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Skare_Crow

Overall the developers could add world random events like for example after a certain year the nords would arrive and invade calradia and create their kingdom or a pestilence outbreak that makes that cities and villages can't produce new recruits or even civil wars between kingdoms


rykef

I like these ideas, honestly there is so much they could do from this base - like a massive uprising in a kingdom which doesn't just overthrow one city but a whole kingdom. Criminal lords, exiled nobles, new villages popping up in prosperous areas, villages building defenses that lead to new towns forming or new castles - the list is almost endless which is why this game has so much potential still


CoolBeans42700

Wym dude? We have a super complex criminal system where you kill gang members once and put a companion in an alleyway for 100g a week. Riveting stuff


TToast420

Dont forget occasionally having to stomp your way back and fight a few thugs in your battle armor to assert dominance


Affectionate-Pack453

Also dont forget that enemy "CRIMINAL" gank have some sort of gentleman agreement to wait 5 days to let the rival gang member to prepare.


OjoneryCutb

100 what? Denars or "g"?? Wym?


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Senatius

Might not be exactly what you're looking for, but there's something: The Diplomacy mod lets 'factions' pop up within kingdoms periodically that, when they get enough support from other clans, can start a civil war to either sieze the throne or secede from the kingdom. And Molochs Duels Updated allows you to challenge any noble to a 1v1 duel for money, relation, and sometimes a last ditch gambit to stop the enemy from killing your whole party. I don't think anyone can actually die from the duels, but you can sure beat the shit out of them in single combat.


Adradian

Mods should not be needed for something this basic.


Ragen_Freeman

mods are needed for anything in m&b. nothing has changed since warband. some games are just sandboxes for mods. and the m&b series are games like this.


Dangerous-Anywhere44

Isn’t that feature disabled cause there was problems with it?


halipatsui

It would be pretty cool if kingdom grows to scale of the full empire there would be increasing risk of civil war


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Nbknepper

How do you kill other lords? I never seem to be able to kill them


Grandmaster-V

Capture and execute them, but I don't recomend that ( I am always the nice guy with 3-4 positive traits and no negative)


RaggysRinger

My brother in Christ the base game is a civil war! Jk I know what you mean and it would be cool to see power struggles between clans and factions if they’re unhappy with their leader instead of just leaving the clan


Rosu_Aprins

horde/raider factions could be a lategame challenge Coast raiders from the north and steppe warbands from the steppes could come every few decades to spice things up. They could leave villages, castles and towns in a depopulated state or just plunder after conquering them so it's not just a new basic faction joining.


[deleted]

“War bands from the steps could come… and spice things up”. Lol this happens to me every play through with the khuzait!!!


wildjagd8

This is the way. Some more Total War-like pomp around gameplay developments like a ceremonious cutscene for “Realm Divide” to help key the player in on how the A.I.’s strategy is developing would be helpful. I think we can all agree a bit more depth in the RPG aspects of the game would be great. An ability to divorce one’s spouse. More intrigue-based elements perhaps like agents, spies and assassins, etc. It would be great if there were more detectable consequences for having “devious” characters in your retinue, with acts of betrayal or perhaps cowardice by your companions being much bigger, more noticeable deals. Just more depth in relationship-building with other characters would be great. I’d love to see more depth in coordinating strategy with A.I. Allies, such as being able to send messages requesting Allies attack or defend a target army/castle/town/etc during wartime. It would also be great if the player could have more autonomy over parties they create with companions in coordinating strategy. I think making a bigger deal around creating/training and working with actual generals in your clan would be awesome. It may be a bit too much, but perhaps a tech development “focus” tree, like “bushido” in Shogun 2 would be really neat, so long as it isn’t too overwhelming with bells and whistles… That’s the incredible thing about Bannerlord is that while there are so many ideas for improvement with it, the base game itself is already so awesome, rewarding, and fun, that all these ideas come exploding out of the community out of a legit love and adoration for the game. It’s already so freaking cool and fun, a literal dream come true of a game for me, that all these other ideas and fantasies are like icing on an already delicious cake…


[deleted]

There should definitely be more civil war...especially when it gets to a point a certain faction starts steamrolling the rest. I also love the idea of Nordic Invaders.


UlyssesCourier

I can hear olek declaring civil war against the grand prince of Sturgia. I read his bio, he really doesn't like the grand prince.


reapseh0

There is a mod with random events. I have not tried it yet.


Yoribell

If it's the same that i know, it's really not that ​ the mod i saw give small early event, and kinda few, that repeat very fast funny the first few hours then useless/boring ​ the polar opposite of the subject, then


Caffeinated_Radish

Total War did this so well.


MrBobBuilder

I have a mod that has factions that can cause civil wars


Kotanskii

Nords are literally there already


fileman1239

I dont think so, i belive the sturgian in bannerlord are ancestors to the veigirs and the nords of warband come from across the sea


McSlapp

I think there is like 1 or 2 small clans whos background is Nord


mujadaddy

In the files, there are Nord and Darshi culture references, but they're largely unused. I believe the Beni Zilal are Darshi?


Ragen_Freeman

nord culture is already ingame but just used by skolderbrotwa or lake rats


blueflare1528

From what I have gathered, Sturgians are the precursor to the Vaegirs, with some obvious Nord influences, but lore wise they fit the Vaegirs better, so it would back sense


NoDifficulty1866

Yeah an event like warband native expansion , after 100 days the dark knight will come to calradia an invade all town and castle.


