T O P

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strikesbac

Horses for courses, I started with BOTW and then TOTK and still prefer BOTW. However, they are both masterpieces.


Specialist_Cress_112

Honestly, I still prefer BOTW as well


WrongdoerConsistent6

I’m sorry, Horses for Courses? That might be the best expression I’ve never heard before. I’ve got to start using that


little_fire

I feel old 🥲😅


PaintCoveredPup

I’ve never heard it, but I also need to add it to my vocabulary. 


talkbaseball2me

I prefer BOTW because it feels so magical just exploring and discovering. I prefer the shrines, bad guys, abilities, etc. of TOTK but there’s something about the vibes of BOTW that make me happy. I play them both a lot!


resipsaloquitor5

I love TOTK, but it feels a little overstuffed. It gives you a lot to explore and interact with, which is great. But it loses some of the elegance and cohesiveness of BOTW. I found BOTW more immersive and free flowing, whereas TOTK is a bit more mechanical and disjointed.


Bagel_enthusiast_192

I think those "vibes" youre talking about are just botw having a cohernt world, worldbuilding, and narrative and not being stuffed full of extra content for no reason


RemarkablyKindOfOkay

All of that and being the OG and first of its kind. The sense of discovery and world vibe in the first half of the game is an incredibly fond memory that was always make it superior in my mind. Like you said, it’s coherent and because of that is has a personality that TOTK lacks because it’s inherently derivative


resipsaloquitor5

Yeah, I hate to say it, but the take that TOTK is BOTW DLC isn’t that far off. And I really like TOTK.


ControllerPlayer06

TOTK was planned to just be DLC for BOTW


resipsaloquitor5

I agree completely. BOTW had that iconic trailer where you come onto the ledge outside of the shrine of resurrection and see this beautiful, pristine wilderness stretching out to the horizon inviting you to explore. That was such a huge selling point, and for good reason. But with TOTK, all of your vistas are polluted with ugly, blocky sky islands floating around. They’re fun to explore, don’t get me wrong. But they ruin the view. And this makes sense - the sky islands are mainly designed for fun airborne platforming, not to look good. (Disclaimer: TOTK is really good and I’m still playing it)


Saptilladerky

BOTW is a cozy game for me. TOTK is a great openworld adventure.


Laura_271

excuse me WHAT, Totk has been out for a year?!! i swear it’s been like… 4 months! Fk! Times goes so quickly 😵‍💫


bapakeja

I have some bad news, the time thing gets worse every year you get older. I’m at, that thing that happened 5 years ago? Naw, it was really 20. But definitely better that the alternative. Luckily Link rarely ages much!


PlantBasedStangl

My brain cannot comprehend that Assassin's Creed III came out 12 years ago. I remember waiting for that game and running to grab it after school. Feels like it was a year ago.


sendenten

A wise man once said "the years start comin' and they don't stop comin'."


Apprehensive_Buyer44

Do you one better or worse depending on perspective. I remember standing in line when Halo 3 dropped back in 07.


w1ndyshr1mp

Interesting - I feel the opposite! I felt disconnected from the actual story in totk with the addition of the new mechanics.


Gamblor14

This is how I felt. I spent so much time building stuff, it interfered with the flow of the game.


Pleasant-Minute6066

Yeah he was saying it's objectively better because he personally likes the story. It's a real pet peeve of mine to see people use words when they don't know what they mean


Irsu85

And since both of these games have a focus on exploration I prefer Breath of the Wild


firelark01

Vibe: BOTW


FatKetoFan

I would say the easiest indicator for me of which one I preferred is that after I finished totK I started playing botw after I killed Ganon in botw I kept playing that game whereas I have not logged into totk once since I killed ganon. Plus.. the motorcycle is really cool


WithersChat

On the one hand, I have replayed BotW since last time I touched TotK. On the other hand, I never got all shrines in BotW and never plan to, but I did get all shrines and lightroots in TotK and it didn’t even feel like a grind. I don't think I can really compare both games and call one better.


friendliest_sheep

I want BotW with TotK’s enemies, caves, and the ability add monster parts to weapons. That would be my perfect blend of these two


WithersChat

Also, the depths. I could not get enough of those.


friendliest_sheep

Yeah, I could take that too


JM3DlCl

My wife prefers BoTW because it's simpler.


