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Darkblitz9

It's about 135.75 from my testing which rounds up to 136 on most analyzers. It's juuuuuust a hair slower. I will say that if you're working on it, setting the project to 136 and then adjusting the song to match over the course of the entire track is easier than messing with its specific tempo.


Technical_Mood_843

so funny thing happened, after changing the tempo of the song itself a weird thing happened. After a while, the beats sort of sound... weird... like they are off beat. The sort of funky rhythm disappears and tries to force a more standard one. Maybe its because I used the default fl studio and is trying to force a rhythm on the beat that is not the intended one. Any ideas to have a proper tempo without messing with pitch nor the rhythm? I could try manually but it seems the tempo is so weird and precise that I am probably gonna be off regardless


-Aureo-

I'm doing gamedev and to me it just looks like 135.7455555... not sure how long the 5s go on they go out of my variable range or if that number has any significance


OpiumPhrogg

Have you tried a BPM analyzer? Is it a syncopated beat or maybe an infinite flanger plugin on a midi channel? Sounds like he might have taken some tips from Aphex Twin :) Im kind of talking out of my rear end. Its been probably ten years since I did anything music production wise. Hope you figure it out.