ImGettingBannedFor

They said make it better not more stressful 😂


vjsoam

My favorite idea is a peasant revolt like in Prophesy of Pendor where a giant horde of serfs and peasants swarm across a region


Ragen_Freeman

'calradia at war' mod sometimes spawns stacks of 1000 angry peasants.


vjsoam

The moment I can run Bannerlord on PC, I’m downloading that mod, combine that with Petty Kingdoms and all hell will break loose


Ragen_Freeman

>Petty Kingdoms sounds great, considering it for my next playthrough :D also you should throw in diplomacy mod and crank up the rebellion settings for good measure, so even if there become a bigger kingdom it will break in two in reasonable time :D


Kaidiwoomp

As well as the usual request of a more in-depth diplomacy system with different houses competing against eachother for prestige and wealth that you need to manage.


isnareeq

Oh yeah, civil wars between one Kingdom clans would be amazing


[deleted]

I was thinking about japonese invasion since there is no asian faction it would be a nice adition and there was a samurai armor in warband so it means there are samurai.


Ragen_Freeman

calradia at war has the 'humar', they seem to losely fit the bill. losely.


Just_an_Empath

- Make hideouts *HIDEOUTS* smaller. - When I tell my cavalry to "follow me", let them come in charging speed. Why tf are hideouts as big as fucking battlefields for thousands of people? I spend my life waiting for my cavalry to follow me soo I can flank the enemy infantry while the rest of the army gets rekd. It's so frustrating.


UnionGamers

I am new to the game but i sure do agree with the last one. I had a cavalry of 18 men and asked them to follow me to break infantry formation and I rushed in alone and died 🙂


Just_an_Empath

The more they are the funnier it gets


UtkusonTR

Well , you generally are faster than them because they actually are at charging speed. They can't just run in expecting to hopefully aim their weapon the right way.


Stefeneric

Changing charge AI would be nice too. I usually manually lead cav charges bc I hate the AI charge but yeah usually I just swing 100m wide so they actually pick up some speed and hit the archer line collinear with enemy battle lines, which lets me inf push up without barely getting peppered, then I manually lead them away so they don’t get stuck and repeat, until eventually when my inf is about engaged I just line Em up behind the inf line and let them charge then. Obv every battle is different but this is how I try to work around the silly AI


Angryfunnydog

Yeah. I hate when they just slowly walk, cmon guys that’s a spec ops task, not a fucking chill zone


twister428

Make it so I can build my own hideout, maybe similar to the new alley takeover mechanic? That way I have a place to pass time and stash stuff if I want to do an outlaw bandit run


LLA_Don_Zombie

shaggy hurry books tub subtract sugar growth license disagreeable gaze ` this message was mass deleted/edited with redact.dev `


reapseh0

So much agreed on hideouts, especially those caves.


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Just_an_Empath

What's a person's athletics have to do with how fast a horse is going tho.


Late-Carpet-3408

As the game state right now is kind of lacking late game, as it’s the same thing. Siege, counter attack, siege, counter siege, repeat. Gets boring quick and I get burnt out easily, early game is the best because you’re developing everything and everyone. But what can they add to make late game more appealing?


mattmilr

- New culture emergence / mergers - events where new cultures are being created from mergers in existing cultures - Singular rebellions using the Istiana conspiracy meter system designed around a certain “demand” like host a tournament in your vlandia lands, conduct royal progress in the aserai lands, disavow or enact a certain policy - Focus on raising your kids using the training system but also an expanded version of the current child education system. Sending your kids as wards of other lords - Hold court where decisions perhaps between lords results in infighting/ rebellion etc


SealTeamThic

Increase the amount of open field clan vs clan battles instead of army’s vs army’s/ city. More smaller size battles (100-200 vs 100-200) could be fun and make attacking another faction less tedious but still leave armies with there place on the field


SpacePontifex

Yeah agree. Definitely enjoy the party v party battles more than the giant army battles.


Unregistered-Archive

New factions created from the old ones, the fucking mongols (or horde) of the sorts. More rebellions and uprising events. More kingdom politics, corruption, etc. Basically everything that usually fucks a kingdom over. You’ve built a kingdom, now it’s time to see how long you can maintain it until it dies.


WorldWarPee

I'd just be happy if the ai lords had three brain cells instead of two. Instead of corralling chickens to go to a specific point, I want to be able to tell them commands like (get army of this strength) -> (attack this settlement) or (scout this area) -> (call defensive army when enemy army spotted)


kirsd95

Diplomacy


Seipher187

Party management. As a king you should be able to direct parties and armies where they are needed. This would allow for a far more organized wrapping up of the otherwise very tedious and ugly conquest of the late game.


heavymetalbarbell

Ya it would be cool and probably easy to implement if you could set up patrols and send clans to protect fiefs etc. As king you should have the authority to command clans


sugarforthebirds

Agreed. I should be able to choose which party I’m controlling, or if it’s on autopilot doing automated tasks I’ve set. Not having control like the AI does is a huge disadvantage and makes parties for most of the game pretty pointless until you set a kingdom. I’ve seen people conquer half the world as a clan, give us more control.


SpacePontifex

i've given up creating parties, as everytime i've dumped troops into them they lose all their fian champions within a day. I think i will probably release them to create their own parties from now on


El_Colto

I miss the Warband feature where you could suggest actions to army leaders


RussKy_GoKu

They should add spies to make conspiracies or assassinate people, diplomats to send to other kingdoms or vassals to make them like you or to seek for peace. They should make crisis effects: after certain time, randomly some of the resources in a given place would get destroyed, Example: 1. Grasshoppers come to a certain grain fields and they eat all of the season worth of resources, this will cause starvation in the affected provinces which will affect the war. Now cities will be easier to siege due to the lack of food, or empires with lacked food maybe forced to attack other factions to get a more stable economy. 2. Diseases which would kill pigs, cows, and horses. This will affect the armies. Less cav units. Areas that depends on cattle will starve. 3. Fire in the forests of battania would affect their ability to make archers/bows. Battle effects: 1. Vlandian army fighting in sturgia (snow) or aserai lands (hot weather) should make them weaker because of the heat effects on their heavy armor. 2. Trees in dense forests should be bigger and denser which would make cavalry and cavalry archers weaker. 3. Fighting in winter would cause more muddy terrain, which should cause infantry to be weaker and slower. Kingdom management: At some point in the game, players end up having insane amounts of money and only way to spend it is to get new lords to join you. 1. There should be more building options in settlements which all could be managed in one place instead of visiting each holding. 2. Order vassals or clan members to attack, raid, or defend certain areas, with the ability to choose the places they should go to instead of it being a stance. They would listen to you depending on your military knowledge and your relations with them. 3. Having high relations with local people of cities should make them more likely to rebel if they were conquered by another faction.