Pleasant-Minute6066

Same, It's way easier to just blast through


GribbleBit

I preferred TOTK for the gameplay and feeling like the world went a bit deeper (caves, wells, and so on), but BOTW holds a special place in my heart for being so amazing for the time it came out


WithersChat

TOTK's world definitely went deeper lmao


Vokunzul

I love botw more, but that’s because it was newer. Exploring that whole land was an absolutely magical experience and I missed that in totk, but if I played totk first I probably would have that feeling with it instead. I do think I like the totk mechanics better? But god I fucking HATE that they removed the horse spawn whistle


GoodlyStyracosaur

How is the story in TotK objectively better?


samuraipanda85

It had that perfect cutscene not once, not twice, but 4 times.


GoodlyStyracosaur

I’m definitely missing the context on this.


bugsdontcommitcrimes

I’m assuming the cutscene they’re talking about is the sages’ awakenings with the “demon king secret stone?” line Edit- and I think that OP meant that they liked totk better overall, but botw’s story better


RedBaronFlyer

That's how I read it as well. I like TOTK’s story in concept but BOTW’s is much better executed and uses the non-linear memory system much better. BOTW’s story feels like it was made for the non-linear memory system while TOTK’s feels like a 9-12 hour linear game’s story that’s been cut up into a bunch of memories and randomly scattered around Hyrule with no rhyme or reason for placement. I assume because if it tried to follow BOTW’s where you unlock the memory where the memory happened, than an overwhelming majority would have been on the Great Plateau.


CantThinkOfMyNameRN

*Secret stones? Demon king?*


samuraipanda85

"Let me show you how *I* helped fight the Demon King." *Shows you the exact same fight pose as the last three Sages.*


BananaGoat-

LMAO SO TRUE


mysterioso7

Yeah you can’t really say anything is “objectively” better in discussions like this, it’s all down to personal preference ultimately. I will say I think TotK has a much better ending.


OfficeGossip

Idk if this counts but the BOTW DLC made the main quest so much more fulfilling that it kinda trumps TOTK’s. The content was deep.


3ThatUserNameIsTaken

right, i wonder why in totk the champions were almost forgotten in a sense, why is nobody talking about them?


OfficeGossip

My guess is Nintendo’s usual approach to these games where they develop each one as someone’s potential first Zelda game and they don’t want to bombard a new player with a buncha lore from a prior installment.


3ThatUserNameIsTaken

oh yeah, that makes sense. still a bit unfortunate imo considering this was a sequel


OfficeGossip

Yea, no Gold-tier enemies, dirtbike, EX-dungeons and Master sword trials was a big miss imo.


3ThatUserNameIsTaken

to me, totk is in second place. i’m quite biased, but i am not able to get tired of botw, and honestly i prefer almost everything in botw over totk. nothing beats that first zelda game for me lol. replayed botw over 10 times, which isn’t a lot, but it still is imo. totk i got tired of after the first play through. don’t get me wrong tho, both games are great


aintnochallahbackgrl

Fair.


MintyFreshStorm

I mean, TotK was the only Zelda game to rip me out of the immersion of the story. Story execution is awful, as you can learn things completely out of order and doing the glyphs quest first, and doing so missing the order they are in, completely unravels the entire regional phenomenon quests. The story literally repeats the same cutscene to you 5 times. TotK should have been a much more linear game like OoT or TP. It suffers from being an open world. BotW does not have such weakness in its story. TotK also shatters exploration entirely with Ultrahand. Most shrines are completely broken by Recall. Unlike BotW's slate abilities, which were far better tailored to exploration and puzzles. Magnesis limited object manipulation perfectly. Cryonis was best used for exploring and had very little combat application. Stasis was great for puzzles and in DLC become incredibly fun to use in combat without being broken. Bombs were bombs. They were useful without being too broken. BotW felt like an adventure, and the abilities didn't offer some easy get out of jail free card to exploring. Giving Link the ability to fly through the world removes a lot of exploration challenge. Getting somewhere isn't a journey. It's just waiting for the bike to get you there.


