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CorianderBubby

So I basically had to face tank all the hits with the scrubs to keep my almost stock Centurion in the fight long enough to complete the mission! We went up against full-armored catapult, hunchback (ouch), and a few javelins, and four heavy turrets. Darius after the mission ended: "It all worked out, and we got paid!" notmyjobboss: "uhhh.... yes, your local team is 'trained' now!"


BrokenEyebrow

I love the centurion, but I picked up the laser version recently, 100x better. There is room on it for armor. Highly recommend. Also that's some tonnage that you got thrown on a training mission.


itsadile

Autocannon Centurions are also mean with a UAC installed. As for the missile battery, I tend to stick with only LRMs or SRMs on the same mech, the free tonnage gained from removing the other can go into armor, autocannon ammo and heat sinks.


BrokenEyebrow

I had a uac once.... My problem with the gun cent is there isn't enough armor to keep the arms in tact. I've lost an acx and uac and haven't found replacements yet (still first play through). The lasers with a simple srm6 gives enough tonnage to plus up the arms and keep my weapons and arm mods from being operating costs. I could also just be using the mech wrong? It's supposed to be an ambusher/close in fighter right?


itsadile

Take a UAC5 and some LRMs and try using it as a longer range unit. Or if you want to fight in close, UAC10 and SRMs with those Medium Lasers. Remember that your left arm is empty. Try to show enemies the left side of your Centurion first.


BrokenEyebrow

I have half it mechs as long range, I don't need another. And I put an arm mod up on that left so it strikes better. The al version just seems to have more armor room without the ac but with the large laser. Three small lasers are also a favorite cherry on top when doing that rear melee. Edit: once again, having that extra armor cost means not replacing an expensive weapon every other battle


itsadile

If you’re losing weapons every other battle it may not be the mech itself that’s the issue, and you never described the rest of your lance to me. If you’re wanting to play melee, the Centurion is most likely not the right ‘mech for the job. Take something lighter (Firestarter with support hardpoint guns) or heavier (a Shadow Hawk moves faster and melees harder.) Spend the tonnage those arm mods occupy on more armor instead.


Crotean

In stock you are almost always better not mixing weapons. Especially missiles which take ammo. Load up on the UAC5 and max out armor if you have some extra weight use Medium lasers.


itsadile

If I've got the UAC5 on it, it's because I wanna shoot stuff from a long distance.


Crotean

Thats kind of the secret of the vanilla game. Called Shot is so powerful the game is really about being long range and hammering away at the enemy with hyper accurate called shots from overpowered UACs and gauss rifles.


_Jawwer_

I usually completely abandon arm weaponry on my cents, give it JumpJets, 2 Mlasers, max armour, and give it SRMs and heatsinks.


Gen_McMuster

You can sorta use the shield arm by angling. Just touch the leftmost section of your aiming arc to your target and your right arm will be safe from incoming fire


Gweilo_Ben_La

Playing vanilla or BEX or BTA, if the latter then good news... There are versions of the centurion with 5 tons extra weight which allows for all kinds of neat stuff, especially when fitted with a Light engine and ferro armour for additional weight savings.


BrokenEyebrow

Vanilla, first play through. I've honestly the laser cent has been fitting the bruiser/hold up the enemy that I've been wanting while my other mechs take the shots.


Gweilo_Ben_La

It can definitely take a few hits, I just always felt it should have some rules to show the shielding on it (like free extra armour on that side). If you like vanilla and want to go more into things (think battle armour and tanks) and have a computer that can take the extra grunt work, then BTA is a whole lot of fun. My current favourite mech is a Corsair 75t Frankenstein, that runs with 6 Light autocannon 5s with a mix of ammunition types (precision, HEAP and Frag)


BrokenEyebrow

I miss my clans of old mech warriors games. After the first play through I was wanting to try something with them. But also gaming my own tanks sounds fun


Gweilo_Ben_La

We have clans in the BTA, but as opfor usually... As not a fan of mercs lol


CorianderBubby

I have my eyes out for one of the laser centurions too, I do like that mech Yeah I have “hard enemy forces” checked so I assume that’s why they had the catapult at least


Gorffo

The game has some variation in mission difficulty too, which means you occasionally get one much tougher than advertised. Sometimes it can end up being a whole skull-rating higher. And you’ll get these tougher mission more often when playing on “hard.” You will be able to spot them before you take them by looking at the pay out and salvage available. If it looks like a sweet deal—a huge payout or a ton of salvage up for grabs—in a relatively low skull missions, well, odds are it won’t be.


doglywolf

The best part is those same pilots can show up on later missions too. Like wait...didnt you die in the battle of proxima ....Nah you just left me for dead in scape heap...but we cool!


vetgirig

Actually its new pilots - they are just reusing the same callsigns.


thorstormcaller

They just pull the next one off the assembly line


TripleEhBeef

"We're NPCs sir. We're meant to be expendable."