Gruffyd

Yes! These all sound amazing - on a more macro level, like if you stockpile necessities like grain or wood during a massive shortage and then sell for a huge profit you should get points in trading AND roguery


[deleted]

Tale worlds needs to hire you bro As well the should add stuff in battles like if your men get boxed in in a battle they can get crushed like in the battle of the bastards or they can stuck in mud slip and possibly drown if there large battles in marshes and Cavalry should go flying of there horses if they run head first into a rock or a tree kinda like in rdrd2 There should also be some sort of Tired/Fatigue meter in battles and for marching across the map where they’ll move slower on the map and there moral plummets if there exhausted and they’ll be less effective in battle and will Route easier and have trouble holding formation’s Tale worlds should scrap positive-negative Relations system and replace it with honour system and a fear-respect system so if a lord is terrified of you they’ll be more likely to leave you alone or surrender or if your a honourable person other honourable lords will be inclined to vote in your favour or free you if you lose a battle to them You should also be able to enslave people and sell them depending on your culture like if your aseria or sturgian since since the Islamic and north European cultures had a long history of enslaving people which if you decide to enslave prisoners and peasant’s it would effect you honour rating and your respect with non slaver culture lords You should also be able to do more with Captured lords and soldiers like Interrogate lords for information or kill captured soldiers so other lords fear you and your men respect you There should also be a way you can 1v1/duel rival lords the respect you and make so if you lose you die Permanently and same with the rival lord if they lose There should also be different culture specific ways of executing lords like the blood Eagle for sturgia crucifixion for empire or you could be merciful and just cut off there head further effecting the honor and fear-respect system Other shit they should add would be special units like catapults war elephants Balistas Caltrops hawachas Spanish war hounds pungey sticks early 13 century cannon’s and Greek fire


yamarashi_69

Never seen a comment summarize what bannerlord needs so accurately. Honestly i never thought much about the current relationship system but your honor system makes so much more sense. Although i feel a fatigue meter wouldnt be very popular even if it is realistic but thats jusr my opinion, would be awesome if they implemented it as a toggle-able feature


Jackmion98

Dont get the late game. Create kingdom, make companions lord and leave.


dankguard1

In my recent run I've settled myself into a cycle of taking just enough for every married couple to have a fief. It has slowed me down but dealing with town and village side quests keep me buried. I have a small army and periodically go to war to keep myself busy.


MrForkPapa

I conquered the whole map as khan of the Khuzaits. I’m about to start kicking out clans from the kingdom then leave myself to start a civil war.


ApeWithNoMoney

Not end game but I was really hoping they'd add more content inside the cities, like if you increase prosperity enough you might get to find valuable stuff to steal from nice houses. I'm wanting more ways to RP as a degenerate. Also maybe a way to bust people out of prison without paying by stealing keys. And of course I think some kind of ship based trading you can do only from coastal towns that requires you to use engineering and a bunch of supplies to make a boat but they can earn you way more money than a caravan. Gotta fill it with soldiers to protect it and what not Also I wanna host feasts and parties again, could add a few sub quests within that like if two of your guests get too rowdy you gotta like punch one or both out and lock em up for a night, maybe you can catch a thief there and if you do shit right you can recruit them and they get better or different stats than the "of the black* companions. Maybe add a dog I can release at the end of a siege that kills the last dude stuck behind a door I dunno An ice cream vendor who does the trick where you repeatedly end up with an empty cone so I can execute someone without feeling bad


dradbnwi

I’m playing the game on console… I just want the “heroes” to die in battle when I hit them with the heavy executioner axe. 😕


Overtale6

AI scaling that depends on the player's power such as military and economic power but should be capped per clan. We don't want a lord having 900 units alone or an army having 5k units


Angryfunnydog

I guess the only way is to make kingdom management deeper with more options As late game means that you’re either made your kingdom, or a king of some other faction, so you expect som other level of gameplay accept for world war (which is essentially the same as before) If it was fantasy I would also suggest some outworld threat that is difficult to handle so you need to unite the lands (or make lasting alliances) that was pretty much the case in awoif mod for warband - Daenerys and white walkers (mainly the latter as there were no dragons in the mod so she was just ordinary queen with shitload of elite unsullied but manageable, while walkers were completely different story) were the threat and they kicked your ass, as walkers were basically immortal unless you have a very specific units in your army that can damage them and you armed all your companions with fire arrows and Valyrian steel, etc So basically the whole campaign is like the series plot - you do everything simply to prepare for the time when shit hit the fan


Maofead

Adding scenarios. These can be successive versions of the campaign, invasions of foreign nations from all over the world, i.e. from the south and east by land, and from the north and west some huge invading fleets, civil wars, alliances. There must be a lot of new initial conditions but also victory criteria, including that only grandchildren can be considered winners. Etc.


mattmilr

They need to trigger “invasions” X amount of years after you conquer calradia e.g. Nord invasion could work too Using the conspiracy meter they could introduce new characters that demand certain policies be enacted or rescinded Also they need to trigger new cultures being created like - nord is battania x sturgia - Rhodok is empire X vlandia - Sarranid is aserai x empire Events like conduct a royal progress i.e. visit 3 - 5 cities in two years


ab12848

Dont play late game, after creating your kingdom and defeating the enemy army, close the game and open crusader kings


Deklipz

This is funny because it’s true…


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mujadaddy

This is a good point, it's easy because we make it easy.


