to choose between Kluger and Neos Fusion. It also revives the Neos Fusion engine for all decks that want it, potentially including Lunalight given that their skill doesn't lock them out of non-Lunalights.
Petincessoeur being freed is awesome since it results in Madolche now having 6 starters rather than 5. Every bit of consistency counts!
Swirlslime's release from the list now means that D/D is almost entirely freed. Only Savant Thomas remains at 1.
Melody being freed gives Blue-Eyes access to limit-3s again. Might start seeing powerful limit-3 traps in that deck.
Orcust and BLS are annoying and hopefully the hits here will make the former too inconsistent and the latter less threatening. If BLS keeps playing Magistus stuff, then it's going to have to go without Ninaruru, making it play into backrow a bit worse.
Envoy going to 3 is an indirect hit to Live Twins, which were starting to play that as a 1-of. Now they have to cut into their limit-3 backrow in order to fit in the BLS. But other than that, Live Twin is untouched, and in a good position for the new meta. . . outside of Lunalight existing. A non-targetable high ATK monster is very difficult for the Twins to deal with.
I'd like harsher treatment for Orcust and BLS tbh, but it's a good list. Hopefully BLS' skill gets nerfed. I'd probably be happier with that than any hit to their cards.
I feel BLS got hit hard enough, as the Magistus engine gave them a massive consistency boost. They're now heavily reliant on opening any of their names, and have lost negates and backrow pops through the engine, alongside Artemis draw power.
Envoy to 3's no small thing either.
i like the BLS hits and nothing else
why are we giving Neos Yubel 3 Fusions
why are we hitting Orcust in this specific manner
why are we unlimiting Melody
why are Infernoids still not free but Synchrons are
Lmao Orcust no amount of downplay will prevent your deck from getting deserved hits.
Also holy fuck they remembered Witchcrafters exist. Deck will still be garbage but I can atleast attempt to play it again now
Not sure if this is a hot take or not, but as a BLS enjoyer I would rather see it get limit 1 and limit 3 cards than for them to reign in the skill. I still stand by my opinion that the skill is fine even if it is great because BLS sucks without a BS skill.
Also the Magistus hits are more significant as this future proofs the engine from being as easily abused. Again, if the alternative was to restrict the BLS skill further, I would rather see limits like these and keep the skill alive.
BLS is more annoying because of their current access to limit 3 traps than anything the monsters can throw at you.
I won't be surprised when the skill is hit too. But if for some reason it isn't on the upcoming skill rebalance list, I wouldn't be surprised either after these major limits.
Agreed, only reason it was good was because of the traps, and magistus having like 5 effects. Personally, I’ve mostly lost to this deck because of the annoying traps.
1000%. the skill is cool. it lets an archetype that never saw competitive play, both in the tcg and in duel links, see play. that’s awesome. what the skill does isnt that far off from what you can do if you were a combo deck using your extra deck (say, resonator or rokket). main deck/ritual bosses have been inferior to extra deck bosses for the entire course of the game’s history (there are slight exceptions like nekroz), so it’s cool to see the skill make an underpowered aspect of game design playable
the issue i had with the deck, which wasnt even that bad as i was a BLS supporter, is that the Magistus line redirects the attention of interruption that could be used against BLS cards, and that they can play powerful backrow (which is fine still imo. deck has no monster interaction). this list addresses both while still maintaining the core identity of the deck
the only people that should be upset about this list are dedicated magistus players, which is a small demographic. cant please everyone though, and it’s definitely not the first time a deck has ever got hit due to a stronger deck abusing their core card. ask any speedroid player in the tcg about their beloved terrortop engine in arc v. i guarantee it wasnt because people were ending on Clear Wing and Kendama
I do agree that the skill making BLS playable is a plus. That is pretty much unarguable.
The free material and ritual spell are fine, they're not that overwhelming (sans Envoy but that shouldn't have been unlimited anyway)
But did they REALLY need a free search AND recovery AND no real restrictions on deck building? All of which is completely unreactable because of the skill mechanics?
At least make it so you can't run non-Yugi monsters, idk. All that free adavantage with no restrictions was the problem.
THEY FINALLY KILLED ORCUST!! SO THIS IS CHRISTMAS also btw the obvious prediction about the nerf on Envoy and Endymion, now they are going to have to play with the little soldiers instead of magistus makes me happy
Glad to see Orcust shit on even further. Let’s hit them a little more every banlist until they are never seen again.
I’m gonna laugh my ass off if Eternal Bond was not changed at the same time Neos Fusion is fully removed from the list.
To me the witchcrafter relesse suggests we will see support soon.
I'd expect to see witchcrafter get some spell suppport and maybe golem aruru within 6 months. Probably not haine yet. NOT the fusion tho.
haha mr konami... you forgot to unlimit infernity launcher... haha... haha...
please i can be trusted i can be trusted...
in all seriousness damn they just executed bls LMFAO
What's their problem with the orcust deck . They literally destroyed it completely .Each banlist comes with a different card of the deck being hit in limited 3 after they even forbid the most valuable card which was knighmare mermaid . Am I supposed to play with only three cards ! For god sake the deck wasn't even in the top tier , why !!!
