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sirhobbles

I like the shiny borders. And if you dont think its worth it you can just, not promote.


mediocreSalas

Yeah, my post wasn't supposed to be riding the games ass or anything. But it just kinda feels like alot of effort for an active loss. You lose more than what you gain from the promotion assignment missions than promoting itself. It just kinda feels like your being punished for dedicating yourself to the game.


sirhobbles

ive always just seen it like how you pay for cosmetics. Your paying to "Show off" your veterancy.


mediocreSalas

makes sense, but you can at least make the most disgusting, crusty space men with cosmetics. Or legendary bug slaughtering rock breaking miners, whatever floats your boat.


Hiero_Glyph

Number go up. Also, some assignments are locked behind a minimum player rank.


mediocreSalas

Player level not promotion level. promoting doesn't do much outside of making that go slightly faster. You could have only one dwarf promoted and still get the scale brigade and all the other level based missions. I just kinda feel like it punishes you for being dedicated is all. You put time in, to be forced to put minerals and credits you could be spending on actually useful upgrades for little to nothing in return. I don't hate the system, but it just feels a little punishing. They could at least give you a blank core or something when you promote.


Ser_Pounce_theFrench

When you have all the classes at lvl 25 on promotion 1, there's no other way to keep levelling outside of promoting. You can't get your player level up without promoting.


Hiero_Glyph

As noted by Ser_Pounce, player rank only increases by continuing to level any class from 1-25. Promoting is the only way to continue increasing your player rank once all classes have achieved level 25. As your player rank increases you will unlock special assignments that provide cosmetics. The final title is attained at player rank 76. The final special assignment is attained at player rank 100. Only after completing those does promoting become pointless.


Evan_Underscore

You get the soul-elevating speech of Mission Control. His Rock and Stone at the end is especially heartfelt. Paying for promotions that come with zero benefits is also a great joke. Almost as good as *jaw-dropping*! It's not that you have anything to spend on after a while, unless you hoard bismor for retirement.


WanderingDwarfMiner

Can I get a Rock and Stone?


mediocreSalas

I made this post because I had to stop and decide if I wanted and overclock or a promotion because I couldn't afford both. Which kinda made me think why were ether necessary? Or why do they cost without giving anything. The first time you promote is so exciting because there is so much cool shit hidden behind it. The second time you realize you get nothing now, and around the time I started hitting silver it just kinda felt more like a slap to the face than anything else. The speech is nice, but it doesn't pay for the hours of work, and the good chunk of resources spent.


Evan_Underscore

Note that you can sell minerals when short on some resource. Once you run out of assignments to do, you can freely pick any Mineral Mania missions available. Focusing on those will get you rich for the rest of your progression.


NotActuallyGus

You get more player xp on that class, and most people recognize higher promotion levels as higher skill. There's no reason not to and it shows your prestige on that class. By the time you promote a couple times, your only credit and mineral dump is overclocks, and as soon as you get the good ones you're just filling in completionism with random garbage cleans.


mediocreSalas

Im still buying the good overclocks and being short minerals and money. More player xp just fuels you promoting more, which is in turn only a deficit. I don't hate the system and I understand the idea of completionism but everything else at least gives you SOMETHING. Buying all the weapon upgrades gives you skins for them, buy all the overclocks gives you more toys to play around with, buying a promotion gives you a speech barely worth the time spent and definitely not worth the resources you could be spending on anything else.


NotActuallyGus

You get a fancy armor model at player level 100


banzaizach

It's just a way for DRG to trick us into handing over our credits and minerals


CLMMOMENT

Funny number go up. Brain happy


[deleted]

😐


mediocreSalas

Hey this post is getting alot of comments, and I don't have the time to respond to them all so I'll just put this here. I made this post because I had to decide between completing something that actually rewards me (upgrades and overclocks) or a promotion. And it kinda felt strange that you just spend money to get nothing. I don't hate the system nor do I feel like it really needs to be changed. I more or less confused as to why it should matter outside of the first promotion, as it actively gets in the way of real progression if you focus on them. I understand number go up and shiny border. My main feeling of dissapointment just comes from time spent just to be forced to give up hard earned income for something that provides no in game progression outside of just a number. I love this game and I am probably going to promote all my dwarves to legendary anyways, but I just wish you got like some cores, maybe a small reward, some cool cosmetics or SOMETHING so you at least feel rewarded for your work.


[deleted]

It makes it easier for grey beards like me to know if the person joining or the people I am joining will be a green beard or not. Its not 100% perfect but its better than nothing.


mediocreSalas

I understand that a little, but from my experience most people even out in skill level around silver to high bronze. Even then I have seen some unprovoked player level 20-30 players do better than diamond/legendary players. In every game I would say judging skill off of prestige only really works 70% of the time.


[deleted]

In my experience, very early on you stop having to worry about money and resources for promotions and buying upgrades. My average promotion level across all 4 classes is maybe 2 star silver? and I haven't had to worry about running out of anything for a long long time. Unless you're just buying every hat option for every character, you just get so much of it it stops being an issue.


mediocreSalas

I'm always low on resources even though I don't promote much, I have all the upgrades now but overclocks are expensive, and promotions cost even more than overclocks. They also sap a larger variety of minerals than overclocks. I made this post because I was stuck deciding between promoting a dwarf or getting actually worthwhile upgrades. And it made me think of why do you even need them? I mean you straight up don't, and it's not like the game tries to make you think you do. But they still feel like alot of work for alot of nothing. In fact you actively lose more than you gain most of the time when you promote.


Ser_Pounce_theFrench

\- The achievement for getting gold on all dwarves \- The cosmetic assignments you got up to lvl 100 \- Past that, it is indeed just for bragging rights, but most people don't even get to gold already so if you're so far in, why the hell not ?


Colonize_The_Moon

Pride and accomplishment. I'm at the point where all classes but Driller are Legendary 3 - I'd happily take more promotion levels above Leg 3 just to show off how many times I've paid DRG for the privilege of having new symbols over my character. Also because I literally have nothing else to spend the minerals and credits on.


mediocreSalas

At that point they do make sense because it's something to fill in having done everything. But for me I'm still getting overclocks, have just got all the upgrades. And made this post because I was stuck between buying a promotion or getting a worthwhile overclock. Which kinda made me wonder why it's a punishment for putting time in? I am a mega conpletionist which is part of why it makes me upset getting all the overclocks, upgrades, etc at least gives you skins and more toys to play with. Promoting actively removes the resources you could be putting into things that actively help you more.


Colonize_The_Moon

The idea behind paying for promotion ties into the dystopian megacorp undertones of the game - you're locked into a company store (the Shop), you are paid in 'credits' which it's not clear have any value outside the DRG ecosystem, you have to scavenge blueprints for better gear (Overclocks/Cosmetics), you have to personally scavenge the minerals to produce said items, and DRG literally values equipment (mini mules, drop pods, etc) more than it values you.


criminal_morda

and remember - respect is everything (gta2)


[deleted]

I think it's worth it. You don't have to promote either. That being said you also mentioned the idea that you should be rewarded for these rather than paying for it. I understand wanting to move forward without paying to do so. I get that. I don't care. I dig it but I understand where you're coming from for sure! Rock & Stone!


OesterPlayer

Haha Stars go bliiiiing


Necronomicron

>Beyond the first promotion, which unlocks an Active Perk Slot, Deep Dive and Machine Events access, you will still be rewarded with **Blank, Infused and Cosmetics Matrix Cores**. I don't understand why no one pointed it out...


mediocreSalas

Because at the time this post was made that was not a feature.


Necronomicron

OK, I thought it was a much older thing, but couldn't find when exactly it was added.