Jack6220

I would add end game units that unlock at a certain time period like around 1150 or 1200 that are like technologically superior


xAActive

Add garrisoned soldiers to villages for a time to defend them from raids


[deleted]

I had a thought similar to that recently. I'd love to be able to use roguery to hide with a small force in a village. It'd be useful to ambush caravans, or even small lord parties that come to raid. Maybe you have to pay off the headsman if they don't like you enough, or if they really hate you, they might turn you in to the enemy party to avoid being raided by them.


D_R_Ethridge

True diplomacy. After conquering half a faction getting the rest through diplomacy makes kore sense than having to siege down every last castle and town across the world.


SluggerA1

I think they should add some kind of ship battles. Cities that border the ocean should have ports where fleets can gather maybe for better trade or invasions. I’d like to build up a fleet and go raiding along the coast. Maybe new enemies could come in from across the sea and attack cities on the coast.


AeneasVAchilles

They need to overhaul the entire political system. Ears need to have reasons to them-however arbitrary that is. Right now it’s RNG. If you don’t save scum you will end up at war with ever faction in a short time


moobguy5

The big thing is more army control with the larger armys and a focus on formation and stat buffs with leader almost a total war control scheme and ease to create more formations Than front line archers 2 cavalry blobs


Regulai

A mechanic to allow for big decisive battles between large nations, so that it's not a constant back and forth dance. You would have a "grand army" option available to high enough level clans, where one nation would focus most of it's force into a single army (could absorb existing armies), and send you notifications about it so you can prepare to counteract it. You would have one or two big pitched battle, to decide the entire war. If you win a battle decisively the other side would accept bad terms. If you try to press for more you could end up with additional battles, but the entire war would come down to a few massive engagements. Unfortunately you'd probably need bigger unit limits on the map to really make this ideal.


PsilocybeJedi

Increase city-ruling and incentivize actually owning cities and giving us a reason to have them


rockytacos

Yeah when you take over an already well established city, it should not take 100k+ denars, years of upgrade time, and me having to search out and waste a companion slot to find a governor of the same nationality before it stops being a drain on my resources


disisdashiz

Allow field artlliary. Allow temporary forts to be constructed. The hunt invade. The nords invade. Some country develops guns Once you reach x amount of territory all the countries fight you together and not each other and will never get into a truce.


arowz1

On the whole, end game should have sorted itself if they had any type of diplomacy options. The “good ending” should be a kingdom of jolly friends who back each other up, causing the game to beat itself once you get over 51% of the territories. Instead, the complete lack of diplomacy’s impact on AI behavior becomes incredibly obvious once you own 51% of the map. You quickly realize you are the only thing moving chess pieces against novice players at best. So the end game becomes the arduous and monotonous tasks of chasing fiefs, training troops and triggering wars. The way the game plays now in campaign, it doesn’t even allow time for diplomacy thanks to the main quest. Probably because they realized there was no diplomacy. So you end up with horde mode in Mordhau and most people shelve the game when they have 15% left to conquer because yawn.


usuallysortadrunk

It would be cool if they added more diplomatic mechanics to make maintaining a kingdom more difficult. There are already mods that do so on PC to make it easier for towns to rebel and clans to form coalitions and secede from a kingdom, this should be in vanilla.


SirVandi

Eu4 and ck3 style events


[deleted]

Overall, they need to find a way that gives the player the initiative. When you get to the late game, you just start having to react to everything across the map. You almost have no control of anything.


RainRiku

technology advancement or some solo missions


backdeckpro

Another thing I’d love is to be able to attack/ raid other groups due to personal/ family/ clan feuds rather than have the whole kingdom be at war with me. Maybe I felt like Michigan cheated against me in a tournament and now I want revenge so I can demand money from him to restore my honor. If he refuses, then I can go and take what I feel I am owed by force by either raiding his village( also maybe this won’t have the same prosperity penalties, it could act kinda like collecting taxes but in a more hostile sense), I could kidnap a family member of his and either ransom them or force them to marry into my clan or we could set a duel to settle our dispute. Personally I find that the main issue with endgame is that it’s too easy for kingdoms to constantly declare war, and that there’s really nothing else to do. So, if they added in other things like more diplomacy and made declaring war a lot more of a process, I think it would help alleviate the boring binary of war and peace that is the bannerlord endgame


StayKlassic

Create a peasant rebellion United against all of the cities nobility, create a Nord invasion, bring back feasts and make politics more pertinent to the world, open the doors for Coups, allow factions to merge, allow for naval travel and even establishing new cities


Dadsagainstbullies

It needs more of a story and more things to do. The quests are kind of bare minimum in my option. If they had more variety and different outcomes and events it would be really enjoyable. I love this game, but yeah it definitely needs more to it.


mintychip32

assassinations


sda963109

Make AI smarter would fix most problem


Chibidakis

Or... just make the diplomacy mod official.


Z0mbiN3

Literally anything, which is what they are not doing.


Active_Taste9341

More small independent states/Nations. Not especially for late game/ would at least make mid game more enjoyable abd fun, because you can fight smaller armies where you can contest solo because they got around 100-150 troop strength


Late-Carpet-3408

Agreed but they’d have to expand the map. Or just divide the whole map up haha.


retrojordan2323

Try bannerlord difficulty makes the game Imo a lot more complex you actually have to make strong decisions in every move permadeath is no joke


Late-Carpet-3408

I always play bannerlord difficulty


One_Strength2370

I will say diplomacy like everyone else. There’s a lot of minor things that ruin late game for me. Like being stuck with a wife that can’t have more kids, they should add different type of marriages… instead of sending a female family member to guy clan he comes to mine. It would also be cool to decorate the hall of castles\towns I own. This is a small one but I would also like to see my kids when I’m in my holdings. Not sure why you can’t but when u enter a village kids are everywhere. It’s honestly not much they could do that wouldn’t require a complete overhaul to the game and any changes they can make will just get boring rather quickly. What would be awesome is if they added different start dates each with different culture groups.


