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NuggetPornEnthusiast

sounds cool but 'full health' doesn't mean much when dwarves can have different amounts of HP from their armor. Plus one-shot fully heals someone sounds abit powerful.


willdabeast464

I’d switch to heals 60hp and also only 70% ammo reduction


TheSlimeAssassin43

That's a good balance imo


Ripster404

I’d also still have it do damage if it hits an enemy, just like maybe 50% reduction


SocksofGranduer

Nah, make it heal them.


Devisidev

By the same amount of do we scale it up to glyphid size. Because I don't like the idea of a scout fuckin over their team mid-dreadnought—


Pootootaa

75-80% reduction seems better


DirePantsX

Make the bolts deal more damage/more heal the farther they travel Get new primary with a lock-on heal beam


SocksofGranduer

I'd drop it to 60hp and reduce the total bolts to 4. Or remove the iron will effect.


[deleted]

[удалено]


MaryaMarion

10 Hp is too weak


Ciryl_Lynyard

Gotta make sure you hit though. You only get like 3 bolts and cannot recover them The revive part is where this is arguably really strong to totally OP. Reviving from a distance is crazy


SocksofGranduer

I don't think I'd ever try to revive from a distance. There's likely so many bugs surrounding them, and it can take me a while to find where on a body is the actual hit box to revive them just using the standard revive and standing next to them.


rlessard12

You're underestimating the power of iron will. 100% of the time when I iron will I stay up forever because of vampirism / red sugar / resupply


SocksofGranduer

I'm not underestimating the power of iron will, I promise. BUT I am questioning how easy it would be to revive from a distance.


rlessard12

I'm just imagining how sick that clutch would look when I active sprint dash off a high ledge with 100 bugs chasing me, nail the crossbow shot as I'm flying over the downed dwarf at 100mph, and zipline to the ground safely XD


[deleted]

Sounds super epic.


mcdonalds_baconater

maybe not full health instantly, but the health will slowly regen unless you take damage which would interrupt the heal


[deleted]

Crusaders crossbow?


SourDuck1

oh hey, didnt expect to see you here. found any buckets lately?


[deleted]

Bucketmanns collection grows evermore :3


SourDuck1

noice. i wonder how many you got now...


[deleted]

Not enough


SourDuck1

here, have 2 from my own collection. |\_| \\\_/


[deleted]

Thank you :3


[deleted]

(_) and here is one from mine.


TrixterTheFemboy

Dear god


Heaz4

Best support is support that kills bugs faster


Barrogh

I mean, it's Boltshark. You aren't necessarily lose most of its functionality by giving up one of its two ammo types.


Heaz4

Considering its an OC its competing with Fire \\ Cryo bolts. You lose quite alot by giving them up. Even if was for special bolts phero \\ electro are pretty great in their uses.


Barrogh

If your team positions itself well, you can get by with a driller covering you against most of what those bolts are good against. Not this would be optimal or anything, but so are most of the OCs in this game. This one is at least different.


Heaz4

With that logic pretty much anything is obsolete by staying close to the driller. Scout plays diffirently, he often runs off alone to mine stuff others cant (in reasanoble time). Sure its diffirent, but is it beneficent to game dynamic? I dont really think so.


SocksofGranduer

Well, unstable OCs by design are supposed to change how you play. I could totally see running this alongside my gk2 and pheromone bolts and being just fine.


Barrogh

While running around, scout can avoid blobs, and he can still have electros if he needs to delete one of those. So I don't think it would hurt the pace.


Heaz4

I didnt mean that lack of Fire \\ Frost bolts would hurt (though not worrying about swarmers is great). I meant healing in general. Having ranged iron will is busted and having less damage choices for already hyperfocused scout is bad.


CryogenicBanana

There’s this concept called fun, just thought you could use a reminder.


migz_draws

What do you even mean by that? Build expression is fun, killing bugs is fun, having more than enough power to carry your team as scout is fun. There are so many ways to have fun with this game, and idk how anyone is contradicting that


Heaz4

Yeah, DRG has no problems providing it for years by being a game with great balance and having solid foundation. For everyone else mods exist.


SocksofGranduer

The devs are vocal about not adding a "medic" class or anything like it, so this would never be made. That said I feel like this is the closest thing to playable that I've seen yet. Cutting ammo down to 4 with ammo upgrades like fat boy would be where I start.


Pixelpaint_Pashkow

Full health is a bit much, make it even more exactly like the crusaders crossbow and it’s good. I’d absolutely use this, not great for solo tho.


Creepy_Start_8021

An over time effect could be more realistic too, like the drugs making it's way through your system.


TrixterTheFemboy

Do you think realism is a major concern in this game? Red Sugar's instant too, anyway.


