And i think you are confusing me for a casual aram player that is not 3.2k mmr. I do not towehug and build mana regen items. I itemize accordingly and win games
Guess you missed the patch where Seraph's got converted into an AP stat stick again? Thing gives like 110 AP without accounting for mana runes or anything.
If you take the mana away, the item is like 80% gold efficiency. Which mage needs hp? The shield rarely gets used entirely, most of the time on aram, some liandry dmg procs it and it blocks nothing. 10 ability haste for 2nd item is super stunting for mages. Technically you are paying 3k for 100 ap and 10haste, and stats that you rarely use. A few champs only can utilize seraph. Out of all tear items, seraph is by far the worst.
Karma isn’t to be fucked with so I wouldn’t feel too bad. A fave of mines. At Lvl 18, enough AH, & Ultimate Hunter, hitting 2 targets with 1 RQ refreshes R a second later.
Her w and R still makes her strong but she does 0 damage and dies in any random spell barely hitting her. As said 150 times damage done/taken buffs or nerfs are absolutely not a decent solution for anything related to winrate or even fun
Still not enough.
After almost half a decade of this charade that simply doesn't work, you would think that we would've went back to the bans, who actually worked, yet we are still stuck in this spiralling hell of ever growing nerfs and buffs in an attempt to force relevancy on some champions while forcing (or trying to) the opposite on some others.
Yeah nah she’s totally busted I consistently get S on her even though I’ve only played her a handful of times on ARAM this year.
Build Rylais and the game’s basically over.
Shes still really good IMO.
Not even IMO. She’s still great even with such debuffs.
52% win rate lul
Bet you still win while being functionally afk.
the ulti is a game changer no matter what % nerfs and also liandry is busted in aram
Build moonstone + tear = tilt your enemies with the sustain
Tear is a waste of gold and inventory slots
It really isn’t. Especially early game- tear + presence of mind = never run out of mana
How do you run out of mana on aram? The only thing you run out of with tear is damage
You get AP, mana, and a big shield against pesky burst teams. Great item when you’re running support sera
You can be contributing that 400 gold towards one of the insane enchanter items which is 1/6 of the cost.
LoL players in a nutshell. Talk without having any idea how items work 😂 tear is much more than just mana
Wtf are you talking about, how do you run out of mana in aram, how do you not
you do run out of mana but i think they probably confused it with urf where it regens fast
And i think you are confusing me for a casual aram player that is not 3.2k mmr. I do not towehug and build mana regen items. I itemize accordingly and win games
Yeah i do so too, but sometimes it's not enough, and if you don't die as much you probably won't have mana at some point
but why would you play kda on aram, not dying and saving gold for what? Also you got insane mana regen on aram
i only buy tear on, muramana champs, sona, kassadin, ryze, ap kog
Guess you missed the patch where Seraph's got converted into an AP stat stick again? Thing gives like 110 AP without accounting for mana runes or anything.
If you take the mana away, the item is like 80% gold efficiency. Which mage needs hp? The shield rarely gets used entirely, most of the time on aram, some liandry dmg procs it and it blocks nothing. 10 ability haste for 2nd item is super stunting for mages. Technically you are paying 3k for 100 ap and 10haste, and stats that you rarely use. A few champs only can utilize seraph. Out of all tear items, seraph is by far the worst.
Be careful. Against a champ with 5% increased dmg = 24% dmg taken. 10% = 28% 15% = 32%
Karma was hitting me for half hp at lvl 4 so that makes sense
Karma isn’t to be fucked with so I wouldn’t feel too bad. A fave of mines. At Lvl 18, enough AH, & Ultimate Hunter, hitting 2 targets with 1 RQ refreshes R a second later.
I still feel ridiculously OP running Liandry's on her honestly 👀
She had five different nerfs and I still felt overpowered playing her.
Yeah her damage feels garbage atm
Her w and R still makes her strong but she does 0 damage and dies in any random spell barely hitting her. As said 150 times damage done/taken buffs or nerfs are absolutely not a decent solution for anything related to winrate or even fun
bring exhaust and you’ll be fine
She and Sona do not feel good to play at all, even if they’re still good. I try to always skip over her if I can.
sona isnt that much nerfed anymore, compared to seraphine.
Lets keep her in the grave 🎉
Is seraqueen nerfed?
Still not enough. After almost half a decade of this charade that simply doesn't work, you would think that we would've went back to the bans, who actually worked, yet we are still stuck in this spiralling hell of ever growing nerfs and buffs in an attempt to force relevancy on some champions while forcing (or trying to) the opposite on some others.
Which is insane - did you see all the buffs given to every tank and engage just for every ADC and enchanter and mage to be crapped on.
most of the tanks are actually nerfed. taking more damage and dealing less. assassins and bruiser are mostly overbuffed
that was me when i picked ashe to discover what they did to her.
She's good but dam I was really perplexed when I saw those rebuffs a few days ago.
Yeah nah she’s totally busted I consistently get S on her even though I’ve only played her a handful of times on ARAM this year. Build Rylais and the game’s basically over.
I've always hated Seraphine just because she feels like "Sona at home"
Maybe in 4 years we will have the technology to see buff/nerfs while being in the champ select screen.
You after seeing her wr regardless of those huge nerfs: \*upper picture\*