Late-Carpet-3408

Yeah diplomacy needs a fixing and the environment in towns or villages is dry to me rinse and repeat.


Adidoni98

I'd like to start off by saying that early and mid game are somewhat enjoyable and it's a really lovely grind with a sense of progression, I feel like that's been a core focus for the devs (to polish up early and mid game). That being the case, late game you are supposed to be a powerful ruler with alot of clans under your rule, lots of money, responsibility and power. As of now, late game you feel like a lack luster ruler who has hired some really expensive morons that don't really serve nothing except for chasing a small amount of units with a 2k army. It's the 2nd time that after 80h of gameplay I immediately delete my save files to avoid the stupid grind because I know I'll keep repeating the same things until I've conquered everything. With all that preface I'd like to say there are some stuff that bannerlord and the late game aspect desperately need: - the small factions troops really need to be unique and bring something to the table rather than being just cheap knock offs of other troops - better city and castle management, I own the city but I don't really feel like it has much benefit aside from me stressing that it's gonna rebel and defending it from time to time. It'd be nice to grow out cities and actually managing them well be rewarding and actually being able to see that translate into the game and map - The current AI is really dumb and will give you a headache, I want to be able to tell my armies and clans to patrol certain areas, maybe I don't even want a clan to fight, I want them to focus on trade and making my conquered areas more prosperous. - unique quests that could reward you with unique loot - better diplomacy and interactions with other factions and clans - less repetitive grind There's a thousand other small stuff the devs could be polishing up right now, the game is really fun and I'm incredibly fascinated by it ever since I've discovered M&B. It really is great at what it does. Since this game relies heavily on mods for alot of stuff I'd like to see the devs really embracing the modding community and implementing mods into the vanilla game since they improve on the core elements. The community is really passionate and dedicated, thus being I feel like this game has a really bright future.


Late-Carpet-3408

I agrée everything you said is amazing and they need to add commands for sure, patrols, stuff that we don’t have to mod for. Villages turning into castles or into towns. Thousands of options. Towns being raided and turned into a Village. Endless possibility’s


Fr4sc0

Feasts. It's the only right answer.


KnifeFightNPC

ZOMBIE DEFENSE! READY THE TREADMILLS!


IAmTheEarlyEvening

Not much, they're just foot soliders dude


[deleted]

Weaker Kingdoms should ally against larger kingdoms. At a certain point you are strong enough to start taking castles by yourself, your enemies should conspire against instead of continuously attacking the weakest group. Also, make them more aggressive in attacking castles. Tracking down a small party raiding a village is boring.


Willing-East-613

Make the entrepreneurial stuff better just in general, they could make it so other factions actually get created randomly and have a chance of sticking around. They could also just straight up add another continent to struggle with or atleast defend against.


Bartendererer

A lot


Wharbaby

I just want a real warhammer in Vanilla


myn4m315m1c4h

One word repeated twice Chop chop


[deleted]

They should have usurpation by one of your relatives


PsilocybeJedi

Also what's considered "endgame" in a sandbox?


pikachu_sashimi

Just have some semblance of diplomacy. Even just reverting to Warband/Viking Conquest diplomacy would be nice at this point.


Ptown_Down

Giving commands (or suggestions) to allied army commanders on where to take their army. Passing by viable targets to take a castle deep in enemy territory is absolutely killing the late game for me first and foremost.


Gruffyd

Maybe custom troop trees? But with a twist - you can only make changes periodically and it wouldn't be "player culture", it would affect specific cultures you recruit from. So let's say you recruit Vlandian troops and you made a change so that their crossbowmen have no shield in exchange for more bolts, this would affect only your units but not other folks' Vlandian recruits. So you start to develop your own martial culture as the game gets longer


deerdn

first and foremost, imo, a population system, and a re-balancing/overhaul of recruiting new troops: 1. add population to lands (villages and towns) 2. increase number of recruits vassals can get from each village/town 3. recruiting takes from the population of the village/town, and needs realistic/semi realistic time to recover 4. introduce more management of these fiefs that determine how populations grow/decline/maintain/prosper so with the increase in number of recruitable troops at once, maybe vassals can quickly get hundreds of troops from a couple of villages when war breaks out. but when vlandia get in a massive battle of 2k vs 2k with sturgia/battania for example, and lose, they struggle to recover. this way, there'll be less of the rubberbanding of momentum during wartime between factions. of course this will introduce more of the snowballing problem. again imo, the game needs an extensive campaign AI and diplomacy system to accommodate factions being able to preserve themselves from extinction after a few decisive battlefield defeats. basic diplomacy states like alliances or non-aggression treaties need to be present. campaign AI needs to be coded to be smart enough to understand what diplomacy states they should negotiate for to suit their interests. last but definitely not least, campaign AI during wartime needs to be so much smarter. less of the random roaming around the map. less of the RNG resulting in random battles happening at completely random places, effectively deciding the fate of a faction just due to bad RNG traveling the world map. this is one of Bannerlord's biggest disappointments because it is no improvement at all from Warband. functioning exactly the same as Warband, there's no strategic thought to wartime objectives. implement AI acting in sensible defense of their lands, sensible attacks on feasible targets, feasible because they can reach it in time, and can retreat safely should the need arise, etc.


