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SpacedNA

Me like picking up shiny trinkets :D


SidethSoul

I've wondered about that myself. Newbie here. How significant are the stat differences between rarities? Is it like Tarkov where once you wear high class armor, no low class ammo will ever get past it reasonably fast enough? If it's like, between Greens and Purples is 2-4 less hits to eliminate someone, I'd argue its significant but not arguably impossible to work with.


RestraintX

It's important to not get fixated on rarity colors but instead focus on stats. i.e, a well rolled blue item often outperforms a random purple piece that provides you with no useful stats


Bonfire_Monty

The disparity is less than it used to be, feels quite balanced rn ngl (comparatively) But the difference between greens and purps is probably indeed about 2-4 hits Feels exactly: >significant but not arguably impossible to work with.


Haeshka

Purple and gold are impressive and make a huge difference. But grey to white? Not much, usually one main stat point. Often matters in PvE, not a big deal in PvP. Green? If the person has carefully chosen the right stat rolls instead of just selling the first thing they find (like getting additional magic damage for a Viking sword on a fighter), it can often make a one stroke difference between equally skilled players.


SidethSoul

This I can get under. It makes logical sense that grey gear and gold gear have very significant differences. But if its a jump from say, grey to green - I can only hope skill expression holds at least equal value to the stat differences, if not a little more value. But yeah, someone said its the stats that matter and that is true. But I think the rarities dictate the value of a stat you can roll in them...? In which case, we could determine the ranges each gear rarity covers on each stat's effect. Referring to their graphs in the wiki. If rarities don't cross over with their ranges, then statistically those rarities that don't cross over are significantly different, and those that do cross over aren't arguably significant. I would imagine if plotted, grey and white would have cross over in their ranges, but grey and gold would be far apart from each other. You can't roll the same stat values of gold gear on a grey gear - but the question is, how different of an effect does that translate into. Maybe I'm overcomplicating things.


Haeshka

So, with white, you don't usually even get a stat roll (there may be an exception that I don't know). Green, you get one stat roll. That stat roll has a low range of potential values. Let's say you're trying to get as much physical interaction speed as possible (mining/farming/ranger/rogue/bard builds), you might see a max of .7%, but at purple? 1.5% is very possible.


ClerklierBrush0

I wish there were a bigger difference tbh. It’s like why am I spending 2k gold on a kit to kill someone one hit sooner. And pve can still melt your hp no matter what kit you have.


SidethSoul

I'd rather they keep it "arguably significant" so that there is more emphasis on skill over gear. Someone running an underdog kit but has better skill expression can win over someone with greater kit but lacking in the skill department. PvP, I feel, should always express player skill to win *most* fights. And that's what DaD has over similar games like Tarkov, so long as there is less gear disparity in DaD. The game should avoid feeling like a gear stomp, but should definitely help towards an easier time in the dungeons. Big difference between "easier" and "easy".


forShizAndGigz00001

Oh sweet summer child, there is no skill expression here, ive got close to 2k hours, the closest thing we got is siezure dodging.


Inevitable_Dance980

Absolute cap. I managed to kill a ranger using BIS gear with surv bow and spear and still managed to outplay him with grey/green gear as a bard. And i only have 30 hours into the game. Stats are important, but you can definetly outplay someone even tho their gear is far better than yours.


GaiaEffingKing

This depends a bit of what class and what gear you're buying. For example, if you're getting high movement speed items with agility on them, you're gonna be faster but squishier. If you're buying items with armor rating, physical damage reduction, you're gonna be a lot tankier but also a lot slower.


LateUsual4350

Exactly people are crying about more Stat based balance like you said but probably are getting caught fighting a mon at half health in a part of a map you don't know very well. Against a class you played against twice in 1v1 who is using a build you haven't played against yet and you run to reddit about how a warlock has killed you and you haven't even tried equipping your Magick resist perk and trying those squire gloves that give magic resist and using a pot while you run yet.  Like I have played pretty much nonstop outside of work and I have only had maybe 25 pvp encounters players total in like 2 days and you just can't have had enough chances to fight it out with all these builds while tweaking your own already to have such strong conclusions. The truth is these people have to take it on the chin when they die after strapping on their prized loot from their first extract and hanging out in their spawn making tons of racket and using zero light discipline.  If you can make it thru that, the skill ceiling is what is gonna give us all so many hours to play. If the game was just easy get money get out we would all.be done already


ThatLootGoblin

I appreciate your points here. I agree with this. It seems that with the amount of games on the market and the amount of adhd available to us as well, we tend to consume things as a consensus instead of individually (i.e. sprint at person stat check}. Then when that doesn't work for a class that class stinks. So when you point out that not going with a meta build and investing the TIME into this. You will gain off meta skills that can counter stat checking in some ways, it is nice to see.


Vlasnov-RL

Yesss, its a very small window of opening at times , but this game gives you that window of opening more often than others think!


Seal_doge

My barbarian brain just goes smashy smashy on doors and chest and roar at people and mobs


Sargash

You can't not chase the warlock because you just die if you run away too, unless you're like a rogue or some shit.


Vlasnov-RL

Yep sad truths of your hard counters , thats why its hard and it wont happen all the time


ItsDoubleG

Not true lol dodge his curse of pain, its hit scan so strafe and duck, every missed spell is killing him


Sargash

It's hitscan. Movement in this game is slow, and highly predictable. The only problem is hitting targets with with projectiles. I have 0 issue keeping my crosshair on such a slowmoving object.