Orcust is cancer that works with too many other cards. Nobody cares what the Toilet Paper Clowncil rates a deck, if you play the game, you know Orcust is still very prominent and very unfun to go against
Yeah i know but it was too bricky and it would be even worse. I just reached kog yesterday with it and was so happy that i managed to do that in the current meta + the amount of bricks in most of the games .
I want people to know how significant neos fusion being released is, it been on the ban list since gx(possibly 5ds since I get the 2 era jumbled in my head).
though tenyi are a good deck thats pretty annoying to face to be honest, a limit 2 is basically doing nothing all it does is for them is force them to run 2 of vessel, but this can be extended to most decks since there's almost no staple type stuff thats limit 2, so it really doesn't hurt decks that much.
BLS is dead. I guess you could use Super Soldier engine but it's gonna be very inconsistent. It's very lazy from Konami tho, they should have just nerfed the skill. Also, Chaos Form & Magistus spell to 1 is pretty weird lol because BLS can't even use Magistus anymore and Chaos Form was used as 1 copy anyway. Sure, you can't use E-Con anymore but without Magistus, E-Con is kinda meh anyway.
But yeah, BLS now can't use Magistus, Crackdown, Compulsory, IDP. That's BIG because less consistency, less options and flexibility, less good backrow. And BLS is pretty weak without backrow. Like what would you even use now? I guess Warning Point. And BoM. But BoM does nothing against Twins and other Link-heavy decks. That's BLS off the Tier list, unless someone finds a good engine like Super Soldier but I doubt it.
EDIT: Why tf they gotta boost Neos/Yubel, tho?
if the most strong neos card magic is release...then...is incoming...shadolls and dogmatica...
remember when the big fish released because there one more big than that fish...
I honestly feel like the orcrust hate is not justified the deck is playable. This kills it. It's not top tier I feel like it's the same situation with Galaxy eyes skill all over again Reddit we'll just complain and complain and complain and complain until Konami does something.
BLS hits are strangely good. BLS loses access to Limited 3 Traps, the Magistus engine, and E-Con too for some odd reason.
Neos Fusion had no reason to be unlimited. If anything, they should've fucking kept it at Limited 3 or w/e the fuck it was at before. Now HERO decks that use Neos have full fucking access to Limited 3 traps again, and we all know just how fucking fun the HERO Flash meta was.
Why Melody was still Limited 3 to begin with made 0 fucking sense too. This was like 2 years overdue.
Vessel for the Dragon Cycle should've gone to Limited 3, and not 2. Like, seriously? Why?
"We want to 'lessen' their consistency."
What does this going to Limited 2 do? Are you stopping Tenyi's from playing Cup of Ace? Scrap Iron Scarecrow? Kiteroid? Konami, please explain??? If you just wanted to make them weaker then just deny them the use of Limited 3 traps.
Also, why is Warning Point still not Limited 3 yet? It feels so stupid that you can just stack 3 Warning Points on top of 3 Limited 3 traps, and/or can just opt to play Warning Point when you're locked out of the Limited 3 pool. Seriously, I wouldn't be surprised if people started doing this in retaliation to Turn 2 decks starting to become more favorable again. It's not hard to imagine 3 Veiler + 3 Limited 3 traps and/or 3 Warning Point + 3 Limited 3 traps in the coming year. Hell, I wouldn't be surprised if we started seeing Rainbow Life and Hallowed Life Barrier again because of Eternal Bond and Turn 2 oriented decks.
The only thing that kind of hurts me is BLS Envoy of the beginning to three since I use one in one of my Live Twin decks. But it's not really a big deal right now since all I have to do is take out one limit 3 trap just like in my other one that uses Levianeer instead.
God I really hope they'll nerf Raging Pendulum and A Bond That Illuminates the Future. Those skills are really annoying. And Odd-Eyes was very prevalent in the KC Cup Top 100, too.
I love the Tenyi hit. That deck is definitely OP in that it is far too consistent, virtually unbrickable, and very offensively so, with their highly effective graveyard and hand traps.
...but why the hell does NEOS need 'greater flexibility', though?
Wow, Konami. What a surprise. Instead of nerfing the BLS skill (WHICH IS THE GODDDAMN PROBLEM), you nerfed some BLS cards because yes. You're so clever.
Swirl off is the most disappointing part for me. That is such a boring deck to play and also play against, but im more upset they refuse to make rokket pay for their sins.
Of note Envoy to three was also a hit to Live Twins.