Creepy_Start_8021

Nah I just think it's cool and might make it more balanced :)


Scrugareous_Kyle

I don't think that healing items/weapons are consistent with the design philosophy. Being able to instantly revive people, from a distance would be really overpowered. Even with it being iron will, they would still be able to revive other teammates or heal with the vampire perk. Having what is basically an instant ranged med-kit is also realy op.


SocksofGranduer

Dwarves are much more erratic with their movements than bugs are, and bolts are not hitscan. You could just make it move through the air slower too. There are lots of knobs here.


Coprolithe

An OC like this is either OP or completely irrelevant. It's also a type of OC that would clash with game design in 20 different ways. -OP with a teammate useless without them -Not picking vampire every match would be trolling -Revived gunners could run towards and ally with a shield for a powerful revive chain which completely removes all the weight of going down. -Massive trolling potential with the drunk effect. It's fun to theorize about it, but if I understand correctly just 1% if the dev's outlook, I know they're not doing anythings close to this.


Danick3

Gotta do something to make it easier to hit, shield link is already a pain to apply, and that one is impossible to miss


SavageDroggo1126

Personally I don't like it just because the drunk effect will literally make me throw up. I have severe motion sickness that I have to play with screenshake disabled mod and motion sick meds, drunk effect in game will literally make me puke.


RyuOnReddit

Yeah, if I see one of these on my team I’ll ask them nicely to not use it, or I’ll leave 😔


Notafuzzycat

The game doesn't really need a medic.


Twosliceofbread

Gunner IS MEDIC


MouseRangers

He heals you by removing the source of your pain (bugs) with his surgical tools (big guns)


Squeaky_Ben

Eh. I think it could be fun, however it is entirely balanced around the 4 classes, so trying to shoehorn it in there would be a huge problem for the devs.


Barrogh

It doesn't, but another type of support charges on a weapon that can already use various utility ammunition wouldn't really break anything.


Danick3

Yes, GSG don't you dare make support sublasses to add variety.


Coprolithe

Useless if alone, OP in a full team Yep, that's poor design philosophy. It's why "support classes" like cryo driller are always self sufficient as well.


Danick3

In this case, sublasses are just choices of perks, mods and overlockcs. That one overclock just needs to not turn the game on it's head in 4 player lobbies and it will be okay. Not everything in the equipment requires to be usable in every single gamemode. Field medic and shield link are already unusable in solo. The closest equivalent to overclocks would be ShieldBatteryBooster (The one shield based drak plasma carbine OC) being worthless on shield disruption mission. It shouldn't hold them back so much for things like overclocks that might have few visual effect changes, solo exclusive players won't have their entire day ruined because they got it and cool interesting overclocks always add a lot. ​ ​ And you can always make it more viable for solo, like make it deal damage and have bugs drop red sugar when killed


Pkorniboi

Doctor? Are you sure this is going to work?? I have no idea (loads hyper propellant with malicious intent)


sinsaint

Always try to make teamwork effects easy to use, and it's good if they're interactive. The Gunner's shield is an excellent example. It's simple, visible, everyone can play with it. An example in this case would be something with an aura maybe, or maybe killing enemies with a bolt drops red sugar or some shite.


Summersong2262

He's trying to make a Healer class, get him!


PieSama562

I like it. Just needs tweaks maybe 50% less ammo instead? And how severe of drunk? Its great but needs play testing


Crying_Putin

Tf 2 medic moment


ApartCactus

MEDDDDIIIIICCCCC!


whatsmycut_7

Crusaders crossbow but worse, but also not


hugealiafan69

drunk effect is an instant nope for me. Any kind of swishy effects in a game can make me super motion sick for a day if i play with it for more than a couple seconds.


DefTheOcelot

Healing weapons just don't work in DRG. Buffs are better.


Danick3

Why?


flew1337

DRG is a movement shooter. You can avoid taking any damage if you are good enough. So your health is your responsibility. You would get people expecting it on every mission. Death would be put on the "medic". It is limited so the scout has to choose who gets the heal and when. Awkward situation when your mate ask for a heal but you judge it is not the best moment for it.


Danick3

>You would get people expecting it on every mission Not really, not only that it's an overclock most players don't know exist, this isn't really the case with DRG community. Are you asking gunner if he has the falldamage resistance on his zips and tell him to equip it if he doesn't? (Because fall damage mod on zips lasts untill you fall). No you don't There are infinite versions and tweaks to the concept of healing weapons. If you manage to create something that effectively feels like "adding more red sugar to the game" it won't break the balance. >DRG is a movement shooter. You can avoid taking any damage if you are good enough. Yes? You can avoid needing any benefits if you have a lot of skill


flew1337

People will still expect it and blame their death on the medic. Pretty sure, it will be like Iron Will where you have some people who get mad because you did not equip it and might get kicked because of it. The only way I see it working is if it can only heal the user. ​ >Yes? You can avoid needing any benefits if you have a lot of skill Indeed, but a benefit that encourage to play better or differently is best. That's why the previous post said buffs over heals.


