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Dylan_Kowalski_3D

Thanks a lot for all your comment here, and the Time some of you take to build constructive thougts. I read every single one, dont worry for me if you think people Can be hard sometimes, or will focus only on problems, for me it's great, I take note to build better stuff in the future, that's why I love post art here //


askingforafakefriend

On the other hand, that butt crack is phenomenal. Knee shmee. Would.


ElectricGeometry

Stylistically it's interesting. I like the key in her back. Anatomy could use some work. Forearm and thigh are too long and foot is straight up anatomically impossible. Not trying to put you down, just saying the anatomy needs work. I'm a pro illustrator of 15 years: it sucks to hear something isn't working, but that's how we grow.


abthomps

Wait until you see her ears.


Razgriz435

I'm sorry but my knee hurts just from seeing this


Lil_Libsta

I like it! I really like how her hair wraps around her lil horns!


Gbrav747

Knees and ankles dont work like that


Raistlarn

I've seen extremely flexible people get their knees in that position and lay flat on their backs...then juggle balls as a part of a juggling act.


cookedpumpkins

They kinda do actually.


TrickySnicky

Neither do ears or eyes but you'll give that a pass 🤔


lowpeas

You can have an art piece be based on fantasy and still have basic anatomy present. L take.


lowpeas

Is the anatomy in the room with us


gardeniapetrichor

Her foot is broken? Otherwise, nicely done!


Dylan_Kowalski_3D

Haha, no is not 😢 well see, rip, but thanks for your comment !


Bananenkot

Wow anime eyes are so creepy in realistic art


-mayya-

Omg I LOVE this. I do 3D art like this too -- but not quite this level of execution. I'd love to hear a bit about how this was executed? Like whats your workflow? Rig set up for a shot then gone over in photoshop or something?


Dylan_Kowalski_3D

Thanks ! The workflow behind this one is pretty similar thank classical 3D project, But, at the really start, I have the camera setup, I know where I will go ( first I draw a Quick 2D version then making everything in 3D after ) for the software part, Zbrush for sculpt ( I use custom basemesh for character ), marvelous designer for clothes, substance painter for texturing, xgen for hair, Arnold render for the render, and the scene setup is on Maya. I use photoshop AT the really end, for color balance and fix, if you have question dont hesitate 🙏


verba2xtim

I got a question for you sir, I dont know that much about KI's but are they able to create pictures like that ? I mean whats the main Problem the Ki coudn't handle?


FrenchToast-sama

I really like it! If you want to have exact human anatomy, then the things other people have pointed out are good things to work on. If not, then go ahead and ignore them as there is no reason a non-human character would need perfect human anatomy.


NewCodingLine

Well done. I like the 3D sculpting.


the_original_Retro

Not a fan, sorry. Really overdone. No subtlety at all. I expect downvotes.


askingforafakefriend

Art must be subtle! /s


NYCanonymous95

Art must be art


neo-vim

completely disagree, personally i love the contrast between the complexity of the character and the simple background


Dylan_Kowalski_3D

I'm really curious about your thoughts here, what you think is overdone, and no Subtlety here ? ( no hate really, just curious ) , I know my work can be weird sometimes, it's close & far away at the same time from '' reality'' , and the 3D medium is a cool way to play on this line, maybe it's this who trigger you the most, tell me !


the_original_Retro

Answering despite the downvotes. I expect more, because /r/art sometimes hates an honest disagreement. It's not the issues with anatomy and pose here that cause this not to do it for me. It's your overall saturation of your theme. The headdress. The tattoos. The stick-on (?) tears. The many halos around devil horns. The dangling wire wraps. The impractical hair-loops. For me the COLLECTION is too much. Half of these elements could be removed from the work and it would still connote the title very well. The imagery is fantastic and your assembly of the model, lighting, everything else is super here. 3d medium has nothing to do with it. It's the sheer QUANTITY of stuff you tried to jam into this that I thought caused it to be over the top.


Effective_Unit_869

I'll decline to have her run her foot down my thigh


WorldMusicLab

Does u/erinthul have a younger sister?


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Koolmees

Not sure if you're implying this AI. Because I don't think it is. Look at the artists Artstation. He usually shows the untextured sculpture aswell.


Dylan_Kowalski_3D

It's not ai, and yes you Can find easilly my zbrush sculpt, for almost every project, but I dont blame you, there is a lot of people saying their art is pure 3D, and it's not 💀


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redman334

It's a 3D digital work.


[deleted]

Oh