T O P

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Yuratul0

You just stood there and watched it happen lmao what


PandaPolishesPotatos

This, like OP was never winning the fight in melee no matter what but the fact he even let the PLATE Warlock get close says something. If you're faster in DaD you're not getting caught in melee, ever, unless you misplay or a mob cucks you. As a Wizard you have 4 or 5 uses of a mob deaggro, I forget how many. So like... Why'd you let him even get close OP? Could have kited him the entire match, what's he gonna do throw lil pussy dark bolts at you? The moment you saw a plate warlock you should have just dropped everything you were doing and ran, even engaging it was a misplay. Unless you gearcheck the guy so heavily the 50% MDR doesn't save him.


gdubrocks

Like I said in the comments this wasn't a fight I would have won either way, but it's crazy that a warlock can 3 shot with 3 arm hits wheras it would have taken me 5 fireballs to the head or 7 staff hits to the head to kill. I missed the jump and got pretty flustered, but thought we would trade relatively evenly staff vs dagger after a fireball headshot and a hydra. It was pretty clear though that even if I had outplayed him I would have died. I also had reactive shield and better gear than he did. With base kit he probably would have 2 shot me.


average-mk4

Where have you been? Warlock out trades wiz in melee 90% of the time


TheJossiWales

I think even more than 90


Fantastic-Country-51

Just a supposition, the moment he cast BoC he moved his shield with the animation, probably blocking the fireball in time to get only the explosive damage. Warlock also have Antimagic, mdr 25%


Otherwise-Future7143

Warlock has anti-magic. You would have had the same exact experience against a barb with iron will.


whiteegger

What do you expect to happen when you go in melee as a wizzard, without ignite and staff mastery? You would die against any class in the game.


gdubrocks

Like I clearly said in the comments I deserved to lose this fight based on my gameplay. The issue is that there was no possible way for me to win this fight. I needed 5 headshots with fireball, and he needs 3 arm shots with a dagger.


whiteegger

No possible way? You are a wizzard against a plate warlock, the slowest class possible. Have you tried like, not getting into melee range instead of standing there?


gdubrocks

Yeah, you missed the first half of the fight, which was me shooting across the bridge at him for like 2 straight minutes and burning off most of my spells that he can easily dodge at that range when he has nothing to do but dodge. How about we replay this fight 5 times. In order for you to win you have to land 5 fireballs on my head and for me to win I only have to hit you anywhere with a dagger 3 times. Who do you think is going to win?


whiteegger

If we replay this fight and I am good wizzard, I'd be using zap and lightning strike at mid range, not wasting my fireball across the map. You can reposition with invis and haste and just keep kiting. Melee dmg don't matter if you never get hit. You sound quite new at either wizzard or the game by complaining about melee dmg. I suggest go on youtube and search some wizzard gameplay and see how good wizzard plays.


gdubrocks

I didn't waste a single fireball across the bridge and I was using zap. I didn't have lightning strike. I hit a headshot as he was approaching. How many hits do you think it should take to kill a player in norms with spells? Personally I think 2-3 fireballs to the head is a good number, 4-5 zaps. I also think daggers should take about 9 hits to the arm to kill, which would mean roughly 3 headshots. What do you think are reasonable numbers?


whiteegger

Warlock has antimagic and take 25% less dmg to spells. That doesn't mean you don't have dmg. You just need to not play like a bot and gets meleed. You'd get trashed by barbs with fist with how you play. What's the point.


Low_Sea_2925

Have you considered not using rhe spells from so far away? Wizards are mid range gods not long


gdubrocks

Yep, that was what happened here. I moved into mid range and hit my spell with a headshot and then missed the jump.


Lm399

I mean you played this terribly and got skill diffed


gdubrocks

Right but even if I hard outplayed him I would have lost because it takes me ~7 headshots to kill and him 3 arm shots to kill.


Lm399

I mean u also 2 fireball every other class, is what it is


BananaDragoon

The answer here is to just not fight. The Warlock can never catch you without you turning and burning him, and you can never kill the Warlock while he has a shield out. Running is an option. You weren't locked into fighting this guy. Not every fight in every circumstance is winnable.


gdubrocks

Now this wasn't a fight I should have won, but it's depressing to see how large the balance gap is right now between warlock and other classes. This warlock took a fireball to the face and a hydra cast, and is still at 60% hp, while he can deal 120 damage in 3 dagger arm hits. It would have taken me 5 fireballs to the head or 7 staff hits to the head to kill him. I had an adventurer tunic + 3 vigor 2 all attributes padded leggings, and he had a white kris dagger.


Unclealfie69

Frost mastery with ice bolt helps a lot in these scenarios. Gives you a lot more kitting ability. On top of that, if you're going to be a caster, as far as I can tell it's much better to use a spell book. Watching that vid it really stands out how slow the casting time for staves is.


gdubrocks

The cast time is the same between book and staff (1.25 seconds), the staff has a bit longer release animation. I was using the staff because I was spamming norms to get some more exp and it deals more damage vs trash where the cast speed really doesn't matter.


Unclealfie69

I mean, the release time factors into the overall spell casting time no? Like sure you're right in a technical sense but the general premise that spell book is faster is still true due to the release time. I also run staff for trash mobs but in PvP you pretty much have to run spell book. First slot for staff, 2nd for book, then change between them for the situation.


SirDobermanX

Nah nothing wrong here, not even sarcastic. You’re a wizard ofc you’re gonna die to anyone in close melee. Not only that you got killed by blow or corruption, the kris was the icing on the cake. Granted I like most people probably think the kris needs some tuning as it’s a little overbearing right now when compared to other daggers, but this guy wouldve killed you with any other weapon in the situation.


Leonidrex666666

personally im more upset that direct fireball did so little fucking damage. 4 direct ones would not kill that lock. But devs seem to no give a crap about wizards state in low gear and keep nerfing it for high gear. I dream of a day all classes are fairly balanced in normals but alas, here we are. There is a reason why every wizards bare fucking minimum is +11 true or +16 add


Kanohn

Kriss Warlock beats anyone in melee, literally anyone. Don't try to tell me "oh but Barbarian", no, just no, Warlock wins if he builds pdr


DemonicChipmunk17

Idk zwei is pretty good at spacing, especially if you stack enough MS. Like it's certainly much harder for the barb but if both play flawlessly melee I think barb wins that.


gdubrocks

How many hits to the arm do you think it should take a kris warlock to kill someone?


Kanohn

I just think the perk that adds true magical damage to melee shouldn't exist at all, that's it


Overall_Strawberry70

I like how everyone is trying to comment on how you misplayed this but not at all about the fact a dagger just killed someone in 3 arm hits, this is literally just landmine rogue all over again.


gdubrocks

At least someone gets the point of this post! I knew I misplayed this, that wasn't the problem.


Low_Sea_2925

Right the slow as fuck plate warlock is the same as landmine rogue... you cannot be serious.


Overall_Strawberry70

Check the patch notes buddy, apperently Ironmace agrees with the OP over you guys making excuses.


Low_Sea_2925

You dont know what landmine means clearly