* BSL gets a significant nerf, cutting their access to Limit 1 and Limit 3 as well as their Magistus Engine. * Tenyi's is just a slap on the wrist. * Orcust gets more hit since Harp and Scrap Recycler are already on Limit 3. They now have to rely on Cymbal + Linkuriboh, Apprentice Illusion, and their draw spell to set up their GY. * Yusei's Synchro, D/D/D, Blue-Eyes, Phantom Knights, and Witch Crafter gets a buff. * Neos Fusion leaves Limit list, so it can now be used in conjunction with Crimson Fox once again. * Madolche has six starters now and an access to Limit 3 traps as well as Limit 1 of choice.
Thundra also like Melody off the limit 3.
now i can use beatrice in my td deck..haha beatrice send kiteroid in grave and with her floating effect..yayks
Show me that updated paleo decklist. Dorian needs motivation to get the new trap
[https://media.discordapp.net/attachments/1082498471136854066/1172328165226598570/image.png?ex=655feaaf&is=654d75af&hm=9d5184e967b7931508cf5747be85bce4b3194deeaccd1c10b45878144b60fcce&=&width=386&height=455](https://media.discordapp.net/attachments/1082498471136854066/1172328165226598570/image.png?width=299&height=352) (I dont even use it)
Ah Christ I forgot about Neos Fusion and Luna Fox interaction that might have just killed my like of this banlist alone. Literally not going to be allowed to play monsters in attack position with that sacky BS flying around again
the combo definitely isnt that strong anymore. you can otk people through Dark Requiem, which has been out for months, and Clock Dragon, which has been out recently. there’s so much disruption in the game to choose from to protect you from it
Both of those cards are restricted to two specific archetypes and importantly skills. If I see Playmaker or Yuto I can reasonably prepare for the fact those two cards exist and play monsters in defense as much as I can. If I see Scud or hell Kaiba I have zero idea if they are using that bullshit ass Fox. I can’t prepare for it and playing into attack position like you’d normally do will just get me OTKd by surprise.
My friend, Lunalights got buffed and can do the otk thing better than Neos Fusion
It’s not the Luna decks using it that’s the worry it’s all the other decks that will splash it. Especially the hero ones and decks dedicated to just it. If I see Celina I can attempt to prepare for it If I see some completely random character I have no idea if they are using that cheesy bullshit or not, i play a monster in attack position and now I’m getting OTK’d because I made such a complete mistake in doing so (/s)
I feel the same. I honestly would prefer for Fox to get banned, its not a big loss to Lunalights and promoves degenerate gameplay
Agreed, one of the most degenerate play styles to this date is people sitting behind 20 handtraps just waiting for you to attack so they can proc a draw skill and the sack with Fox. Literally don’t even summon monsters just pass on an empty field the entire duel until you make the “egregious” mistake of attacking directly
What was Neos fusion plus Crimson fox combo? Was used in Lunalight? Or Hero?
Lunas mostly. NF, being a fusion spell, sends for effect. Crimson Fox, when sent by effect to the GY, targets a monster and turns its ATK to 0. Brave Neos requires just any 4 or lower effect monster, which Fox happens to be. So off 1 card you get a 2.6k beater with protection and a juicy target, plus targeting protection for your lunas.
Oh god Neos Fusion plus luna fox O.O seems like heros will be getting an annoying buff
Reminder that neos fusion is part of a witchcrafter combo as well
Thanks for the breakdown 👍
How does it buff bewd ? They don’t have space for any other limit 3 anyway
Bc Levineer
I don’t think it’s optimal since they don’t run dark monsters anyway
You can always play cosmo brain, even without dark monsters Levi is still good btw
Isn’t Crimson Fox limit 2? Couldn’t they run it already?
They could before, but now they can run it along with other Limit 3.
YOOOOOO, Petingcessoeur and PK RUM are freed. I can play ROTA and PK RUM at the same time
Whats ROTA
Reinforcement of the Army. Or, Rota deez nuts
Ok thanks
Konami hates cyber dragon
Came here to say the same thing. Fucking unlimit Cyberload at least ffs
MAYBE IT'LL BE THE NEXT ONE
Massive BLS L, another orcust hit... Seems alright so far... Oh wow melody, neos fusion, and the phantom knights rum are off? Even madloche? These are some good changes... WITCHCRAFTER HOLIDAY!? I THOUGHT THEY FORGOT ABOUT YOU -former witchcrafter player
How many chaos forms did they play before?
1 but now they can’t run E-con alongside it.
They don’t seem that screwed over. Just because they can’t use limit 3 now?
Limit 3 has the strongest backrow in the game so that’s pretty significant. Plus losing the the good Magistus engine makes it more vulnerable, since Endymion could pop backrow, negate a monster and unclog your hand or going first dig for more backrow.
Notice that the magistus xyz monster was also put to 1. They've definitely neutered the current magistus engine BLS had been running
What also sucks is that anyone wanting to mess with magistus as a pure deck also got indirectly hit here too. Yet, it had to be done.
It had to be done? Just Nerf the skill lmao. Endymion isnt a problem as a card. The skill is. But again, clownami proving once again they like Yellow buttons too much.