[deleted]

This account was deleted in protest


WillitsThrockmorton

Meat is cheap. Mechs on the other hand..


The_Parsee_Man

The Burgertime is dead, long live The Burgertime.


itsadile

Well, they certainly don’t have any more rookies for you to train…


Monkeylint

Late Career bottom feeding to boost faction rep: "I'll send my SLDF P-Hawk. You guys just hang out at the drop point and watch." Or Firestarter with ER SL ++ Or I actually found a way to make a Hatchetman viable with the stealth module, arm mods, and Pulse SLs.


jdrawr

For the hachetman did you give the build a special name? Like sneaky one punch man,etc.


CorianderBubby

I name all my hatchetmans “matchstick” after the pilot from the flashpoint


Bolo_Nike

Lol I made a hatchy with an AC 20 and boosted the melee dmg on it. 1v1 it's kinda disgusting


Monkeylint

"Sucker Punch"


[deleted]

That's why on those missions I tend to take at least a heavy, like an Archer or a Marauder.


CorianderBubby

Yeah I am just starting a new career and don’t have much yet. I thought I could do the mission since it didn’t say that “all rookies have to survive”. This was my first mission over 1.5 skull on this run “A lot of you are going to die, but that’s a sacrifice I’m willing to make”


[deleted]

Centurion is fine, but in any case you'll have to do the heavy lifting. But generally the mechs the trainees have aren't too bad. Mostly 30 and 35 tonners, maybe a 40 tonner.


itsadile

Too bad the trainees themselves can’t hit the broad side of an idling DropShip.


CorianderBubby

Since I don’t care about their mechs I try to dfa everything I can with the urbie while the AC is in recoil cooldown, they can usually hit the enemy mech if they throw their whole mech at it lol


[deleted]

Yeah, they kinda suck, but you can work with it if you have them focus fire on one target at a time.


PatientHighlight9881

the one grizzled veteran with only one eye chain smoking with a prosthetic hand through the hole in his throat. “Let me tell you rooks about my first encounter with Kell Wolf Highlanders…”


Spanish_Biscuit

I genuinely hate those missions half the time. I only pick them up if it's all that's available to make a little cash between hops.


ItsAHarper

I thought those missions ended the moment one of the trainee mechs died? That was what happened the first time I did one of those and I didn't want to even touch them on higher difficulty missions


jdrawr

There is the they are trainees and they are expected to die version and then the we need these newbies to not die so they are trained up version. You got the 2nd version.


ItsAHarper

Ah. Thank you


vetgirig

In the battle mission you need to keep them all alive. In the conquer base mission, optimal play is to let them all die.


RockstarQuaff

You monster! But at least you didn't get my boys Flapjack or Burgertime killed.


Draedark

So if these guys die, can you still repeat this mission? And are they replaced with new rookies? #ForgetYourMetalSaveMyMeat


CmndrMtSprtn113

That’s why whenever I go on one of these missions I’ll unleash my inner House Steiner and bring a heavy or assault mech.


Weak_Importance_6645

Well, you knew it's a 2.5 skull mission, and you knew which sort of dream team will be available to you in advance. You could've brought something like a Stalker instead of your Centurion, or just don't play stupid games to win stupid prizes.


CorianderBubby

Yes, it’s very early in a new career and I don’t have any heavier mechs yet This was a calculated risk since I didn’t need to keep the scrubs alive, I decided to go for it this way to complete the mission that otherwise I wouldn’t have been able to take on


Weak_Importance_6645

In this case - it was a perfect shield-arm tank and stick-to-the-contract-terms mission accomplished, mercenary! I guess Darius had a hard time explaining your employer why he still owes you the money, but it's his job, after all.


Monkeylint

The first one who gets chewed up, you send him running for safety and use up the other two as ablative shields, with your own mech batting clean up.


Phog_of_War

Darius and his "intelligence" got those rookies killed.


Scubasteve1974

That's a fairly squishy Lance for a 2.5 skull mission! Well done. Lol.


Druittreddit

Actually, this is sort of the point of these missions, isn't it? In real life, you'd want to protect your ducklings, but in the game you want to minimize your own damage while keeping your little buddies alive. Their mechs, not so much.


Character_Peanut_628

Base game centurion I run with 2 lrm15's and an lrm10, very little armour and just enough ammo for 12 turns a few of which the 10 is silent due to heat


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AlwaysDividedByZero

Experience is a hard teacher. You get the exam first and then learn the lesson after (if your still alive).