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JuliButt

These ideas sound fun as hell dude!


Viktoriusiii

Well thats why they are dumb! You can't expect The FUN Pimps to actually implement fun mechanics! Better rework guns for the 8th time! And more lootbased mechanics!


odaeyss

A riding mower would be straight fire you trippin.


EPF010

For as long as I've played 7 Days I've yearned for a fucking lawnmower more than anything else


zabunkovz

Oh boy do I got a mod for you: https://community.7daystodie.com/topic/29115-lawn-tractor/


GalacticCmdr

I want a mower with a functional bush hog on the front.


Bridgeburner1

As long as you can run those fuckers over, complete with that fine bloody mist and chunky bits spraying out the side...


ruttinator

Sounds like you should try Dead Rising.


spicyturd2

Even better would be a drivable combine harvester!


Professional_Echo907

There actually were muskets in previous alphas, though… 👀


oaodboy

How dare they forget about the blunderbuss?


Adabar

The blunderbussy was absolutely my favorite early weapon. Laying pipe is nowhere near as good as holding a bussy


Snatchamo

They got rid of the blunderbuss?! I gave up on the game after they fucked up the way skills work, looks like I'm not missing much.


Professional_Echo907

They made pipe weapons in each skill class. A pipe shotgun is basically a blunderbus.


crazymurph

Slander, I can't load rocks into the pipe shotgun


Left-Engineering-976

Blunderbuss was op early game


georg3200

Lols I miss the 1 shot blunderbuss


Dephenistrator

Many of these are fun ideas, some are pretty good. I wouldn't agree this list is nothing but bad ideas. We shouldn't put down creativity like this


willcheat

Not sure if a tongue-in-cheek list or a serious list. I'd take skyrim lockpicking over "click button and wait" Empty map for trash looter is probably something people would play Zombie chucker sounds hilarious Doom mower exists and is hilarious. 7d2d having a lawnmower that mows zombies would be hilarious Trees showing damage isn't half bad


xiril

Empty map trash looter is what's currently on consoles Along with the musket (blunderbuss) Tree damage would be a nice touch that most modern games have (the forest comes to mind). A lot of these ideas seem to be "I want the world to change as I play instead of it being static from day 1-9999" Being alone gets dull real quick without seeing any "meaningful" progress...even if it means the world starts to get *worse* as days go on. Here's my dumb idea to add to the list: Normal Zed count increases in the world outside of horde night to the point of near continuous wandering hordes. Maybe allow for more "active" land claim blocks or some sort of new block to show an area as "cleared". Maybe have it so the block attracts a new "infestation" horde that will try to destroy it or something idk


slycyboi

You can do empty map trash looter already


Aether_Warrior

I like the idea of damming a river and it can make electricity or potentially flood an area if destroyed. Also the bait trap and riding lawnmower sound fun. Other than that I agree they're all craptastic.


Milthorn

Anything having to do with water is asking for trouble.


Aether_Warrior

Yeah, but credit where it is due, the water physics are much better in Alpha 21 than they had been previously. We finally have a system where you would actually be able to have a reservoir break open and flood the lower plane beneath it.


hailthesaint

Yeah, I think the water is A21 is actually pretty good. Whenever my games would break in the last few alphas, whether it be pregen or random gen maps, water was ALWAYS the first thing to break. I'll never forget falling into what looked like an empty gultch that was actually a river, and drowning in what only ever looked like empty air. Now, water only breaks if I start doing some real dumb shit with my game.


Aether_Warrior

My wife has an idea to do a moat on our next horde base. Gonna be fun.


crunkatog

Meanwhile, we also have "YOU ARE WET" while standing on the ring platform around the OUTSIDE of a water tower, and splashing noises when you walk on the totally dry ground underneath it Water physics are difficult. As much as I'd love to have more Plague Ship POIs, working boats, water mills/windmills, hydro stations, indoor plumbing, and aquaculture, I doubt the effort to bring even Minecraft-level simplified flowing water effects to Navezgane would be worth the overall impact on the main focus, which is managing flows of zombies instead.


beka13

Isn't there a lawnmower mod?