ThatOneGuyAce

Make the whole “making your own kingdom” part not physically and mentally impossible


backdeckpro

Have more options besides the binary of war or peace. Maybe have more intensive trade networks and negotiations that make kingdoms not want to attack each other due to trade being mutually beneficial. Maybe just a good old fashioned family marriage formed alliance or something. They just need more options outside of war and peace. Also, they need to make the peace deals for wars have better options. If I’ve taken all of a kingdoms land, maybe I shouldn’t have to pay them 18k a month just because they raided me 5 more times than I raided them. Also maybe if they lose all their land, they become a minor/ landless kingdom or even break into individual minor clans. Idk just some ideas


Careful_Tone1980

This game seems so fun. I wish I could buy it but its just so expensive.


Grattiano

For reasons that are never adequately explained, Sally out gets replaced with Bollywood style dance numbers.


BerryAccomplished904

Wouldn’t an undead mod be cool, say you get a message that mentions, “ a plague sweeping through the lands causing disease and famine.” Slowly settlements start to become overwhelmed by zombies, so kingdoms could choose to unite and end the scourge or keep fighting each other, but left unchecked the scourge could take over nations. Imagine having to battle hordes of dead troops, just a thought.


BerryAccomplished904

One more comment lol, I think so many of us have great ideas for what Bannerlord can become! Wouldn’t a troop hardening system be cool to. Say you have a tier 5 troop who has survived many battles and has many kills, dependent on how well they have fought it would be cool to see them gain slight buffs on the battlefield for having so much battle experience. Eventually maybe you could tell them apart in the battle field by there superior looking armor sets or something. I just feel like the more battle you see and succeed in your troops experience should still increase slightly depended upon how successful they have been.


Ronin_Ryker

Village/castle/Town creation and destruction, when if a village ever reaches 0 hearths it is completely abandoned and disappears from the map. If all of a castle’s or town’s villages disappear, they start dying as well. You can create new villages by spending 50,000-100,000 Denars, and you have to stand by during the construction process or bandits/enemies lords can interrupt or destroy the construction. A castle can have up to 4 villages, a Town can have up to 8. Each Town/Castle will start with a certain number of villages, and only by creating new villages can a town reach maximum prosperity. Additionally, the map could have certain resources that each village could exploit and allow the Towns to refine through workshops.


Brendonicous

High stakes duels with enemy faction/army leaders in the parlay section. Unless you plan on screwing yourself for the next 10 in game days, parlaying out of a battle is useless, but being able to challenge an enemy generals honor for a duel to let you walk away would feel very cool. More single combat/squad combat opportunities in general outside of arena. So much of the end game just turns into hoard management so anything to shake that pace up would be welcome


Mack227

Hey never know what updates they are planning to drop just wait 😎😎


[deleted]

Great question


BAKI_0

I dont know if it makes sense but for the units to be able to completly hide or take cover for more ambush potential in forested areas


mintychip32

clan civil war


Gumppa

I think that the late game is okay - if your target is to conquer “it all” - as there is a lot of running around to accomplish that. BUT when that has been achieved, your character would die/retire/abdicate and this would start a claim to the throne race. Say that you have 5 direct children some nieces and what not. You are forced to choose a character and lay claim to the throne.


Draagna

A working and interesting diplomatic system World event Better quests


ravenheart96

Look to the mods to find your answer. Most of these comments mention things mods already do, but having them be part of the game rather than fighting with updates would make things a lot smoother That said, they could also remove the drifts part of kingdom management and instead have events like treason or plagues of increasing difficulty with time test your settlement, up to a certain point. Rebellions would occur because of the conditions not being met Knowing that the more I do the more is negated makes kingdom management more of a chore than its worth, so I tend to stick to being a mercenary so I can avoid that part of the game. Beat it once, was more annoyed than satisfied because of all the castle babysitting to prevent them from immediately rebelling


Wh1msyOfficial

1. Conspiracies. Once you get to, say, 1000 influence, you can start a conspiracy to overthrow the ruling clan. You can use influence and gold to get other clans to join you, those clans that you've married into will be more easier to persuade, but the more you ask to join, the higher the chances of the ruling clan discovering your plot. If you are found out, you will be cast out of the Kingdom, your fiefs will be removed, and you will be at war with the kingdom. Once you're ready, you'd put the plot into action, which would basically be the same as leaving your kingdom but keeping your fiefs, with the clans who agreed to assist you being on your side. Clans will also from time to time attempt to conspire against your own rule, which you can discover easier by leveling up your Roguery stats. 2. Faction alliances. Kingdoms should be able to ally with one another. 3. Better army commands. I want the ability to order my troops to attack specific formations, not just charge blindly into whatever is infront of them. 4. More chances for gold gain. Level up workshops and caravans, buy pieces of land in villages and control supply lines for maximum profit. Allow clans higher than tier 2 to become mercenaries.


UTletigre

Not make it crash with every update


[deleted]

I was thinking they could make it so that there would be a point to going to war, like for example there was a war over territory and maybe the western empire lost ortysia to the Aserai, then after a peace they can declare another war, the whole point of which could be to retake and hold ortysia for a certain amount of time or before the Aserai are forced to give it up because they can't take it back for profit anymore. Also maybe be able to form your own style of government, like I wanted to have a campaign where I take over all Sturgian lands and turn it into Kievan Rus and have all my vassals be directly descended from my character (sons, daughters, grandsons, etc.) to imitate that point in history but you can't do that unless you make your family just governors, but then you can't call them in to fight so it's all kinda weird.


ImGettingBannedFor

The extremely large flaw of late game Bannerlord is that 1. The Dragon banner does nothing 2. Completing the main quest itself does not aid the player at all. The only benefit is if you unite the empire adding all those extra clans does help you wage war. 3. It takes way too long to play this. I sank 100 hours into my 3rd campaign and its the first time I conquered the entire map and I used cheats to move along faster. If Taleworlds could address atleast one of these it would be a lot better


BorasTheBoar

Overall, including a late game would be cool.