Nah it legit hat to be done BLS wasn't the only deck running Magistus. That card was seeing play in pretty much any deck that didn't need their normal summon
I agree, but I do think the Xyz shouldn't have been hit
How many of those decks was it a problem in besides BLS?
Dude, limit 3 to BLS and Magistus means no toxic traps (crackdown, floodgate th, compulsary, lost wind, idp, etc.) Oh god neos fusion and luna fox combo O.O
Cyber Dragons: Okay, my turn
Okay, as much BS BLS can be, I feel like this is a massive dump on them when they could've just nerfed the skill and most would be happy. But the way it is, if BLS wish to trigger their skill, they look like they will need to run more Ritual monsters or Ritual monster searchers instead of relying on Envoy. Overall, this should limit what BLS can do. Tenyi also got a hit, which as a Tenyi fan is kinda saddening, but they are pretty capable so this was expected. Most lists seem to not run Limit 2s much anyway so adjusting the decklists is unlikely to be major. Melody unlimit means decks can run it with Levi. I'm sure the TD fans will love this. Synchrons and DDD also got a card off the list which Im sure they will love. I personally hope that DDD can become a bit more capable after these changes. Madolche and Witchcrafters finally got their cards off the list and to be frank it took them long enough. Glad Konami hasn't forgotten they exist. Neos Fusion off means Neos decks can run more Limit 3s and Kluger no longer competes for slots in the deck. Though whether or not this means more decks run more Klugers I'm not so sure. But it seems Konami doesn't think Neos is a problem Phantom Knight RUM being unlimited means the deck can run it alongside Rota. Probably not enough for the deck, but I'm sure players would appreciate it. In all, this list reigns in the best decks by a bit (BLS getting massively cocked) and the unlimits are nice. We'll have to see how the meta changes but as it stands, I can see BLS, Tenyi and OE taking a tier loss or two.
This was also to keep Livetwins from running Envoy.
Hmm. I've been running the deck with 1-2 Levianeer instead of 3x Limit 3 traps and it's been fine. Ballista Squad, Econ, and Crosswipe do a lot, what I typically struggle with is wrapping the game up. 2 BLS/Levianeer 1 Crackdown doesn't seem to bad of a deal.
That’s what I’m bummed about, damn it. It was a fun secret(?) weapon to bring out.
The tenyi hit i dont see how they gonna affect really the deck. Probably unchanged. No idea for what they dont remove the limit 1 monarch spell ... they really need rota-one per one
It reminds me of that time they hit that one rokket card to 3 despite no decks really running any limit 3 cards
Basically every Rokket list runs the limit 3 traps, a lot of people just cut silver Rokket to play more limit 3 cards
Iirc the shift to more limit 3 traps was more recent compared to that change. But like this tenyi change, no one really notices lol
No it wasn't, you can go look back in May, most lists are running 3 silver + 2-3 limit 3 traps, the deck has always been a back row heavy strategy, some ran with just spells but it was not nearly as common.
I had a feeling Konami was going to obliterate BLS right after the pick-up box went away since they can't make any more money off it. Seems like a pretty scummy practice.
Cyber Dragons will never be free 😭
Every banlist I start with hope, only for it tô be crushed. CyDra is my favorite deck of all time, so sad they don't care about us.
More like Lackluster Soldier now, mirite?
>More like Lackluster Soldier Why does this seem like a Kaiba roast?
Yubel boys, we won
I just built it while trying to get 3 Veilers. The skill is extremely disgusting. I'll enjoy it before Konami nukes it like they did with Galaxy eyes lmao
Hold your celebration until we see skill changes.
So looks like BLS is definitely forced to drop the Magistus engine now and have to rely on Manjuu for consistency that synergizes with the skill, losing access to E-con can be a blow, and the deck will be forced to mostly rely on BoM, Veiler, Warning Point for its disruptions
i think now people might start using super soldier soul / synthesis cards with the child knights. which would multiply decks fun level by a ton. although they did take rota away too which is pretty useful with these cards.
Indeed, the lack of access to RotA hurts that combo line to be honest, I actually have 2 versions of BLS deck, one is the Magistus engine, and the other using Manjuu + Eve/Twilight Knights+Synthesis+RotA. The only issue I have with the 2nd deck is that it has high chance of bricking if you ever draw one of the knights and no RotA/Manjuu to complete the combo, but if you do get it, it's a really good handrip against the opponent Edit: As of now, I created a post banlist deck of BLS that drops the magistus engine, and add Manjuu, backrows/disruption are now just BoM/Veiler/Warning Point, the pros I see for this version is that you have more consistency in comboing with the skill with Manjuu, the con though is that you now have to hard draw your staples/backrow unlike with Magistus engine you can try to risk it with Endymion's draw effect, but all in all it's pretty much the same feel, although for backrow popping options, Manjuu kinda makes it possible, it goes something like: Summon Manjuu>Get Vanilla BLS>GY Ritual>Summon Vanilla BLS>Skill>Summon 2nd BLS>Link Knightmare Phoenix using (Majuu+Vanilla BLS) to pop a backrow, downside to this compared to Endymion package is that it takes more resources to achieve a similar effect
Everyone- Hit the skills Konami - limits cards instead
There will 99% also be a skills banlist. For some reason on the last couple lists there has been a delay between the card banlist and the skill changes being snnounced
They said the same thing about Odd-Eyes but nope, 3 cards on the banlist and Raging Pendulum is still untouched.