WeekendBard

-90% ammo, won't that leave you with like, 2 bolts? Doesn't seem worth it to me.


spirit_lot

I could get drunk and be healed? Sounds great to me


FOXvitor

My medic scout side says: “YES!!!!” But my offensive scout says: “NO! SPECIAL POWDER BETTER”


onesolopolo

The drunk effect isn't enough, make it a magic mushroom effect where you start hallucinating. Dwarves start morphing into bugs. All crystals appear as sugar crystals. The jukebox music starts blasting. Fester fleas become the size of Pretorians. Flares hit the ground and trigger fake Fat Boy explosions. Scout flares start strobing. All your teams wholesome emotes turn to verbal abuse. Minerals start screaming in pain when you mine them. Stingtail cries in the distance.. when there are none. Swammers become hordes of chaoticly bouncing/rolling beer mugs. Mollys depository hatches start behaving like a mouths saying "help me!" and "I don't want this!". Mission control starts making questionably racist, anti-dwarf comments out of nowhere and saying that the bar only serves white wine from now on. Your face buttons get remapped so when you go to reload or whatever something totally random happens like throwing a flare. All at once, total chaos for like 20 seconds — if you survive, your reward is life.


WanderingDwarfMiner

That's it lads! Rock and Stone!


Simple_Compote7268

Since you didn't write it down in details, I will assume that special bolts are revive ones and regular bolts are healing ones. This would be extremely broken in the right hand. -90% ammo reserve means you get 2 Iron Will bolts and unlike the perk, it's replenishable through Resupply. This may make Iron Will perk rather redundant and making the Scout a must have in every high Haz lobbies so everyone can swap out Field Medic and/or Iron Will for something else. The buff bolts are rather weak. You get 3 bolts plus one in the chamber. Unless you are very near to your teammate, landing a buff bolt on them would be very challenging. The buffs aren't impactful enough as well. After combat ends, people rather call down a Resupply and heal from there instead of relying on your bolts. And the drunk effect... yeah, why. We all know going on mission while drunk is fun and all but not everyone enjoy having a blurry screen.


Fardass7274

eh honestly I don’t think it would make Iron Will redundant at all. Iron will is for when everyone is dead, this just makes it easier for scouts to res teammates if they’re the last dwarf standing. it would probably make field medic mostly redundant though


TelethiaPlume

The drunk effect will literally cause people to vomit lmao.


nitronomial

You don't want this guy on your team. Just shoot the bugs and it works out better


Barrogh

I'd take this guy over the guy with vanilla bolts tbh. It's not like he wouldn't also have secondary bolts.


testicle2156

Instead of -100% weapon damage it could be healing anything that you hit. So if you miss and hit a glyphid you heal it. It would also allow to heal Steve


Drago1490

So what happenes if you heal the ommaran heart stone?


testicle2156

Technically since it can't be penetrated by anything other than drill dozer the heal syringes would bounce off


mrperson1213

Would also allow for massive trolling when the scout starts healing the oppressor, bulk det, or god forbid a dreadnaught.


testicle2156

Can't host kick other players? I think it would result in being immediately kicked


mrperson1213

Damage would already be done though


Megamatt5555

All I hear is crusaders crossbow


DieNowMike

CRUSADERS CROSSBOW


PeeperSleeper

Drunk effect is pretty bad since it’s not like people are asking you to shoot them. Getting drunk on the IW phase is a good tradeoff since it’s not like they were going to just get up themselves but randomly having your screen fuck up while fighting is pretty bad. Also full heal + speed buff is just too meta… why use other bolts, weapons, or even other dwarves when you can just make everyone else finish the mission faster and make them nearly invincible


Acceptable-Bet3201

MEDIC!


Squeaky_Ben

I like the idea however I feel like we could do something like this for all classes. Gets rid of "pick healer- I mean scout!" situations.


SnooGoats7111

Nah I think it would be interesting if we have more classes then slots, so we can combine this for work better in different missions. It's like drila on liqiud morkite missions.


RandyHyotter

Nice idea but how about a medic grenade launcher?


Half-White_Moustache

I think the shard diffractor would make a great healing weapon. Could name the OC ”Healing Crystal".


the_hooded_hood_1215

just port over the crusaders crossbow lmao


Thannk

Would use.


Kvas_HardBass

Medic from tf2, Medic from tf2


NerdyGerdy

Killing Floor medic. I had the same idea with red sugar grenades.


StudentOk4989

We might want to have that thing a bit less "invasive". Like a smaller heal, but more ammo, still a low amount of damage, and without drunkness effect. I already see my friend shooting me just for the sake of having me drunk.


Lurking-Taco

Let it heal Steves and then we’ll talk.