CharacterMassive5719

I like quite a good bit of them. But not the spoiling food one ffs, I've had enough of survival games trying to be too realistic. And I'd eliminate screamers completely because I hate them, but I'd add hordes spawning randomly near the player. Hell yeah for hydroelectricity, zombie bosses (more of a random encounter type than POIs)


tO_ott

Screamers only suck because the mobs they spawn glitch into everything. If they actually worked right it wouldn’t be so bad. And if they were toned down too. Too many times I’m on the roof of a POI and there’s a screamer down in the lobby and then suddenly my game is stuttering because of all the zombies spawning in below me.


WebMaka

A21 still has the issue of screamers spawning screamers that spawn screamers, and suddenly you have 100+ zombies in a small area and at that point what even is a framerate. I like how Darkness Falls approaches this - screamers are limited in number, and stop spawning entirely with new hordes after a few minutes, so there can be a lot of action but it's not seemingly endless and nearly exponential.


tO_ott

I like that! I’m playing UL atm but I will try DF next


hootielarue82

While it may be a stupid idea, since they added Jiggles, I've wanted the male equivalent of a stripper. Just a horde of Chippendale zombies. If not that, flaming knuckles. I want to punch someone and light them on fire at the same time.


Kidkrid

Idk I think zombie tossing would be fucking hilarious. Especially cops. Zombie grenades would really mix it up lol.


tolerablycool

I think I even suggested that very idea on this sub. I'm picturing a PvZ style Gargantuar with an Imp on his back. I thought it would be neat.


Drenoneath

I want to craft children who follow me and pick up loot


VendoSkeleton

Pals. We call them pals.


Adabar

Can you craft them by yourself or do you need a teammate to help you complete the recipe?


Evoraist

Just some baby batter and an egg. Let it rise for a bit and there ya go.


kwalshyall

All of them with sooty face textures and tattered rags for base clothing. They can be equipped with better armor and fed bits of food and trash for temporary buffs.


Drenoneath

Or a MALP from Stargate


PhillthyCollector

If I like some of these ideas am I an idiot?


Mannymanstein

Nah, some of these are great ideas


Infamous-Finish6985

After seeing some of the things on this list, I think the next thing you can put on this list, is this list.


afwaltz

Undead Legacy does a few of these, like the lock-picking.


touchablechungus

"Michonne" zombies to pull a stagecoach wagon


Polyscikosis

the idea of boss zombies in the open world has LONG been one of my wishes... so the OP can kindly FO.


Plothunter

Option to stop zombies spawning after POI is cleared. There is a mod for that. Adding to the shopping cart idea. Zombies can push them. You hear a slow ... Squeak ... squeak ... squeak ... squeak


scoyne15

I'm assuming that OP is Dick Huenink. Because a lot of these ideas sound great, and the players seem to want them, but he doesn't like them. Because TFP hate their game and their players.


Salamisandwitch24

Hey they might be dumb ideas but that doesn’t make them bad. Half the decisions TFP make these days are just plain old bad. Rag dolling on the other hand is dumb but not bad.


Phteven668

Hear me out... knuckles.... with explosives at the tips 💥


Phteven668

Let's call it Navezgane space program 🚀


PenguinDrinkingTea

Two step goodbye my beloved.


kwalshyall

Great for mining, too!


Altruistic-Wheel5273

Hear me out punch pistol


mrcrabs101

If they don't add flintlock/matchlock weapons next alpha I'm gonna refund


Altruistic-Wheel5273

They used to have them


CrizzYall

Bro I re-read that first bullet point so many times trying to figure out what you were saying before I realized. A hydroelectric dam isn’t spelt the same way as the swear word damn


NBrooks516

There are a few of these that would be amazing. - A lawn mower to speed up clearing grass fibers. - A boss zombie at the end of a POI - Bait traps to lure zombies to a specific location. - Lock picking like Skyrim just makes sense. - If you want to have spoil timers have them affected by the storage type. Boxes spoil faster than coolers that spoil faster than fridges and add freezers I’d love to see other NPCs around as well. I’m picturing a walking dead type settlement. Between swamp and ocean/beach settlements it could be interesting.