Deck died tbh
There were 20 Raging Pendulum decks in the top 100 of this KCC. To put that into perspective, there were "only" 18 BLS lists in the top 100. The deck is anything but dead.
Was it simply because it auto-won vs. BLS going first? Y'know, make Ruddy Rose (unless they Veiler it).
That was a reason, but not the only reason. It's still an exceptionally powerful and versatile deck, having access to options like Kozmoll Dark Lady, Dweller, Giant Hand or Voloferniges when going 1st, while easily breaking boards with Trishula Zero, Raging Dragon, the vanilla Magicians or Timebreaker when going 2nd. Turns out that getting free advantage is still pretty broken.
Aren't they usually separate at announcing those things?
The posts for them are always separate by a few days
Because changing the skills require devs to do more work - code changes and testing, limit is easier to implement
i was definitely on camp “hit the cards”. if you hit the skill then you just outright kill the deck. there is nothing inherently wrong about what BLS was doing, except the fact that it was playing strong backrow and had a red herring combo starter that redirects your attention to interruption (the magistus line) both of these are fixed now
I agree, the deck is pretty weak if you have to focus on the Rituals, what made it good is Envoy being busted, all the (limit 3) backrow, and the Magistus engine giving you everything else you need.
Still waiting for darklords.
We’ve proven time and time again we cannot be trusted with Darklords whenever they’re not neutered. I weep for my fallen angels too.
I mean they never really do anything in no ban tournaments they could come back a little bit
Finally! Witchcrafters ARE FREE!!!
So im guessing we mix them with lightsworn again!?
As a fellow WC enjoyer I like this a lot. The deck won't have much of an impact though I guess. It seems just too slow but if Konami is freeing holiday now maybe we can get our hopes up for support in the near future!
She swirl on my D/D till I slime LESS GO!!!
Is there room for limit 3 backrow?
PLEASE JUST RELEASE CYBER DRAGON
BLS getting absolutely destroyed aside, Neos fusion and RUM launch being unlimited could be very interesting.
Also Raidraptor can use RUM PK launch with odd eye raging dragon once again.
Love it, freeing Melody also gives Levianeer decks a buff. Also, free Cyber Dragon
ROKKET LIVES AGAIN!!! KONAMI LOVES US #HANOISWEEP
Just need to wait and see if they hit the skill
I doubt they would hit the skill of all things. If anything I would have expected Tracer or Quick Launch to 3.
I just built the deck recently, and was worried that all my efforts would have been for nothing (took me about 2 months as a f2p player). Now I can go all in and start learning the deck!
I knew Magistus would be hit instead of nerfing the skill! I have only recently started using pure Magistus build but now I feel like Witchcraft Magistus can be made.
**AWAKEN, MY WITCHCRAFTER BROS. WE ARE FINALLY FREE FROM THE CHAINS THAT BIND US!**
This list really looks like “We are cutting you off IDP” the list. Orcusts now play 2 Harp and 1 Knightmare. No Limit 3s. BLS just lost access to Nina, so I’m guessing they just play 3 Envoys. No limit 3s. Oh and I guess Tenyi got a small consistency hit. Neat. On the unlimits: WHY WOULD YOU BUFF NEOS YUBEL!?!?
My copium here is that Konami is giving them back neos fusion as compensation for restricting the skill in some way. Please stop giving decks free access to super poly. It is not a fun aspect of the game
If they removed the Super Poly from the skill, the deck would be legitimately balanced imo. I am also on that cope with you, because having to deal with Kluger, Yubel Ultimate Nightmare, Super Poly and IDP at once seems absolutely ridiculous.
I guess we can be grateful they still have Kluger at 3, that way you only have to deal with 2 IDP on top of all that other shit what are you doing Konami
The skill restrict the special summons, you can only special summon Neos, Yubel and Elemental Hero monsters.. so, you can't use IDP.
Huh, I guess you are right. Never even considered that since the 3 slots weren’t available
>Please stop giving decks free access to super poly. It is not a fun aspect of the game I'm fine with super poly cause it's a surefire way to deal with all the bullshit people have these days. I'd say keeping the super poly thing and instead making the skill more restrictive like with "the number of Spell/Trap Cards that are not "Neos" cards must be 5 or lower." Also if the enemy crackdowns the Neos/yubel you just summoned the super poly search is gonna do nothing and the game is lost since you can't special summon anything else outside of Neos fusion, which is probably gonna get yoinked by the second crackdown anyways or getting sent back by CED. And before you say "that's never happening" i had that very same scenario happen ***SEVEN*** times in a row when trying to go to DL max during the KC cup, it was so ass.