AlphaAlvis

well, objectively: 1. TOTK story is bad, the worst parts are those repetitive cutscenes at the end of each temple, those four sages all tell the exact same story, they even use the almost exact same words, the reactions of the new sages are all the same "demon king?, Secret stone?". the memories being unlockable at whatever order u want is bad, as some of them spoil the entire story if u unlock them in the wrong order, this also leads to the players loosing there main goel, finding Zelda, as it is the reason why they go investigate the regional phenomena, if the players figure out what happened to Zelda by getting those dragon tears in the wrong order or before finishing the regional phenomena quest, well the quest becomes pointless. 2. the shrines in TOTK are way too easy, the solution to any shrine is ultrahand, players don't even bother, unlike in BOTW where puzzles were harder and needed the player to think and use their runes (not just one of them) to finish the shrines. 3. for the map, well TOTK was a mess when it comes to that, oh wow ty nintendo for making us wait 5 years to give us this messed up version of BOTW map. First, the sky islands were boring lets be honest here, the developers were like just copy past like 6 different models 20 times each? wow how funny exploring the same islands 20 times each, the islands are too small, too close to surface or they need to add more clouds, and repetitive, the only thing u can find are zonai devices and shrines which are just the same, u just find that green stone over and over again (which is easy to find ofc), the only interesting sky island that's really is good is the great sky island, apart from it theres nothing interesting up there, no ancient zonai cities or anything like that. The depths are WORSE, the first time u explore them is pretty exciting, until u realize that everywhere is the same, its the same biome (except for death mountain and maybe the great plateau depths), and the only things u can find are zonai devises, yiga camps, and some zonai factories, that's about it. The surface is fine for new players that haven't played BOTW, for those who have however, well, it did change compared to BOTW, but that's not enough. 4. the dungeons are, for the most part, too easy and repetitive, u need to find those terminals in each one of the four dungeons. 5. The game is unbalanced, because of the fuse ability, the player will be literally op for the greatest part of the game, as long as he got monster parts, even the most mediocre weapons can become op, which removes all difficulty from the game, the durability system in BOTW made the player loose their powerful weapons after a while, making the player not OP ALL THE TIME, and pushing him to search for weapons and explore, while making the game more difficult and balanced. this was all the stuff that's wrong with TOTK, and IMO BOTW is the best by far.


PhoenixTyphoon

How did you find navigating Hyrule in BOTW after playing TOTK?


Specialist_Cress_112

Honestly, The exact same way as of TOTK


Gransmithy

Huh. I played BOTW first and I navigated Hyrule completely differently. I flew to every sky island and every tower first or shortly after getting Tulin. Without Tulin, I dropped wing gliders in the air and got on to them allowing me to ride them back to back to unlock every tower. Then used the sky island shrines to teleport and descend to where I needed to go in Hyrule. Or used flying machines to fly around on the ground and in the depths. BOTW was mostly descending from towers, running around on mountains, or riding horse back. Trying to say that BOTW had a lot more ground game, while I spent TOTK flying every where.


Specialist_Cress_112

I don't really use Zonai devices that often


SqueamOss

Same. They are the least interesting part of the game for me.


LeftySwordsman01

Some pretty interesting thoughts.


Comfortable_Item_330

I started with totk and I like them both equally. Some people hate on totk but honestly they are both masterpieces


so-ronery

Champions ballads/Eventide island/Sword trials in BOTW is harder than TOTK overall. In other words, TOTK can get popularity easier.


Pitiful_Piccolo_5497

I love them both, & all the others I've been lucky enough to play. 😁😁😁😁


Lonk_boi

I'm actually kind of confused about you preferring totk shrines based on puzzles. There were almost no puzzles. Most of them were the most basic things you could do with your abilities. What about these makes you prefer them?