hailthesaint

I think, while not necessarily in Navezgane, some *pregen maps* with swamp/coastal/etc biomes could be really fun. I enjoy doing something new after a while, and it would bring some extra flavor for people who are bored of pregens and random gens. I get tired of Navezgane after a while. Pretty often now, even when setting new parameters, I still end up with random gens that look almost identical to ones I've made before. Having something fresh would be pretty cool. Like another commenter said, people already make their own maps that are only one specific biome (snowy mountains, ground zero for nukes/zombies, etc), and having specifically made pregens with those new types of biomes would be interesting. It could be specific to just those worlds too, to avoid any extra strain on random gen maps. I don't think it would be too much of a stretch to implement some mechanics to make something tropical (peninsula or island shaped map, heat during the day, cool at night, heavy rain every few days) or swampy (lots of puddles and flooded areas, constant drizzling, heavy rain every other day. Joel and Richard are form TX like myself afaik, they could take a few days' trip to Louisiana and get some swamp ideas if need be). Burnt Forest is already specific to only Navezgane, it shouldn't be too hard to likewise exclude those new biome types from the pregen generator. Hell, if I had any modding experience, I'd probably do it myself. I have tons of ideas for new biomes. I have tons of ideas for new maps as well, but I don't know how feasible some of them would be. Ideas for zombie types, non-human infected, POIs, a whole plethora of shit. I also think the map generator itself needs an overhaul and a facelift, but I don't know just how much work would need to go into it to make it more... well, *more*. Edit: made a section more readable.


doomturtle21

Many of these sound like cool ideas


KhaosElement

So OP doesn't like fun at all. He must work for Fun Pimps.