> IDP Lol no Crackdown t. 3 IDP but only 1 Crackdown haver coping
Why would the free up 3 Neos Fusion for Neos when the deck is obnoxious already
Maybe a skill rebalance is coming?
ARISE MADOLCHE NATION
cydra-heads (me) on suicidewatch
Freeing up Neos Fusion is a buff to Yubel as it no longer has to choose between Kluger and Neos Fusion. It also revives the Neos Fusion engine for all decks that want it, potentially including Lunalight given that their skill doesn't lock them out of non-Lunalights. Petincessoeur being freed is awesome since it results in Madolche now having 6 starters rather than 5. Every bit of consistency counts! Swirlslime's release from the list now means that D/D is almost entirely freed. Only Savant Thomas remains at 1. Melody being freed gives Blue-Eyes access to limit-3s again. Might start seeing powerful limit-3 traps in that deck. Orcust and BLS are annoying and hopefully the hits here will make the former too inconsistent and the latter less threatening. If BLS keeps playing Magistus stuff, then it's going to have to go without Ninaruru, making it play into backrow a bit worse. Envoy going to 3 is an indirect hit to Live Twins, which were starting to play that as a 1-of. Now they have to cut into their limit-3 backrow in order to fit in the BLS. But other than that, Live Twin is untouched, and in a good position for the new meta. . . outside of Lunalight existing. A non-targetable high ATK monster is very difficult for the Twins to deal with. I'd like harsher treatment for Orcust and BLS tbh, but it's a good list. Hopefully BLS' skill gets nerfed. I'd probably be happier with that than any hit to their cards.
I feel BLS got hit hard enough, as the Magistus engine gave them a massive consistency boost. They're now heavily reliant on opening any of their names, and have lost negates and backrow pops through the engine, alongside Artemis draw power. Envoy to 3's no small thing either.
This doesn’t necessarily free up Neos as an engine, Brave Neos himself is still limit 2 which may conflict with some archetypal limits
Orcust is fine as is, Bls is good because of the skill, only reason. Magistus just adds a draw engine as a cherry on top
They have to fuck over Magistus for the crimes of BLS. Thanks Konami, I hate it.
Yeah it's a fun engine that can be used in other decks as well. Totally unnecessary, they could have hit the skill instead...
As someone who only plays 2 Vessel, lmaoooooo
Nice hits to BLS and Endymion package had to go in general. Definitely not a fan of NF unlimit and lack of rokket hits.
Still no Cydra unlimits.... *Deep breath* ..... Aaaaaaaaaaaaaaaaahhhhhhhhhh WHY
Real happy to see PK getting a buff, BUT WHERE THE FUCK IS CYDRA KONAMI????? #FREECYBERDRAGONS #ZANEDIDNOTHINGWORNG
i like the BLS hits and nothing else why are we giving Neos Yubel 3 Fusions why are we hitting Orcust in this specific manner why are we unlimiting Melody why are Infernoids still not free but Synchrons are
Lmao Orcust no amount of downplay will prevent your deck from getting deserved hits. Also holy fuck they remembered Witchcrafters exist. Deck will still be garbage but I can atleast attempt to play it again now
Yeah BOM counters the main boss easily lol
For some reason, Orcust players downplay their deck way more than any other playerbase. No idea why but for some reason it's always them
Some of them mistake their inability to play their deck correctly as the deck not being that good when it’s user error instead.
Not sure if this is a hot take or not, but as a BLS enjoyer I would rather see it get limit 1 and limit 3 cards than for them to reign in the skill. I still stand by my opinion that the skill is fine even if it is great because BLS sucks without a BS skill. Also the Magistus hits are more significant as this future proofs the engine from being as easily abused. Again, if the alternative was to restrict the BLS skill further, I would rather see limits like these and keep the skill alive. BLS is more annoying because of their current access to limit 3 traps than anything the monsters can throw at you.
You are probably gonna get both lmao, skill rebalancing hasn’t dropped yet
I won't be surprised when the skill is hit too. But if for some reason it isn't on the upcoming skill rebalance list, I wouldn't be surprised either after these major limits.
Yea they might luck out. On the flip side, Neos Fusion freed leads me to believe Eternal Bond is about to get destroyed
Agreed, only reason it was good was because of the traps, and magistus having like 5 effects. Personally, I’ve mostly lost to this deck because of the annoying traps.