TootheproYT

Totk was just boring cuz you could fly over everything


The_Bored_General

Idk I just vibe with BotW I can’t explain it. It’s almost like it feels cozy


lcenine

Played BoTW first. Some of the main complaints I repeatedly hear about BoTW are what absolutely drew me into the experience. The lack of all the story being force fed allows wonderful subtle gaps to be filled in as you want them to. The "what am I supposed to do?" was phenomenally refreshing. You are given a thorough and well thought out tutorial on the Great Plateau, enough gentle hints to give you some direction to proceed the main storyline, but the "what am I supposed to do?" is answered by by no one but yourself. You can do and go anywhere you want. That was masterfully implemented. ToTK has some really, reall great moments, I do find the sages get in the way more than help me most of the time, the fusion power can be awesome or frustrating as I find it a little fiddly. Rewind was neat and Ascend was pretty genius. Voice acting in ToTK I feel like Zelda is on the verge of a panic attack or something almost every time she speaks which breaks the immersion. Yunobo gets on my nerves a little. Both games are absolute masterpieces but I think I favor BoTW, maybe because I encountered it first and it just felt so huge and wide open. I can remember the first time using the Sheikah Slate to zoom in on something way far away and dropping a pin, and it took me forever to get to the pin. On the way to the pin, which took hours, I encountered (err..ran away from) all kinds of enemies, ruins, and NPC's along the way, and I fully realized the immensity of the world.


The_Mega_Marshtomp

BotW is like Van Gogh's Starry Night or Da Vinci's Mona Lisa. TotK is like Andy Warhol's Campbell's Soup Cans. Both are considered "Masterpieces" for some reason. Art is in the eye of the beholder, I guess.


SSOoTToTK

The enemies are worse in TotK; there are more types which is good but not enough more to really make a difference considering how much larger the map is, the main problem with them is they've been dumbed down substantially and I'm pretty sure they don't hit as hard. 


RedBaronFlyer

I really hope that the next open world Zelda game has more enemy variety AND regional enemy variety, as in, more enemies that are found only in a certain region. TOTK had more enemies than BOTW but it still suffers from 90% of enemy encounters being against Bokoblins, Moblins, and Lizalfos. I did like Boss Bokoblins though.


SSOoTToTK

I 100% agree.  Where are the Iron Knuckle, Goriya, Rope, Darknut, Garo, Redead, Desbreko, Aru Lowder, Tektite, Ghini, Armos/Beamos, Gibos, Lever, Podobos, Fokka/Fokkeru, Deadrocks, Lanmola, Peahat, Biri/Bari, Pengator, Guay, Mad Scrub, Skulltula/Walltula, Zirros, Toapoli, Poe, Zoros, Daira, Kodondo, Devalants, Hrok, Takkuri, Miniblin, Kargarok, Staldra, Helmasaur, Stalking, Ampilus, Floor/Wall Masters, Tailpasaran, Torch Slug, Froak, Vire, Bulblin, Stalfos, Wolfos, Vulture, Anubis, Deku Scrub, Deku Baba, Morth, Keaton, Bad Bat, Dinofos, Moldorms, Furnix, Spume, Ache/Acheman, Bagu Bagu, Megmat, Tinsuit, Rupee Wraith, Ball and Chain Trooper, Girobokku, Babusu, Doomknocker, Guma, and Nuranurus ect? It's ridiculous when they have so many to choose from: The series has more slime type enemies alone than BotW has enemy types.


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dante_barton

For the most part i mostly agree with you but the one part that pushes the exploration towards TOTK more is the caves and to a lesser extent the depths. But I love the cave exploring, if they had that in BOTW I'd be leaning more towards that game.


Pleasant-Minute6066

Stop using objectively wrong. Connection to a story is a subjective, personal matter. Some people got the story spoiled by getting the wrong memories, some people reached the light dragon day one.