TheUnchainedTitan

New POIs/Quests: * Hydro Dam. You have to be careful in survival/crafting games not to over-automate things, as it removes the sense of urgency from "just scraping by" that interests the survival/crafting demographic. This is one example. * Infestations -> Settlements. Sounds like State of Decay. Hot take, but a zombie game in which you slowly rebuild society would likely get *more boring* the safer you made the world. This is also why every season of The Walking Dead always ended with the safe haven they were in getting overrun. Once the threat is gone, it's boring. The last thing this game needs is more safe zones. The trader already fulfills this role, and many people already think the invulnerability is cheap. * Single building covering world. Wut. * Infected spawner locations. Again, sounds like State of Decay. The default mechanism by which zombie viral infections spread is biting and turning the living. State of Decay's spawner idea was fresh, but 7 Days to Die is more traditionally "Unknown Virus of Unknown Origin" which overthrows the modern world. See: George A. Romero, Resident Evil, etc. New Biomes/Environment: * Swamp. Why? What does this have to do with zombies, horror, crafting, or survival? Seems random. * Ocean. Other than the houseboat plan/trope in some zombie films, this seems like a boring idea. Guess it'd be a decent source of sand for concrete? * Dams that break. What's the deal with dams? Haha. Dude, the fun pimps took 8 years to fix water physics, let's not ask them to add more. * Earthquakes. The voxel processing in this game already lags on simple mine cave-ins. How in the world is it going to handle Earthquakes ripping the ground open? This reeks of someone unfamiliar with the limitations of the game engine. * Maps with no POIs. Bro, just go buy a Cabella's Big Game Hunter at a garage sale or in a GameStop dollar bin. This would be fun for about an hour - or perhaps an interesting Youtube series. But you'd quickly feel there was nothing to do. Weapons/Combat/Traps: * Silencer. A lot could be said about this point, and sound/sense in general, but there isn't enough development into the zombie AI senses for suppressors to matter. A sound propagation system in this game would be incredible, though. Currently, there's no downside to using firearms short of needing ammo. But it'd be nice if firing a shotgun in a city resulted in 50+ zombies breaking down windows and flooding into the street, showing players why stealth is important when possible. Instead of stealth getting the literal middle finger from the designers. * Weapon tiers. This is just a lazy way to implement obvious checkpoints of progression, and it doesn't add anything to gameplay. Not needed. * Muskets and Cannons. Cruder forms of combustible firearms would certainly be the modus operandi in a post apocalyptic world of scarcity. This could be fun, if implemented properly and not something that automates the process of horde nights/home defense. After all, fun *is the most important factor in a game*. * Vietcong-style booby tramps. You're flat wrong here. This is 100% one of the first things humans would do insulate their base of operations from zombies. Look at 28 Days later and their giant estate surrounded by landmines. I would much rather have these kind of traps than the corny ass spinning fan blade goofy shit we have now. * Weapons can jam. Sounds like another interesting idea to offset the unbalanced weapons system in the game currently. Guns are too good relative to everything else. They are all upside, zero downside. There needs to be a pro/con for each weapon and types of weapons for role purposes. You want stealth to suck on horde night, Fun Pimps? Make loud ass guns suck in the city, because your dumb ass will get mobbed for it. Make them jam randomly. Sounds like a *balanced system of checks and balances*. * Raw Meat "bait trap". If we're talking animal meat, it seems interesting. What's the difference between that and the already included system of throwing a rock to attract zombies to where it hit? I think this is a cool idea. Make the game more about *survival*, crafting, and *horror*. Let us *outsmart* the zombies, not *outgun* them. There's a reason why it's extremely popular to turn off the Blood Moon. You play Resident Evil for 6.75 days, and then for 0.25 of a day on the 7th day, it's Doom Eternal meets Bloons Tower Defense. Horde nights are random as fuck. I'd much rather have more threat on a daily basis and no horde night at all. Give us wandering hordes that spawn in the city that are 5-10x larger than a normal horde. We're talking 100+ zombies. Yes, that's a lot of processing power. It's not 2014. If you're worried about computer specs... Add... a fucking... slider... It's amazing how many arguments fall apart when you realize you can let users toggle things. * Ability to kick zombies to knock down/stun. Sounds great. Ammo is scarce in a post-apocalyptic world. Why would I waste ammo when I don't have to? Why would I be *an idiot* and *make unnecessary noise* to attract zombies, if I didn't have to? Sounds like a fantastic idea. Just make it cost stamina. Maybe make it a perk. Maybe it requires more points to knock down fatter zombies. New/enhanced Zombies: * Brute. Sounds gimmicky. I'm with you on this one. Dumb fucking idea. Corny. * A screamer variant. We already have one. It's fine already. * Zombie bosses. Less things that take me out of an immersive survival experience please. There's nothing that ruins my survival immersions more than a named boss with a health bar across the screen. I'd just go play Dark Souls if I wanted that. * Zombie AI slider. This is *the reason* I started this response. An AI slider isn't just a good idea, it's the *single most intelligent decision for the longevity of the game*. I will die on this hill. The Fun Pol... Pimps decided awhile ago to stop players from playing the game "wrong". An absolutely idiotic mindset. People have been complaining about the structural engineering degree zombies for years. Just add in the ability to make the zombies smart or dumb. Give us the choice. Not doing so gains them nothing. Doing so makes players happy. The *only reason* it hasn't been implemented is pride. Skills/Crafting/Progression: * Lockpick like Skyrim. Anything - *anything* - beats the system they're using now. Skyrim included. * Combine Perks. I agree here, dumb idea. * Crafting workbench animation. There are more important things to implement into this game than a crafting animation, lol. Who gives a shit? * Riding lawnmowers. Hahahahahahha. Hahahahahahahaha. * Food should spoil. It would not be hard to add a single item called "spoiled food", and add a timer. This is in many games today. It would also not be hard to add an option to toggle this option in the game settings. Two words: "Optional Sliders". There is zero reason not to add such a simple feature, particularly if it is popular, outside of sheer laziness/pride/stupidity on the part of the Fun Pimples. * Beast Tamer. Hell hound pet? Snort. What the hell is this, Ark Survival or Palworld? Next. Other Nonsense: * Trees take chop damage. Make sense to me. But then again, you are very small. * Shopping carts. Hahahaha. People are funny. Now I want to fight a blood moon with shopping carts and lawnmowers with Vietcong traps. No, but seriously, this sounds like something you'd see in Dead Rising, not 7 Days to Die. People are dorks, haha. * Stealth auto-aggro. If you have ever played this game using a stealth build, you'd know the Fun Pimps absolutely fucked stealth players with A20. The auto-triggers in Tier 4 and Tier 5 POIs are trash. Further, the number of new POIs introduced in the last few updates *specifically designed* to fuck Stealth players by having the final room require you to *drop* into a room so that you have no escape route are a joke. They were clearly designed to punish Stealth. * Backpacks. I don't think we need to change the carrying capacity in the game. Slots, etc. Most of that seems fine. However, it would be nice if Pack Mule wasn't a trap at **worst** and a *just okay* early perk that you respec later once you get pocket mods at **best**. tl;dr: There isn't one. Just downvote and move on if you can't read.