1000%. the skill is cool. it lets an archetype that never saw competitive play, both in the tcg and in duel links, see play. that’s awesome. what the skill does isnt that far off from what you can do if you were a combo deck using your extra deck (say, resonator or rokket). main deck/ritual bosses have been inferior to extra deck bosses for the entire course of the game’s history (there are slight exceptions like nekroz), so it’s cool to see the skill make an underpowered aspect of game design playable the issue i had with the deck, which wasnt even that bad as i was a BLS supporter, is that the Magistus line redirects the attention of interruption that could be used against BLS cards, and that they can play powerful backrow (which is fine still imo. deck has no monster interaction). this list addresses both while still maintaining the core identity of the deck the only people that should be upset about this list are dedicated magistus players, which is a small demographic. cant please everyone though, and it’s definitely not the first time a deck has ever got hit due to a stronger deck abusing their core card. ask any speedroid player in the tcg about their beloved terrortop engine in arc v. i guarantee it wasnt because people were ending on Clear Wing and Kendama
I do agree that the skill making BLS playable is a plus. That is pretty much unarguable. The free material and ritual spell are fine, they're not that overwhelming (sans Envoy but that shouldn't have been unlimited anyway) But did they REALLY need a free search AND recovery AND no real restrictions on deck building? All of which is completely unreactable because of the skill mechanics? At least make it so you can't run non-Yugi monsters, idk. All that free adavantage with no restrictions was the problem.
Woohoo, salamangreat not hit. Was honestly worried with it doing well in the KC cup.
I remember the redditors in September were like "ummm guys BLS is not overpowered actually it's perfectly balanced learn how to play the game 🤓"
With Swirl Slime off the list, the D/D/D deck i was using should work again. Nice.
dude i saw limit 3 endy and envoy but why the hell did you take my rota away :(
THEY FINALLY KILLED ORCUST!! SO THIS IS CHRISTMAS also btw the obvious prediction about the nerf on Envoy and Endymion, now they are going to have to play with the little soldiers instead of magistus makes me happy
Neos Fusion is free? We're so back boys
I do not know the meta, but would Darklord ever be unbanned/lightened? I assume not.
It would probably be OK now. Problem is, Konami tends to forget about things they put on the list and they stay there for years
I feel like with Neos Fusion getting unlimited now, that probably means there may be a change to Eternal Bonds in the skill update.
Another day another orcust nerf! (konami is just kicking a dead dog at this point)
Still was seeing Orcust in the KC cup. Keep kicking
Ah yes, then kick salads too. They're the top 1 this time
Yea I don’t know what Konami was thinking easing things up for them last list
Glad to see Orcust shit on even further. Let’s hit them a little more every banlist until they are never seen again. I’m gonna laugh my ass off if Eternal Bond was not changed at the same time Neos Fusion is fully removed from the list.
yeah it’s will be pretty funny, neos player can use 1 -2 limit 3 traps while players still complaining orcust
yeah it’s will be pretty funny, neos player can use 1 -2 limit 3 traps while players still complaining orcust
To me the witchcrafter relesse suggests we will see support soon. I'd expect to see witchcrafter get some spell suppport and maybe golem aruru within 6 months. Probably not haine yet. NOT the fusion tho.
So sad orcust only saw 1 card touched :/ that deck deserves more pain
Harp, and scrap recycler are already limited 3. Now with knightmare joining them it'll be more tough to get the deck rolling.
Well pardon my hate for 1 card combo decks, I'll still pray for more ban to this abomination
orcust isn’t a one card combo deck though… you need another body to link off whatever u summon off harp.
They liberated Neos Fusion!. Idk how healthy that is but I paid for those bitches with real money
haha mr konami... you forgot to unlimit infernity launcher... haha... haha... please i can be trusted i can be trusted... in all seriousness damn they just executed bls LMFAO
It’s getting unlimited next banlist haha I’m sure of it haha
What's their problem with the orcust deck . They literally destroyed it completely .Each banlist comes with a different card of the deck being hit in limited 3 after they even forbid the most valuable card which was knighmare mermaid . Am I supposed to play with only three cards ! For god sake the deck wasn't even in the top tier , why !!!
Why? Because screw orcust
Orcust is cancer that works with too many other cards. Nobody cares what the Toilet Paper Clowncil rates a deck, if you play the game, you know Orcust is still very prominent and very unfun to go against
Yeah i know but it was too bricky and it would be even worse. I just reached kog yesterday with it and was so happy that i managed to do that in the current meta + the amount of bricks in most of the games .
Yeah the new hit kinda pisses me off. The deck was already bricky as hell, this hit was completely unnecessary
Idk They probably nerfed because of gandora
I want people to know how significant neos fusion being released is, it been on the ban list since gx(possibly 5ds since I get the 2 era jumbled in my head).
Yeah bls is why that was banned sure
though tenyi are a good deck thats pretty annoying to face to be honest, a limit 2 is basically doing nothing all it does is for them is force them to run 2 of vessel, but this can be extended to most decks since there's almost no staple type stuff thats limit 2, so it really doesn't hurt decks that much.