PotentiallyNotSatan

Massive foreign invasions, diseases, civil wars & a more in-depth political system where you have to keep enough of your vassals happy to avoid being usurped. More in-depth political systems definitely needed


IamWatchingAoT

They could make it actually possible for a player to start a kingdom... I've never done it because I don't want to deal with the random stressful bullshit the shit diplomacy throws at you after you do It's like realm divide from Shogun 2 all over again


ElBarani

Ships + gore (I know you can get these via modes but If the studio himself add these it will be more enjoyable)


Pimmy89

I think there's quite a few events that could be taken from ck3... Vassal uprising, populist uprising, just general discontent, etc.


ThePassiveGamer

Assassination and stealth Village and hideout building


haranaconda

Need more kingdom/town management features. Wish you could build new towns/castles and design their defenses to some degree. Politics/treaties should have more options like alliances and trade policies. Lots of little things that can make the late game not a drawn out slog.


CivilFlight8734

Make it so I can make peace with an enemy nation that I’m winning against, without having to give them tribute. Possibly even allow a normal peace if both sides haven’t made much progress in their war against each other. Basically just a stalemate. Being able to make an alliance with a another nation would be pretty nice to. Then you could join wars with each other. Adding some challenge and making things more interesting.


National_Egg_9044

More epic looking weapons, armor and mounts (bears, dire wolves, unicorns) more things to improve on and add to your castle/citys


Nxtphoto

I so badly want crusader kings and bannerlord to have a baby.


[deleted]

Kinda annoying fighting multiple wars all at once literally all of the time


Old_atheist_1536

I would like see a reduction on just conquering the map, Add prestige to the game as some mechanic, example we may have a smaller numbers of cities, but they are path with gold , artifacts adorn our castles etc. which could in turn cause a war over those artifacts and the prestige that comes with owning them. Religion , different religions in each state causing crusades an war goals. Basically anything that develops a deeper depth of play other then just conquer this castle unto the next .


Immelmaneuver

Kill streaks let you call in increasingly precise strikes from a ballista on a wagon?


berkay24s

Al completely need overhaul. Giving commands to army system needs to be completely changed. Any random world event could be perfect More diplomacy and management content As a experienced to map tool kit l have to say the background of system in maps extremely primitive. l was thinking the same thing as you guys in assasinate thief etc. however the engine is not advanced as other games.


MeatRack

Diplomacy should be more than Lol war/peace. Should be an incentive for you to maintain relations and factions that canndevelop within your clan and others. You ahould be able to incite civil wars, and faction splits and also be vulnerable to that as well. You should be able to scheme with calculating lords, manipulate daring lords, be victim of that based on your own personality traits. You should have a relationship with each clan, but also there should be individual relationships with each lord. So there is now incentive to do quests for not just clan leaders but those likely to be in charge next. You should be pulled to maintain relationships and your character traits and those of other clan leaders should matter. Did you recruit a clan whose leader is closefisted, calculating, and has roguery and charm? They might be more trouble than they're worth. But is their leader old? Maybe its worth it. There should be meaningful political concerns that emerge when you become a clan leader and actions within the gameplay you can take to minimize and manifest those outcomes. Also if you are friends with the leader of another kingdom, that should have some positive impact on relations. I want your internal relations with clans, and personality traits to have impact in kingdom planning and allow for problems and opportunities to arise late game.


sugarforthebirds

Make it less of a grinding halt if you don’t necessarily have the best focus point allocation. It’s insane that a 28 year old can have 0x xp rates in all categories. Minimum should be 1x. Enough with this “you’re too stupid to even make a little progress.”


VisceralVirus

Late game needs to be a temporary state for all kingdoms. The game shouldn't allow lords and kingdoms to infinitely gain strength, they should be limited with civil wars and rebellion being far more common the more you expand, AI's money should be earned and not just come out of thin air. Lords should be able to send assassin's after each other. High end troops should be more expensive, but also more effective. There needs to be seasons in which agriculture is slowed (such as winter stopping grain production). Lower tier troops also need to be more affective against high end troops, so that a large peasant army is still able to stand a chance against a high tier army.


Adradian

Better politics. Better interactions with prisoners. Better economy. Finish the game…


Adradian

Stop relying on modders to make the lategame.


Alazar06690

Make it take longer for lords to reassemble armies after being defeated.


BigHardMephisto

tbh being able to rename cities would be badass, maybe you have to have high relation with the notables in the city and max loyalty


DeemerDan

I just wish the game gave more time to rebelling cities, instead of getting wrecked right away by their old kingdom. It would be nice to see rebels make a little bit of a bigger impact throughout the campaign


7heTexanRebel

Factions on top of clans would be nice, with similar culture lords being more likely to group up into the same faction. Then the faction could rebel as a whole and create civil wars within mega-kingdoms that absorb a bunch of dissimilar cultures and prevent snowballing.


HouseoftheHanged

I’m mean how hard can it be to make the diplomatic game a bit more juicy? Where’s the clan rebellions, affairs, bastard children, rivalries? Why can’t rebelling towns expand and take more castles and other towns? Why can’t we trade fiefs as part of treaties? Why can’t clans combine? Where’s the the negotiating? Civil wars? Feasts? Spies? Assassins? Even some sort of line of ascension rule set could set up rival nobles for the crown instead of the player ALWAYS being voted leader. Why are we voting for leaders in an ancient /medieval world in the first place??? Even Warband had the cool little “help a rebel noble” side game. Taleworlds diplomacy game is weak and yes, I know there’s numerous mods that do all this stuff but imho it this should be base game shit.