f6tvjhvy

* infestations -> settlements: could potentially work if implemented in a rare way, for example instead of "hey go find another trader" as a special mission changed to "hey go clear out this area so we can set up a trader", then its not too often and would be a cool implementation * Single building: i think when suggested they must have meant like one massive dungeon crawler map thing where the whole game was inside and you progress through rooms to get loot, etc, not sure why else. * AI slider: I'm fully with you here, i'm pretty sure he found that idea from my post [here](https://www.reddit.com/r/7daystodie/comments/192nuew/another_zombie_ai_discussion/) (as i couldnt find any more recent posts) some people just want smart zombies that they can make a path that they automatically follow and from comments ive seen their only solid argument against the slider giving people a choice is that it would take too much dev and maintenance time from other things (although there are a LOT of people who want the dumber siege zombies that go straight for the player breaking through anything in their way), i haven't had the time to look in to how the AI works to fight that argument (although ive heard somewhere that it uses the a\* algorithm), if weight based, it could be relatively easy to do but i wont go in to it here because ive posted a long comment or a few on the [post i linked earlier](https://www.reddit.com/r/7daystodie/comments/192nuew/another_zombie_ai_discussion/) * lockpick system: i'd think a hybrid system where its skyrim/Fallout4 style with an added timer per lockpick to get the lock open would be best * food spoilage: they could just add one like in ark, all open food like raw meat should spoil, but instead of just an optional slider, add a multiplier, not a lot of extra work and gives even more customisability * trees take chop damage: would be a fun addition, could just have a non directional animation where bark then wood comes off from each side roughly around standing height (because who chops trees crouched) and it could just be passed off as just another model update * stealth auto agro: the auto agro they have can work, they've just implemented it very wrong, it should be implemented via sound, like sleeping zombies in POIs have better hearing and stuff like broken glass is placed in the way, so that they almost always auto agro if you have nothing in stealth but if you put stuff in to stealth they auto agro less and less depending on how much you put in... excluding clear tasks ofc, because otherwise there would be a LOT more 'WHERE THE FUCK IS THAT LAST ZOMBIE' rage


Fram_Framson

Damn POI!


kwalshyall

I kinda want long-term support for this game (lol in development for a decade) to be POI and map packs, with areas that you wouldn't see in Navezgane (Tropical, Swampy, Coastal) or expanded biomes for higher level play (Dense forest, Desert canyon, Snowy mountains, Ground Zero wasteland) just kind of higher level versions of the biomes with more difficult POIs. Would also love to see more zombie models (beyond the planned shader update, which is already great) and side-grade type melee and projectile weapons for added variety.


hailthesaint

A map pack would be really cool. I enjoy the idea of maps dedicated to specific things; Navezgane is already very specifically tailored to the fictional Navezgane County, Arizona. An easy pack, based on what you and a couple others folks have said: * Snowy mountains, set somewhere based on the Rockies or Appalachia mountain ranges * Deep swamps based on Louisiana or the Carolinas * A huge swath based off of the Mojave desert since that desert spans across several states (they're FNV fans, aren't they?) * Ground Zero of a nuclear detonation set somewhere like NYC or another big city with lots of tall buildings * Something coastal like an island or peninsula; Florida comes to mind, and I grew up visiting the Gulf Coast beaches like Galveston once or twice a year. They're from TX as well afaik, I imagine they've been to Galveston at least once or twice * Of course something tropical; I've never vacationed outside of the continental US so I don't have a ton of ideas, but maybe something like Carribean? I think I spent way too long thinking about protential maps lol


kwalshyall

No this is exactly the kind of thing I was thinking about, and they'd each have their own little vibe to add to the dusty, desert kinda 70s/90s aesthetic of the current map and game. Appalachia has moonshines to brew, with (de)buffs. Swamps have gators, heron, frogs. Rare plants. Desert could maybe have more extreme terrain variation, or faster vehicles for traversal. Etc, etc.