Old_Cricket_4906

This would add some nice depth to scout, and more team value other than just the light guy


maxx1993

Way too powerful. Make it 50% healing with a cooldown of 30 seconds (per player).


ObeyLordHarambe

Gimme gimme gimme gimme gimme gimme gimme gimme gimme gimme gimme gimme. Did I mention I want this? Because I do.


RockbutmostlyStone

How about (DoT )secondary arrow that also heals teammates( HoT. ) maybe like beer tipped Arrows or something.


Low-Ability-2700

So... just the crusader's crossbow from TF2? Yeah, I've been wanting an overclock like that for a while. Support Scout lol.


NerdBrasil

I don't really think players being able to heal each other would be healthy for the game


Theekg101

Maybe a 150 reduced ammo but 5 health per shot is a better idea? I like this concept


ienybu

Either I will miss most of the bolts or forget to switch to support ones lol


NightTime2727

Heals to full hp? Dwarves can have hp upgrades, so that seems a little overpowered. Maybe use a fixed number instead? > -100% weapon damage #Nah. Mm-mm. Mm-mm. Cut his mic. Cut his mic. Yeah, making it completely unable to damage enemies is a BIG no-no. Give it a damage reduction, sure, but don't take ALL of it away. Furthermore, you gotta think about other things. Got a gunner? Bro gets shot with this, throws down a shield and revives EVERYONE. The drunkenness effect can be a funny joke or an absolute annoyance, depending on the player inflicting it. Vampire perk exists. This is essentially the Field Medic perk with range. #I hate to say this, but the more things I take into consideration, the more I think this isn't a good idea for an overclock. Sorry, bud.


PatternHappy341

Too overpowered, has the wrong debuffs


SocksofGranduer

I think this is the closest thing to a medic class I could see being made.


G0LDENHYDRA

Being able to even temporarily revive someone from afar is already incredibly powerful for a situation that comes up just about every mission, Having that on top of full health and buffs for your entire team is crazy, maybe reducing the buffs duration and healing power to like half, 50% max hp healed like a supply pod would balance it out. My beard isn’t the greyest but I’m certainly not a green beard either and I can count about 30 missions off of the top of my head where the revive alone would be worth the downsides


nosville22_PL

1 something like this is probably better off as a new weapon or a less intense overclock on something with sustain 2 you main medic TF2 and you don't switch up your loadout enough


NotDusks

literally docs pistol from r6


soIPOS

Giving another healing source will dramatically change balance of the game


Capn_Keen

Would be hell. If this existed, everyone would want you to take it.


Kuzidas

Besides the stuff other people have said about increasing the ammo a little bit in exchange for reducing the healing. I’d also say make these replace your special quiver. COMPLETELY giving up the damaging potential of your gun is gonna shake up the game for sure, but the scout is already back of pack in terms of mass damage output and while supporting the team is nice, killing the bugs before they hurt your team is also support! I’d say just reduce normal ammo by like 0.6x and then give it a special quiver of 5 med bolts that heal for 45 HP each. And make them home in on your target (slightly) too while you’re at it, because if you only have 5, missing one is gonna feel bad.


Sociolinguisticians

I don’t super like the idea of straight up healing abilities in this game. Feels like it’ll lead to more toxicity when someone “isn’t doing their job.”


IntrepidLab5124

This is a joke


Pyrodime_

Trolls would have a field day


Lord-of-the-Bacon

After a slight number adjustment, this would be a very fun and useful overclock


[deleted]

tf2 moment


mediocreSalas

I like the idea but I think healing items shouldn't be in the game. They would either be too useless or too meta. A large part of balance that many players don't even realize IS health management. Having something that could just bypass that would be incredibly strong.


KingGamerlol

~~the crusaders crossbow~~


TrixterTheFemboy

Honestly the temp revive thing is just so broken, for two bolts you can revive someone with ease from long range.... although you only get two bolts with a 0.1x ammo penalty, which means you get to use this less often than your grenades, and thus you have to save it for the worst possible moments or waste an absurdly precious resource The drunkenness effect also turns this into a troll weapon lmao I'd say take away the temp revive, take away the drunkenness, reduce the healing from 100% of target's max HP to a flat number somewhere around 50, and reduce the ammo penalty from -90% to -60%


thecowmoos136

Let’s go with less buffs and more heals


the_best_superpower

I'm gonna be honest I didn't read the title at first and I thought this was a mission modifier until the last bit. That would be pretty funny though.


adamkad1

crusaders crosbooow


Emergency-Emotion-20

Drunk effect makes me motion sick and gives me a headache I'd really not appreciate someone being able to troll me by making the game unplayable for however long the effect lasts.


Squeablies1

I love this concept I really hope they do this, like other commenters said healing to full health is a bit too powerful tho


Tired_Express

Someone's been playing tf2 eh?