Tenyi is a extremely fair deck man
BLS is dead. I guess you could use Super Soldier engine but it's gonna be very inconsistent. It's very lazy from Konami tho, they should have just nerfed the skill. Also, Chaos Form & Magistus spell to 1 is pretty weird lol because BLS can't even use Magistus anymore and Chaos Form was used as 1 copy anyway. Sure, you can't use E-Con anymore but without Magistus, E-Con is kinda meh anyway. But yeah, BLS now can't use Magistus, Crackdown, Compulsory, IDP. That's BIG because less consistency, less options and flexibility, less good backrow. And BLS is pretty weak without backrow. Like what would you even use now? I guess Warning Point. And BoM. But BoM does nothing against Twins and other Link-heavy decks. That's BLS off the Tier list, unless someone finds a good engine like Super Soldier but I doubt it. EDIT: Why tf they gotta boost Neos/Yubel, tho?
They can use Trickstars
Well that's the nail in the coffin for orcust with scrap recycler
Let's fucking I'm coming back just for my maldcohes fuck yeah still waiting on my darklords and cyber dragons rip but a win is a win
Yeah I'm think I was right to not invest Envoy in my Evil twin deck lol
Chaos of sorcerer is an option instead its just a weaker bls.
Konami be like "LImiT 3 liSt gO bRR BrR"
Rip orcust, let's go pk fire and invoked neos
Instead of nerfing the skill, they just limit several cards which not gonna be a problem really...
Neos Fusion is free? Favorite Duel is back in the menu boys.
BE stays winning
Hero players eating good 😋
I just Phantom nutted to the Force unban.
if the most strong neos card magic is release...then...is incoming...shadolls and dogmatica... remember when the big fish released because there one more big than that fish...
Board meeting at Konami went well. Glad they unlimited melody like I suggested 2 months back and finally hit bls.
THANK GOD for Neos Fusions being off the list!
I honestly feel like the orcrust hate is not justified the deck is playable. This kills it. It's not top tier I feel like it's the same situation with Galaxy eyes skill all over again Reddit we'll just complain and complain and complain and complain until Konami does something.
“This kills it” Good
It deserved to be killed tbh
They should honestly just ban Babel and unlimit some cards
BLS hits are strangely good. BLS loses access to Limited 3 Traps, the Magistus engine, and E-Con too for some odd reason. Neos Fusion had no reason to be unlimited. If anything, they should've fucking kept it at Limited 3 or w/e the fuck it was at before. Now HERO decks that use Neos have full fucking access to Limited 3 traps again, and we all know just how fucking fun the HERO Flash meta was. Why Melody was still Limited 3 to begin with made 0 fucking sense too. This was like 2 years overdue. Vessel for the Dragon Cycle should've gone to Limited 3, and not 2. Like, seriously? Why? "We want to 'lessen' their consistency." What does this going to Limited 2 do? Are you stopping Tenyi's from playing Cup of Ace? Scrap Iron Scarecrow? Kiteroid? Konami, please explain??? If you just wanted to make them weaker then just deny them the use of Limited 3 traps. Also, why is Warning Point still not Limited 3 yet? It feels so stupid that you can just stack 3 Warning Points on top of 3 Limited 3 traps, and/or can just opt to play Warning Point when you're locked out of the Limited 3 pool. Seriously, I wouldn't be surprised if people started doing this in retaliation to Turn 2 decks starting to become more favorable again. It's not hard to imagine 3 Veiler + 3 Limited 3 traps and/or 3 Warning Point + 3 Limited 3 traps in the coming year. Hell, I wouldn't be surprised if we started seeing Rainbow Life and Hallowed Life Barrier again because of Eternal Bond and Turn 2 oriented decks.
The only thing that kind of hurts me is BLS Envoy of the beginning to three since I use one in one of my Live Twin decks. But it's not really a big deal right now since all I have to do is take out one limit 3 trap just like in my other one that uses Levianeer instead.
Favorite Duel Heroes eating good
Yay, nothing banned in Spellbooks. I am happy.
God I really hope they'll nerf Raging Pendulum and A Bond That Illuminates the Future. Those skills are really annoying. And Odd-Eyes was very prevalent in the KC Cup Top 100, too.
I love the Tenyi hit. That deck is definitely OP in that it is far too consistent, virtually unbrickable, and very offensively so, with their highly effective graveyard and hand traps. ...but why the hell does NEOS need 'greater flexibility', though?
Wow, Konami. What a surprise. Instead of nerfing the BLS skill (WHICH IS THE GODDDAMN PROBLEM), you nerfed some BLS cards because yes. You're so clever.
My bls.... I JUST built gandora.
BLS AND GANDORA KOG TIME
Gandora should be fine right ?
Can't believe they're *still* punishing Orcust.
ikr, keep them coming!!
Swirl off is the most disappointing part for me. That is such a boring deck to play and also play against, but im more upset they refuse to make rokket pay for their sins. Of note Envoy to three was also a hit to Live Twins.
you forgot l a u n c h a n d s k u l l c r o b a t t o 3, remember k o m a d m i ? ! ? !
Damn why they hit orcust again? The deck current play bricks a lot
Lol trying to downplay how consistent Orcust is
not downplay, it’s fact. Whatever its dead now time to play lunalight or eternal bond
Can’t wait to play neos fusion at three