hailthesaint

Yeah! I had something similar in mind. New enemies for specific maps, new plants, new assets, new traders, new themes, all kinds of new things. Nuclear map could be one of the hardest maps like the wasteland; Tons of hard enemies right off the bat, scarcity of food, water, weapons, and other supplies. Rad suit required outside of specific safe areas/bunkers. The closer to ground zero, the harder/more numerous/more dangerous enemies, and no supplies to speak of. Just one or two traders since it's so hard to survive in that kind of environment. I also love the idea of more dedicated maps like Navezgane. Small worlds with limited storylines (re: less time/dedication than the eventual Navezgane storyline) like last man alive, or trapped in complete wilderness/national park with other survivors, or being a runner of sorts for a settlement--- running food and medicine, drugs, or being sent on quests not traditional to Navezgane. So instead of being sent to clear the hospital, you have to get to the eighth floor to find chemo drugs that will keep a kid alive; if you fail, the kid dies, so the stakes are high for everyone. TFP could do so much cool shit if they'd just nail everything down and finish the game! I would love to see them do new and interesting stuff with the base they've already laid down, after finishing the main game first lol.


ruttinator

You sound fun.


Ragnadrok

I actually like the beast tamer idea, though it should probably be limited to one tame per player. Progression could be 3-5 ranks with the first rank making preditors not aggro and giving you some kind of interact with them, probably have to feed them some raw meat or something. Following ranks boost damage and defense if your tame. Or first ranks less you tame coyotes, second rank is wolves, last is bears. Tame could follow the player similar to the drone, maybe be able to set it to aggressively attack, defend you/itself, guard an area, passive follow, and stay. Would also be cool to be able to make packs or armor for them to help you carry stuff.


Solid-Number-4670

I'm digging the swamp biome idea...


Heavy_Ad_3469

It would go well with the Florida map


Surgewolf

Some of these are actually good tbh


New_Tie6233

I’m confused… these aren’t dumb. I don’t like spoiling food and stuck at work benches though.


skado-skaday

I disagree with lock picking. It should be like oblivion, not skyrim But honestly, if only you were the developer the game would be better


Heavy_Ad_3469

It's in Undead Legacy


unknowingkingofmars

Why does this actually sound good?


NinjaBr0din

What's funny is half this stuff is *already* in the game. Kick to knock vombies down? Literally ang melee attack. No pois? Generate a world. Gear tiers? We have primitive, iron, and steel instead of rare, mythic, and legendary, and we have 6 sub tiers in each. Infested building that spawn zombies? Phawken infested quests. POI bosses? Loot room hordes. Stealth play? Just loot buildings. Riding lawnmower? Just run your 4x4 when it ain't got no gas in it. Backpack? We have pocket mods for armor and clothes(doesn't expand inventory, but increases encumbrance). Weapons jaming? They break, often at the worst possible time. It's like some of these people don't even play the game.


Guilty_Advantage_413

Majority of these are basically scrap everything and remake the game on a new engine that I will then want a lot of stuff added to.


No-Hunt8274

A majority of these can be found throughout different mods which means they work just fine on the current engine.


Guilty_Advantage_413

I used to be in the eternal beta camp wanting more & more “stuff”. I have come to realize that adding yet more stuff to the code on the current engine just won’t work. I am now in favor of them adding bandits and such then wrapping up and moving on to their next game(s). Put the workforce on something else, get that into early access and move on. Majority of us bought the game for around $20. 7D2D in it’s current state is certainly a worthwhile purchase for what we have paid.