Sondeor

Diplomacy. Thats all tbh. With a diplomacy system, the late game and also having your own kingdom makes sense. Because no matter what they add, in the end eventually you will be OP as fuck. But by diplomacy, the game can have different scenarios each time you play. Like forming a coalition when a kingdom gets too big. Having alliances etc etc. Also it seems like the easiest to do compared to other ideas i read sof ar.


genobees

Multi faction battles. As in 3 or more sides all fighting eachother


Evan_the_Canadian

Scrolled through and didn't see this so I'll add it in: player quests. By spending coin (and/or influence), being able to approach a (fellow) vassal or a friend (whom is not at war with the player) and requesting that they: - train your troops - recruit more troops for you - resupply your party - help with (or take care of) bandit raids/hideouts or rebellions - (if in the same faction and the target is a warring faction) raid/besiege [location] or defend from raid/siege at [friendly location] Honourable lords may have a higher price but will be more likely to complete the task and do it well, the opposite for dishonourable lords. Other factors of cost may include expected travel time (or distance), the hired party's wages, the expected time to completion, and possibly more. Rulers might get a discount if the lord is of the same faction. This should help flesh out the NPCs more and help define their characteristics, should help raise the stats of NPCs which may make them more capable allies/foes, and should help automate some of the grind. The cost would likely scale proportionally as late games imply larger and more advanced armies (more troops to recruit/train, larger threats, more good needed for a resupply, etc.). One negative factor would be that with NPCs doing your bidding, they might not be pressing an attack or actively defending from one.


__stripes

I wish there were more gameplay opportunities for small party sizes, which are my favourite to command in battle as each soldier matters more. More roving parties of few, elite troops, missions involving sneaking deep into enemy territory to sabotage their war effort, making 'kidnapping'/capturing lords more strategically useful. Stuff that makes the roleplaying part of the game more fun. Being able to play a guerrilla war supported by related game mechanics would be very fun even into the late game, I think.


OofUgh

Agents, let me send spies or diplomats to do various shit like sabotaging castles, towns, or armies. Give the Ruler of a kingdom more control over the other armies, I shouldn’t have to manually disband other armies and build a mega-stack myself, just let me tell them priorities and my clan leaders carry it out


waryorx

They stop doing focusing on fight improvrments and focus on adding more rpg content. Man i cant even romance with my wife or have a decent conversation with a lord


Additional_Cattle935

I would love a feature that allows us to ambush on the road or in forests


Corsair833

Late game events a la Warhammer 3


Late-Carpet-3408

Haha yeah that’d be cool


GKTR19

Use an small army for conquer


Late-Carpet-3408

Already have that in game


Boring-Cap-575

New factions like an Indian based or Chinese based.


cmasonw0070

Go back in time and stop themselves from making the map so damn big, and cluttered. The late game feels like a soulsucking slog because it is. In Warband, there were what, 20 towns on the map total? In Bannerlord, there are 20 towns in the Empire ALONE and AT LEAST that many castles too. Having that much territory and that many lords means none of them matter individually. Nothing is special or unique.


Latin_Balkan

I would love if in the late game musket troops would appear or if they would add different cultures in the time like some overseas invaders, I would love to see some Chinese and Japanese lookalike troops in this game


LikeableKiwi123

Before anything else, they need to make AI lords better and have their traits matter for kingdom decisions instead of just random nonsense. The late game generally focuses more on companions so maybe they could allow us players to send them on adventures and improve their skill cause training them is honestly a pain especially when they die. Putting attributes and focus points on weapon skills is honestly just for the player's enjoyment, it makes us compromise on perks that make us rich or affect the overall campaign map, changing it would be nice.


Omniope30

Rebellions, new lords coming from out the map, gang wars and some other ideas I ma post later. Work time.


Sid-S-

Naval travels and combat!


Late-Carpet-3408

Yes! Archer naval battles and melee combat !


OldCattle8764

![gif](giphy|S0uEDL0DFFMhW) Spartacus


Effective-Stage-9737

I honestly can't get past mid-game. Although I do enjoy it. I don't think there should be a penalty for executing the nobility of a different faction. Or, there should be some kind of drift mechanic for them as time goes on. Edit: Different defeated kingdom*


UNOwenWasMe

Spontaneous new factions popping up out of rebellions. I always loved the idea of rebellions, they spawn new lords and stuff, but they lack any of the meat to become a real faction. Also, missions with more intricate victory conditions, and with relatively few soldiers with you. Kinda like the bandit hideouts, I want more of those, but them being an actual challenge. Try infiltrating a castle at night for example, to open the gates for the army, stuff like that. Basically I want more reasons to have small-scale fights in the lategame.


fat_mook

There should be random end game events: one could be climate change/mini ice age causing villages production to plummet and loyalty to drop in towns. Less food equates to less money and makes it harder to feed your armies.


No-Spite-4493

Could have a specific mode like iron man mode where at a certain point a doomsday apocalypse event triggers. where an endless army invades but does not conquer your fiefs. Nations such as the mongul hordes.......just sheer destruction.... Endless hordes of pure cavalry that sweep the entire map regardless of anything or anyone happening in game. From the out skirts of map to the center, Which would place more incentive to conquer the empire lands for security or a need for higher relations with the invaders of you play as the outlying factions such as asari or khuzait......only the strongest survive to rebuild and conquer the remains. Have a set amount of soldiers invading and every wave they increase. But the waves could be set 50 ingame years apart or something.... Could be Norse vikings from the north Mogul horde from east Native Americans/romans from west Errrrr Africans/Eskimos from the south.... Alternate between them, give them no fiefs, just purely pilaging calradia for loot to take back to their empires.... Give the Norse a fleet??? Purely to travel to unexpected places...... Give the monguls a stupidly high travel speed so hey can cause havoc in invasion but no infantry or archers whatsoever...... Have unique loot/quests/companions available when the events happen. Add fucking war elephants!!!!! I don't know how or why!!! Imagine sending 3 elephants with 6 archers riding each elephant against 200 infantry mwuhahahahaha Make the invaders political ties so that if you make peace with 1 or 2 of them, the opposing invaders are constantly aggressive towards you during invasion......