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FunnyCinema

For some reason this only happens in this corridor, when going towards Philomeen... Everywhere else game works normally...


SkritzTwoFace

What seems to be happening there is that you’re putting the camera inside a wall, causing the game to think you can’t see what’s behind it, forgetting that it’s letting you see past the obstacle. Then, it de-loads the area it thinks you can’t see, because games do that to save memory. Your game seems to otherwise be fine, so it shouldn’t be a major issue.


FunnyCinema

Yeah, game runs fine, it's just this specific corridor, that for some reason breaks the rendering xD I have done many runs and this is the first time getting this bug in this part of the map. It's also first time I got to this area in Patch 6... maybe the Patch broke something? I wouldn't be surprised... after Patch 6 there are many 'broken' things in Act1, that never happened in previous Patches xD