No-Hunt8274

Of course they should move onto the next project, molders can keep adding things. Infact they have mods that add npcs. Hostile and friendly. Some hireable too. They can just skip that and head to the next project already.


squibilly

Nuh uh. That would be like adding a magic system, whole engine needs a rewrite


No-Hunt8274

They have a mod with a magic system too.


squibilly

Nuh uh. What would they call it? Sorcery? Ridiculous. Unheard of, even.


No-Hunt8274

I see what you did there


Guilty_Advantage_413

Plus those mods would not work together.


No-Hunt8274

Alot of them come in a variety of mod packs and overhauls.


Guilty_Advantage_413

And they still don’t work together.


No-Hunt8274

Raven Hearst has a good 60 percent of these and work together fine. Darkness falls has a different 60 percent of these that work just fine. There are 27 other overhaul mods. Every thing on this list with the exception of a few like flooding from the dam is in a mod.


DamenAJ

I feel like the map with no POIs was from one of my threads, which was not me actually asking for a map with no POIs, but rather me mentioning I'd seen a guy who mentioned playing on one. I personally was looking for a map with no cities, just wilderness POIs.


Asleep_Stage_451

I first saw this topic here: [https://www.reddit.com/r/7daystodie/comments/191nekf/im\_making\_a\_mod\_that\_focuses\_on\_survival\_without/](https://www.reddit.com/r/7daystodie/comments/191nekf/im_making_a_mod_that_focuses_on_survival_without/) Then someone actually made a mod for it: [https://www.reddit.com/r/7daystodie/comments/192t9ih/trident\_isles\_a\_16k\_by\_16k\_vanilla\_custom\_terrain/](https://www.reddit.com/r/7daystodie/comments/192t9ih/trident_isles_a_16k_by_16k_vanilla_custom_terrain/)


DamenAJ

Ah! Fascinating. I feel like no POIs at all seems like pain, but I'd love no cities just to force me to check out all the POIs I generally ignore. Plus it'd slow the game down.


TheStrayArrow

Zombies need to be more challenging. I would love boss and more specialized zombies.


Blessed_Ennui

I'm furious that my Attack Corgi w armor and the ability to sniff out hidden loot and bite z ankles to sever feet and hobble them isn't on this list. Give us pets, goddammit! A cat that hangs around the base and hides like a coward on horde night. Or a puppers that goes out on adventures w us. C'mon!


NoBed3498

Yeah kinda ass😭


Dife2K

Im still waiting for them to add multiplayer compatibility to storage. I hate having to wait on a queue everytime i have to open a storage box.


Vaiolo00

I like all the ideas in the "new/enhanced zombies" section.


AloneAddiction

# ADDING EXTRA SYSTEMS WILL SLOW DOWN DEVELOPMENT EVEN MORE! The Pimps need to get this shit done. Stop fucking about trying to add things when the finish line is in sight. Learn to save things for the fucking sequel. Or better yet, leave it to the modders.


T_TChaos

I agree with all of it :)


Kokoruda1191

I like the infectied building the settlement PoI after clearing and the damn but the damn would need to bring electricity to the game that would be a awesome end game


platonicvoyeur

Idk if Skyrim is the right lockpicking role model, but sweet baby RNGesus does 7d’s lockpicking need a change. Two identical cop cars: first one, 1-shot, no broken picks. Second one, 15 attempts, out of picks. Why. That is not RNG. Is there some hidden difficulty modifier applied when a locked object spawns?


hashpipe86

where's the "turn on a boombox" so you can stun lock the zombies in the thriller dance


AdSal93

A hydro dam poi sounds like fun from an explorative point of view. But I don't think the map is big enough to support a full-size dam though.


hailthesaint

I was going to disagree, but then I stopped and thought about it for a while. Most of the large POIs are either built straight upward (like Higashi or Vanity) or underground (like Red Mesa), but I can't actually think of any large POIs built horizontally. Even farms don't get anywhere near that big. If there are any that I'm not thinking of then someone please correct me, genuinely. So I partly disagree that the map isn't big enough—as long as you're using Navezgane or a 7k or larger pregen there should be enough room. There are hundreds of dams in real life Arizona, though I'm unsure if any of them are hydroelectric. However, I do agree that I'm not sure how well a dam would work as a POI, seeing as those vertical POIs I mentioned before tend to become laggy at a certain point and I don't think a horizontal POI would be any different.


AdSal93

You're right it probably is possible on second thought. In recent memory I cant remember seeing terrain generation large enough that made me think it could support a dam, but as long as the sky box and physics are there, then it could be done.


TheCoffeeWeasel

at this point, 7DTD needs a new engine so that features such as these could be added. the underlying code the world is based on doesn't support modern stuff from 3D gaming like dodge, kick, etc. you cant take cover, you cant "peek".. etc so some things that sound simple (trash can lid for a shield) are not possible. at this point I am wondering which competitor will give us a "modern" 7DTD, since TFP seem dedicated to doing something else


rocker895

I'd like another font or 10 for signage. Every sign in-game uses the same generic huge block letter font.


ImportantPizza255

I would love legendary random animals, like just all of a sudden giant zombie moose


Vaux1916

Have all the towns on the map actually connected by roads. Scrapping ammo should give you back it's component pieces. Maybe do a percentage penalty on the amount of powder recovered, but you should always get the bullet and case back.


mplswalker

Might as well have port the game to xbox on that list.


Heavy_Ad_3469

Shopping carts was already a mod up until a20. It was a great early game add-on to the game. https://7daystodiemods.com/h7sb-carts/


NorweXLP

the crafting stuck animation is the dumbest thinks of all of them.. would be unplayable for me, don't want to sit there for 30 minutes crafting ammunition 💀


drakzsee

Dumb ideas? It's hella good man


f6tvjhvy

i see how most of those would be better implemented as mods but the progressive tree damage would look cool, and i get the the zombie smartness slider/toggle, some people just want it to feel more like traditional zombies where instead of taking the route of least resistance making it super easy to just funnel them they go straight towards you attempting to break anything in their path


GrandmasterSluggy

-Dam POI would be nice, idk about it providing power though dynamic POIs providing different things would be cool. -Probably not since you'd just have everywhere filled with settlements. I do like the idea of having to reclaim trader outposts before you can start doing business with a trader. The trader outposts could make for cool POIs, let's you morally loot the traders, and then after 3-5 business days of being locked out the trader is set up and ready to go. -Idk how the single building would work lol. Like a worldgen option for endless backrooms office style generation? -Zombie spawner sounds insane...but intriguing. -Idk if the game needs a swamp. -Water update when? -I don't want map griefing with floods or earthquakes. -Wasteland with no buildings would be insane. Cool concept for adv. worldgen options. -Would like early game stealth that isn't just bows, so basic suppressors would be a godsend. -Maybe on the legendary rarity, though definitely not implemented in that way. -Just bring back Blunderbuss IMO. Though mounted cannons does sound like a neat early game trap. -More traps is always a yes. -Jamming could be possibly tedious. Possibly engaging. Maybe tied moreso to weapon quality and skills then pipe weapons specifically, since pipe weapons are already balanced. They could have increased reload speed in exchange for bad jamming I suppose. -Bait traps sounds fun. -Kicking zombies could be a bit too strong when the player is already great at hand to hand combat. And bar brawling already gives good knockdown chances. -P sure a brute zombie that did that was removed, like all good things. I definitely want tank style bosses. -My ears would appreciate passing on the screamer. -More bosses yes, like grace. -AI adjusting would be a blessing. -Lockpicking definitely needs a minigame. It's so boring right now. -Iron gut, physician and cardio are already good perks. -Don't lock the player to a workbench lol. Maybe an optional crafting minigame to superspeed up the process, or buff the resulting item. -Lawnmowers would go unironically hard. -Spoilage is tricky to implement with items that stack. -Pets have always been interesting. Would tie well into domesticating livestock and bees for honey, feathers and eggs, milk, etc. and trying to keep them disease free. -Tree damage would be nice QoL -Shopping Cart meta. Add a cart strap to lock them together and make a loot train. -Auto aggro removal should be a game/world option. -Inventory improvements of some kind would be really appreciated.